Andy2
5dd181398d
test theory about dropped moves
2011-07-19 06:20:51 -07:00
Eric House
0548f6be66
get rid of some logging
2011-07-18 18:08:56 -07:00
Eric House
febb640049
add name of remote player to notification that remote player moved.
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And remove a few dead strings.
2011-07-15 18:13:55 -07:00
Eric House
aec3400677
trivial cleanup
2011-07-15 18:09:40 -07:00
Eric House
8ba7861a7c
fix to actually do something
2011-07-15 18:09:13 -07:00
Andy2
9bed15179d
version update -- getting ready for next beta!
2011-07-14 18:53:45 -07:00
Andy2
b1f14972e0
remove commented-out foo
2011-07-14 18:53:22 -07:00
Andy2
f1a23a13a8
use a market URL to go directly to the download page
2011-07-14 18:52:59 -07:00
Andy2
4a03867369
add icon; center everything
2011-07-14 18:47:45 -07:00
Andy2
86d17dc615
for now, point at downloadable local rather than market.
2011-07-14 06:42:37 -07:00
Andy2
a4420e130a
fix NPEs: not all intents contain all possible elements
2011-07-14 06:18:26 -07:00
Andy2
1dbef02ef6
trim some logging
2011-07-13 21:48:06 -07:00
Andy2
806745683c
removed unused param.
2011-07-13 18:42:16 -07:00
Andy2
cd15a9e6e3
fix, I think, problems with launch mode and non-main activities.
...
singleTop is necessary, as with singleTask we get the whole actvity
stack nuked on every launch. Open a game into BoardActivity then
background Crosswords; when you re-launch from the launcher or hold
the home key you're back to GamesList. But with singleTop incoming
invite schemes would launch a second instance because though there was
one running it wasn't in the same task as the browser firing the url
to redir.php. The solution there is to move the scheme intent from
GamesList to DispatchNotify, which is already handling notifications.
There the addition of a second launch flag means that an existing
instance will always see the launch through its onNewIntent -- under
tests I've come up with so far, anyway.
2011-07-13 18:42:03 -07:00
Andy2
ea205ebf97
when blocking dialogs want to stack, rather than assert, just drop the
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second one. I'm not sure this is the right thing to do, but it won't
matter except when the assert was firing.
2011-07-13 06:13:38 -07:00
Andy2
b28a818a1d
start games via invite in onNewIntent -- required now that singleTask
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is the mode and working.
2011-07-11 20:06:28 -07:00
Andy2
29c2e0bfd6
fold intent filters together
2011-07-11 20:05:45 -07:00
Andy2
f7a0255dc4
needs to be singleTask, not singleTop, to avoid having a new GamesList
...
activity launched when launch-by-scheme happens when responding to an
invite.
2011-07-11 19:54:41 -07:00
Andy2
7022dbf8d5
set default user name before summoning dialog to change it. For some
...
reason the GamesList activity is being stopped then recreated
occasionally. This prevents the dialog from coming up a second time
when that happens.
2011-07-11 18:37:37 -07:00
Andy2
bd7d608c64
combine the two GamesList Activity elements. For some reason it
...
didn't work before to have the custom URL launch stuff in the existing
one but it does now.
2011-07-10 10:36:14 -07:00
Andy2
6bb6107b1a
remove logging
2011-07-08 21:50:03 -07:00
Andy2
55376567f6
make main board bitmap static in an attempt to remove, or at least
...
postpone running up against, a memory leak that appears to be in the
java side of things. Googling suggests lots of folks are having
problems with createBitmap (though I can put the createBitmap() call
in a 50-iteration loop and not crash -- may not be the problem after
all.) Without this change I crash the 14th time opening a game. With
it I go 30 and run out of patience. Now that the board is locked in
vertical mode there's little point in recreating the bitmap anyway.
2011-07-08 21:49:51 -07:00
Andy2
8c36727578
tweak new-game dialog strings.
2011-07-08 18:45:41 -07:00
Andy2
7d1a475e61
make players remote by default when adding them to networked games.
