ehouse
ac1a88f603
Add __func__ to what's tracked for allocation in debug builds
2009-01-18 16:37:44 +00:00
ehouse
e1bc780beb
In tray, when values are hidden draw letters instead of bitmap if
...
they'll fit.
2009-01-17 20:30:49 +00:00
ehouse
e6132b3dde
Scale bitmaps for specials to the size of an M so they look right next
...
to other letters.
2009-01-17 18:49:35 +00:00
ehouse
dd1f9aa8ca
Include function name in assertion failure message; always print to
...
file before putting up warning.
2009-01-17 18:44:45 +00:00
ehouse
d58d9bedd7
return TRUE after handling WM_INITDIALOG
2009-01-17 18:41:15 +00:00
ehouse
702940fe06
Tweaks to bitmaps; build for wince by default
2009-01-17 18:39:08 +00:00
ehouse
c754726b0f
Don't pass valid bitmaps ptr when drawing blank tile.
2009-01-17 18:24:18 +00:00
ehouse
2e488374f1
bug fix: fix reversed width and height params to StretchBlt
2009-01-17 15:45:24 +00:00
ehouse
a56d84b64d
add emacs mode line
2009-01-14 13:41:25 +00:00
ehouse
08ceeb85b7
Fix size test for bitmap caching
2009-01-14 13:27:56 +00:00
ehouse
21f5f329a0
Get rid of bogus assert
2009-01-14 13:02:38 +00:00
ehouse
8aadcb3406
Get rid of unused parameter
2009-01-14 13:02:08 +00:00
ehouse
5505c435a2
Don't pass new bitmaps struct to draw code uninitialized
2009-01-14 12:51:55 +00:00
ehouse
09c879dccc
Add sms support, largely untested.
2009-01-13 13:33:56 +00:00
ehouse
41ae10f8b6
Allow language Makefile to specify encoding. Pass to perl and c++
...
dict builders, using it to open files and to determine whether to do
multi-to-wide conversion.
2009-01-13 13:32:07 +00:00
ehouse
7b8e4e0fd3
Add target to build all languages. Stops on Swedish at the moment.
2009-01-13 13:19:15 +00:00
ehouse
4e619601c2
To support Catalan, add Makefile and bitmaps for three special tiles.
...
The first of these, L-high-dot-L, requires Unicode to be properly
drawn, but the current dict format doesn't support it so it'll be L-L
for now. Bitmaps are still rough.
2009-01-13 13:17:58 +00:00
ehouse
aee316372e
Use new api. Use small for cell and large for tile still, but now
...
create and cache an actual HBITMAP, and prefer it to letters. This is
needed for Catalan where "L-L" will never fit. Still to be done:
prefer letters to bitmap where they'll actually fit (devices where
tiles drawn wider), and position better in tray. May also want to
allow scaling.
2009-01-13 13:11:05 +00:00
ehouse
88364775a1
cleanup: get rid of confusing but harmless *
2009-01-13 13:03:59 +00:00
ehouse
99a5a7912b
Use new draw API but same bitmap as always (large in tile, small in
...
cell.) In cases where bitmap and text provided, prefer bitmap.
2009-01-13 13:02:17 +00:00
ehouse
6d7a81fce6
change draw api so all available bitmaps (only 2 in current format)
...
can be passed for tile and cell drawing
2009-01-13 12:57:56 +00:00
ehouse
eb1e667c17
Add type Letter to represent what are Tiles in Crosswords:
...
lang-independent indices into the set of letters in use. Should be no
change in functionality or code generated.
2009-01-07 05:13:45 +00:00
ehouse
948981434b
Fix compiler warnings. Should be no change in generated code.
2009-01-07 05:03:13 +00:00
ehouse
5d7ee61448
Turn on relay by default.
2009-01-07 04:54:23 +00:00
ehouse
ac8c06d9cf
Turn on and enable UI for relay and sms transport. relay doensn't
...
work, at least on win32 where threading code is broken, and former is
completely stubbed out.
2009-01-05 14:13:40 +00:00
ehouse
4595191395
Always use GetForegroundWindow to find parent
2009-01-05 14:06:52 +00:00
ehouse
0b82d75bc8
add controls for sms connecting
2009-01-05 14:05:56 +00:00
ehouse
7158ef3802
Cleanup; add sms example to usage()
2009-01-05 02:11:13 +00:00
ehouse
dc82fc6bff
Use the new common/strutils binToSms routines. For now, use glib's
...
too and assert output is the same.
