Commit graph

3109 commits

Author SHA1 Message Date
eehouse
4019c85caf use new default board size pref in CurGameInfo constuctor 2010-04-23 08:51:44 +00:00
eehouse
8d13050917 add board size to list whose value is set as summary. 2010-04-23 08:50:26 +00:00
eehouse
cdbf68de67 add new advanced pref: default board size. 15x15 is default. Isn't
used yet.
2010-04-23 08:49:07 +00:00
eehouse
848342ad7a remove string already removed from english version 2010-04-23 08:46:55 +00:00
eehouse
a6bced850e fix getSquareBonus to produce symmetrical board for sizes < 15. 2010-04-23 08:45:18 +00:00
eehouse
84675f9786 remove color tiles from game config and CurGameInfo class: it's a
global pref and was being ignored.
2010-04-23 08:43:11 +00:00
eehouse
f08f9ac390 put back smart robot string. 2010-04-23 08:40:22 +00:00
eehouse
baac58c090 add summaries to global prefs; remove "hide values" pref since screen
is big enough we'll never need it.
2010-04-23 08:39:24 +00:00
eehouse
e57626ec87 add ability to set text pref summary from its value and do so for the
four "advanced" prefs.
2010-04-23 08:38:21 +00:00
eehouse
0ffc5c326f don't pass bitmaps into java draw code since they're no longer used. 2010-04-23 08:37:27 +00:00
eehouse
5d31c18658 copy dict name into dict struct so e.g. Counts and Values works 2010-04-23 08:36:20 +00:00
eehouse
8067e82332 pass dict name into jni along with its bytes 2010-04-23 08:35:38 +00:00
eehouse
ceff1cde8b pass dict name into jni along with its bytes 2010-04-23 08:34:58 +00:00
eehouse
c2c463171c fix dict_splitFaces to work for utf8 -- by calling into existing java
code.  Fixes multi-device play with Catalan dict.
2010-04-22 04:56:48 +00:00
eehouse
bb2642f4b6 use new scaling code based on width of text rather than number of
chars and where it was called from.
2010-04-22 04:56:37 +00:00
eehouse
94d3f7483c Since we're not using bitmaps any more remove the code to parse and
convert them.
2010-04-22 04:56:14 +00:00
eehouse
7003a5cd93 remove dead variable and code 2010-04-21 12:36:25 +00:00
eehouse
f47b61594b use new code to draw tray specials as well. This is much better than
the old way, and now all the bitmap stuff can go away.
2010-04-21 12:36:09 +00:00
eehouse
8ba90c9cbb first pass at replacing bitmap drawing of specials with text scaled
horizontally to fit.  Does a much better job of making the letters
look natural, with the same baseline alignment as everything else.  No
caching is done and performance seems fine.
2010-04-21 12:35:55 +00:00
eehouse
e1378e91ab test for null ptr when firing runnable not when creating it 2010-04-20 13:31:08 +00:00
eehouse
2d6ddae8ce tell view at create time whether zoom controls are enabled so it draws
self in the right place.
2010-04-20 02:40:00 +00:00
eehouse
4eb7f80cca draw board img at very top of screen if zoom controls are enabled so
that they appear below tray and don't steal events from tray.  There
should be a better way to do this but it's a big improvement.
2010-04-20 02:39:44 +00:00
eehouse
9f48c4f99b check for null before calling method on object, fixing one NPE seen
and another expected.
2010-04-20 02:39:30 +00:00
eehouse
4d3bab67bb make about box text white for contrast. I don't know why this is
required when opensudoku seems to be doing the same thing and getting
white text without specifying.  More to learn...
2010-04-20 02:39:16 +00:00
eehouse
f501ccd946 add better missing-param messages 2010-04-20 02:39:06 +00:00
eehouse
56270dbe7e add missing carriage return (assumed by common code) 2010-04-20 02:38:55 +00:00
eehouse
fbe46c1284 pass boolean isUTF8 in from jni, and if false create InputStreamReader
to decode ISO8859_1 rather than utf-8.  Fixes problem with Ñ in old
Spanish dicts.  Should fix all pre-utf8-format dicts, actually.
2010-04-20 02:38:42 +00:00
eehouse
25ffcbec88 add another file (which I've scanned before...) 2010-04-20 02:38:20 +00:00
eehouse
1b14cb7dd6 make order in which bonus color prefs are loaded match that in common
code, fixing bug where two were switched.
2010-04-17 04:21:24 +00:00
eehouse
f04a60c0ea make background color the last color preference. It's least important. 2010-04-17 04:21:07 +00:00
eehouse
c6c59d57f8 use the new empty/background color 2010-04-17 04:20:36 +00:00
eehouse
70554b869f change string describing color 2010-04-17 04:20:20 +00:00
eehouse
81bdd66250 default background color is white 2010-04-17 04:20:07 +00:00
eehouse
a7c9159b81 fix init of other colors (new was missing) 2010-04-17 04:19:16 +00:00
eehouse
a6a421f550 add preference for empty cell color, which other platforms have. This
change makes the pref editable and persistent, but doesn't use it to
draw.
2010-04-17 04:17:49 +00:00
eehouse
9a98c56b2b latest from translator 2010-04-17 04:17:26 +00:00
eehouse
7827fab1d3 log the various lifecycle methods, including onStop and onDestroy that
are now overridden only for for logging
2010-04-17 04:17:12 +00:00
eehouse
348f3cfef3 up alpha version 2010-04-17 04:16:57 +00:00
eehouse
d247ef6ccd tell view about zoom preference every time focus is gained. This
fixes problems where doesn't have right setting after orientation
change.
2010-04-17 04:16:45 +00:00
eehouse
a07cdd8513 limit depth of zoom further 2010-04-17 04:16:17 +00:00
eehouse
afcf669be3 only update volkeys pref after pref window's gone away rather than on
every focus gain.
2010-04-17 04:15:57 +00:00
eehouse
98d4da136e don't pass null CommonPrefs instance to jni. Fixes crash when closing
prefs window that was on top of board.
05d8b4c383a5520ce1e0691f25e3af89f69b7cf5 introduced this change by
switching to making multiple calls to unload game.
2010-04-17 04:15:36 +00:00
eehouse
d1e8b95843 add assert that would have helped 2010-04-17 04:15:20 +00:00
eehouse
d66e74a301 turn off logging for release 2010-04-15 03:35:33 +00:00
eehouse
95ddf7ddd4 add preference controlling whether volume keys or a
ZoomButtonsController is used to support zooming.  Default is the more
discoverable ZoomButtonsController.
2010-04-15 03:34:03 +00:00
eehouse
a9a4a99243 reset dims on start to force relayout and init of board rect in common
code: scroll changes there require init after load since board dims
aren't part of what's saved.
2010-04-15 02:17:12 +00:00
eehouse
3da04d092d move constant 2010-04-15 02:16:59 +00:00
eehouse
ad2c725a58 always install scrollbar because zooming can require it after the
fact.
2010-04-15 02:16:40 +00:00
eehouse
7a5b2e10c3 changes, previously committed, to take advantage of new zoom API: hook
up to volume key and to ZoomButtonsController, pass from UI thread to
JNI thread and back, dis/enable buttons based on zoomability, and
remove zoom submenu.
2010-04-15 02:16:30 +00:00
eehouse
7f7af21ff4 make 2nd player robot by default (previously committed) 2010-04-15 02:16:06 +00:00