Eric House
effbc3ef00
fix crash creating light-colored arrow
...
Changing it to a VectorDrawable meant it crashed code that assumed
otherwise. Fix by removing the assumption.
2020-04-11 12:05:27 -07:00
Eric House
b81bd46645
remove assertion when message mis-delivered
...
I don't know why, but in my tests the relay seems to be delivering
messages to the wrong device. The linux device detects this. It used to
assert, but now just drops the message. If this is happening on Android
it might be why I'm seeing crashes...
2020-04-11 11:44:09 -07:00
Eric House
61a1ddae69
add another change to changelist
2020-04-11 10:56:54 -07:00
Eric House
87e04ec667
default to allowing duplicate invites for DEBUG
2020-04-11 08:37:25 -07:00
Eric House
af4785c09f
fix crash creating light-colored arrow
...
Changing it to a VectorDrawable meant it crashed code that assumed
otherwise. Fix by removing the assumption.
2020-04-11 07:17:22 -07:00
Eric House
e0b2011964
remove unused constant
2020-04-10 07:28:53 -07:00
Eric House
98416d341d
up strings for new release
2020-04-10 07:12:56 -07:00
Eric House
43a90cc048
fix failure to collapse
...
The problem appears to be that the new <vector/> .xml drawable has a
greater height for purposes of layout. Specifying dimensions seems to be
the way to go, though devices may vary.
2020-04-10 07:12:56 -07:00
Eric House
831af47411
change MainActivity's launchMode to "standard"
...
reverse change in 19fa3fce05
(April 4
2019) making MainActivity singleTask, which caused starting the app to
launch the gamesList screen rather than the game that had been open when
it was moved to background. Now it's "standard," and I have to hope that
doesn't produce new problems. As I wrote back then, we'll see. More
quickly I hope.
2020-04-10 07:12:56 -07:00
Eric House
7073d836e3
specify ABI per-debug/release: no x86 for release
...
This is as it was before I updated my invocation of NDK recently.
2020-04-10 07:12:56 -07:00
Eric House
87802150d5
fix logging macro to allow a single argument
2020-04-10 07:12:56 -07:00
Eric House
497007a84f
show pending name in scoreboard
...
when remote hasn't arrived, show same string in scoreboard as in games
list rather than the local player's default name -- duh.
2020-04-10 07:12:56 -07:00
Eric House
858d4bd6b7
fix linux build
2020-04-10 07:12:56 -07:00
Eric House
341605001d
force display order on ConnTypes
2020-04-10 07:12:56 -07:00
Eric House
ec6e815994
changes generated by AS (moving to androidx)
2020-04-10 07:12:56 -07:00
Eric House
9002be7064
tweak strings
2020-04-10 07:12:56 -07:00
Eric House
c0dd9a4ccc
upgrade to latest gradle version
...
Required redoing how I invoke the NDK. The limititations I had to hack
around before seem fixed, so this is probably better. But there will be
glitches. :-)
2020-04-10 07:12:56 -07:00
Eric House
4e347f2257
tweaks for logging/debuggin
2020-04-10 07:12:56 -07:00
Eric House
0a696cf203
cleanup
2020-04-10 07:12:56 -07:00
Eric House
0f6b1897b7
remove unnecessary types from generics constructors
2020-04-10 07:12:56 -07:00
Eric House
387d88bdde
fix assertions when duplicateMode on
...
Hadn't tested in a while and fixing undo problems added some invalid
assumptions.
2020-04-10 07:12:56 -07:00
Eric House
a8a9b25c62
include translations in release notes
2020-04-10 07:12:56 -07:00
Eric House
e8432c3c44
fix app name capitalization
2020-04-10 07:12:56 -07:00
Eric House
916102b088
fix uninstall script
2020-04-10 07:12:56 -07:00
Eric House
d5122843b1
change strings for new release
2020-04-10 07:12:56 -07:00
Eric House
6602e3daae
hack: limit chat field length to 255
...
The common code truncates to 255 *bytes*, not chars, so this isn't even
right, but at least for ascii users it'll make it less likely that
what's typed doesn't all get sent. The right fix is to change the format
to not limit sent str len to 255 bytes. See commit 512a8e1af
.
2020-04-10 07:12:56 -07:00
Eric House
ac6373afa7
fix crash when chat message is too long
...
Len byte was limited to 255, but would get clipped (masked with 0xFF)
then all the string data would get written. So on receipt, the clipped
length was taken to be that of the string data, with the rest of the
string to be interpreted as something else. An array index, in this
case.
2020-04-10 07:12:56 -07:00
Eric House
c1597cc941
recover from corrupt chat player index
...
This should never happen, but it did and I want to stop local crashes to
investigate.
2020-04-10 07:12:56 -07:00
Allan Nordhøy
c9b4d76c74
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 77.0% (636 of 825 strings)
2020-04-05 06:24:48 +02:00
Allan Nordhøy
0e476bf28f
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 76.9% (635 of 825 strings)
2020-04-04 04:38:00 +02:00
Eric House
4c0c57229f
cleanup
2020-03-30 18:54:46 -07:00
Eric House
fcfca60514
remove unnecessary types from generics constructors
2020-03-30 18:54:46 -07:00
Eric House
c5fcc952c5
fix assertions when duplicateMode on
...