2009-01-05 02:10:27 +00:00
ehouse
abeb5376c0
Implement, with help from glib base64 source, routines to turn binary
...
into SMS-compatible strings and back. This should ensure that the
format is cross-platform.
2009-01-05 02:08:55 +00:00
ehouse
e570d692b5
cleanup. SMS, not BT, is the default conType for other than Palm.
2009-01-05 02:07:30 +00:00
ehouse
c731e0d231
Remove newlines from debug statements.
2009-01-05 01:59:04 +00:00
ehouse
4698b835e8
Fix to compile with relay enabled and not STANDALONE_ONLY. Verified
...
that win32 build can open games saved by previous version, but nothing
else (e.g. use of network or even dialogs to set up relay connection
parameters.)
2009-01-04 00:00:45 +00:00
ehouse
342674276a
Cleanup to build with relay enabled; don't enable any network features
...
if STANDALONE_ONLY is defined.
2009-01-03 23:56:20 +00:00
ehouse
e32e231dd5
New stream version makes standalone and multi-device build formats the
...
same so new Wince can open files saved by current version. Tweaks to
build with relay and heartbeat turned on.
2009-01-03 23:54:25 +00:00
ehouse
863f79bfb9
Fix compile errors using latest gcc (fread etc must have return value checked)
2009-01-03 18:12:34 +00:00
ehouse
552f6350f9
tweaks to stop/start script to run on an ISP's server better
2008-12-31 04:26:37 +00:00
ehouse
c53fe0857c
Don't parse the same conf file twice in a row.
2008-12-31 04:21:03 +00:00
ehouse
1c3be799b7
start counter for uptime at launch
2008-12-31 04:19:23 +00:00
ehouse
9fc325a334
include new file in tarball
2008-12-31 04:16:55 +00:00
ehouse
32121c5634
include svnversion output in tarball
2008-12-30 05:17:00 +00:00
ehouse
ea6fff8f28
replace int with bool where appropriate; fix to compile with newer g++
2008-12-30 05:13:30 +00:00
ehouse
cefd69d8b3
Since there's now a flag indicating whether to show the value of a
...
tile, make value unsigned. Adjust/fix platforms. Add cmdline flag to
linux apps for hiding values.
2008-12-29 03:09:35 +00:00
ehouse
1755267d55
Add support to gtk app for tranport over "sms", with files containing
...
base64-encoded data as the messages. Make necessary changes to comms.
This is the foundation for doing real SMS transport on handhelds.
Currently a full robot game works for two gtk clients provided the
server is launched first.
2008-12-29 01:35:29 +00:00
ehouse
270006f47b
rename variables; fix compiler warning.
2008-12-20 04:25:41 +00:00
ehouse
7e2f2fd38e
invalCellsUnderRect didn't work for rects not intersecting board; fix.
2008-12-16 05:30:25 +00:00
ehouse
bc01341f95
When values are hidden, draw letters as large as possible in the tile.
2008-12-13 07:34:16 +00:00
ehouse
13001301ec
Indicate tiles whose values should be hidden with a new bit rather
...
than a negative value.
2008-12-13 07:32:53 +00:00
ehouse
3666235462
App name and game name don't fit most titlebars, so use app name only
...
when game has none yet.
2008-12-13 07:29:47 +00:00
ehouse
dab2f23479
Use Ok for stringbox, Done for Saved games dialog; next release to be
...
rc1, not b7
2008-12-13 04:39:06 +00:00
ehouse
9e7bfe0ff7
Provide default player names in game info dialog rather than when
...
creating the very first game to fix bug where creating a game with n+m
players from a saved game with n yields m blank default names.
2008-12-12 13:42:52 +00:00
ehouse
59cd2a83d1
Make tray tiles one pixel taller, extending all the way to bottom of
...
screen.
2008-12-12 13:40:41 +00:00
ehouse
cb7b8bf84f
Back out change: button to dismiss Saved games dialog is "Done" again,
...
not "Ok".
2008-12-12 05:28:53 +00:00
ehouse
e28363f369
Warn when unable to open a saved game (generally when an older version
...
of the app tries to open game saved by newer version.)
