Commit graph

3109 commits

Author SHA1 Message Date
eehouse
e05b31585d get rid of logging 2010-03-21 03:11:09 +00:00
eehouse
a5c3fa5f59 don't pass empty stream to comms_send: this fixes a problem where
client code calls server_initClientConnection when the game's already
been started and empty messages get queued up.  Ideally the call
wouldn't happen but I'm not sure how to test if a game's begun.
server's doing the right thing not putting anything in the message.
2010-03-21 03:10:56 +00:00
eehouse
5806aa0aca get rid of excess logging 2010-03-21 03:10:47 +00:00
eehouse
0b7eee672a do something for -S on curses version too 2010-03-21 03:10:36 +00:00
eehouse
b3a4ac306e actually do something (on the gtk side at least) when -S param is
passed.
2010-03-21 03:10:29 +00:00
eehouse
76926abdbf get rid of "ignored" since passwd no longer is 2010-03-21 03:10:20 +00:00
eehouse
b6aaf6c38c in debug builds track who sets env so we can log who has it on
conflict rather than just assert.
2010-03-21 03:10:10 +00:00
eehouse
62b586d322 close down jni thread before saving game to fix occasional assertion
fail occuring when draw and save were in the jni at the same time.
2010-03-21 03:10:00 +00:00
eehouse
5f6c8fd579 support passwords: save 'em when configuring player, and implement
askPassword in jni and java code.
2010-03-21 03:09:47 +00:00
eehouse
4633bc506b turn logging back on 2010-03-21 03:09:23 +00:00
eehouse
e2ad027740 ready for next release: remove Hex dict and turn off logging 2010-03-14 16:32:54 +00:00
eehouse
05f7da8c33 ignore more 2010-03-14 16:25:27 +00:00
eehouse
0943c24669 what I meant to check in: remove log message and commented code 2010-03-14 16:25:18 +00:00
eehouse
c293425d2e When cell background changes to show focus draw cell chars in normal
color rather than white.
2010-03-14 16:25:06 +00:00
eehouse
f28f5b80d3 include name of dict being downloaded in download progress dialog 2010-03-14 16:24:54 +00:00
eehouse
f5f54f53f4 increase size of miniwindow text and move linebreak in trading text so
still fits at larger size.
2010-03-14 16:24:37 +00:00
eehouse
77373765f8 get rid of strings that don't need localization 2010-03-14 16:24:22 +00:00
eehouse
6a3661d30e use XWListAdapter to get rid of duplicate methods 2010-03-14 05:02:08 +00:00
eehouse
7fadce15ef add menuitem to main games list view that brings up view of all
installed dicts.  Currently allows to delete them.  Later should allow
invoking a browser like DawgShow.
2010-03-14 05:01:55 +00:00
eehouse
626a7e4a32 rename list item class/layout to indicate more generic use 2010-03-14 05:01:33 +00:00
eehouse
78fb9e0092 new class that implements those functions in ListAdapter that are
always the same or depend on a single count variable.
2010-03-14 05:01:13 +00:00
eehouse
cd2fc9b49a don't try to work on games whose dicts are missing (though users can't
actually delete them yet): check in GamesList, and put up alert via which
they can launch the download activity.
2010-03-13 23:11:57 +00:00
eehouse
0f620305f0 refactor to rebuild dict list onResume() to pick up any downloaded dicts. 2010-03-13 23:11:35 +00:00
eehouse
6eb045d3a8 don't crash if exiting without having successfully opened a game. 2010-03-13 23:11:23 +00:00
eehouse
0fc42fe85c get rid of unused DictActivity 2010-03-13 23:11:11 +00:00
eehouse
5ef7697c05 download dicts under app control (with new activity) and save them
locally rather than leave them in the browser's downloads directory.
Fix code that expects all files in local storage to be games (since
dicts are now there too.)
2010-03-13 23:10:58 +00:00
eehouse
6e77904d56 layout for dict download progress and string to populate 2010-03-13 23:10:42 +00:00
eehouse
2761772e05 When user dismisses GameConfig form, check if the game being viewed
has any state (moves) and if the changes being made would invalidate
that state and force a reset.  If so, give the user a choice between
save and discard.  Means CurGameInfo behaves slightly differently if a
game is in progress.  Also fix game reset to preserve comms address.
2010-03-13 23:10:30 +00:00
eehouse
11d6f7417e when copying strings between structs, realloc, don't just copy ptrs. 2010-03-13 23:10:11 +00:00
eehouse
ef15f50edf add model_getNMoves 2010-03-13 23:09:53 +00:00
eehouse
eab9eed137 rm unused .xml file 2010-03-09 06:30:08 +00:00
eehouse
846f07e929 get rid of save button in comms config dialog 2010-03-09 06:29:49 +00:00
eehouse
a727c3bb2b get rid of tmp font-flags config preference 2010-03-09 06:29:31 +00:00
eehouse
dfb33c33b4 change about toast into about alert, in Utils so callable from two
locations.  Url and mailto ref may not work yet.  Needs contrast of
text with background fixed.
2010-03-09 06:29:04 +00:00
eehouse
fd423f7704 treat enter key same as center; improves testing with emulator if
nothing else.
2010-03-09 06:28:42 +00:00
eehouse
04e454f922 add relay status icon 2010-03-08 06:16:08 +00:00
eehouse
e73c6d1234 pass relayStatus an enum rather than an int 2010-03-08 06:15:37 +00:00
eehouse
285e1b47d5 get rid of save button: dismiss to save. 2010-03-08 06:15:14 +00:00
eehouse
4bbda7ad6e new strings for force-remote dialog 2010-03-08 06:14:58 +00:00
eehouse
5140b95766 new dialog to force user to pick remote players after making game be
host; call new CurGameInfo methods to ensure gi is kosher before it's
passed to jni code (which asserts if it's not).
2010-03-08 06:14:44 +00:00
eehouse
f50a25ef3f move creation of summary string into CurGameInfo 2010-03-08 06:14:28 +00:00
eehouse
9beada3c4c add logic to show different names, even change values if needed, to be
consistent with rules based on the device role, e.g. that a guest has
no remove players and a host has at least one.
2010-03-08 06:14:00 +00:00
eehouse
dd002cf60f custom view for dialog to list players in checkboxes and require that
one be make remote
2010-03-08 06:13:36 +00:00
eehouse
2741c0067e increase size of player list item view in game config -- looks more
like a real list now.
2010-03-08 06:13:19 +00:00
eehouse
5d42cebca1 change compile command 2010-03-08 06:13:06 +00:00
eehouse
0be2096f9c report UnresolvedAddressException, which I've seen 2010-03-08 06:12:44 +00:00
eehouse
257addec99 divider to insert between players 2010-03-08 06:12:21 +00:00
eehouse
47387990e9 represent mid-drag tiles on the board as pending -- usually drawn
inverted by platforms -- since that's how they'll look once they drop.
Inverted color is easier to follow too.
2010-03-08 06:12:01 +00:00
eehouse
3b94642e3d don't consider specials that are blanks to be bitmap-backed tiles.
This prevents the board from passing an array of empty bitmaps into
draw code which in turn allows platform code to be less defensive.
2010-03-08 06:11:42 +00:00
eehouse
08d5139631 translate blank text from '_' to '?' 2010-03-08 06:11:30 +00:00