Eric House
1592ac3ede
cleanup -- no meaningful code change
2015-02-17 19:49:32 -08:00
Eric House
db71c4e4e2
force resend_all() when opening game. This unsticks some new games
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that for some reason connected to having several ways of sending some
of which aren't working wind up running a backoff timer by the time
they want to connect. This fixes the cases I'm seeing. I don't know if
it's at the price of generating too much traffic, but at least it's
limited to when the user actually opens the game.
2015-02-17 19:46:54 -08:00
Eric House
1a87812f2b
don't check for updates on DEBUG builds as the server doesn't handle
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that case (yet)
2015-02-17 06:59:40 -08:00
Eric House
749b9a5c19
changes in generated IDs: apparently different dev machines generate
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different IDs, perhaps because they're running different SDK versions.
2015-02-17 06:52:36 -08:00
Eric House
d97dd6aff1
if fake-radio pref has changed to make something (SMS) unsupported,
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try to recover from that (otherwise impossible) change in phone
capability by checking when fetching pref if it's all still possible.
2015-02-17 06:52:00 -08:00
Eric House
4d9465a3e2
fix crash on initial install, when pref won't be set yet
2015-02-17 06:49:34 -08:00
Eric House
eb1ad5cdc3
use fake radio preference in setting phone info, and rely on that for
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isgsm test
2015-02-17 06:15:34 -08:00
Eric House
55714d81bf
remove unused method
2015-02-14 22:42:26 -08:00
Eric House
385220cf92
add debug preference, unused so far, for faking the type of radio I
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have. Goal's to debug non-GSM devices correctly hiding all references
to play-via-SMS.
2015-02-13 18:52:13 -08:00
Eric House
98fe7eb343
if BT's off, offer to turn it on programatically rather than telling
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user to do it himself
2015-02-13 18:38:24 -08:00
Eric House
49024ae070
offer to turn SMS on when setting the global pref too
2015-02-13 18:16:30 -08:00
Eric House
9399ddd0ab
add a bit of space to the custom view
2015-02-12 21:12:28 -08:00
Eric House
6cfedf7fb5
fix button being missing at the wrong time
2015-02-12 19:24:32 -08:00
Eric House
270f2922b1
include game name in invitation
2015-02-12 07:48:15 -08:00
Eric House
f4a691da6b
add name, mostly as a way of passing it around in the java world since
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the C version doesn't know about it.
2015-02-12 07:44:37 -08:00
Eric House
1a94bab9e8
add naming of game to game creation, including adding custom view to alert
2015-02-12 07:41:28 -08:00
Eric House
e5957866b4
cleanup by adding an import -- no code change
2015-02-12 07:38:17 -08:00
Eric House
2142c752bf
factor confirm-unlimited-SMS stuff out into utility dialog so I can
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turn on SMS from outside preferences -- which is a much better
experience than sending somebody into the prefs labyrinth
2015-02-11 07:51:19 -08:00
Eric House
615ec72ea7
fix channelNo equality test so it doesn't break relay games, which
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connect a bit differently.
2015-02-10 07:26:23 -08:00
Eric House
72a1d8b7d4
clear any server bits that happen to have been set in older games.
2015-02-10 07:05:34 -08:00
Eric House
cf4431402b
additional check for misdelivered messages that fixes
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three-participant SMS games on a single device: if message arrived on
a different channel from what its header says it was meant for, drop
it.
2015-02-10 06:55:08 -08:00
Eric House
ad6be1bb7e
add debug-only "tag" to open games so logging can more easily track
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what's going on when multiple participants in a single game are on the
same device. But for a couple of strings passed into the jni the
changes are only in DEBUG code.