2008-12-11 13:48:59 +00:00
ehouse
37518415ea
fix occasional crash: null-out ptrs after deleting what they point to.
2008-12-11 13:42:21 +00:00
ehouse
909bcb1dca
Don't open saved games dialog unless current game has a name:
...
cancelling name request cancels saved games dlg too.
2008-12-08 05:51:21 +00:00
ehouse
5aa7289dfe
Don't remove extension if there's isn't one (fixes new segfault.)
2008-12-08 05:50:25 +00:00
ehouse
19d8f307b1
Add appropriate icon flags to all uses of MessageBox; remove a couple
...
of unnecessary Cancel buttons.
2008-12-07 16:24:26 +00:00
ehouse
c38297711e
Fix other sites putting up dialogs claiming main window as parent when
...
it isn't.
2008-12-07 05:21:13 +00:00
ehouse
c791010603
Don't let smartphone users set hintlimits checkbox, and explain
...
why. Fix bug calling MessageBox with main window ptr from dialog.
Include name of preexisting file when warning user who enters it while
saving/renaming.
2008-12-07 01:30:18 +00:00
ehouse
e37cfa6ce8
up version to b7
2008-12-06 22:21:38 +00:00
ehouse
c82fb50055
Use SetBkMode to prevent overlapping tile face/value pairs from
...
erasing each other.
2008-12-06 22:14:40 +00:00
ehouse
57197f8b2c
Mods to saved games dialog: allow to rename the current game; after
...
renaming or duplicating a game, make that new name the one initially
selected in the listbox; remove sorting code relying on OS to sort
when CBS_SORT set.
2008-12-06 20:28:01 +00:00
ehouse
6da758b5fa
set text color before drawing star bitmap to make color consistent;
...
add utility function for setting colors to reduce code size.
2008-12-06 16:22:43 +00:00
ehouse
af1ca9af84
Quash some compile-time warnings. snprintf instead of sprintf.
2008-12-06 15:59:30 +00:00
ehouse
5508ae4593
Add testcases for Treo-sized screens.
2008-12-04 06:17:14 +00:00
ehouse
a9fbd3c027
Ignore bitmap for tiles, using string instead.
2008-12-04 06:16:37 +00:00
ehouse
dbb8dd4713
Fix blank picker on PPC by making dropdown tall enough to drop.
2008-12-04 06:15:57 +00:00
ehouse
d3d3dd561f
Pass string for tile even when it has a bitmap. Let platform decide which to use.
2008-12-04 06:13:59 +00:00
ehouse
088ab1451e
Use minimum height for tile value; draw bitmaps (clipped) even if too large.
2008-12-03 13:42:30 +00:00
ehouse
62aca48673
Make Show values the left softkey after chosen once.
2008-12-03 13:40:07 +00:00
ehouse
7ae7b91e40
When hideTileValues changes, inval all tray tiles.
2008-12-03 13:38:54 +00:00
ehouse
1c6460f64a
Add "Hide tile values" checkbox and support it.
2008-12-03 13:37:55 +00:00
ehouse
de6f6dcdef
draw bitmaps larger when will fit; draw hint region border thicker and
...
in player color; rename constants.
2008-12-02 13:47:18 +00:00
ehouse
b3d3f80860
Lots of little tweaks to dialog item locations. Also, don't make
...
phonies combo/list box sorted since that screws up order of choices.
2008-12-01 13:19:14 +00:00
ehouse
3bb15ab093
add (unused) missing defines for IME stuff, which can't work until I
...
figure out how to test for presence of qwerty keyboard
2008-12-01 13:16:58 +00:00
ehouse
5c53620470
if scrollbar has focus when removed due to screen resize, don't
...
continue to draw indicator rects in focus color
2008-12-01 13:11:58 +00:00
ehouse
f8870da48f
Don't draw hint rect, or start drag to change it, if hints are disallowed.
2008-12-01 13:06:37 +00:00
ehouse
438be9dd2a
When tray overlaps board yet is hidden, should not be on top except
...
when focussed. Remember state before gained focus, and restore it
when loses.
2008-12-01 13:04:14 +00:00
ehouse
b78a46e110
When tray overlaps board yet is hidden, should not be on top except
...
when focussed. Remember state before gained focus, and restore it
when loses.
