handle fields for multi-device games via internet

This commit is contained in:
ehouse 2005-01-31 03:22:45 +00:00
parent 4d1641de8c
commit e47506e4c3

View file

@ -30,6 +30,9 @@
* TGameInfoBuf
***************************************************************************/
TGameInfoBuf::TGameInfoBuf( const CurGameInfo* aGi,
#ifndef XWFEATURE_STANDALONE_ONLY
const CommsAddrRec* aCommsAddr,
#endif
CDesC16ArrayFlat* aDictList )
: iDictList(aDictList),
iDictIndex(0)
@ -54,10 +57,19 @@ TGameInfoBuf::TGameInfoBuf( const CurGameInfo* aGi,
dictName.Copy( tmp );
(void)iDictList->Find( dictName, iDictIndex ); /*iDictIndex ref passed*/
}
#ifndef XWFEATURE_STANDALONE_ONLY
iServerRole = aGi->serverRole;
iCommsAddr = *aCommsAddr;
#endif
} /* TGameInfoBuf::TGameInfoBuf */
void
TGameInfoBuf::CopyToL( MPFORMAL CurGameInfo* aGi )
TGameInfoBuf::CopyToL( MPFORMAL CurGameInfo* aGi
#ifndef XWFEATURE_STANDALONE_ONLY
, CommsAddrRec* aCommsAddr
#endif
)
{
TInt i;
for ( i = 0; i < MAX_NUM_PLAYERS; ++i ) {
@ -67,10 +79,15 @@ TGameInfoBuf::CopyToL( MPFORMAL CurGameInfo* aGi )
iPlayerNames[i] );
}
aGi->nPlayers = iNPlayers;
aGi->nPlayers = SC( XP_U8, iNPlayers );
TPtrC16 dictName = (*iDictList)[iDictIndex];
symReplaceStrIfDiff( MPPARM(mpool) &aGi->dictName, dictName );
#ifndef XWFEATURE_STANDALONE_ONLY
aGi->serverRole = iServerRole;
*aCommsAddr = iCommsAddr;
#endif
}
/***************************************************************************
@ -93,11 +110,14 @@ CXWGameInfoDlg::PreLayoutDynInitL()
CEikChoiceList* list;
/* This likely belongs in its own method */
const TInt deps[] = { EConnectionRole
#ifndef XWFEATURE_STANDALONE_ONLY
const TInt deps[] = {
EConnectionRole
};
for ( i = 0; i < sizeof(deps)/sizeof(deps[0]); ++i ) {
HandleControlStateChangeL( deps[i] );
}
#endif
list = static_cast<CEikChoiceList*>(Control(ENPlayersList));
list->SetCurrentItem( iGib->iNPlayers - 1 );
@ -112,8 +132,59 @@ CXWGameInfoDlg::PreLayoutDynInitL()
iCurPlayerShown = 0;
LoadPlayerInfo( iCurPlayerShown );
#ifndef XWFEATURE_STANDALONE_ONLY
list = static_cast<CEikChoiceList*>(Control(EConnectionRole));
TInt sel = (TInt)iGib->iServerRole;
list->SetCurrentItem( sel );
list->DrawDeferred();
list = static_cast<CEikChoiceList*>(Control(EConnectionType));
sel = (TInt)(iGib->iCommsAddr.conType) - 1;
XP_ASSERT( sel >= 0 );
list->SetCurrentItem( sel );
list->DrawDeferred();
CEikEdwin* hostAddr = static_cast<CEikEdwin*>(Control(ERelayName));
TBuf16<MAX_HOSTNAME_LEN> nameBuf;
nameBuf.Copy( TBuf8<MAX_HOSTNAME_LEN>(iGib->iCommsAddr.u.ip.hostName) );
hostAddr->SetTextL( &nameBuf );
hostAddr->DrawDeferred();
TInt num = iGib->iCommsAddr.u.ip.port;
CEikNumberEditor* hostPort
= static_cast<CEikNumberEditor*>(Control(ERelayPort));
hostPort->SetNumber( num );
hostPort->DrawDeferred();
HideAndShow();
#endif
} /* PreLayoutDynInitL */
void
CXWGameInfoDlg::HideAndShow()
{
CEikChoiceList* list;
