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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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Add new class to cache lang codes for dicts to prevent expensive
operation of loading them each time. Will have other uses later.
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40d8aede88
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0313421634
2 changed files with 50 additions and 3 deletions
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@ -0,0 +1,48 @@
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/* -*- compile-command: "cd ../../../../../; ant install"; -*- */
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/*
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* Copyright 2010 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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package org.eehouse.android.xw4;
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import android.content.Context;
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import java.util.HashMap;
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import org.eehouse.android.xw4.jni.JNIUtilsImpl;
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import org.eehouse.android.xw4.jni.XwJNI;
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public class DictLangCache {
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private static HashMap<String,Integer> s_nameToLang;
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public static int getLangCode( Context context, String name )
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{
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if ( null == s_nameToLang ) {
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s_nameToLang = new HashMap<String,Integer>();
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}
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int code;
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if ( s_nameToLang.containsKey( name ) ) {
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code = s_nameToLang.get( name );
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} else {
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byte[] dict = GameUtils.openDict( context, name );
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code = XwJNI.dict_getLanguageCode( dict, JNIUtilsImpl.get() );
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s_nameToLang.put( name, new Integer(code) );
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}
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return code;
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}
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}
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@ -66,9 +66,8 @@ public class DictsActivity extends ListActivity
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view.setPosition( position );
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// append language code
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byte[] dict = GameUtils.openDict( DictsActivity.this,
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m_dicts[position] );
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int code = XwJNI.dict_getLanguageCode( dict, JNIUtilsImpl.get() );
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int code = DictLangCache.getLangCode( DictsActivity.this,
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m_dicts[position] );
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view.setText( m_dicts[position] + " (" + m_langNames[code] + ")" );
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if ( !GameUtils.dictIsBuiltin( DictsActivity.this,
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