2008-12-01 13:03:42 +00:00
ehouse
ce2420840d
a bit of cleanup
2008-11-22 19:43:47 +00:00
ehouse
6e9f5791d6
Fix bug: when using hint limits to restrict first move on empty board
...
limits were ignored for the vertical search. Fix is to make
special-case treatment of first move more integrated so special limits
code isn't needed.
2008-11-22 19:32:42 +00:00
ehouse
b24f3d66a7
fix warning when DEBUG not defined
2008-11-22 17:14:08 +00:00
ehouse
7d9259f16a
update readme
2008-11-22 16:49:55 +00:00
ehouse
44ae99a075
remove redundant set of #defines for whether we're compiling for desktop or wince
2008-11-22 16:43:55 +00:00
ehouse
5118e415c7
use a gharish color for focus so doesn't get lost
2008-11-22 16:37:58 +00:00
ehouse
542e441b69
hide focus when pen used, but remember where it was (don't set to
...
OBJ_NONE) so can replace it when focus keys used again.
2008-11-22 16:37:29 +00:00
ehouse
46b574b4e7
fix inval of focussed tile to take divider into account.
2008-11-20 05:12:48 +00:00
ehouse
68778333a4
finish rem: changes and fix crash: show Remaining tiles dialog and draw focussed
2008-11-19 05:08:57 +00:00
ehouse
5f27b1552c
When fewer than 4 players shown in game info dialog, move controls
...
higher that are below player rows. On some screen sizes this prevents
those items from being off-screen. Note that this requires use of
DM_RESETSCROLL message to get Smartphone to recalc scroll info and
that DM_RESETSCROLL is not yet defined in cegcc.
2008-11-18 12:36:27 +00:00
ehouse
d4e2f5c07a
Fix timer positioning; provide default values for w32 height & width;
...
put up dialog on assertion failures now that they're uncommon.
2008-11-13 05:46:21 +00:00
ehouse
a91aea537a
up beta version
2008-11-12 04:55:54 +00:00
ehouse
ce82507db0
Add checkmarks to four menuitems to show state; add fullScreen
...
menuitem to w32 version and give it something to do.
2008-11-10 18:49:26 +00:00
ehouse
d4bc42b0a1
add getters
2008-11-10 16:01:46 +00:00
ehouse
e2cd0b5807
Speed up font calculation by interleaving width and height
...
constraints; simplify pending score display by using %dp rather than
trying to fit two strings in the many possible sizes of tiles.
2008-11-08 16:25:49 +00:00
ehouse
30df2166ab
Don't assert when unknown key seen; just ignore.
2008-11-08 16:19:04 +00:00
ehouse
cfc00206c1
fix release build compile error.
2008-11-06 06:30:30 +00:00
ehouse
5cb97bf636
New Ubuntu has a stricter compiler...
2008-11-06 03:16:09 +00:00
ehouse
3958950ad1
When finding font to fit height, optionally force it to fit width as
...
well. Mechanism used for Rem only so far, but will work for score too
as long as we don't need it to shrink font as score gets longer.
Current impl worries about height first, then width; would be better
to look at both simultaneously to reach the goal more quickly.
2008-11-02 23:17:38 +00:00
ehouse
e6399c74c1
Fix bug making glyphs from random garbage; when narrowing in on
...
correct font size, compute based on ratio from what we have rather
than just reducing by one each pass.
2008-11-02 04:17:42 +00:00
ehouse
be3863dd5a
For win32 builds, locate files relative to ./
2008-11-02 04:15:10 +00:00
ehouse
93e615b44c
Don't skip over occupied tiles when moving cursor unless alt key is
...
down. Smartphone doesn't have an alt key, and this
simplier-to-understand behavior should be the default.
2008-11-02 03:43:33 +00:00
ehouse
661a12ae5c
bug: choosing hint menu also chooses commit-turn if focus happens to
...
be on 7th tile. Problem is that OS sends key up after handling menu.
Fix is to track when we've seen a keyDown, and drop keyUp events when
we haven't.
2008-10-31 04:36:44 +00:00
ehouse
9e9d8a9d79
show non-dived focus as tray with background and perimeter tiles with
...
background rather than opaque border. Looks better on a range of
screen sizes.
