ehouse
536de24e1d
Put game name in title bar on launch as well as after opening saved
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game. Clear when opening unnamed/defaultnamed game
2008-04-13 17:01:09 +00:00
ehouse
37af03cae3
Set clip rect before scrolling screen. Fixes bug where scroll forced
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by hint left board drawn incorrectly.
2008-04-12 19:29:20 +00:00
ehouse
f40b534719
fix gtk_draw_vertScrollBoard to scroll bits rather than just letting
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board inval everything.
2008-04-12 16:50:46 +00:00
ehouse
39212dcde2
Fix drawing of cursor arrow by moving the clip rect.
2008-04-12 15:47:15 +00:00
ehouse
f1ec47aa93
force miniwindow entirely onto board even if natural position is on
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tray; fix overdrawing onto miniwindow by making timer proc return a
boolean and only redrawing (on wince) when it's true.
2008-04-12 15:36:31 +00:00
ehouse
72457bf28c
add ability to scroll the board by dragging it. add new method
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util_altKeyDown to allow user to choose between scrolling board and
dragging the hint rect when both are possible. add adjustYOffset;
make it and board_setYOffset more tolerant of out-of-bounds inputs and
use that to simplify calling code.
2008-04-08 03:55:53 +00:00
ehouse
f7c48a729f
shorten dialog
2008-04-02 03:51:12 +00:00
ehouse
120592324a
remove excessive logging
2008-04-02 03:50:55 +00:00
ehouse
f07a1f461a
up version number; test for CELL_DRAGSRC and treat same as empty.
2008-04-01 13:00:10 +00:00
ehouse
95f26fe5c3
Remove params from ceDlgSetup and ceDoDlgFocusScroll; use the right
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message to fetch text from listbox on CE.
2008-03-31 00:26:18 +00:00
ehouse
4518bbdc05
Force redraw after timer fires. This allows scrolling to happen
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during drag, but isn't the right fix. The timerProc should probably
return a boolean indicating whether redraw is needed.
2008-03-31 00:25:18 +00:00
ehouse
cde4a4dd6b
Remove params from ceDlgSetup and ceDoDlgFocusScroll; use DM_SETDEFID
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message to make self-drawn buttons respond to cr key.
2008-03-31 00:24:04 +00:00
ehouse
cdd8ce3960
Remove params from ceDlgSetup and ceDoDlgFocusScroll
2008-03-31 00:23:07 +00:00
ehouse
e8765fb12c
make ceDlgSetup figure out from sizes whether to scroll; make
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ceDoDlgFocusScroll parse params passed into WM_NEXTDLGCTL message to
figure out what object is about to get focus.
2008-03-31 00:22:24 +00:00
ehouse
e7b1e7d927
Tweak layouts. Wrap color prefs dialog controls in macros so easier to tweak. Up version number.
2008-03-31 00:17:41 +00:00
ehouse
e572034ac5
name change only
2008-03-30 23:58:04 +00:00
ehouse
f1c8dd6190
Implement scrolling during drag via timer rather than by counting on
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getting notified when pen is dragged off the board. The latter won't
happen if the board is up against the edge of the screen.
2008-03-29 20:23:27 +00:00
ehouse
12be76bac4
If search limits in use, try vertical as well as horizontal initial moves.
2008-03-29 19:40:03 +00:00
ehouse
6a83cc94f4
implement util_yOffsetChange; increase pen timer to half second.
2008-03-27 04:12:16 +00:00
ehouse
72ee1032c0
Attempt to find font that best fits string to encosing rect. Works
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but only with a hack: need to understand pango better.
2008-03-25 12:47:05 +00:00
ehouse
63c0cd8aee
Use new APIs to scroll dialogs; use new saved games dialogs.
2008-03-24 12:41:12 +00:00
ehouse
2462bd8cbc
constants for new savegame dialogs
2008-03-23 19:39:08 +00:00
ehouse
e866602426
rename ceStackButtonsRight ceDlgSetup, and make it do more general
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setup of dialogs on CE. No need to move buttons, but now scrolling
may need to be enabled, dialogs made fullscreen, and softkeys added.
Add functions to be called from dialog's wndprocs to implement
scrolling.
2008-03-23 19:37:53 +00:00
ehouse
bee16be975
Lots of changes for smartphone, in particular removing Ok and cancel
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buttons for non-win32 dialogs where they'll be replaced by softkeys.
Also, new dialogs to replace OpenFileName etc. that don't exist on
Smartphone.