Hadn't tested in a while and fixing undo problems added some invalid
assumptions.
2020-03-30 18:54:46 -07:00
Eric House
041ea0ad7c
include translations in release notes
2020-03-30 18:48:17 -07:00
Eric House
f13e87d268
fix app name capitalization
2020-03-30 18:41:10 -07:00
Nathan
a084f97863
Translated using Weblate (French)
...
Currently translated at 91.5% (755 of 825 strings)
2020-03-30 18:41:10 -07:00
Bernard Massot
e7e2fc915e
Translated using Weblate (French)
...
Currently translated at 89.5% (739 of 825 strings)
2020-03-30 18:41:10 -07:00
Eric House
6686e6bf49
fix uninstall script
2020-03-30 12:04:42 -07:00
Nathan
109075e629
Translated using Weblate (French)
...
Currently translated at 91.5% (755 of 825 strings)
2020-03-30 03:18:49 +02:00
Eric House
8989427f59
change strings for new release
2020-03-26 19:42:01 -07:00
Eric House
5e5da59cbc
hack: limit chat field length to 255
...
The common code truncates to 255 *bytes*, not chars, so this isn't even
right, but at least for ascii users it'll make it less likely that
what's typed doesn't all get sent. The right fix is to change the format
to not limit sent str len to 255 bytes. See commit 512a8e1af
.
2020-03-26 18:24:46 -07:00
Eric House
512a8e1afa
fix crash when chat message is too long
...
Len byte was limited to 255, but would get clipped (masked with 0xFF)
then all the string data would get written. So on receipt, the clipped
length was taken to be that of the string data, with the rest of the
string to be interpreted as something else. An array index, in this
case.
2020-03-26 18:19:03 -07:00
Bernard Massot
c42de3b146
Translated using Weblate (French)
...
Currently translated at 89.5% (739 of 825 strings)
2020-03-26 13:46:24 +01:00
Eric House
1f5ff11a9a
recover from corrupt chat player index
...
This should never happen, but it did and I want to stop local crashes to
investigate.
2020-03-25 22:27:01 -07:00
Eric House
d90314b153
fix formatter specifiers in Japanese
2020-03-24 16:50:51 -07:00
Eric House
53bc8ecdb0
Merge branch 'android_branch' into android_translate
2020-03-24 16:27:25 -07:00
Eric House
cd0cf0c3f2
tweaks to logging
2020-03-24 15:59:33 -07:00
Eric House
8bd623d91a
fix NFC
...
A change in how sendMsg() figured out what address types to use dropped
NFC, breaking sending on Android. Fix.
2020-03-24 15:58:06 -07:00
Eric House
2451b0c53c
fix formatting exception in rarely-seen string
...
I have no idea how to fix the translated strings, of course, so just
stuck the missing specifier in at the beginning.
2020-03-24 11:04:48 -07:00
Cassio Lamarck Silva Freitas
f8fe45323f
Translated using Weblate (Portuguese)
...
Currently translated at 47.3% (391 of 825 strings)
2020-03-23 04:46:59 +01:00
Eric House
acfca164ca
fix reversed arrow icons
2020-03-20 19:36:40 -07:00
Eric House
5611d17849
fix so games don't stall after undo
...
With these changes the test script no longer produces games that don't
finish. I think they are recovering from the problems produced by one
device doing an undo while another is making a move, or other problems
produced by undo being allowed to happen on any device at any time, but
haven't analyzed the games beyond the test script's verifying that they
all finish with a Winner after all tiles are consumed.
2020-03-19 16:53:44 -07:00
Eric House
3c1a748272
fix dictionary sum checking server-side
2020-03-18 22:28:58 -07:00
Eric House
b3a3d38ca4
remove unused (I think) icons
2020-03-18 16:56:23 -07:00
Eric House
224f2a29da
convert two more .svg files
2020-03-18 16:27:47 -07:00
Eric House
a7862d2efe
replace .png arrows with .svg
2020-03-18 16:11:10 -07:00
Eric House
0df0878c0a
use DrawableVector for middle square marker
2020-03-18 13:35:24 -07:00
Eric House
197c7e61b0
convert to using VectorDrawable for two files
...
Proof-of-concept. I hate that this can't be automated readily using
stuff in ubuntu, but we'll see how it works.
2020-03-18 12:51:39 -07:00
Eric House
7f8f0d096c
make arrows more pointed
2020-03-18 12:31:38 -07:00
Grace Guo
e3b471cbdb
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (825 of 825 strings)
2020-03-18 08:36:28 +01:00
Eric House
5cae732a60
fix release builds
2020-03-17 20:33:24 -07:00
Eric House
6e27196aed
specify svg files to be used as sources
...
To move away from generating .png files, I need to be able to specify
which of the .svg files is used as a source at build time. (The rest
will be converted manually into .xml files that are checked in.)
2020-03-17 20:25:33 -07:00
Eric House
dbb897826e
tweak logging
2020-03-14 19:33:58 -07:00
katianderic
1d8bb1d0db
fix Android build (requires adding new comms method)
2020-03-14 18:52:28 -07:00
katianderic
b1f7b13e78
toward fixing stalls when undo used
...