2008-10-31 04:33:20 +00:00
ehouse
9cd570f152
add a few new WM_ constants for debugging
2008-10-31 04:31:46 +00:00
ehouse
4ff04dac84
When tray's not revealed, cursor should travel over all tiles to be
...
consistent with display of 7 tiles even if some are really on board.
2008-10-31 04:30:58 +00:00
ehouse
96d9baaac1
Compress user-visible name so more likely to fit on-device widgets
2008-10-29 08:47:12 +00:00
ehouse
cbdf8edcf5
Use SHGetSpecialFolderPath to locate dicts in /Document Files/Crosswords; reserve 1-pixel space around Rem: text
2008-10-29 08:46:02 +00:00
ehouse
91b20350f7
Make much smaller .ico file by hand using GIMP, and check it in. png
...
files are inputs to that process but not used in the build until I
figure out how to script building the .ico.
2008-10-26 21:05:44 +00:00
ehouse
e30c72c829
make -q option take number of seconds to pause before quitting
2008-10-26 15:33:21 +00:00
ehouse
a59c2456d5
Tray cannot be exactly same height as cells as it has thicker borders.
...
Reserve that difference from calculation of cell height so tray will
pick it up later.
2008-10-26 15:01:05 +00:00
ehouse
b684bb238a
Add a 16x16 icon. Remove the .ico file from svn, adding instead the
...
three .png files from which it's built. Build now depends on icotool,
which is in Debian and so not a problem. The resulting .ico is
probably 3x the size built with winders tools, so eventually I should
fix icotool or nag its author.
2008-10-25 21:59:46 +00:00
ehouse
3c8f9d7049
Get rid of string constants referencing \My Documents, using instead
...
SHGetSpecialFolderPath. Cache the result of calling it. Note that
mingw SHGetSpecialFolderPath headers define SHGetSpecialFolderPath as
SHGetSpecialFolderPathW which isn't in the library; hack around that.
2008-10-25 18:08:36 +00:00
ehouse
9b17c20117
gtk/ncurses support for Rem: focus and showing remaining tiles. Also
...
rewrite gtkask to use gtk_message_dialog and add sigint handler.
2008-10-24 09:07:30 +00:00
ehouse
3b5337d7d2
wince support for Rem: focus and showing remaining tiles
2008-10-24 09:05:13 +00:00
ehouse
77d14163b1
track focus on Rem: region of scoreboard in addition to players' score
...
areas, pass into draw whether to show it highlighted, and fire a util
method when it's clicked on. Intent is that platforms show the
remaining tiles dialog.
2008-10-24 08:56:20 +00:00
ehouse
56cc76b913
Save games in different directory for debug version to prevent
...
crashing when opening wrong-format files.
2008-10-24 08:36:44 +00:00
ehouse
7c5b8d25fd
change name of platform in about box
2008-10-24 08:35:50 +00:00
ehouse
944789b14c
use three bits for scoreboard cursor in anticipate of making Rem selectable.
2008-10-21 03:19:54 +00:00
ehouse
c48f836fe7
back out 2245: having scrollbar be focusable is a better way of allowing scrolling than overloading cursor movement; scroll cursor onscreen when diving and it is off
2008-10-20 02:23:17 +00:00
ehouse
afbb5ed2fe
Fix bug: tray too short on large screen. Always make tray a multiple
...
of cell size when possible, using minimum when needed.
2008-10-20 01:24:59 +00:00
ehouse
bff5f9b7c9
Send message on back key only when coming up, not going down, to
...
prevent double-dismiss of dialogs.
2008-10-18 19:38:31 +00:00
ehouse
c81e85deef
Remove overdesigned edit-control-caching mechanism in favor of just
...
asking if the current focus owner is an edit control.
2008-10-14 05:25:15 +00:00
ehouse
4dde28bc28
Walk dialog's controls and make a list of Edit controls so that dialog
...
procs don't have to pass them in. Compare handles rather than IDs.
2008-10-13 05:46:45 +00:00
ehouse
7281423100
Trapped back key should exit dialog even if it has an edit control if
...
that control does not have focus. Do that. And since I can't figure
out how to use APIs available in CE to find edit controls dynamically
each dialog proc has to pass its IDs in. May fix that later, in which
case ceDlgSetEdits() should be removed.
2008-10-13 01:26:20 +00:00
ehouse
3992e4299f
Remove logging; add WM_ constants for message logging.