2015-02-09 19:15:43 -08:00
Eric House
a34f4e4954
don't save unset channelSeed
2015-02-09 07:28:11 -08:00
Eric House
bdc298b222
remove logging
2015-02-09 07:27:18 -08:00
Eric House
9e403ac6b2
add assert around the new bit that's -- bitten -- me once already
2015-02-09 06:46:34 -08:00
Eric House
5a28f8dedf
fix recent message header hack to not break addressing of messages
2015-02-08 18:42:38 -08:00
Eric House
534bb37224
only show every 5th toast
2015-02-08 18:36:55 -08:00
Eric House
aa77413116
remove logging
2015-02-08 18:35:34 -08:00
Eric House
88dd25fb21
fix channel comparison so messages actually get deleted after they're
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ack'd.
2015-02-08 13:39:35 -08:00
Eric House
acf5a01374
Fix assertion failure: comms_msgProcessed() must be called whenever
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comms_checkIncomingStream() is
2015-02-08 11:29:27 -08:00
Eric House
0620bc0443
remove extra carriage return
2015-02-08 11:03:55 -08:00
Eric House
9ab0113e85
tweak debug toast strings
2015-02-08 10:48:17 -08:00
Eric House
994bd4fc5c
format status time to seconds rather than minutes
2015-02-08 10:48:05 -08:00
Eric House
fb011624bb
add another assertion meant to find threading problems, and fix assert
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firing because flag was set too late and sometimes bypassed.
2015-02-08 10:37:54 -08:00
Eric House
b7dfc169bf
add commented-out mutex protecting comms. I don't think I need it, but
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this makes it easier to put back if comms->processingMsg assertions
start failing.
2015-02-08 10:37:06 -08:00
Eric House
9a0da56158
fix NPE: onActivityResult gets called before onResume, so reload game
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there instead.
2015-02-08 10:35:52 -08:00
Eric House
7e634ecc64
hijack a bit from channelNo to indicate whether message sender is
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server or guest so that sender can tell when it receives a message
from itself (and reject it.) This fixes a lot of confusion in testing
where both participants in a networked game are on the same device,
but might also work around e.g. relay bugs.
2015-02-08 09:58:34 -08:00
Eric House
c6b42c539c
add assert to ensure there are no thread issues: mutex may be required
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if the assert winds up getting hit.
2015-02-08 07:51:08 -08:00
Eric House
01c4fa620e
when nbs send is to my own phone number, just put the packet in the
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incoming queue. T-mobile will deliver the message, but it's much
faster this way and while I'm still sending too many messages avoids
triggering the undismissable "this app is sending too many SMS
messages" Android warning alert.
2015-02-07 22:37:06 -08:00
Eric House
fa856e1db0
don't send sms messages in queue if sms support has been turned off
2015-02-07 13:37:14 -08:00
Eric House
17307f910b
fix problem with misdelivered message forever locking out future
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messages: when comms thinks a message is an init but server drops it,
give comms that info so it can remove it and give the next one a
chance.
2015-02-07 13:24:09 -08:00
Eric House
f039ee8338
reject message for client that arrives for server rather than asserting
2015-02-07 13:20:47 -08:00
Eric House
2202639606
feed messages by rowid, not gameID, in case a device has more than one
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participant. This is toward fixing SMS same-device games (useful for
testing only, but VERY useful for that.)
2015-02-07 13:11:52 -08:00
Eric House
b12cf55a83
remove unused variable
2015-02-07 12:56:03 -08:00
Eric House
cf3c219b69
fix non-DEBUG compile
2015-02-07 12:54:46 -08:00
Eric House
e4b0cd89c2
In invite means choice dialog, OK button is enabled until a choice is
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made. Required piping prepareDialog() into DlgDelegate.
2015-02-06 08:02:04 -08:00
Eric House
1b9341bef3
change ivar name -- no code change
2015-02-06 07:58:48 -08:00
Eric House
63ef10ebb1
remove or change logging
2015-02-06 06:11:04 -08:00
Eric House
1b8389c6b1
hide Reconnect button except on debug builds; it doesn't seem to be
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doing anything, and I'm not sure how to communicate that it's
relay-only.
2015-02-06 06:10:12 -08:00
Eric House
4ddf11387f
make send-nfc-to-self available through a debug-only preference rather
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than only on DEBUG builds.
2015-02-05 06:56:04 -08:00