2011-07-08 06:25:10 -07:00
Andy2
0c4191805f
Merge branch 'android_branch' into android_invite
...
Conflicts:
xwords4/android/XWords4/res/values/common_rsrc.xml
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/CurGameInfo.java
xwords4/linux/scripts/discon_ok2.sh
2011-07-07 18:50:22 -07:00
Andy2
19ba4d8dea
check for null (fixing occasional NPE)
2011-07-07 18:08:09 -07:00
Andy2
2692a8333f
restart screen-on timer when activity resumed -- just in case.
2011-07-07 06:44:58 -07:00
Andy2
7376161dd5
change screen-on preference to a 10-minute interval rather than
...
forever. Should be long enough to allow a move without risking
battery death.
2011-07-07 06:41:44 -07:00
Andy2
23831a1910
forgot a change
2011-07-07 06:27:28 -07:00
Andy2
3ccc323465
update version and change info for next beta
2011-07-06 19:00:06 -07:00
Andy2
7fa86f8007
tweak summary
2011-07-06 18:59:47 -07:00
Andy2
ebdf4cce87
add new preference to keep the screen on when the board's visible (per
...
request). Off by default, of course.
2011-07-06 18:50:11 -07:00
Andy2
248b341aac
move socket creation inside Thread's run() in attempt to fix too-long
...
UI freeze when deleting individual games.
2011-07-06 18:32:33 -07:00
Andy2
ae0860a047
add a newbie-info for new-from menuitem. Still need one for reset.
2011-07-06 18:24:46 -07:00
Andy2
3fdf15955e
Bug: don't refuse to update preference summary just because it's empty.
2011-07-06 18:21:24 -07:00
Andy2
82552e681a
add timestamps to jni logs
2011-07-06 18:15:34 -07:00
Andy2
d76ca5938b
fix sync-with-relay menu items to work even if timed syncing is
...
disabled.
2011-07-06 18:15:00 -07:00
Andy2
6b773460ec
call server_do before passing message to server to give it a chance to
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get any pending work done.
2011-07-06 18:14:31 -07:00
Andy2
a975a405aa
handle new "no-connect-dead-game" error code the same as an in-play
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"deleted" message: put up existing dialog offering to delete the game.
2011-07-06 06:50:56 -07:00
Andy2
9ec72d6015
handle new "no-connect-dead-game" error code the same as an in-play
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"deleted" message: put up existing dialog offering to delete the game.
2011-07-06 06:49:19 -07:00
Andy2
ab8e4e437b
call server_do before passing message to server to give it a chance to
...
get any pending work done.
2011-07-04 12:37:23 -07:00
Andy2
66d42faead
fix sync-with-relay menu items to work even if timed syncing is
...
disabled.
2011-07-04 12:28:17 -07:00
Andy2
7024718c87
add timestamps to jni logs
2011-07-04 09:38:22 -07:00
Andy2
ada84cccb3
make invites work with games having more than two players. But: the
...
games themselves don't work! Fix this or disable 3- and 4-device
networked games.
2011-06-30 18:56:51 -07:00
Andy2
36287870d4
add np (num players) param
2011-06-30 18:22:42 -07:00
Andy2
546791d215
custom message when more than one player missing reminding to invite
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more than one person.
2011-06-30 06:30:05 -07:00
Andy2
0c42da905a
plug memory leak flushed out by auto-juggle code: null dict doesn't
...
mean the end of the list.
2011-06-29 21:43:50 -07:00
Eric House
48ea9e2b28
add preference to juggle players when creating a new game
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/CurGameInfo.java
2011-06-29 21:43:44 -07:00
Andy2
4cb45d3b82
juggle before setting language (makes sense though not demonstrable
...
difference)
2011-06-29 18:30:08 -07:00
Andy2
cd844a5bad
plug memory leak flushed out by auto-juggle code: null dict doesn't
...
mean the end of the list.
2011-06-29 18:28:55 -07:00