Commit graph

3535 commits

Author SHA1 Message Date
Andy2
54d49d450a add back state and table entries to get rid of an unused cref. 2010-09-11 01:40:40 -07:00
Andy2
8908ca5b1d ignore new test script's log files 2010-09-11 01:40:05 -07:00
Andy2
1cd2d542f7 new test script 2010-09-11 01:39:20 -07:00
Andy2
d5f2a72227 note that file's out-of-date 2010-09-11 01:28:04 -07:00
Andy2
463e9c3ccf pass langCode in reconnect case too 2010-09-11 01:23:39 -07:00
Andy2
bd71a15ddc turn off heartbeats on client side 2010-09-11 01:23:13 -07:00
Andy2
dc957e1a92 add match test on language code and number of players 2010-09-10 13:45:40 -07:00
Andy2
e60495ff93 read, pass, store and display langCode. Not yet used to route
connections to crefs.
2010-09-10 01:59:37 -07:00
Andy2
b3d3673dc9 read the langcode out of dict and into common struct 2010-09-10 01:57:22 -07:00
Andy2
2ee9031fdc langcode belongs in connect, not reconnect, message 2010-09-10 01:56:58 -07:00
Andy2
20312144dd tons of changes, still rough, snapshoted here: a gtk device vs device
game works to completion with both signing up as guests (no -s) with
one local and one remote player (identical commandlines.)  Not yet
tested: if any signs up as a host, reconnecting rather than
connecting, etc.  This is just a snapshot.
2010-09-10 01:30:40 -07:00
Andy2
34a94f23a0 fix error message to not specify host or guest 2010-09-10 01:24:42 -07:00
Andy2
f7c5ff619d turn off heartbeats 2010-09-10 01:24:03 -07:00
eehouse@eehouse.org
a79f50053b Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy 2010-09-09 04:21:02 -07:00
Eric House
89e7a506a4 reduce amount of logging 2010-09-08 20:28:14 -07:00
Eric House
90d505abea call accept() in main thread rather than in thread proc to fix
long-standing bug where main thread kept finding socket to be readable
and forking new threads to call accept() on it and then block forever.
2010-09-08 20:24:36 -07:00
Andy2
01fe388f85 remove logging accidentally checked in 2010-09-03 06:40:17 -07:00
Andy2
e6545d8d57 set and save new booleans, etc. Relay params UI seems to work now
except for listing public rooms (still hard-coded)
2010-09-03 06:39:46 -07:00
Andy2
b742c7dbb7 add new booleans to relay address record around public rooms 2010-09-03 06:38:46 -07:00
Andy2
e20c63f38c move toward the UI I want: show public room browser or edittext for
new room name depending on checkbox, etc.  Still not fully wired.
2010-09-02 05:46:35 -07:00
Andy2
0b91e9634e save/restore new dictLang field; up stream version 2010-09-01 06:51:44 -07:00
Andy2
c6c1a93de5 copy new dictLang field java<->c 2010-09-01 06:51:09 -07:00
Andy2
6d7ff11dcc add and set new field, dictLang 2010-09-01 06:50:33 -07:00
Andy2
73746e3664 first cut at relay config section, inline this time, with refresh
button and make-public checkbox.  Neither wired up nor hidden in
non-networked case.
2010-09-01 06:49:01 -07:00
Andy2
cad2854d08 fix bug by always enabling set of widgets for local player in case
prev invocation of dialog hid it.
2010-08-31 06:21:46 -07:00
Andy2
784b5c8cdf tweak strings 2010-08-31 06:20:48 -07:00
Andy2
4d1d7ae7ce put space between "Player 1" and "(robot)" 2010-08-31 06:20:29 -07:00
Andy2
9367251b33 lots of changes, still needing cleanup and a bit of debugging, to
simplify game settings dialog and remove role: a game is now
standalone or not.  Games will be matched on the relay (or over BT, I
assume) based on how many players they provide vs. need -- and other
settings like dictionary
2010-08-31 05:43:41 -07:00
Andy2
adf9c28e0d make games list item as tall without delete button as is with. 2010-08-30 20:44:01 -07:00
Andy2
785ae531db add language name to dict names in GameConfig's menu too 2010-08-27 06:26:25 -07:00
Andy2
092236b0dd cleanup; do formatting inside DictLangCache 2010-08-27 06:25:56 -07:00
Andy2
40e266dda0 move lang strings into cache and add method to get 'em 2010-08-26 18:43:59 -07:00
eehouse@eehouse.org
ecd0280353 Merge branch 'android_branch' into relay_proxy 2010-08-26 18:36:55 -07:00
Andy2
5ddbef7829 update for b15 2010-08-26 18:33:22 -07:00
Andy2
0f3867b995 up constants/version for beta 15 2010-08-26 18:22:18 -07:00
Andy2
d1f6057987 fix stupid typo that meant crosshairs started on top row was only
three cols wide at first.
2010-08-26 18:20:24 -07:00
Andy2
0313421634 Add new class to cache lang codes for dicts to prevent expensive
operation of loading them each time.  Will have other uses later.
2010-08-26 18:14:14 -07:00
Andy2
40d8aede88 use new jni method and array of names to append language to name of dict 2010-08-25 06:34:54 -07:00
Andy2
51e2c61962 add array mapping lang code (the proprietary code stored in dicts) to
language name.  (Names should be translated.)
2010-08-25 06:34:29 -07:00
Andy2
cf6d8efb29 new jni method to get lang code. Takes a dict's raw bytes and builds
a dict object just to fetch the code, which is pretty inefficient, so
caching should be added later on the java side.
2010-08-25 06:33:16 -07:00
Andy2
4208c33ecf make lang code support non-conditional 2010-08-25 06:31:38 -07:00
Andy2
3dba8ba13b Fix bug reported by user: if robot finishes a search but fails to find
a move it's still done with its turn and must trade or pass.
2010-08-24 18:38:12 -07:00
Andy2
3b52f7bbd0 don't connect proxy unless there's at least one relay game 2010-08-23 18:53:11 -07:00
Andy2
33d60452a3 fork a thread to handle proxy connects. Later may want to use thread
pool as for game threads.
2010-08-23 18:52:52 -07:00
Andy2
b586fa1a34 add preference controlling how often proxy connects to relay. Still
need to add way to change timer when interval pref is changed and
other cleanup.
2010-08-23 18:39:47 -07:00
Andy2
a34ccb424f device now passes list of "relayID"s, consisting of connName plus
device id, to relay, one for each stored game that's communicating via
the relay.  Relay parses out each relayID.  Next relay can use these
to look up whether messages are available and reply with that, and
device can put up a notification.
2010-08-22 12:16:57 -07:00
Andy2
56b6a425e2 proxy now writes one byte to relay and reads one byte reply. 2010-08-19 18:34:28 -07:00
Andy2
48ac79be51 GamesList starts a repeating alarm that invokes a new activity that
launches the service.  Service can now do a single check with the
relay, notify if needed, and exit (but doesn't yet.)
2010-08-19 08:45:18 -07:00
Andy2
25e7889c28 checkpoint: add service that's launched at app start and spawns a
thread that stops itself immediately.  Eventually that thread will
check the relay for pending moves, put up a notification offering to
open the game that has moves pending, and schedule itself to run again
later before stopping itself.
2010-08-19 07:47:11 -07:00
Andy2
019da83d60 meant to check this in 2010-08-12 06:42:59 -07:00