There are still some stalls turning up when running the test script,
especially with more than two players in a game, but but it'll be
easier to do the final debugging off my pathetic travel-only
chromebook. And things are already much better. :-)
2020-03-14 14:47:26 -07:00
katianderic
901b70a5f2
get rid of legacy "incorrect" stuff around hashing
2020-03-14 13:44:56 -07:00
katianderic
1a082f7f15
let move stack determine whose turn it is
...
When something goes wrong with a move (typically because of undo), the
move stack and server's idea of whose turn it is get out of
sync. Since it being my turn means it's up to me to put the next move
on the stack, let the stack own "next turn". (Can probably eventually
get rid of the ServerCtxt variable that tracks it.)
2020-03-14 13:44:56 -07:00
katianderic
781021d6ca
trivial changes to aid debugging
2020-03-14 13:44:56 -07:00
katianderic
5d6c2514fd
include milliseconds in log timestamps
2020-03-14 13:43:43 -07:00
katianderic
126172220f
changes to fix curses app test script
...
especially on the 'sms' side it was broken. Now Android's broken for sure.
2020-03-14 13:43:43 -07:00
katianderic
0486b956c8
better display of "sms" message passing
2020-03-14 13:43:42 -07:00
Eric House
c54eba2ee5
make core file pattern specifiable
2020-03-14 13:32:47 -07:00
Michal Biesiada
23b28cfec8
Translated using Weblate (Polish)
...
Currently translated at 88.2% (728 of 825 strings)
2020-02-20 23:32:48 +01:00
katianderic
96236e8713
fix broken android build
...
Was missing new logging macro. And remove assert firing when undo
happens in curses app.
2020-02-18 07:57:22 +01:00
katianderic
38a4e494a4
make sms work via invitations too
2020-02-16 22:34:33 -08:00
katianderic
c7c1946793
use deviceID to invite via relay; make 3- and 4-device games work
2020-02-16 19:12:22 -08:00
katianderic
b1bd506e22
harvest relaydevid (for use in invitations later)
2020-02-16 19:12:21 -08:00
katianderic
e5255f59eb
add flag without which new game isn't created by default
2020-02-16 19:12:15 -08:00
naofum
e3e5d58438
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (778 of 778 strings)
2020-02-11 11:09:07 -08:00
eehouse111999
35f18955ae
improve logging on linux
2020-02-09 21:01:39 -08:00
eehouse111999
b5b01b75f7
fix to compile with latest ndk
2020-02-09 20:02:01 -08:00
eehouse111999
845370c9ca
cleanup and fix test script stalls
...
Old code always had client trying to connect. So do that here
too. Seems to fix test script stalling.
2020-02-07 23:11:20 -08:00
eehouse111999
fe48a7c107
tweaks for small screen
2020-02-07 16:34:41 -08:00
eehouse111999
c50e85f34a
improve scripts' contribution to setup
2020-02-07 14:37:27 -08:00
Eric House
ac4baff7e7
fix crashes and bugs in linux apps
2020-02-05 22:03:29 -08:00
Eric House
6b41628fbf
dup: fix to call informMove(); make strings localizable
...
Was relying incorrectly on showRobotScores, which is FALSE on linux by default.
2020-02-05 22:03:12 -08:00
Eric House
7076501710
cleanup: unify gtk&curses; make duplicate mode work
2020-02-02 22:10:20 -08:00
Eric House
4c19a00263
cleanup
2020-02-02 19:52:51 -08:00
Eric House
2031dec216
implement drawTimer for curses; allow invite-to-self
2020-02-02 19:12:35 -08:00
Eric House
97c0a58fff
make gtk timer stuff work for both
...
It's glib-based, so why not. And curses implemention didn't work.
2020-02-02 19:03:10 -08:00
Eric House
94137322b7
add missing callbacks (and assert all there)
2020-02-02 17:57:30 -08:00
Eric House
dd0ad8f479
fix linux side to compile without DEBUG on
2020-02-02 15:29:14 -08:00
Eric House
03faeecd0b
add new log macro that includes file name and function
2020-02-02 15:29:14 -08:00
Eric House
d36f5e7e49
make same-device invites work on gtk
...
Added a confirm alert so accidental resends won't create useless games.
2020-02-02 15:29:14 -08:00
Eric House
390753ae3a
fix to correctly wrap L·L in 2x2 cell case
2020-01-31 18:57:12 -08:00
Eric House
edec1c01fd
curses app tweaks (smaller scoreboard)
2020-01-31 17:55:15 -08:00
Eric House
cdcf63a0bf
enable invite by relayID (and rematch from gtk side)
2020-01-31 17:34:41 -08:00
Eric House
d891d59fc9
make query formatting mistakes less likely
2020-01-31 16:54:35 -08:00
Eric House
dc1eeeaead
fix bug preventing move count showing on REL builds
2020-01-31 16:06:59 -08:00
Eric House
64569840f4
hide dup-mode option on release builds
2020-01-31 16:02:47 -08:00