Eric House
3f59b31d51
Log received udp messages as b64-encoded strings. These match what the
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relay's now logging
2013-07-18 07:07:25 -07:00
Eric House
1e6ff9b33c
include seed in chat messages to make sure they're unique
2013-07-18 07:06:20 -07:00
Eric House
2ce097629f
log contents of udp packets as b64-encoded strings for debugging; off
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by default.
2013-07-18 06:52:07 -07:00
Eric House
06dd9a99a1
better logging
2013-07-17 21:34:52 -07:00
Eric House
3737f19548
better logging
2013-07-17 21:34:27 -07:00
Eric House
972dcfec81
cleanup
2013-07-17 21:33:59 -07:00
Eric House
1d5cf0bea7
don't remember devid unless it's valid
2013-07-17 21:33:36 -07:00
Eric House
93a7c7f817
fix to compile when DEBUG not defined
2013-07-17 06:52:35 -07:00
Eric House
bf39f9194c
kill service after 3 minutes of no socket activity
2013-07-17 06:42:54 -07:00
Eric House
d436232800
correctly log b64 dump of return address at record and use sites
2013-07-17 06:38:25 -07:00
Eric House
62dacb83d8
fix to compile when DEBUG not defined
2013-07-16 08:17:46 -07:00
Eric House
4d9d65b67e
Merge remote-tracking branch 'origin/android_branch' into android_branch
2013-07-16 08:07:41 -07:00
Eric House
3d9539b42b
don't stop comms before every save, but only when stopping
2013-07-16 08:06:23 -07:00
Eric House
5571816339
enable udp by default
2013-07-16 08:05:46 -07:00
Eric House
403401745e
network connection stuff must not be run on main/UI thread, so to
...
preserve socket connection completing before startup of read and write
threads, move it and start of write thread to beginning of read
thread.
2013-07-16 08:01:59 -07:00
Eric House
b7e00bfc0c
log when unable open game based on rowid -- which may happen if
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e.g. relay is sending packets to wrong device.
2013-07-16 07:56:56 -07:00
Eric House
d6fd79be44
log, and be more aggressive about closing, sockets on which errors occur
2013-07-16 06:43:30 -07:00
Eric House
e6e7154c82
close socket rather than proceed with what looks like a bad packet/connection
2013-07-16 06:42:21 -07:00
Eric House
021d6370f3
drop, rather than asserting about, corrupt packets -- meaning where
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the player counts don't make sense.
2013-07-16 06:40:00 -07:00
Eric House
1638d964fb
log socket address to try to track down apparent misaddressing
2013-07-16 06:38:26 -07:00
Eric House
cd728853b9
check for case where rowid doesn't exist (rather than NPE)
2013-07-15 07:51:15 -07:00
Eric House
e80fe76652
assert we don't go out of bounds on array
2013-07-15 07:33:27 -07:00
Eric House
27e90c2d2c
exit as soon as there's a core file
2013-07-15 07:16:35 -07:00
Eric House
b5714e9d14
improve API: hide special numbers inside implementation
2013-07-12 08:24:44 -07:00
Eric House
ab1ae7c9ad
remove logging
2013-07-12 08:19:53 -07:00
Eric House
9e358ad413
don't insert a new message in queue if it's identical to the one
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currently at the end. This mostly happens when devices are making
several initial client connection attempts before succeeding.
2013-07-12 07:34:12 -07:00
Eric House
8a4e766b32
make 50% of games communicate via UDP by default
2013-07-11 20:39:40 -07:00
Eric House
491b288631
assert that the seed's preserved for curses version too (where
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clientToken is otherwise ignored since there's only one game per app
instance)
2013-07-11 20:39:10 -07:00
Eric House
9db54a5461
make linux version's gameToken combine game's seed with rowid so we
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can test that the relay is keeping them straight
2013-07-11 20:01:17 -07:00
Eric House
f27d8d5d8f
list java files first so their methods, which tend to be more
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numerous, will be found last.
2013-07-11 19:56:37 -07:00
Eric House
d6658c5c08
don't show other_disconnected error message
2013-07-10 23:14:48 -07:00
Eric House
7dfd19a7a2
name change
2013-07-10 23:14:24 -07:00
Eric House
5814febad5
better client token logging
2013-07-10 23:13:50 -07:00
Eric House
2060aa4577
don't match on empty devID
2013-07-10 23:12:57 -07:00
Eric House
a522266ce4
add message checksumming for android too by making it part of util
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(compiled out by default)
2013-07-10 08:05:47 -07:00
Eric House
dbf156fca7
remove excess logging
2013-07-10 08:02:28 -07:00
Eric House
5462a05692
Merge branch 'gtk_multigame' into android_branch
2013-07-09 19:35:26 -07:00
Eric House
bf1cdf225c
print queue less frequently
2013-07-09 19:32:49 -07:00
Eric House
4bde445c48
fix so gtk mode works too by providing storage for CurGameInfo
2013-07-09 18:19:22 -07:00
Eric House
5a20cc282c
fix so curses app works well enough that discon_ok2.sh script runs
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successfully. GTK mode is untested and certainly broken.
2013-07-09 18:10:41 -07:00
Eric House
48fbf15a69
needed to quote variable
2013-07-09 18:07:03 -07:00
Eric House
f5696334a9
changes to get the merged code to compile but not included by git in the commit
2013-07-09 07:25:23 -07:00
Eric House
79f07e8751
cleanup
2013-07-09 07:19:20 -07:00
Eric House
d50c808f96
Merge branch 'android_branch' into gtk_multigame
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
xwords4/common/comms.c
xwords4/linux/cursesmain.c
xwords4/linux/cursesmain.h
xwords4/linux/gtkmain.c
xwords4/linux/gtkmain.h
xwords4/linux/linuxmain.c
xwords4/linux/main.h
xwords4/linux/scripts/discon_ok2.sh
xwords4/relay/xwrelay.cpp
(Note: The curses app crashes on exit with mempool assertions, but that's a problem before the merge.)
2013-07-09 07:18:00 -07:00
Eric House
db26c32c3e
revert accidental part of commit
2013-07-08 07:14:42 -07:00
Eric House
7d968f8502
target is now hard-coded since I reliably can't derive it from the
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manifest file.
2013-07-08 07:13:48 -07:00
Eric House
7e36171046
add comment
2013-07-08 07:13:04 -07:00
Eric House
11994d06f8
quote variable to make shell happy
2013-07-08 07:09:03 -07:00
Eric House
e7d20fd2a3
change API version configured by build script to be what I'm using now
2013-07-08 07:03:57 -07:00
Eric House
008cce8f37
Revert "pass additional param into java world so don't show toast every time connect to relay"
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This reverts commit e9615cb154
.
2013-07-08 06:30:26 -07:00