2008-10-13 01:22:58 +00:00
ehouse
40e33036db
Test (including a hack on undocumented bits in WM_HOTKEY's lParam)
...
whether back key resulted in a focus undive, and if it didn't, quit
the app. Not quitting would best be done using SHNavigateBack, but
cegcc doesn't seem to have that. And even the default behavior,
without messing with back keys at all, is to minimize, which means you
can't delete the .exe later without soft reset. That may be my bug,
but for now we're exiting.
2008-10-13 01:17:13 +00:00
ehouse
4e07fb053d
add 22x22 icon for smartphone
2008-10-13 01:05:42 +00:00
ehouse
097a85d115
Fix bug: don't delete current game name when user might still cancel
...
new game creation.
2008-10-11 23:56:04 +00:00
ehouse
3e3ff73e52
first cut at script to produce zipfile and readme
2008-10-11 22:59:18 +00:00
ehouse
ac5bbced8f
mark debug-only formals and wrap in #defines to fix compile-time
...
warnings of clean wince build.
2008-10-11 17:58:43 +00:00
ehouse
86fb79d969
Fix to compile and run for IP-direct case, possibly breaking
...
heartbeats used over bluetooth.
2008-10-11 17:33:07 +00:00
ehouse
a26f6ad658
flag unusued param to fix compile error; move code used only in
...
multi-device games inside ifdefs.
2008-10-11 17:30:35 +00:00
ehouse
0f3b206371
inval font cache when new dict has different chars; use cell size as a
...
minimum font heigth for tray; darken default player 4 color for better
contrast.
2008-10-11 16:53:22 +00:00
ehouse
bbe8cceb6e
debug changes: change defines to remove gremlin-only code; add missing constants.
2008-10-11 16:46:08 +00:00
ehouse
51a0825b51
Really old change: write struct differently in RFCOMM case
2008-10-11 15:04:11 +00:00
ehouse
018be047ad
fix bug: need to reset engine when divider moved via keys as well as
...
when dragged.
2008-10-10 08:38:23 +00:00
ehouse
37e922e92b
drawing tweaks: better test for wide short tray tile; don't inval
...
scroll rects unless focus shifting.
2008-10-09 12:12:25 +00:00
ehouse
5e839d82e4
get rid of excessive logging
2008-10-09 12:07:30 +00:00
ehouse
d7f17ecbe0
add function for logging location reached when debugging
2008-10-09 12:04:57 +00:00
ehouse
190c0aca88
Modify layout code to keep cells close to square when possible,
...
leaving significant border space on highly rectangular screens.
2008-10-08 04:42:16 +00:00
ehouse
a8fb37504d
Don't choke when words are longer than 15 letters.
2008-10-08 04:37:44 +00:00
ehouse
a4f27e5525
Draw focussed scrollbar using WM_CTLCOLORSCROLLBAR. Onlyworks on
...
Win32, so keep old method for Wince.
2008-10-07 04:00:37 +00:00
ehouse
5ba97223f8
Set aside portion of scrollbar rect above and below it and color that
...
with focus color when the scrollbar has keyboard focus. This should
help users figure out how one-handed nav works. Better would be to
override background color of the scrollbar and draw it full-sized, but
I havne't figured out how. This is good enough for beta.
2008-10-01 08:31:43 +00:00
ehouse
e0d73f4cd4
add width x height to title bar correctly (debug w32 only)
2008-09-29 05:07:35 +00:00
ehouse
8cecbd45c4
put dictionary in place if none there
2008-09-29 05:06:24 +00:00
ehouse
2f618616df
Draw divider using player color, not always black.
2008-09-28 17:55:27 +00:00
ehouse
f8bb0ae202
Two large changes. First, layout board etc. based only on screen
...
dimensions and one constant giving the minimum height of a cell.
Replaces a bunch of constants that didn't scale to different sized
screens well. Second, add the vertical scrollbar into the focus
rotation. Once I have it showing that it's focussed it'll be easier
to figure out how to scroll the screen.
2008-09-28 17:50:04 +00:00
ehouse
ae6610a94f
Script for testing a bunch of Wince device resolution under Wine.
