ehouse
0bd95617e9
include new file in tarball
2008-12-31 04:16:55 +00:00
ehouse
489d59931c
include svnversion output in tarball
2008-12-30 05:17:00 +00:00
ehouse
1d4c68d8d2
replace int with bool where appropriate; fix to compile with newer g++
2008-12-30 05:13:30 +00:00
ehouse
227a58d115
Since there's now a flag indicating whether to show the value of a
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tile, make value unsigned. Adjust/fix platforms. Add cmdline flag to
linux apps for hiding values.
2008-12-29 03:09:35 +00:00
ehouse
fa4adbfcea
Add support to gtk app for tranport over "sms", with files containing
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base64-encoded data as the messages. Make necessary changes to comms.
This is the foundation for doing real SMS transport on handhelds.
Currently a full robot game works for two gtk clients provided the
server is launched first.
2008-12-29 01:35:29 +00:00
ehouse
7737f55ca8
rename variables; fix compiler warning.
2008-12-20 04:25:41 +00:00
ehouse
23b07772c0
invalCellsUnderRect didn't work for rects not intersecting board; fix.
2008-12-16 05:30:25 +00:00
ehouse
8e2e71a3b7
When values are hidden, draw letters as large as possible in the tile.
2008-12-13 07:34:16 +00:00
ehouse
3e749c898c
Indicate tiles whose values should be hidden with a new bit rather
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than a negative value.
2008-12-13 07:32:53 +00:00
ehouse
6453f49e67
App name and game name don't fit most titlebars, so use app name only
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when game has none yet.
2008-12-13 07:29:47 +00:00
ehouse
3ab61e4264
Use Ok for stringbox, Done for Saved games dialog; next release to be
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rc1, not b7
2008-12-13 04:39:06 +00:00
ehouse
554b204cf5
Provide default player names in game info dialog rather than when
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creating the very first game to fix bug where creating a game with n+m
players from a saved game with n yields m blank default names.
2008-12-12 13:42:52 +00:00
ehouse
08cf93d526
Make tray tiles one pixel taller, extending all the way to bottom of
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screen.
2008-12-12 13:40:41 +00:00
ehouse
a0a96fe020
Back out change: button to dismiss Saved games dialog is "Done" again,
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not "Ok".
2008-12-12 05:28:53 +00:00
ehouse
d0222385fb
Warn when unable to open a saved game (generally when an older version
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of the app tries to open game saved by newer version.)
2008-12-11 13:48:59 +00:00
ehouse
6c9c013f1a
fix occasional crash: null-out ptrs after deleting what they point to.
2008-12-11 13:42:21 +00:00
ehouse
4baa620298
Don't open saved games dialog unless current game has a name:
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cancelling name request cancels saved games dlg too.
2008-12-08 05:51:21 +00:00
ehouse
481374936d
Don't remove extension if there's isn't one (fixes new segfault.)
2008-12-08 05:50:25 +00:00
ehouse
ad459c8a0a
Add appropriate icon flags to all uses of MessageBox; remove a couple
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of unnecessary Cancel buttons.
2008-12-07 16:24:26 +00:00
ehouse
ae9c6f1fe3
Fix other sites putting up dialogs claiming main window as parent when
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it isn't.
2008-12-07 05:21:13 +00:00
ehouse
670d0be212
Don't let smartphone users set hintlimits checkbox, and explain
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why. Fix bug calling MessageBox with main window ptr from dialog.
Include name of preexisting file when warning user who enters it while
saving/renaming.
2008-12-07 01:30:18 +00:00
ehouse
44188ee1af
up version to b7
2008-12-06 22:21:38 +00:00
ehouse
4748e0dc9f
Use SetBkMode to prevent overlapping tile face/value pairs from
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erasing each other.
2008-12-06 22:14:40 +00:00
ehouse
fb9ea8b64f
Mods to saved games dialog: allow to rename the current game; after
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renaming or duplicating a game, make that new name the one initially
selected in the listbox; remove sorting code relying on OS to sort
when CBS_SORT set.
