Commit graph

937 commits

Author SHA1 Message Date
ehouse
d42606ed23 add generated UID.cpp file 2005-02-17 14:47:03 +00:00
ehouse
38ebc98a06 first checked in. .app and .rsc are built and installed where the
emulator can find them, but the emulator says it can't launch the app.
2005-02-17 02:57:07 +00:00
ehouse
49f84117fb build bitmaps from info in specials (for Spanish) 2005-02-15 15:01:04 +00:00
ehouse
a6405c6c8a change logfile extension so device more likely to open it. 2005-02-15 14:58:45 +00:00
ehouse
7d1fa77c5f make it easier to tweak compiler optimizations (since some produce
crashing code)
2005-02-15 14:34:50 +00:00
ehouse
f89e436b5a turn on -v dynamically 2005-02-15 14:20:46 +00:00
ehouse
644110ceb9 add dictionary to .sis package 2005-02-12 23:07:09 +00:00
ehouse
1368a95f32 change loc for file search 2005-02-12 03:01:13 +00:00
ehouse
e287becec9 default dirname for mmp builds 2005-02-12 02:59:14 +00:00
ehouse
9f255656fc add missing define; copy .sis to web dir; define dir based on series
so code can find files
2005-02-12 02:58:37 +00:00
ehouse
07fd09f7b1 revert to an earlier version that didn't build crashing code. 2005-02-11 02:50:04 +00:00
ehouse
1cca026c24 update so works again. 2005-02-11 02:48:13 +00:00
ehouse
b8cb6467f0 update so works again. Some optimizations produce bad code in EVC4.
Turn them off, and choose others.  This will be the preferred way of
building from now on since the files produced by the IDE rearrange
their parts at random whenever changed, making diff useless for
figuring out what broke.
2005-02-11 02:45:59 +00:00
ehouse
fb947be169 temp hack for separate rss files 2005-02-08 07:17:40 +00:00
ehouse
590c08d355 silence check 2005-02-08 07:10:36 +00:00
ehouse
d96a0d9709 add temp and generated files from linux builds 2005-02-08 07:10:21 +00:00
ehouse
8317f28f98 protect stuff that won't compile for series 60. Need to figure out
equivalents.
2005-02-08 07:02:57 +00:00
ehouse
1eac9ca00e button for series 60 -- untested 2005-02-08 07:01:50 +00:00
ehouse
9d4f351fe1 update to work with series 60 and 80 SDKs on linux 2005-02-08 06:59:06 +00:00
ehouse
cd1e81b6a9 comment stuff out to compile for series 60 2005-02-08 06:58:25 +00:00
ehouse
2a0d67c7e5 compile on both series 2005-02-08 06:05:18 +00:00
ehouse
85ab99ee33 include diff rsg files based on SERIES; comment out stuff that blocks
SERIES_60 compilation
2005-02-08 06:02:45 +00:00
ehouse
ae6e80a9b1 include diff rsg files based on SERIES 2005-02-08 06:01:29 +00:00
ehouse
aeac846f7f first checked in 2005-02-08 06:00:23 +00:00
ehouse
2c435bac91 update to work with series 60 and 80 SDKs on linux 2005-02-08 05:52:13 +00:00
ehouse
7200abd50f add #define turning on scrollbar support for square screened devices. 2005-02-06 06:59:24 +00:00
ehouse
b3d19a6abf as a workaround for reported lockups on WM SE devices, save state
after many user actions.  This was meant to capture the state right
before the crash but seems instead to have fixed it.
2005-02-06 06:56:06 +00:00
ehouse
605a19c6d2 beta 3; 2005 copyright 2005-02-06 06:54:01 +00:00
ehouse
3a803b9dcd call ceCenterCtl() 2005-02-06 06:52:57 +00:00
ehouse
c33d55d693 add ceCenterCtl() 2005-02-06 06:52:24 +00:00
ehouse
f7de2b096a shrink a couple of dialogs to fit square screen 2005-02-05 21:49:03 +00:00
ehouse
d01b3e8929 scrolling support; determine board layout based on screen size. 2005-02-05 21:43:16 +00:00
ehouse
6e719b8e91 add fields supporting scrolling 2005-02-05 21:38:04 +00:00
ehouse
92fc69ec83 fix to generate .sis package again 2005-02-04 05:17:44 +00:00
ehouse
5894369301 when undoing for purpose of finding last move and there's no pool,
don't attempt to replace tiles.
