Commit graph

3109 commits

Author SHA1 Message Date
eehouse
6522f54989 fix player juggle 2010-02-09 13:14:11 +00:00
eehouse
4a12409d97 Add colors etc. to prefs dialog; wire player colors to be set from
prefs rather than hard-coded.  Remaining new prefs entries still
unused.
2010-02-07 05:54:26 +00:00
eehouse
e6871c0840 add .xml file describing prefs (forgotten before); remove file menu. 2010-02-07 05:17:38 +00:00
eehouse
4db8750ec0 do app prefs the way they're supposed to be done 2010-02-06 21:04:19 +00:00
eehouse
338a39e8b4 turn asserts/logging back on; make with -j3 2010-02-06 19:30:59 +00:00
eehouse
4de6b82899 remove unused platforms for speedier checkouts 2010-02-06 19:08:36 +00:00
eehouse
fb65fecebb When CommonPrefs field is changed mid-game, reflect it immediately.
Means adding board_prefsChanged() to jni and having Utils class call
it via JNIThread when prefs change.
2010-02-01 15:06:12 +00:00
eehouse
0df6bf873c close socket on thread exit -- allows to reconnect to relay after
closing and reopening a game.
2010-02-01 15:03:13 +00:00
eehouse
7e20bd1a30 add about menu to opening dialog 2010-02-01 05:45:39 +00:00
eehouse
38ed6c925b remove unneeded intents 2010-02-01 05:45:24 +00:00
eehouse
0485b6d4e6 invoke prefs from games list activity too 2010-02-01 05:45:10 +00:00
eehouse
967ba62dff Fix to compile on Palm (68K): remove parameters removed by r3013 and
move slot moved by r2982.  Fix -- with gross ifdefs -- warning in
pool.c caused by Palm's random() being the only 16-bit one.
2010-02-01 03:17:46 +00:00
eehouse
6893fe742a fix r3013 breakage: remove gameID params 2010-02-01 01:50:38 +00:00
eehouse
87eae92006 turn off debugging for a release 2010-01-31 22:10:10 +00:00
eehouse
24285b5d7a include device role in game list summary 2010-01-31 21:46:04 +00:00
eehouse
9f250c99ef get rid of gameID param. This change breaks all other platforms... 2010-01-31 21:35:07 +00:00
eehouse
caa5d6a55f implement enough networking to play a game via relay (provided I don't
quit on either device.)  Uses java.nio, a single thread blocking on
select() and a single SocketChannel.  Outbound packets are queued, and
incoming packets reassembled then passed to the JNIThread to be sent
to the jni for parsing.
2010-01-31 21:26:21 +00:00
eehouse
15ce0a12da add game_receiveMessage() (see prev note) 2010-01-31 21:22:55 +00:00
eehouse
b0e88eff83 implement util_makeStreamFromAddr() and (android-only)
game_receiveMessage(), the latter combining
comms_checkIncomingStream() and server_receiveMessage() which are
always used together and require a stream be passed between which
currently can't happen across jni.
2010-01-31 21:17:21 +00:00
eehouse
69cbff63f6 Hardcode ip address of emulator's host rather than eehouse.org for
easier debugging.  Needs to be in a preference....
2010-01-31 21:14:49 +00:00
eehouse
41472c4984 assert have at least one remote player 2010-01-31 21:13:31 +00:00
eehouse
49402ed218 Get comms info (host name, etc.) from user and pass it through to the
send proc.  Along the way, write jni code to instantiate a new object
including setting enums.  *Now* I'm ready for networking....
2010-01-30 20:06:06 +00:00
eehouse
bb90dce2c4 coalesce CMD_DO messages; fixes robot-vs-robot game. 2010-01-30 15:33:57 +00:00
eehouse
3798084dab idle via a local Runnable rather than having whole class implement it. 2010-01-30 15:33:16 +00:00
eehouse
20aad594e4 don't explain robot scores by default 2010-01-30 15:31:08 +00:00
eehouse
a01844e751 add Hex dict for help with testing. Don't ship. :-) 2010-01-30 14:56:21 +00:00
eehouse
7b0f100f27 wire in enough comms that java's send proc gets called when device is
a guest.  Networking's next....
