better strings, and explain when pref changed that user must restart for
it to take effect. Actually restarting from inside prefs delegate is
hard enough I'm not doing it for what should be advanced users.
When a device is a tablet and not a first-time install, put up an offer
to enable dual-pane mode. Change confirm-alerts to include
do-not-show-again box, and use that. Add menu item, hidden when not in
dual-pane mode, to turn it back off. Exit app after posting a
notification and a toast on changing that preference so it'll take
effect.
time to choose between dual-pane and regular mode that doesn't mess
up sending Intents and make it harder to prevent there being
multiple instances of activities that are supposed to be single-top.
they make sense, collapsing a plurals to a string where that made
sense (there will probably never be a one-word wordlist), and removing
an unused plurals.
can invite using app of her choice.
Conflicts:
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/res_src/values-ba_CK/strings.xml
xwords4/android/XWords4/res_src/values-ca_PS/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
side translate that into showing the sender's name in
notification. Not yet done: replacing silly "not me" in chat listing
with same, but now it should be easy.
Conflicts:
xwords4/android/XWords4/archive/R.java
side translate that into showing the sender's name in
notification. Not yet done: replacing silly "not me" in chat listing
with same, but now it should be easy.
can invite using app of her choice.
Conflicts:
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/res_src/values-ba_CK/strings.xml
xwords4/android/XWords4/res_src/values-ca_PS/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
on device, e.g. sms-only sent to a tablet. Strip the unsupported types
when creating the game, and then on game open suggest to user he
delete (with explanation)
to relay but other address modes are present, offer to remove the
relay from the game, and if that choice is taken confirm with an
explanation of the limits of what remains.
connect to relay, instead of suggesting user invite another player
warn him/her that it's unconnected and suggest opening again
later. The problem this addresses is that a game must be opened to
make the initial relay connection, and that doesn't happen in the
background. This is a temporary fix that should prevent sending
invitations to games that the relay doesn't yet know about.