Commit graph

1120 commits

Author SHA1 Message Date
Andy2
b57b6b1b31 replace array[1] with HashSet to support more than one db change listener 2011-02-28 05:41:02 -08:00
Andy2
c31e964ce4 remove class and interface no longer used 2011-02-27 22:45:51 -08:00
Andy2
fe9932b57d remove hint menu. Add sync-with-server item to board and factor code
implementing same in GamesList up into DlgDelegate where it can be
called from both.  Also, make syncing fire off the service just as the
timer does so that results generate Notifications.  Makes it better
for testing if nothing else.
2011-02-27 22:43:09 -08:00
Andy2
d2e663fa99 remove logging 2011-02-27 22:40:26 -08:00
Eric House
4d5aad61b4 Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/RelayService.java
2011-02-26 20:02:29 -08:00
Andy2
6df2abecb6 don't use special launchModes for GamesList *but* do invoke it from
DispatchNotify so that an existing instance will be reused rather than
a new on created on top of the stack.
2011-02-26 19:47:33 -08:00
Andy2
9cc7cd0dc8 add logging of activity lifecycle methods -- and override a couple just
to do the logging before calling super().  These should go once I've
got the lifecycle stuff working.
2011-02-26 19:46:29 -08:00
Andy2
ef074f2944 don't bother passing flags to DispatchNotify class. 2011-02-26 19:45:05 -08:00
Andy2
a0f5ef4e18 remove logging 2011-02-26 19:44:02 -08:00
Eric House
a68170de51 remove PendingIntent.FLAG_UPDATE_CURRENT; it's breaking things. 2011-02-26 12:10:24 -08:00
Andy2
5ba6579180 Add Discard button to dialog explaining that remote game's been
deleted.  To do that: added interface to TransportProcs that a caller
can implement and to which it delegates the UI (error code reports).
BoardActivity implements that interface.  To avoid a race condition
where the JNIThread would save the game after I'd deleted it I kill
the thread and wait for it to die before deleting the game and calling
finish().
2011-02-25 19:57:43 -08:00
Andy2
86274785dd add newbie-info on turn-changed 2011-02-25 07:13:54 -08:00
Andy2
5e0f12e49d add a confirmation dialog to "undo last", and remove it altogether
from networked games since as currently implemented it can quickly get
them permanently out-of-sync (and cause the jni code to assert.)  Need
to debug this....
2011-02-25 06:54:38 -08:00
Andy2
0be59d1ba7 add showConfirmThen (which XWListActivity already has) 2011-02-25 06:53:36 -08:00
Andy2
d41487150b add draw_boardBegin (fix broken compile) 2011-02-24 22:28:15 -08:00
Andy2
ce64f79cdd add draw_boardBegin 2011-02-24 22:24:24 -08:00
Andy2
5afb7aadff add dict_getTileValue 2011-02-24 22:23:57 -08:00
Andy2
40dcda2262 add flag that's supposed to help notification launch an open activity 2011-02-24 22:21:04 -08:00
Andy2
5291307c11 get rid of onRestart -- onStart is always called right after. 2011-02-24 22:20:10 -08:00
Andy2
8b5f4a84f2 tweak strings so relevant part visible. 2011-02-24 17:45:02 -08:00
Andy2
9809864afb move connect-never option to the top where won't be scrolled off
screen initially
2011-02-24 17:44:43 -08:00
Andy2
66bc435f28 always save after receiving messages that may have changed state.
Previously did so only when in background, but that leaves a problem:
if device A sends messages to B and B ACKs them so that they're
deleted but exits without saving (for any reason) the game is
permanently horked.  It's safer to save immediately.
2011-02-24 17:35:22 -08:00
Andy2
f382f17d20 make game_receiveMessage return even if server doesn't do anything
with it -- since caller will use the return value to decide whether to
save state.
2011-02-24 17:33:10 -08:00
Andy2
f0d90f0576 get rid of cute auto-array-creation. No behavior change; maybe no
change in generated code.
2011-02-24 07:39:35 -08:00
Andy2
9818a29f86 Use bitvector (an int) instead of an enum for flags noting what
arrived in the background. When notification that game's over arrives,
add it to the flags, then on game open show the game over dialog (in
addition to raising chat activity and possibly showing recent move.)
