Eric House
28bfa3c904
make forceChannel part of CurGameInfo rather than comms, since Android
...
needs to save it there on receipt of an invitation (doesn't create
full game with comms until later.) Passes discon2 tests and seems to
work on a single Android device. (Haven't tested inviting on Android
yet.)
2014-12-29 07:39:28 -08:00
Eric House
897c4d5786
add param to force a client to connect to host requesting a particular
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channel. Works well enough that relay test script works. Not yet
integrated for let alone tested on Android.
2014-12-21 17:40:00 -08:00
Eric House
f0cf77d7d6
fix overwriting of addresses that happened for most (relay-only) games
...
run by my test script: match records based on channel number only.
This has yet to be tested on multi-addressing Android builds.
2014-12-10 07:54:50 -08:00
Eric House
5935681b82
in getDestID, deal with possibility game was consumated via a
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non-relay channel, and allow client to use HOST_ID_SERVER.
2014-12-05 06:19:02 -08:00
Eric House
a6f9f6608a
drop relay connect meta-messages (as well as game messages) when relay
...
send is disabled.
2014-12-02 06:52:48 -08:00
Eric House
53bfe9812d
add const
2014-11-24 07:52:03 -08:00
Eric House
a1cdef6ad8
fix log format
2014-11-24 06:30:58 -08:00
Eric House
142861656e
don't send when channel address doesn't have the right type yet
2014-11-21 22:53:48 -08:00
Eric House
fbea67e479
don't kill relay when bluetooth turned off: pass comms type into
...
comms_transportFailed()
2014-11-20 07:12:25 -08:00
Eric House
1d1af9ffb3
fix some asserts: we have BT working now
2014-11-14 07:06:02 -08:00
Eric House
f2ecefd573
copy bt address info too
2014-11-13 07:27:03 -08:00
Eric House
74afdbd8b6
add more asserts
2014-11-12 06:52:58 -08:00
Eric House
c008f55133
add invite button only if I'm a host and am missing players
2014-11-12 06:52:40 -08:00
Eric House
0e2bbfc1ad
augment addresses even when message received is a duplicate. Now games
...
using (fake) SMS and relay work whichever of the address modes is
disabled during the game, on either side. At least for two-device
games.
2014-11-11 07:46:01 -08:00
Eric House
c087824b47
snapshot with a bit of debugging added, mostly to tranfer to another machine
2014-11-07 20:26:02 -08:00
Eric House
8e616095ad
add a bit more logging of channelNos
2014-11-06 20:28:51 -08:00
Eric House
70f4541bbe
Merge branch 'android_branch' into android_multi2
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Conflicts:
xwords4/common/comms.c
2014-11-06 20:09:20 -08:00
Eric House
a34a859d18
log channelNo more consistently
2014-11-06 18:44:19 -08:00
Eric House
540d3e9622
wire disabling checkboxes into comms. They work -- and show that
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multi-addressing needs debugging still.
2014-11-06 06:35:28 -08:00
Eric House
b1de8663d6
fix to compile with DEBUG undefined
2014-11-06 06:32:00 -08:00
Eric House
2426e04a70
fix overwriting of address info so that, AFAICT, both address types
...
are successfully being used through much of a test game.
2014-11-05 21:57:25 -08:00
Eric House
8aae7ae10a
fix crash: don't use comms before initialized
2014-11-05 07:49:17 -08:00
Eric House
17bc0ab47c
snapshot of work toward communicating when two addresses are in use.
...
An invitation works with relay and (fake) SMS on, and the invited
client connects successfully using both (the second to arrive being
correctly identified as a dupe.) While the game can be played after,
only SMS messages are being received. And opening a saved game
crashes.
2014-11-05 07:41:20 -08:00
Eric House
e1a10508e1
when preprocessing a message, limit search to the address type of the
...
channel it came in on if known.
