Commit graph

6786 commits

Author SHA1 Message Date
Eric House
49a2d099f0 include packet num in every udp packet. They start over on app
reboot, but add a bit of help with debugging.
2013-07-20 11:57:10 -07:00
Eric House
5d8cd5a17f recognize already-seen devices. This seems to occasionally fix
reconnect problems but needs to be studied/tested more -- check logs.
2013-07-20 11:44:00 -07:00
Eric House
464ef49018 add new send_via_udp that may be able to check for address validity 2013-07-20 10:37:38 -07:00
Eric House
792a51a404 change ivar name 2013-07-20 08:33:22 -07:00
Eric House
61992943dd Add mapping from address to devid in order to catch when an address is
reused.  That required making AddrUnion a class rather than a simple union.
2013-07-20 08:06:14 -07:00
Eric House
573a87993e Don't propogate chat when queue too full. This *should* only impact
tests since users won't keep chatting at a non-responsive friend.
2013-07-20 08:01:56 -07:00
Eric House
32150049e2 assert that we aren't tracking two connected games with the same hid 2013-07-20 06:28:35 -07:00
Eric House
27d9f3de45 Don't enable chat when more than 128 messages are in queue to prevent
an extremely unlikely cause of stalls -- and make tests trip over full
queues less often.
2013-07-18 07:37:45 -07:00
Eric House
3f59b31d51 Log received udp messages as b64-encoded strings. These match what the
relay's now logging
2013-07-18 07:07:25 -07:00
Eric House
1e6ff9b33c include seed in chat messages to make sure they're unique 2013-07-18 07:06:20 -07:00
Eric House
2ce097629f log contents of udp packets as b64-encoded strings for debugging; off
by default.
2013-07-18 06:52:07 -07:00
Eric House
06dd9a99a1 better logging 2013-07-17 21:34:52 -07:00
Eric House
3737f19548 better logging 2013-07-17 21:34:27 -07:00
Eric House
972dcfec81 cleanup 2013-07-17 21:33:59 -07:00
Eric House
1d5cf0bea7 don't remember devid unless it's valid 2013-07-17 21:33:36 -07:00
Eric House
93a7c7f817 fix to compile when DEBUG not defined 2013-07-17 06:52:35 -07:00
Eric House
bf39f9194c kill service after 3 minutes of no socket activity 2013-07-17 06:42:54 -07:00
Eric House
d436232800 correctly log b64 dump of return address at record and use sites 2013-07-17 06:38:25 -07:00
Eric House
62dacb83d8 fix to compile when DEBUG not defined 2013-07-16 08:17:46 -07:00
Eric House
4d9d65b67e Merge remote-tracking branch 'origin/android_branch' into android_branch 2013-07-16 08:07:41 -07:00
Eric House
3d9539b42b don't stop comms before every save, but only when stopping 2013-07-16 08:06:23 -07:00
Eric House
5571816339 enable udp by default 2013-07-16 08:05:46 -07:00
Eric House
403401745e network connection stuff must not be run on main/UI thread, so to
preserve socket connection completing before startup of read and write
threads, move it and start of write thread to beginning of read
thread.
2013-07-16 08:01:59 -07:00
Eric House
b7e00bfc0c log when unable open game based on rowid -- which may happen if
e.g. relay is sending packets to wrong device.
2013-07-16 07:56:56 -07:00
Eric House
d6fd79be44 log, and be more aggressive about closing, sockets on which errors occur 2013-07-16 06:43:30 -07:00
Eric House
e6e7154c82 close socket rather than proceed with what looks like a bad packet/connection 2013-07-16 06:42:21 -07:00
Eric House
021d6370f3 drop, rather than asserting about, corrupt packets -- meaning where
the player counts don't make sense.
2013-07-16 06:40:00 -07:00
Eric House
1638d964fb log socket address to try to track down apparent misaddressing 2013-07-16 06:38:26 -07:00
Eric House
cd728853b9 check for case where rowid doesn't exist (rather than NPE) 2013-07-15 07:51:15 -07:00
Eric House
e80fe76652 assert we don't go out of bounds on array 2013-07-15 07:33:27 -07:00
Eric House
27e90c2d2c exit as soon as there's a core file 2013-07-15 07:16:35 -07:00
Eric House
b5714e9d14 improve API: hide special numbers inside implementation 2013-07-12 08:24:44 -07:00
Eric House
ab1ae7c9ad remove logging 2013-07-12 08:19:53 -07:00
Eric House
9e358ad413 don't insert a new message in queue if it's identical to the one
currently at the end.  This mostly happens when devices are making
several initial client connection attempts before succeeding.
2013-07-12 07:34:12 -07:00
Eric House
8a4e766b32 make 50% of games communicate via UDP by default 2013-07-11 20:39:40 -07:00
Eric House
491b288631 assert that the seed's preserved for curses version too (where
clientToken is otherwise ignored since there's only one game per app
instance)
2013-07-11 20:39:10 -07:00
Eric House
9db54a5461 make linux version's gameToken combine game's seed with rowid so we
can test that the relay is keeping them straight
2013-07-11 20:01:17 -07:00
Eric House
f27d8d5d8f list java files first so their methods, which tend to be more
numerous, will be found last.
2013-07-11 19:56:37 -07:00
Eric House
d6658c5c08 don't show other_disconnected error message 2013-07-10 23:14:48 -07:00
Eric House
7dfd19a7a2 name change 2013-07-10 23:14:24 -07:00
Eric House
5814febad5 better client token logging 2013-07-10 23:13:50 -07:00
Eric House
2060aa4577 don't match on empty devID 2013-07-10 23:12:57 -07:00
Eric House
a522266ce4 add message checksumming for android too by making it part of util
(compiled out by default)
2013-07-10 08:05:47 -07:00
Eric House
dbf156fca7 remove excess logging 2013-07-10 08:02:28 -07:00
Eric House
5462a05692 Merge branch 'gtk_multigame' into android_branch 2013-07-09 19:35:26 -07:00
Eric House
bf1cdf225c print queue less frequently 2013-07-09 19:32:49 -07:00
Eric House
4bde445c48 fix so gtk mode works too by providing storage for CurGameInfo 2013-07-09 18:19:22 -07:00
Eric House
5a20cc282c fix so curses app works well enough that discon_ok2.sh script runs
successfully.  GTK mode is untested and certainly broken.
2013-07-09 18:10:41 -07:00
Eric House
48fbf15a69 needed to quote variable 2013-07-09 18:07:03 -07:00
Eric House
f5696334a9 changes to get the merged code to compile but not included by git in the commit 2013-07-09 07:25:23 -07:00