2011-02-24 07:09:41 -08:00
Andy2
7910aed896 XW[List]Activity now call removeDialog() every time a dialog is
dismissed so that they now all go through onCreateDialog() every time.
This allows to shrink or eliminate onPrepareDialog().  The hope is
that it will fix the occasional crash where restoreManagedDialogs
invokes onPrepareDialog() and some ivar I need isn't set because the
class was just reloaded.
2011-02-24 06:25:18 -08:00
Andy2
1529319a60 add vibrate permission; get RelayReceiver notified on boot so can set
initial timer.
2011-02-23 07:39:14 -08:00
Eric House
83cb8550dc set the right field for sounds and notifications (helps to RTFM, but still not tested on device) 2011-02-23 06:00:27 -08:00
Eric House
29b05b83ec Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-02-22 19:56:40 -08:00
Eric House
ab71ac8847 add game name to chat activity title 2011-02-22 19:55:57 -08:00
Andy2
aaffb749cd move network prefs into its own category; add prefs checkboxes there
and getters controlling whether vibrate and sound are used as part of
notifications.
2011-02-22 18:59:56 -08:00
Andy2
151df44c96 get rid of m_invalPath. It seems to be the onContentChanged() on
focus grabs that was needed.
2011-02-22 18:30:37 -08:00
Andy2
dbb69bfff5 add in flags to get vibration and sound with notifications. (Untested
on device.)  Will want to add prefs to disable these.
2011-02-22 18:29:53 -08:00
Andy2
bf567a131a fix crash (according to stack crawl from device) 2011-02-22 18:09:20 -08:00
Andy2
697fc7d5ca get rid of some logging 2011-02-22 06:54:03 -08:00
Andy2
030d2e76a7 add interface with method that's called whenever a DB record is saved.
GamesList implements that interface and invalidates the list item
corresponding so it'll get redrawn with updated info.  Should allow to
replace m_invalPath but doesn't...
2011-02-22 06:48:20 -08:00
Andy2
f75318e9d0 rename method and add variant then remove duplicated code. No behavior change. 2011-02-21 19:47:00 -08:00
Andy2
a4e995742f bring back RelayService, which RelayReceiver now delegates to for the
work of pinging relay on timer.  That work, which can cause receiver
to exceed its timeout if there are e.g. problems resolving hostnames,
must be done in a thread and Receivers aren't supposed to have
threads.  Seems to work as well as it did before and also fixes
force-restart bugs when the network is slow/unavailable.
2011-02-21 18:12:15 -08:00
Andy2
318b820ea7 tweak newbie info for chat 2011-02-21 18:09:12 -08:00
Andy2
07fd2f6bb8 add title to chat activity 2011-02-21 06:51:47 -08:00
Andy2
21d46957be comment out some logging and the annoying toast-on-relay-check 2011-02-21 06:50:54 -08:00
Andy2
353832a7ca Look at opening game immediately when relaunched via onNewIntent() as
well as via onCreate().
2011-02-19 21:20:56 -08:00
Andy2
5ede3b19f0 up constants for beta 22 2011-02-19 08:41:14 -08:00
Andy2
2150d8b4a4 be a bit less pessimistic 2011-02-18 22:53:13 -08:00
Eric House
5d25faa780 update changes log 2011-02-18 22:51:09 -08:00
Eric House
1e3f094289 up constants for b21 2011-02-18 22:50:37 -08:00
Andy2
5460941ba8 cleanup 2011-02-18 22:23:06 -08:00
Andy2
9fbce6f942 remove old comment that wasn't supposed to get checked in. 2011-02-18 22:18:28 -08:00
Eric House
8fe195e91c Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-02-18 22:15:03 -08:00
Eric House
020c2b6982 fix warnings by removing unused strings 2011-02-18 22:13:24 -08:00
Andy2
27bc89b684 when launched after chat messages have been received, launch the chat
activity.  This requires an enum be stored in the DB instead of a
boolean.
2011-02-18 18:45:26 -08:00
Andy2
31348d978e mark game as synced -- having messages -- if the only messages to
arrive had to do with chat.  Clear that flag when opening game, not
when saving it.
