ehouse
0d44c26373
break board.c up so isn't too large for 68K on palm when compiled for
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debugging.
2008-07-17 05:06:08 +00:00
ehouse
2ed08ac7da
Fix cosmetic problems when changing focus and board overlaps tray.
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The goal is to have the tray drawn on top, even if it's otherwise
hidden, when the whole thing's focussed. Fix is to inval and
recalculate rects more often as focus changes or tray is hidden.
2008-06-07 23:14:26 +00:00
ehouse
f749fdd560
Remove all tabs. No code changes.
2008-05-31 03:26:16 +00:00
ehouse
bd6aed4b5a
Fix so curses-only builds and curses build doesn't segfault.
2008-05-26 00:27:48 +00:00
ehouse
8fa530303a
fix bug: don't advance arrow if unable to move tile to board (introduced with recent tile index changes)
2008-05-24 16:21:03 +00:00
ehouse
6280129788
Fix bug that number key tries to move tile to board even during trade.
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Generalize use of number to select tile in tray so that during trade
keys will toggle selected tiles. Letters too.
2008-05-19 01:18:43 +00:00
ehouse
5502c3ef8b
Trying to give smartphone users way to use keypad to move tiles to
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board. Enabling key-to-text works, but constants to turn it off
aren't in cegcc. So for b2 add a quick hack where 1 means first tile
in tray, 7 means last (rightmost). Enable and test on gtk.
2008-05-11 20:29:43 +00:00
ehouse
290f505a98
While tap on draggable tile should not return it to tray, return-key on same tile should.
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That's the only way to return a single tile on smartphone.
2008-05-11 16:20:37 +00:00
ehouse
1a2ce36bb0
A bit of cleanup; no code change.
2008-05-11 15:23:22 +00:00
ehouse
c2fbb06438
force miniwindow entirely onto board even if natural position is on
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tray; fix overdrawing onto miniwindow by making timer proc return a
boolean and only redrawing (on wince) when it's true.
2008-04-12 15:36:31 +00:00
ehouse
ff254fcef4
add ability to scroll the board by dragging it. add new method
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util_altKeyDown to allow user to choose between scrolling board and
dragging the hint rect when both are possible. add adjustYOffset;
make it and board_setYOffset more tolerant of out-of-bounds inputs and
use that to simplify calling code.
2008-04-08 03:55:53 +00:00
ehouse
1e7bc3839b
Implement scrolling during drag via timer rather than by counting on
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getting notified when pen is dragged off the board. The latter won't
happen if the board is up against the edge of the screen.
2008-03-29 20:23:27 +00:00
ehouse
1de7ca6697
When scrolling in response to a drag, invalidate under the tile both
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before and after the scroll. Otherwise on platforms where scrolling
is via a bitmove the old position gets scrolled away and never redrawn
leaving ghost tile parts lying around.
2008-03-15 14:00:05 +00:00
ehouse
d3ce87b057
Indicate empty cell with CELL_ISEMPTY rather than an empty string; fix
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palm to not draw star on top of placed tile.
2008-03-14 09:36:42 +00:00
ehouse
123923fd4b
rewrite invalCellsUnderRect to be less stupid: start from rect passed
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in rather than whole board.
2008-03-14 09:20:26 +00:00
ehouse
d00aa75a12
fold hint-region-drag into dragdrpp, saving a bunch of code and
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gaining scrolling during drag on small screens.
2008-03-13 12:23:22 +00:00
ehouse
6083142344
Make function static
2008-03-11 12:28:57 +00:00
ehouse
4a6f07d1fa
Don't return tile to tray on a simple tap when drag-drop is available; move
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function between files.
2008-03-11 12:22:10 +00:00
ehouse
355cfa9fcc
add owner param to drawTileMidDrag so can color tiles correctly
2008-03-11 11:48:53 +00:00
ehouse
0b1f4b8f0a
merge with drag_n_drop branch: apply patch generated with this command on that branch: svn diff -r 2080:2087
2008-03-08 23:16:21 +00:00
ehouse
b397c30178
add and call util_turnChanged
2008-02-26 13:46:33 +00:00
ehouse
005694b0b1
Don't hide tray if there's only one player.
2008-02-16 15:53:00 +00:00
ehouse
1d61635ebd
Don't cast char array to long and write to it! Newer arm compilers
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don't like this -- or maybe I was just lucky until now.
