ehouse
9b0fb63a84
cancel all-connected timer when all are connected
2005-10-15 16:35:18 +00:00
ehouse
6d76de5eaf
capitalize public methods on timermgr (no code change)
2005-10-15 15:49:22 +00:00
ehouse
1ae0f8c13e
remove dead code
2005-10-06 02:54:05 +00:00
ehouse
bf1264b2ee
rename states so can format to 80 cols; add log level param. No
...
change to functionality in this checkin.
2005-10-02 16:08:42 +00:00
ehouse
2b58da4cdf
New scheme for accepting and limiting reconnections. Now device must
...
send player counts, local and expected. Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
e098e6f7b2
make transmitted vars smaller where possible; new relay identifying
...
scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays and includes a hostname read in from
config file; relay assign non-servers' hostIDs.
2005-10-01 16:33:45 +00:00
ehouse
86c42c40c0
comment out internal mutexes: shouldn't be needed now that only one
...
thread at a time is given access to a cref instance.
2005-09-14 05:15:27 +00:00
ehouse
8ac4c21e9f
event name change
2005-09-09 03:15:06 +00:00
ehouse
d9826ae275
Add and handle disconnect message so a device can reuse its socket for
...
a new game.
2005-09-05 15:50:49 +00:00
ehouse
bb8a1e7588
send notice when a socket closes. This seems to be resulting in dups.
2005-09-04 20:37:42 +00:00
ehouse
8e672b18bb
generate XWRELAY_OTHERCONNECT message
2005-09-03 18:35:34 +00:00
ehouse
429bcfce0c
when one device is disconnected for heartbeat, tell others it's going
...
away.
2005-09-03 15:41:17 +00:00
ehouse
9e53da6545
cleanup: get rid of unused states/actions and code to handle them.
2005-09-03 07:15:05 +00:00
ehouse
175f4eb87d
Send disconnect events with error codes on heartbeat and connect timer
...
failures; change how state machine handles heartbeats: only put events
into the machine when there's a failure.
2005-09-03 06:55:08 +00:00
ehouse
3cd8397085
fix failure to record bytes forwarded
2005-09-02 07:18:39 +00:00
ehouse
da323ede86
loads of changes: get settings from config file; remove sockets and
...
kill crefs via state machine, and protect access to a cref so it can
die without another thread being in it; do timers via timeout to
poll() rather than interrupt (and integrate into state machine);
detect when all players are present and change state so new
connections on that cookie will get a new cref.
2005-09-02 06:56:34 +00:00
ehouse
684a0089d6
tweaks to logging and adding some message enums
2005-08-08 23:33:51 +00:00
ehouse
11cf5b3a27
reduce interrupt-time logging
2005-08-03 01:17:49 +00:00
ehouse
0b4214c82b
fix bug where client connecting before server would result in attempt
...
to forward packet to host not yet available. Drop such packets now.
2005-08-02 04:57:13 +00:00
ehouse
a26549afa9
Pass protocol version code with connect request, and return error if
...
it isn't what relay can handle. Report error to user.
2005-07-06 01:36:52 +00:00
ehouse
4e3e67c7b2
Honor cookieID passed in connect message, falling back to cookie only
...
when the ID isn't set, and using it rather than assigning a new one
even if the game can't be found.
2005-07-06 00:54:38 +00:00
ehouse
93b78bc3f6
Make cookieID a 32-bit value instead of 16-bit
2005-07-05 23:02:15 +00:00
ehouse
711046f94b
move to using a formal table-driven state machine for each game (cref
...
object). While it makes things more complex at this point, it should
make it easier in the long run to add error handling, timeouts, etc.
2005-07-05 22:05:37 +00:00
ehouse
210dcc88c0
heartbeats: send to clients in connection response; note when
...
heartbeat and other messages arrive; and periodically reap sockets
that haven't been active in long enough.
2005-06-23 04:26:44 +00:00
ehouse
fc9a3716d9
lots of little changes; cleanup and support ctrl functions
2005-04-20 12:13:20 +00:00
ehouse
d783a5ba2e
replace mutex with rwlock; move creation inside class so can be
...
controlled by same rwlock.
2005-04-08 14:15:23 +00:00
ehouse
f17a3bec58
add mutexes; general improvements
2005-03-25 02:59:44 +00:00
ehouse
95772d3ad1
remove null-dereference when socket closed by two threads
2005-03-21 05:30:12 +00:00
ehouse
8202b041b3
first checked in. primative, but works.
2005-03-19 22:14:27 +00:00