ehouse
0652a85acd
When fewer than 4 players shown in game info dialog, move controls
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higher that are below player rows. On some screen sizes this prevents
those items from being off-screen. Note that this requires use of
DM_RESETSCROLL message to get Smartphone to recalc scroll info and
that DM_RESETSCROLL is not yet defined in cegcc.
2008-11-18 12:36:27 +00:00
ehouse
2a517c3d32
Fix timer positioning; provide default values for w32 height & width;
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put up dialog on assertion failures now that they're uncommon.
2008-11-13 05:46:21 +00:00
ehouse
2ce70b6e7b
up beta version
2008-11-12 04:55:54 +00:00
ehouse
17b139b2c7
Add checkmarks to four menuitems to show state; add fullScreen
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menuitem to w32 version and give it something to do.
2008-11-10 18:49:26 +00:00
ehouse
c65d2cf574
add getters
2008-11-10 16:01:46 +00:00
ehouse
7d3048bb55
Speed up font calculation by interleaving width and height
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constraints; simplify pending score display by using %dp rather than
trying to fit two strings in the many possible sizes of tiles.
2008-11-08 16:25:49 +00:00
ehouse
2dac68f3e8
Don't assert when unknown key seen; just ignore.
2008-11-08 16:19:04 +00:00
ehouse
455940731d
fix release build compile error.
2008-11-06 06:30:30 +00:00
ehouse
e26a01dd62
New Ubuntu has a stricter compiler...
2008-11-06 03:16:09 +00:00
ehouse
0ba1e3b122
When finding font to fit height, optionally force it to fit width as
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well. Mechanism used for Rem only so far, but will work for score too
as long as we don't need it to shrink font as score gets longer.
Current impl worries about height first, then width; would be better
to look at both simultaneously to reach the goal more quickly.
2008-11-02 23:17:38 +00:00
ehouse
fb61cb7ea0
Fix bug making glyphs from random garbage; when narrowing in on
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correct font size, compute based on ratio from what we have rather
than just reducing by one each pass.
2008-11-02 04:17:42 +00:00
ehouse
48d0492338
For win32 builds, locate files relative to ./
2008-11-02 04:15:10 +00:00
ehouse
8492bc7c7a
Don't skip over occupied tiles when moving cursor unless alt key is
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down. Smartphone doesn't have an alt key, and this
simplier-to-understand behavior should be the default.
2008-11-02 03:43:33 +00:00
ehouse
ff2bef6711
bug: choosing hint menu also chooses commit-turn if focus happens to
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be on 7th tile. Problem is that OS sends key up after handling menu.
Fix is to track when we've seen a keyDown, and drop keyUp events when
we haven't.
2008-10-31 04:36:44 +00:00
ehouse
288e58373d
show non-dived focus as tray with background and perimeter tiles with
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background rather than opaque border. Looks better on a range of
screen sizes.
2008-10-31 04:33:20 +00:00
ehouse
1d0c0257b6
add a few new WM_ constants for debugging
2008-10-31 04:31:46 +00:00
ehouse
bf8c079db4
When tray's not revealed, cursor should travel over all tiles to be
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consistent with display of 7 tiles even if some are really on board.
2008-10-31 04:30:58 +00:00
ehouse
d695420b95
Compress user-visible name so more likely to fit on-device widgets
2008-10-29 08:47:12 +00:00
ehouse
3771b0a4e6
Use SHGetSpecialFolderPath to locate dicts in /Document Files/Crosswords; reserve 1-pixel space around Rem: text
2008-10-29 08:46:02 +00:00
ehouse
3e4fe7c795
Make much smaller .ico file by hand using GIMP, and check it in. png
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files are inputs to that process but not used in the build until I
figure out how to script building the .ico.
2008-10-26 21:05:44 +00:00
ehouse
76c0a7becf
make -q option take number of seconds to pause before quitting
2008-10-26 15:33:21 +00:00
ehouse
9ac6b1be7a
Tray cannot be exactly same height as cells as it has thicker borders.
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Reserve that difference from calculation of cell height so tray will
pick it up later.