2014-11-02 17:24:37 -08:00
Eric House
b624867cb4
add addr_rmType()
2014-10-28 08:03:19 -07:00
Eric House
1789d442ba
let me look at another player's tiles, regardless of pref setting,
...
when game is over
2014-10-27 19:24:22 -07:00
Eric House
2163d25a27
let me look at another player's tiles, regardless of pref setting,
...
when game is over
2014-10-27 19:23:52 -07:00
Eric House
93f0b626af
snapshot: invite sent by NFC connects two devices using relay with BT
...
ability passed too (though not yet used.)
2014-10-27 07:51:25 -07:00
Eric House
c3e7b12103
merge android_branch
2014-10-23 06:33:28 -07:00
Eric House
51a1ddfe39
include robot name in report of his score
2014-10-23 06:32:24 -07:00
Eric House
878a16b3bc
snapshot: android compiles, and works well enough to exchange moves
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via relay! Lots of changes, mostly around treating connTypes as a Set
inside the java world. Jni to translate to that is a pain.
2014-10-16 06:45:24 -07:00
Eric House
fe4c7b52f2
snapshot: relay test script works with a second address type set
...
(though with its actual transport stubbed out). Android doesn't even
compile.
2014-10-15 07:26:18 -07:00
Eric House
52465b3e1e
merge android_branch
2014-10-14 06:57:52 -07:00
Eric House
c73eec567b
fix some const confusion the stricter android gcc found
2014-10-14 06:24:41 -07:00
Eric House
0362bf5cc9
Merge branch 'android_branch' into android_multi2
...
Conflicts:
xwords4/common/board.c
xwords4/common/comtypes.h
xwords4/common/model.c
xwords4/common/strutils.c
2014-10-13 07:03:20 -07:00
Eric House
b12d12590a
don't memcpy 0 bytes
2014-10-09 21:21:41 -07:00
Eric House
4eb836ab2b
fix to compile -- graft missed a constant defined earlier
2014-10-09 21:21:27 -07:00
Eric House
badc40f90b
move dividerLoc into model and use to limit sorting to tiles to its
...
right
2014-10-09 20:09:24 -07:00
Eric House
195371ea2e
as proof of concept, skip the first 3 tiles when sorting newly
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assigned. Later '3' will be replaced by the location of the tray
divider, but that has to be moved from board to model first.
2014-10-09 20:08:41 -07:00
Eric House
c98a5cd5f0
move dividerLoc into model and use to limit sorting to tiles to its
...
right
2014-09-30 05:57:21 -07:00
Eric House
1346aa6ee5
as proof of concept, skip the first 3 tiles when sorting newly
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assigned. Later '3' will be replaced by the location of the tray
divider, but that has to be moved from board to model first.
2014-09-29 20:04:54 -07:00
Eric House
93526d38d7
cleanup (version upgrade test works)
2014-09-25 22:24:09 -07:00
Eric House
43bd3c018a
make an addr's conType a bitfield rather than holding a single value.
...
Works for large numbers of relay games in test, but will not yet
actually hold more than one value. Should be safe to merge to main
branch once stream upgrade is verified.
2014-09-25 20:05:37 -07:00
Eric House
aa566ad1f0
call util_informMissing when the pendingPlayers count drops to 0
2014-09-25 06:36:07 -07:00
Eric House
3668b7d8a7
merge android_branch -> android_shipbt
2014-09-24 20:51:23 -07:00
Eric House
1e80109c3e
add assert, and don't pass pendingRegistrations to clients -- it confuses them
2014-09-24 19:33:59 -07:00
Eric House
743d532fc7
putting back recent change: this works for automated test and gtk
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manual app. I'm not sure what's up with pendingRegistrations but it
needs more studying before I can change it.
2014-09-24 19:16:06 -07:00
Eric House
64b30b68d2
merge android_branch -> android_shipbt
2014-09-23 21:33:57 -07:00
Eric House
3d6f972e9e
fix number of missing players not being calculated correctly
2014-09-23 21:30:31 -07:00
Eric House
a485480496
make divider wider
2014-09-22 07:05:45 -07:00