2008-09-28 17:38:18 +00:00
ehouse
41e6f4abe2
Fix nasty crashers: restore previous game when unable to open new,
...
e.g. because it was created with a dict that's no longer available (in
which case warn to that effect.)
2008-09-28 16:48:30 +00:00
ehouse
8a6992132b
comments and assertions
2008-09-28 16:47:11 +00:00
ehouse
d1603aa543
Fix crash when switching to game with same-language dict: inform draw
...
even if tile sets the same since old is about to be destroyed.
2008-09-28 16:43:24 +00:00
ehouse
79ec57be8d
Bug: tap on hidden tray doesn't reveal it (likely new). Fix by always
...
reversing hidden tray on giving it focus and by finding tray to be
location of pen even when hidden (but only the part not under the
board.)
2008-09-27 16:59:04 +00:00
ehouse
e84a7c7a2d
clean up tile-picker dlg
2008-09-27 15:58:07 +00:00
ehouse
7627672324
Add more WM_ constants
2008-09-27 15:15:14 +00:00
ehouse
df28e86fc8
Improve the font dialog
2008-09-27 15:10:53 +00:00
ehouse
63422f9c1d
When moving cursor within board, scroll board if it's possible to do
...
so, and only if it is not move the cursor (or if needed to keep it
visible after scroll.) This makes it easier for users to scroll --
but may not be needed if focussing scrolbar works.
2008-09-27 15:07:48 +00:00
ehouse
0fd14dc0b7
{G|S}etWindowLong -> {G|S}etWindowLongPtr as per MSDN docs
2008-09-27 15:05:26 +00:00
ehouse
564b827f6d
Make new FAA 4.1 the default Spanish dictionary source; build three
...
dicts (8, 9 and 15) by default (all: target).
2008-09-18 03:55:04 +00:00
ehouse
eb1f083a19
Require two key events to reveal tray and act on a tile; don't treat
...
divider as wider (to make it easier to tap on) when keyboard being
used to select.
2008-09-18 03:53:53 +00:00
ehouse
1a1beed2f3
cleanup: name changes; don't measure the same glyph twice.
2008-09-18 03:50:04 +00:00
ehouse
1536a05ac2
bug fix: check which combo is generating events rather than assume all
...
are meant to change number of players.
2008-09-18 03:48:29 +00:00
ehouse
b3f8902307
Check in files forgotten before: simple font browser.
2008-09-18 03:47:04 +00:00
ehouse
f021964213
fix ncurses version so it can save games and read them back in: make existing gtk code run on both.
2008-09-18 03:46:27 +00:00
ehouse
ac03c4be61
Fix to compile with newer g++; increase size of buffer to handle largest Spanish wordlist.
2008-09-18 03:44:43 +00:00
ehouse
33c99a2371
cleanup; to get better idea of what fonts are available on smartphone
...
add rough font chooser dialog. Is commented out and not meant to
ship.
2008-09-17 04:19:20 +00:00
ehouse
fd6345c1cb
move logLastError
2008-09-14 16:06:51 +00:00
ehouse
82030b5382
plug leak: DeleteObject can't nuke an object CE didn't create
2008-09-14 16:06:18 +00:00
ehouse
4d7a781673
move logLastError
2008-09-14 16:01:28 +00:00
ehouse
e176540b5e
remove unused defines
2008-09-14 14:38:16 +00:00
ehouse
93f120e274
Up copyright date.
2008-09-14 14:37:44 +00:00
ehouse
302f7524ef
Up beta version; fix sizes to avoid clipping on some CE devices.
2008-09-14 14:36:31 +00:00
ehouse
d27b0d4eed
Extend use of fitted fonts to scoreboard, allowing scoreboard to have
...
non-constant size eventually.
2008-09-13 15:24:23 +00:00
ehouse
720160e7de
Pass streams to cedraw on save and restore, adding version flag for
...
backward compatibility. Within cedraw, save cached font info to
remove the visible delay on startup.
2008-09-10 12:18:30 +00:00
ehouse
1825939981
Reduce parameter count. No logic change.
2008-09-10 11:57:30 +00:00
ehouse
34c4bdab9a
In case where board can't fully fill screen, track the rects on either
...
side and erase them when they're invalidated. When seeking best-fit
font, pull glyphs to measure from dictionary rather than assuming
A-Z. Speed font measuring code by passing over all glyphs only once,
noting tallest and lowest-extending then measuring only those two as
smaller sizes are tried. This *may* make the process fast enough that
I don't need to cache the information across boots: need to try on
real hardware.