2005-02-02 02:51:05 +00:00
ehouse
992681f1da add new bitmaps 2005-02-01 06:17:08 +00:00
ehouse
49e4c1f6e4 keep hostname as well as IP address in CommsAddrRec 2005-01-31 03:31:50 +00:00
ehouse
fa7dcd1217 EXTERN_C_START 2005-01-31 03:30:26 +00:00
ehouse
7d2bce051b start work for multi-device games: send proc and address tracking. 2005-01-31 03:27:23 +00:00
ehouse
2410e67cd4 call CloseSTDLIB 2005-01-31 03:23:49 +00:00
ehouse
e47506e4c3 handle fields for multi-device games via internet 2005-01-31 03:22:45 +00:00
ehouse
4d1641de8c cleanup 2005-01-31 03:21:05 +00:00
ehouse
cf4545c14b wrap some constants in #ifndef XWFEATURE_STANDALONE_ONLY 2005-01-31 03:19:11 +00:00
ehouse
822860bd61 ivars and params for passing device addressing info; new functions for
sending streams
2005-01-31 03:18:15 +00:00
ehouse
521f5b61e3 ivars and params for passing device addressing info 2005-01-31 03:14:55 +00:00
ehouse
5dc1026035 fields for port and host 2005-01-31 03:12:32 +00:00
ehouse
58d24907fd add _DEBUG 2005-01-31 02:25:37 +00:00
ehouse
f052b84b04 ABLD.BAT added as a target 2005-01-31 02:24:51 +00:00
ehouse
572484ad53 API change 2005-01-25 04:41:47 +00:00
ehouse
27b6f310b5 bug: comparison was dropping words with the same score as all those
already cached.
2005-01-25 04:39:55 +00:00
ehouse
472f159245 catch up with API changes; make buffer bigger so crash doesn't happen
in tile picker for long-named players.
2005-01-24 05:21:45 +00:00
ehouse
45ff7551d1 manually delete armi object files since sdk's build system doesn't
seem to
2005-01-23 18:03:53 +00:00
ehouse
336734c7ff eliminate picky compiler warnings 2005-01-23 18:02:39 +00:00
ehouse
670bdff8ca nuke unused var 2005-01-23 18:02:02 +00:00
ehouse
be6a486af4 pass backspace key through 2005-01-23 17:31:52 +00:00
ehouse
b56f12647d cleanup; indicate cells with blanks 2005-01-23 17:31:15 +00:00
ehouse
66eeeae7d6 change trayCursorLoc to be a 3-bit number so stores smaller 2005-01-23 17:28:29 +00:00
ehouse
974bf14ec4 ex/internalize cursor locations 2005-01-23 17:26:38 +00:00
ehouse
333c795f3c kill log statement 2005-01-23 08:20:13 +00:00
ehouse
67be3191c8 revert change to board_invalRect 2005-01-23 08:17:37 +00:00
ehouse
4c937beb2d remove dead param 2005-01-23 08:15:29 +00:00
ehouse
6a0a00af6b call board_invalRect rather than board_invalAll from ::Draw 2005-01-23 06:14:57 +00:00
ehouse
ee3d6381dd board_invalRect params change 2005-01-23 06:14:07 +00:00
ehouse
c256310a4e remove dead param 2005-01-23 06:03:34 +00:00
ehouse
18317446d3 use robot bitmaps 2005-01-23 06:02:35 +00:00
ehouse
92b7870651 add robot bitmaps 2005-01-23 06:02:01 +00:00
ehouse
79bc0c5c01 first checked in. Needs an artist's touch! 2005-01-23 06:01:37 +00:00
ehouse
3cc77cc8ce remove dead param; fix inval and choice of inverted cells so recent
move is not shown when pending move is.