2008-02-04 06:13:11 +00:00
ehouse
33cb34abfe
Remove excessive focus logging; fix timer bug for BT by posting event so EvtGetEvent can exit
2007-12-06 05:26:44 +00:00
ehouse
5457ea1b59
replace all __FUNCTION__ with __func__
2007-12-02 19:13:25 +00:00
ehouse
eeafb5c4f2
reset in/out var before each call to util_askPassword
2007-06-10 14:54:47 +00:00
ehouse
edfdda6fd2
Fix so compiles curses-only, and so curses cell can be 2x1 (for square board)
2007-06-01 02:08:04 +00:00
ehouse
45d5bb6260
Hide tray on turn transitions when more than one non-robot local player present in game.
2007-05-20 20:46:29 +00:00
ehouse
aa3d3bc76c
Fix bug where arrow gets placed in wrong cell when tapping on tentative tiles to remove them while board is flipped.
2007-05-18 04:09:10 +00:00
ehouse
13803e2596
When showing cell values, also show tile values if the don't-show tile values preference is set.
2007-04-06 01:41:16 +00:00
ehouse
ad4fd26d88
fix bug where arrow replaces tile at edge of board by returning false
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from figureNextLoc unless an empty space found.
2007-04-03 03:36:14 +00:00
ehouse
c0b515457b
Cleanup: compile warning and to make logging easier.
2007-02-08 15:17:23 +00:00
ehouse
7c8b7294cd
add const to a bunch of char* decls in APIs and variables; no code change
2007-02-03 17:54:20 +00:00
ehouse
f441b22e78
cleanup: only one return per function.
2007-02-02 08:11:14 +00:00
ehouse
1890fcac6b
forward declaration stops compiler warning
2007-01-27 15:04:19 +00:00
ehouse
ebeefe457f
check and flip before hiliting cells. Fixes bug with feedback on hint
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search on flipped board.
2007-01-23 04:09:26 +00:00
ehouse
a998e96de9
Tweak scroll-of-focussed-board inval code so we don't inval the whole
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board, which looks crappy. Instead inval only what was previously a
border row, and pass a new param to draw_vertScrollBoard so the
platform can choose not to scroll cells that will just get overwritten
with different bits.
2007-01-21 22:59:29 +00:00
ehouse
15acf8c8bb
When scrolling a focussed board, inval everything. Otherwise border
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cells scroll into the center drawn as border.
2007-01-21 18:05:25 +00:00
ehouse
6ed6fe4976
Change how flip works, keeping board data like invalFlags and limits
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in sync with the board rather than the model and flipping coordinates
only in time to access the model or pass to engine. With that done,
drawing can skip any rows scrolled off-screen, and the board's
perimeter focus rect can be drawn and invalidated correctly on a
flipped, scrolled screen: zodiac, eventually.
2007-01-21 06:21:12 +00:00
ehouse
0a426b0876
Get rid of draw_eraseMiniWindow: just inval what's under it; make use
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of CELL_ISCURSOR consistent: when focus not dived all elements have it
set (or only perimeter for board, settable at compile time); get rid
of draw_drawCursor since CELL_ISCURSOR is all that's needed;
2007-01-19 08:20:11 +00:00
ehouse
c01615e86b
reintroduce board_handleKey
2007-01-18 02:42:37 +00:00
ehouse
c02c3fec17
Set focusHasDived before invalidating so newly focussed object drawn correctly.
2007-01-16 02:42:58 +00:00
ehouse
1afe502436
Fix bugs in recent focus/key changes.
2007-01-12 03:37:30 +00:00
ehouse
f329966a8a
on keyDown, look at what keyUp will do and, if nothing, don't handle
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the event. This lets focus transfer work as before there was keyDown.
2007-01-12 03:28:20 +00:00
ehouse
fef8891e3c
fix problems created by key-nav changes: don't drop hardware scroll
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keys, and redraw after key-repeat if either up or down handled.
2007-01-07 05:25:28 +00:00
ehouse
e0010901f1
add board_handleKeyRepeat, and call it from palm and gtk. This lets a
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held nav key walk the cursor across the board.
2007-01-07 04:32:29 +00:00
ehouse
593980817f
Clean up for non-keyboard and non-keyboard-nav cases. Wince is the
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latter: make it compile again.
2007-01-07 01:01:20 +00:00
ehouse
0303e56c43
Break key handling into keyUp and keyDown, and treat keyDown the same
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as penDown. Idea is to be able to set timers to get bonus square
hints etc. without stylus. Works, but transitions are rough because
keyDown doesn't know whether keyUp will result in a focus change.
2007-01-06 17:32:08 +00:00
ehouse
5b34e786bc
bug fix: clear focusHasDived on pen event along with other focus state
2006-12-20 04:11:17 +00:00
ehouse
bb45f89a6f
Unfocus any board object whenever pen touches board
2006-11-27 01:13:48 +00:00