2008-09-09 12:31:02 +00:00
ehouse
69f667fba3
logRect utility
2008-09-09 12:20:45 +00:00
ehouse
d2cb36029b
Had to comment out BLANKS_FIRST to compile new wince font code, so
...
assert that blank test catches only one tile per dict.
2008-09-09 12:20:09 +00:00
ehouse
61a3602dc5
Don't save dict as part of model. It's redundant as the platform code
...
already saves the name and passes the dict in.
2008-09-09 12:18:32 +00:00
ehouse
a1f3e3d174
call draw_dictChanged on load so draw can calc fonts immediately
2008-09-09 12:16:06 +00:00
ehouse
36627fb051
Add listeners to model so board can be notified whenever dictionary
...
changes. Pass dict into draw via new API, removing it from the
draw_begin calls.
2008-09-05 12:11:37 +00:00
ehouse
36213460e0
Make CEDrawCtx def private; erase background when OS invalidates it.
...
This gets rid of what's visible behind the board when it's not
full-screen width, but causes a lot of flashing. Better will be to
make board.c own an entire rectangle and to decide board dimensions
itself.
2008-09-01 15:10:28 +00:00
ehouse
cc627f6b6d
Shrink scoreboard a bit. Goal's to not needs scrolling on small
...
screens, but still needs work.
2008-09-01 15:07:46 +00:00
ehouse
2daf7d503a
Pick fonts based on actual size of the subset of glyphs we'll use.
...
This allows a better fit without hard-coding offsets. It also takes
considerable time at startup, so either the algorithm has to be
improved or I need to cache the data as part of prefs (and delete it
when switching between landscape and portrait on devices that allow
that.)
2008-08-30 18:55:20 +00:00
ehouse
bd2eff236c
catch up with API changes. GTK to use this still needs to be fixed!
2008-08-30 13:54:47 +00:00
ehouse
797b859c8e
add pointer support to LIB_NO_UI case
2008-08-30 13:28:53 +00:00
ehouse
4d6aec67fe
error message when hit feature is off but you try to use it; clean up memory on way out.
2008-08-30 13:27:27 +00:00
ehouse
1384be6895
Get rid of cute-but-confusing feature whereby the menuitem to which
...
the left softkey is set is removed from the right key's menu. More
important is that menu-9-6 always mean "exit".
2008-08-27 12:38:01 +00:00
ehouse
bf505d1a62
Go back to using combobox on PPC but keep spinners on Smartphone.
...
Meaning: both exist in the resource, and at runtime we disable the
unwanted one and lookup IDs and sometimes window messages in order to
operate on 'em. Also, spinners send WM_NOTIFY messages, so handle
that. Current implementation is a bit of a hack but works.
2008-08-27 12:16:33 +00:00
ehouse
5e6ba430fe
fix newg_attrChanged to exit quickly when there's no change
2008-08-27 12:09:30 +00:00
ehouse
07e7032c16
give serverRole a default value.
2008-08-27 12:08:07 +00:00
ehouse
5588ed30ad
Fix cached pen remaining after color preference changed.
2008-08-02 14:35:40 +00:00
ehouse
39eb88b14f
Replace dropdowns in limited-hint dialog with spinners. Combine flags
...
for spinners into a macro to guarantee all same.
2008-08-01 11:13:13 +00:00
ehouse
3859e84c52
fix major leakage by closing one game before opening another.
2008-08-01 10:47:32 +00:00
ehouse
be219b71f2
fix scrollbars now that I finally understand what nPage is supposed to be.
2008-08-01 10:37:52 +00:00
ehouse
691f5fea19
fix drawing on 320x320 devices by forcing Wince to treat them as 320x320.
2008-07-30 04:08:45 +00:00
ehouse
454788ad04
better leak debugging
2008-07-28 05:05:39 +00:00
ehouse
6c5e3b7149
draw divider focussed when all of tray has focus
2008-07-28 05:04:34 +00:00
ehouse
30fcb88e43
fix problems drawing focus so letters still visible on board.
2008-07-28 05:03:37 +00:00
ehouse
925964675a
add game names in sorted order
2008-07-28 05:02:39 +00:00