2008-03-23 19:29:51 +00:00
ehouse
e98ba24c47
New functions to replace OpenFileName etc. that don't exist on Smartphone.
2008-03-23 19:25:49 +00:00
ehouse
61272a3a7e
add assertions that formatted string returned fit within the provided space.
2008-03-23 19:14:20 +00:00
ehouse
265a2bcc28
Break Czech into two "languages" as a way to support the two encodings in common use.
2008-03-19 04:47:03 +00:00
ehouse
b779876fbc
Pick fonts for tray and board based on sizes at runtime; bury tile
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values menuitem.
2008-03-16 14:23:57 +00:00
ehouse
363f1ce6e4
Use clipping to prevent spillage when cells are very small.
2008-03-15 23:06:06 +00:00
ehouse
c42e76af5b
Use MessageBox instead of my StrBox on Smarthphone; do away with
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scrollbar on Smarthphone since there's no touchscreen and I want the
space. Still need to find a way to scroll screen.
2008-03-15 21:56:37 +00:00
ehouse
243c645c20
Change About box implementation from separate dialog to str resource
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passed to MessageBox
2008-03-15 19:24:59 +00:00
ehouse
ef5e20d708
Don't subtract command bar height from client rect height on
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smartphone. This prevents windows from being too small in
non-fullscreen mode. Make ceSizeIfFullscreen work based on state
rather than assuming it's toggling.
2008-03-15 18:32:22 +00:00
ehouse
c9101ec801
Rework dialogs to fit or (eventually) scroll on small screen; put
...
dialogs in fullscreen mode; switch from dropdowns to spinbuttons on
CE; grab OS version on startup (not yet used.)
2008-03-15 15:39:58 +00:00
ehouse
835a0ae45e
Remove windows LF chars just in case; take SOURCEDICT via cmdline; add emacs modeline.
2008-03-15 15:00:46 +00:00
ehouse
15a2154720
Compile dict2dawg by default since dict2dawg.pl has problems; fix warnings.
2008-03-15 14:52:23 +00:00
ehouse
08326c6146
add __attribute__ format and fix resulting compile warnings; add a few
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new WM_ strings for debugging.
2008-03-15 14:14:39 +00:00
ehouse
5581297d05
use sigaction rather than signal
2008-03-15 14:04:02 +00:00
ehouse
ffd7dffd27
When scrolling in response to a drag, invalidate under the tile both
...
before and after the scroll. Otherwise on platforms where scrolling
is via a bitmove the old position gets scrolled away and never redrawn
leaving ghost tile parts lying around.
2008-03-15 14:00:05 +00:00
ehouse
ddafe8b97a
Indicate empty cell with CELL_ISEMPTY rather than an empty string; fix
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palm to not draw star on top of placed tile.
2008-03-14 09:36:42 +00:00
ehouse
88ef41af15
rewrite invalCellsUnderRect to be less stupid: start from rect passed
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in rather than whole board.
2008-03-14 09:20:26 +00:00
ehouse
8f7d120b8c
Remove commented-out field. (Forgot to save before checking in....)
2008-03-13 12:43:33 +00:00
ehouse
3dbf026372
fold hint-region-drag into dragdrpp, saving a bunch of code and
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gaining scrolling during drag on small screens.
2008-03-13 12:23:22 +00:00
ehouse
93a621c65c
fix crash: check that tile exists before removing
2008-03-12 12:21:23 +00:00
ehouse
0f18efb925
Make function static
2008-03-11 12:28:57 +00:00
ehouse
20ea57cf77
Fix errors, all in debug-only code, flagged by __attribute__ format addition.
2008-03-11 12:24:23 +00:00
ehouse
1eb2933d49
Don't return tile to tray on a simple tap when drag-drop is available; move
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function between files.
2008-03-11 12:22:10 +00:00
ehouse
0988159795
add owner param to drawTileMidDrag so can color tiles correctly
2008-03-11 11:48:53 +00:00
ehouse
e5b8de54aa
Add __attribute__ ((format)) and fix problem it flags.
2008-03-10 12:02:53 +00:00
ehouse
4dfbfb34f7
Quick drawTileMidDrag() so doesn't crash. Still needs to set
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background color.
2008-03-10 11:59:30 +00:00
ehouse
2c3b7b23db
Work on soft key and menu: derive text from menu item being moved so
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that we can pull out and later replace any item by id alone. Do
something similar on Win32 to ease development. Remove '&' from
menuitem text, allowing winders to assign command keys, so that we
don't have to pull it before assigning text to softkey.
2008-03-10 01:47:46 +00:00