2008-12-06 20:28:01 +00:00
ehouse
6693565ad5
set text color before drawing star bitmap to make color consistent;
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add utility function for setting colors to reduce code size.
2008-12-06 16:22:43 +00:00
ehouse
07e3b26e60
Quash some compile-time warnings. snprintf instead of sprintf.
2008-12-06 15:59:30 +00:00
ehouse
03d12bacd3
Add testcases for Treo-sized screens.
2008-12-04 06:17:14 +00:00
ehouse
8f3da7e899
Ignore bitmap for tiles, using string instead.
2008-12-04 06:16:37 +00:00
ehouse
d285f5eb10
Fix blank picker on PPC by making dropdown tall enough to drop.
2008-12-04 06:15:57 +00:00
ehouse
4529e564e4
Pass string for tile even when it has a bitmap. Let platform decide which to use.
2008-12-04 06:13:59 +00:00
ehouse
1dd8363c3f
Use minimum height for tile value; draw bitmaps (clipped) even if too large.
2008-12-03 13:42:30 +00:00
ehouse
ca53a3a74c
Make Show values the left softkey after chosen once.
2008-12-03 13:40:07 +00:00
ehouse
28638c4f23
When hideTileValues changes, inval all tray tiles.
2008-12-03 13:38:54 +00:00
ehouse
9565744473
Add "Hide tile values" checkbox and support it.
2008-12-03 13:37:55 +00:00
ehouse
9bb510bfd7
draw bitmaps larger when will fit; draw hint region border thicker and
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in player color; rename constants.
2008-12-02 13:47:18 +00:00
ehouse
d6cb58f9cd
Lots of little tweaks to dialog item locations. Also, don't make
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phonies combo/list box sorted since that screws up order of choices.
2008-12-01 13:19:14 +00:00
ehouse
f4ab972e03
add (unused) missing defines for IME stuff, which can't work until I
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figure out how to test for presence of qwerty keyboard
2008-12-01 13:16:58 +00:00
ehouse
1fb1c28ed8
if scrollbar has focus when removed due to screen resize, don't
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continue to draw indicator rects in focus color
2008-12-01 13:11:58 +00:00
ehouse
206b56a50a
Don't draw hint rect, or start drag to change it, if hints are disallowed.
2008-12-01 13:06:37 +00:00
ehouse
7fd26c39fc
When tray overlaps board yet is hidden, should not be on top except
...
when focussed. Remember state before gained focus, and restore it
when loses.
2008-12-01 13:04:14 +00:00
ehouse
8a81089d22
When tray overlaps board yet is hidden, should not be on top except
...
when focussed. Remember state before gained focus, and restore it
when loses.
2008-12-01 13:03:42 +00:00
ehouse
e9beb2fc79
a bit of cleanup
2008-11-22 19:43:47 +00:00
ehouse
bbe53cd273
Fix bug: when using hint limits to restrict first move on empty board
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limits were ignored for the vertical search. Fix is to make
special-case treatment of first move more integrated so special limits
code isn't needed.
2008-11-22 19:32:42 +00:00
ehouse
e5b5ce15df
fix warning when DEBUG not defined
2008-11-22 17:14:08 +00:00
ehouse
13bf595a76
update readme
2008-11-22 16:49:55 +00:00
ehouse
7125fb097c
remove redundant set of #defines for whether we're compiling for desktop or wince
2008-11-22 16:43:55 +00:00
ehouse
4b4d3fb56a
use a gharish color for focus so doesn't get lost
2008-11-22 16:37:58 +00:00
ehouse
239227ada3
hide focus when pen used, but remember where it was (don't set to
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OBJ_NONE) so can replace it when focus keys used again.
2008-11-22 16:37:29 +00:00
ehouse
e1cf1573b0
fix inval of focussed tile to take divider into account.
2008-11-20 05:12:48 +00:00
ehouse
e20d57e6fb
finish rem: changes and fix crash: show Remaining tiles dialog and draw focussed
2008-11-19 05:08:57 +00:00