2010-01-30 14:38:44 +00:00
eehouse
b915319178 create and pass to jni CommsTransport instance when game isn't standalone 2010-01-30 14:36:55 +00:00
eehouse
5b1a0f167e class that will implement network for comms 2010-01-30 14:35:33 +00:00
eehouse
4b9fa4d42a new "class" wraps TransportProcs 2010-01-30 14:33:28 +00:00
eehouse
333c5fc040 add makeByteArray() 2010-01-30 14:32:20 +00:00
eehouse
8def96dd59 pass params, e.g. clean, to make 2010-01-30 13:44:45 +00:00
eehouse
ee2fe9d193 get/set enums from C; preserve device role setting from ui to saved
game.
2010-01-30 13:44:12 +00:00
eehouse
c2e1e916b8 relay feature and logging on 2010-01-30 13:43:21 +00:00
eehouse
e86d656b4a substitute smaller built-in dict to save time moving bits during
development; don't hard-code name of built-in.
2010-01-30 03:31:20 +00:00
eehouse
6dfac28b13 rearrange to work with newer version of ndk and sdk just installed 2010-01-30 03:18:01 +00:00
ehouse
52b7205474 cache common java objects for reuse rather than build anew each time.
Seems to speed drawing a bit.
2010-01-27 13:51:23 +00:00
ehouse
40ac5694fd first submitted translation, for Catalan; improve string-checking
script to include locale directories
2010-01-27 05:19:59 +00:00
ehouse
5a288d3068 turn off debug for alpha drop 2010-01-26 14:52:52 +00:00
ehouse
874ef7e571 use top 16 bits of random in picking tiles. Seems to give better
results on android; will need to test with other platforms before
merging.
2010-01-26 14:51:00 +00:00
ehouse
ec085d8944 lots of little changes toward making prefs (per-game and global) work,
which they more-or-less do.  Some still not captured.
2010-01-26 14:48:37 +00:00
ehouse
c682a7caac snapshot work toward getting networking done. 2010-01-26 14:46:48 +00:00
ehouse
90f93aefa8 Add lots of widgets. List of players can no longer be a list since it
wants to scroll, so it's textview subclasses that don't show focus
correctly yet.
2010-01-26 14:43:39 +00:00
ehouse
0649597d90 Add prefs activity. 2010-01-26 14:38:31 +00:00
ehouse
4425eaa99e move showColors into CommonPrefs, removing separate storage in linux
and wince and removing setter from board and jni APIs.  Palm change
pending.
2010-01-26 04:14:18 +00:00
ehouse
b3dba204c6 fix compile warning 2010-01-26 04:03:21 +00:00
ehouse
73749f97a5 script to check .xml and .java files for missing string entries and to
add stubs.
2010-01-26 04:02:05 +00:00
ehouse
8a4c31b203 rename file 2010-01-25 03:05:15 +00:00
ehouse
68079d3590 Add ability to open utf8-formatted dicts and to display bitmap tiles
(though poorly.)  Both required processing in the jni that isn't
possible (e.g. because no libiconv included) so I created callbacks
into java from the dict building code.  Add ability to download dicts,
to select them, to add and remove players and make them robots or
human.  Robot-vs-robot game doesn't work well (robots trade a lot and
server_do seems not to be getting called enough) but will soon.
Coalesce penMove events.  Implement game list menuitems like delete,
copy, etc.
2010-01-25 02:49:14 +00:00
ehouse
676fd73fc0 Activity for downloading dicts with nothing but a WebView in it.
Works, but not cleanly.  Still need to get the path to
/sdcard/downloads programatically, and to exit cleanly back to parent
Activity.
2010-01-25 02:23:04 +00:00