2011-02-18 18:06:27 -08:00
Andy2
94a7361e99 Add spaces to sql commands adding columns -- they'll fail otherwise. 2011-02-18 18:02:52 -08:00
Andy2
0726cefb10 fix NPE: if there's no history string don't try to split it. 2011-02-18 17:44:23 -08:00
Andy2
da6d7da350 always say the net's available when on simulator. The net-up
notification stuff just doesn't work there.
2011-02-18 17:41:15 -08:00
Andy2
cd01c32ad1 When launched with a list of relayIDs (presumably because data has
arrived for them), open the first corresponding game for which the
dictionary is still there.
2011-02-17 17:41:53 -08:00
Andy2
2e9d87fddc override gameDictHere to allow null params 2011-02-17 17:40:35 -08:00
Andy2
c271cb2fdd add a clear-history menu to chat 2011-02-17 07:14:58 -08:00
Andy2
b3ffb4895b use background rather than text color to separate local and non- chat. 2011-02-17 06:56:48 -08:00
Andy2
c844e9165d limit knowledge of how history is stored to DBUtils. 2011-02-17 06:27:48 -08:00
Andy2
fec402cf50 display chat history as a scrolling list of TextView objects rather
than in a single TextView so different styles can be applied based on
whether text is from local or remote device.  For now text is just
grey if local.
2011-02-16 18:53:47 -08:00
Andy2
736860685b add a Send button to the chat activity and send on it rather than <cr>. 2011-02-16 18:13:54 -08:00
Andy2
0c9b053844 save into DB rather than drop chat messages received in background.
Still need to add UI to let user know a new message is there.
2011-02-16 07:37:14 -08:00
Andy2
a954977e56 white-space difference only: fix indentation. 2011-02-16 07:13:41 -08:00
Andy2
1400de489d implement chat with an activity rather than a little dialog. Include
history, and store it in the game record in the DB (new column).  This
will allow to not drop chat messages that arrive in the background,
though that's not implemented yet.
2011-02-16 06:55:46 -08:00
Andy2
9eba54344b get rid of theme stuff. It's broken and looks like crap. When
there's enough color control to make a different theme look good put
this change back and fix it.
2011-02-14 20:14:48 -08:00
Andy2
526b3c1bef register receiver with app context rather than a single activity's so
that it doesn't leak when that activity goes away.
2011-02-14 18:12:46 -08:00
Andy2
0354c3f1d9 sort by creation time rather than lastsaved time. This is a temporary
workaround to fix a bug where the UI isn't updating often enough and
sometimes delete or other position-based long-tap menu actions on the
list act on the wrong game.  This gives an order that won't change.
Revisit later if a more dynamic order is desired.
2011-02-14 18:11:55 -08:00
Andy2
700c58d6dc drop any relayIDs for which messages didn't have any effect on the
game they were passed to.  This prevents duplicate messages from
generating notifications over and over -- and dupes are common when
messages stay on relay until the receiving game ACKs them.
2011-02-14 07:08:35 -08:00
Andy2
688fadb965 override onNewIntent to inval games whose ids have changed 2011-02-14 07:07:05 -08:00
Andy2
fffeceb665 include list of changed relayIDs in intent used to relaunch GamesList. 2011-02-14 07:06:16 -08:00
Andy2
be4bb3a73e set launchMode of GamesList activity to singleTask. This seems to be
the only way to have it wind up on top *and without it being a second
instance of the activity* when relaunched in response to a move-made
notification.  Even passing the SINGLE_TASK flag to the relaunching
Intent doesn't accomplish this.
2011-02-14 07:04:34 -08:00
Andy2
c2aa7438c7 get rid of excess logging 2011-02-14 06:13:20 -08:00
Andy2
95b60cc767 modify games list items to include a second column with everything but
the players and connection method in it.  Put the game's last-saved
time in that column.  Now sort order has most recently opened games at
top.
2011-02-11 18:29:11 -08:00
Andy2
061eb9c405 return list of games ordered by mod time so they display in that
order, with newest (most recently modified) at top.  This won't really
make sense until modtime is added to the display.
2011-02-10 06:13:07 -08:00
Andy2
0f764664d4 add comment about failed attempt to deliniate list items by having
their backgrounds alternate slightly.
2011-02-10 06:11:54 -08:00
eehouse@eehouse.org
0184369e5d Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-02-09 06:50:21 -08:00
Andy2
b4d0774aa7 getRelayIDs -> getRelayIDNoMsgs to allow option of querying all, even
those already flagged as having new data.  The idea is that there
might be still newer data available, e.g. chat messages, that should
be fetched.