/* if it's standalone, hide all else. Then if it's not IP, hide all
below. */
#ifndef XWFEATURE_STANDALONE_ONLY
TBool showConnect;
list = static_cast<CEikChoiceList*>(Control(EConnectionRole));
showConnect = list->CurrentItem() != 0;
TBool showIP = showConnect;
if ( showIP ) {
list = static_cast<CEikChoiceList*>(Control(EConnectionType));
showIP = list->CurrentItem() == 0;
}
MakeLineVisible( EConnectionType, showConnect );
MakeLineVisible( ERelayName, showIP );
MakeLineVisible( ERelayPort, showIP );
#endif
} /* HideAndShow */
void
CXWGameInfoDlg::HandleControlStateChangeL( TInt aControlId )
{
@ -124,13 +195,12 @@ CXWGameInfoDlg::HandleControlStateChangeL( TInt aControlId )
TBool show;
switch ( aControlId ) {
#ifndef XWFEATURE_STANDALONE_ONLY
case EConnectionRole:
/* Hide EConnectionType if it's standalone */
list = static_cast<CEikChoiceList*>(Control(EConnectionRole));
MakeLineVisible( EConnectionType, list->CurrentItem() != 0 );
case EConnectionType:
HideAndShow();
break;
#endif
case ENPlayersList:
/* The ENPlayersWhichList must match the number of players available,
and we need to display a different player if we're currently
@ -177,7 +247,7 @@ CXWGameInfoDlg::HandleControlStateChangeL( TInt aControlId )
}
TBool
CXWGameInfoDlg::OkToExitL( TInt aKeyCode )
CXWGameInfoDlg::OkToExitL( TInt /*aKeyCode*/ )
{
CEikChoiceList* list;
@ -192,8 +262,36 @@ CXWGameInfoDlg::OkToExitL( TInt aKeyCode )
list = static_cast<CEikChoiceList*>(Control(ENPlayersList));
iGib->iNPlayers = list->CurrentItem() + 1;
#ifndef XWFEATURE_STANDALONE_ONLY
list = static_cast<CEikChoiceList*>(Control(EConnectionRole));
TInt sel = list->CurrentItem();
iGib->iServerRole = (Connectedness)sel;
if ( iGib->iServerRole != SERVER_STANDALONE ) {
list = static_cast<CEikChoiceList*>(Control(EConnectionType));
iGib->iCommsAddr.conType = SC(CommsConnType, list->CurrentItem() + 1 );
if ( iGib->iCommsAddr.conType == COMMS_CONN_IP ) {
/* hostname */
CEikEdwin* hostAddr = static_cast<CEikEdwin*>(Control(ERelayName));
TBuf16<MAX_HOSTNAME_LEN> nameBuf;
hostAddr->GetText( nameBuf );
TBuf8<MAX_HOSTNAME_LEN> buf8;
buf8.Copy( nameBuf );
TInt len = buf8.Length();
XP_MEMCPY( iGib->iCommsAddr.u.ip.hostName, (void*)buf8.Ptr(), len );
iGib->iCommsAddr.u.ip.hostName[len] = '\0';
/* port */
CEikNumberEditor* hostPort
= static_cast<CEikNumberEditor*>(Control(ERelayPort));
iGib->iCommsAddr.u.ip.port = SC( XP_U16, hostPort->Number() );
}
}
#endif
return ETrue;
}
} /* OkToExitL */
void
CXWGameInfoDlg::LoadPlayerInfo( TInt aWhich )
@ -254,13 +352,10 @@ CXWGameInfoDlg::MakeNumListL( TInt aFirst, TInt aLast )
CDesC16ArrayFlat* list = new (ELeave)CDesC16ArrayFlat(aLast - aFirst + 1);
TInt i;
char str[2] = { 0, 0 };
for ( i = aFirst; i <= aLast; ++i ) {
str[0] = '0' + i;
TBuf8<4> buf8( (unsigned char*)str );
TBuf16<4> buf16;
buf16.Copy( buf8 );
list->AppendL( buf16 );
TBuf16<4> num;
num.Num( i );
list->AppendL( num );
}
return list;