2005-01-23 06:00:27 +00:00
ehouse
90d700356d remove dead param 2005-01-23 05:55:58 +00:00
ehouse
cabbd437e1 catch up with new libs and src files; build resources and .mbm files 2005-01-23 04:47:43 +00:00
ehouse
82c6121151 clean up TDesc usage 2005-01-22 23:22:24 +00:00
ehouse
b2c86bd115 clean up TDesc usage 2005-01-22 22:46:27 +00:00
ehouse
fa6ae7dca5 first checked in. Looks ok. 2005-01-22 22:38:18 +00:00
ehouse
06ae18922e draw game/dict names over gray background; cleanup PositionBoard. 2005-01-22 22:37:03 +00:00
ehouse
cd2b12c5bb Layout scoreboard lines in columns; add icon showing turn; cleanup
conversion from 8- to 16-bit text.
2005-01-22 22:36:13 +00:00
ehouse
405bef4e17 change menu text 2005-01-22 22:31:51 +00:00
ehouse
bef6d7c52f add turn-indicating icons 2005-01-22 22:31:21 +00:00
ehouse
4d98925b91 provide callback for most recent score; return key on hidden tray
attempts to reveal; add focus obj to saved state.
2005-01-22 19:51:48 +00:00
ehouse
7482c07ba5 add callback for most recent score 2005-01-22 19:49:19 +00:00
ehouse
646076b6bb include dict name with game above scoreboard 2005-01-22 07:36:07 +00:00
ehouse
0aef474163 Solid border for focus. Cleaner, but maybe too bright. 2005-01-22 07:34:45 +00:00
ehouse
236fb959f7 For some reason on the device only the top button in the saved games
dialog is unreachable.  Make that something less critical than "Open"
until the bug's found.
2005-01-22 07:33:40 +00:00
ehouse
337da9e210 add AIF line 2005-01-22 07:32:25 +00:00
ehouse
4d2787d130 first checked in. Rough but recognizable. 2005-01-22 07:31:54 +00:00
ehouse
74ae4d049b first checked in. Works. 2005-01-22 07:30:48 +00:00
ehouse
8ecac34cb6 fix to compile with changed api 2005-01-21 08:26:32 +00:00
ehouse
76e2f7a0e8 first checked in. Seems to work. 2005-01-21 08:01:49 +00:00
ehouse
fd780166e7 stop calling SetClippingRect 2005-01-21 08:01:01 +00:00
ehouse
f0f9fb8973 constant for rename dialog 2005-01-21 07:59:16 +00:00
ehouse
e6315f26a8 draw game name 2005-01-21 07:58:49 +00:00
ehouse
61f14ddd0e move scoreboard down and draw open game's name above it 2005-01-21 07:58:34 +00:00
ehouse
cb92bd491d add IsLegalName(), Rename() 2005-01-21 07:56:57 +00:00
ehouse
5b406ab7b9 flesh out methods for deleting and renaming 2005-01-21 07:56:00 +00:00
ehouse
189035c49c add params to methods for deleting and renaming 2005-01-21 07:55:08 +00:00
ehouse
08aa6ceb37 strings and dialog for renaming and confirming deletion of saved games 2005-01-21 07:54:10 +00:00
ehouse
de6888d7ad new source file; new library 2005-01-21 07:53:18 +00:00
ehouse
5d36894c51 turn off verbosity 2005-01-20 02:53:07 +00:00
ehouse
6e74c6fb35 add DoImmediateDraw 2005-01-20 02:50:51 +00:00
ehouse
0683fff49e use a different color for the cursor (board, tray, and the rect that
surrounds what has the focus)
2005-01-20 02:48:41 +00:00
ehouse
a74f9702ee add DoImmediateDraw 2005-01-20 02:42:51 +00:00