2011-02-09 06:45:45 -08:00
Andy2
cf65d9baec override onRestart to, like onStart, register subclasses with
DispatchNotify class as ready to handle notifications.
2011-02-09 06:44:16 -08:00
Andy2
d02295ac85 use new function to try to avoid creating a notification when the UI
to display a change -- the GamesList activity -- is already available.
2011-02-09 06:43:11 -08:00
Andy2
e59148dbe5 use changed API 2011-02-09 06:42:14 -08:00
Andy2
af0048c93a use changed API 2011-02-09 06:41:53 -08:00
Andy2
4c1c298168 move logic for deciding whether a change needs to be turned into a
notification or can just be reflected via a currently-visible UI into
a separate function callable from outside.
2011-02-09 06:40:27 -08:00
Andy2
c18625d69a change what's reported via notifications to reflect that changes have
already been fetched.
2011-02-09 06:32:58 -08:00
Andy2
c60e48b156 RelayReceiver should not be launched in new process since that
prevents its communicating with/updating a game that's already
running.  User presumably wants the current app state updated when
possible.
2011-02-09 06:32:07 -08:00
Andy2
f956df853d return "" rather than null when there's no java class backing util --
common code is less likely to crash.
2011-02-09 06:17:38 -08:00
Eric House
dada74aad7 delete dict if there's an IO error while writing it. A German
correspondent's having occasional crashes with a single dictionary.
It appears that if it were truncated during the download that it would
appear ok until a word search spread into a missing area.  This fix is
untested, and should probably be replaced by a checksum that computed
and checked after the download, but I think it's an improvement.
2011-02-08 21:18:51 -08:00
Eric House
a2ad3d7c0b cleanup 2011-02-08 21:07:31 -08:00
Eric House
ad7f8252b9 separate out UtilCtxt implementation from BoardActivity so there's no
dependency on an open game having a visual representation.  This
should allow e.g. receiving and caching chat messages that come in
while game is not in foreground.
2011-02-08 21:06:18 -08:00
Eric House
861aec127b Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-02-04 08:09:50 -08:00
Andy2
c587a11ee2 Add turn and isrobot/islocal flags to summaries DB, and use to
background in green the player whose turn it is provided that player's
local.
2011-02-04 06:20:40 -08:00
Andy2
79bd17e59b put each player in a game list item in its own line with score at
right end and name at the left.  This will allow e.g. marking in green
a local player whose turn it is.
2011-02-03 06:47:20 -08:00
Andy2
935fe0c7a0 remove option to not show bonus values. 2011-02-01 21:13:46 -08:00
Andy2
33bccaaf42 use slightly different, recommended code to test if network's available. 2011-02-01 20:57:05 -08:00
Andy2
223909f560 change what checking with the server means, from calling HAS_MSGS to
GET_MSGS.  When the messages come in, open up saved games and play
them into them, saving them after if there were any changes.  Tested
by playing a two-device game all the way through fetching messages
after every move.
2011-02-01 20:51:46 -08:00
Andy2
ee620a3e37 move bonus squares into jni since they're constant rather than e.g. in
an editable resource.
2011-02-01 18:55:00 -08:00
Andy2
c2be642302 add game_getGi to fetch into java world any changes to the gi in the
jni world.
2011-02-01 18:53:29 -08:00
Andy2
383206f5dc move bonus squares into jni since they're constant rather than e.g. in
an editable resource.
2011-02-01 18:52:29 -08:00
Eric House
c6e7b21f8a Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-02-01 09:39:55 -08:00
Andy2
977feada82 use a reference to a byte array in the java heap (locking down the
object) rather than allocating a new array in the C heap -- for the
DAWG data of a dictionary.  This can use up to 5% of the java heap for
huge dictionaries, but I'm hoping it fixes a problem reported by a
user of the large German dictionary that seems to involve allocation.
If I'm reading correctly, as long as I stay within 16M (24M or more on
newer devices) I'm sure to get my memory in the java world while it's
less a sure thing in the JNI world (where in addition linux's
aggressive overallocation is used, meaning I'll fail when I try to
swap in memory on write rather than get back NULL from malloc.)
2011-01-31 18:56:20 -08:00