2008-10-26 15:01:05 +00:00
ehouse
1b2f867e2f
Add a 16x16 icon. Remove the .ico file from svn, adding instead the
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three .png files from which it's built. Build now depends on icotool,
which is in Debian and so not a problem. The resulting .ico is
probably 3x the size built with winders tools, so eventually I should
fix icotool or nag its author.
2008-10-25 21:59:46 +00:00
ehouse
552a6a5560
Get rid of string constants referencing \My Documents, using instead
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SHGetSpecialFolderPath. Cache the result of calling it. Note that
mingw SHGetSpecialFolderPath headers define SHGetSpecialFolderPath as
SHGetSpecialFolderPathW which isn't in the library; hack around that.
2008-10-25 18:08:36 +00:00
ehouse
6a5454ad74
gtk/ncurses support for Rem: focus and showing remaining tiles. Also
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rewrite gtkask to use gtk_message_dialog and add sigint handler.
2008-10-24 09:07:30 +00:00
ehouse
a4eb339c59
wince support for Rem: focus and showing remaining tiles
2008-10-24 09:05:13 +00:00
ehouse
3b28583d0d
track focus on Rem: region of scoreboard in addition to players' score
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areas, pass into draw whether to show it highlighted, and fire a util
method when it's clicked on. Intent is that platforms show the
remaining tiles dialog.
2008-10-24 08:56:20 +00:00
ehouse
f1a975c106
Save games in different directory for debug version to prevent
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crashing when opening wrong-format files.
2008-10-24 08:36:44 +00:00
ehouse
9b75a4e4e8
change name of platform in about box
2008-10-24 08:35:50 +00:00
ehouse
bc8ebcc1b2
use three bits for scoreboard cursor in anticipate of making Rem selectable.
2008-10-21 03:19:54 +00:00
ehouse
1fb537ba41
back out 2245: having scrollbar be focusable is a better way of allowing scrolling than overloading cursor movement; scroll cursor onscreen when diving and it is off
2008-10-20 02:23:17 +00:00
ehouse
76688cd706
Fix bug: tray too short on large screen. Always make tray a multiple
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of cell size when possible, using minimum when needed.
2008-10-20 01:24:59 +00:00
ehouse
1bb0217785
Send message on back key only when coming up, not going down, to
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prevent double-dismiss of dialogs.
2008-10-18 19:38:31 +00:00
ehouse
ff0bbb7c54
Remove overdesigned edit-control-caching mechanism in favor of just
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asking if the current focus owner is an edit control.
2008-10-14 05:25:15 +00:00
ehouse
be93f274ee
Walk dialog's controls and make a list of Edit controls so that dialog
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procs don't have to pass them in. Compare handles rather than IDs.
2008-10-13 05:46:45 +00:00
ehouse
20bcdea816
Trapped back key should exit dialog even if it has an edit control if
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that control does not have focus. Do that. And since I can't figure
out how to use APIs available in CE to find edit controls dynamically
each dialog proc has to pass its IDs in. May fix that later, in which
case ceDlgSetEdits() should be removed.
2008-10-13 01:26:20 +00:00
ehouse
6b6d5d79d0
Remove logging; add WM_ constants for message logging.
2008-10-13 01:22:58 +00:00
ehouse
cfb42822e4
Test (including a hack on undocumented bits in WM_HOTKEY's lParam)
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whether back key resulted in a focus undive, and if it didn't, quit
the app. Not quitting would best be done using SHNavigateBack, but
cegcc doesn't seem to have that. And even the default behavior,
without messing with back keys at all, is to minimize, which means you
can't delete the .exe later without soft reset. That may be my bug,
but for now we're exiting.
2008-10-13 01:17:13 +00:00
ehouse
af6a7970a2
add 22x22 icon for smartphone
2008-10-13 01:05:42 +00:00
ehouse
3bbf428485
Fix bug: don't delete current game name when user might still cancel
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new game creation.
2008-10-11 23:56:04 +00:00
ehouse
dd0f688b92
first cut at script to produce zipfile and readme
2008-10-11 22:59:18 +00:00
ehouse
e35a0c5e79
mark debug-only formals and wrap in #defines to fix compile-time
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warnings of clean wince build.
2008-10-11 17:58:43 +00:00
ehouse
c3d23e889d
Fix to compile and run for IP-direct case, possibly breaking
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heartbeats used over bluetooth.
2008-10-11 17:33:07 +00:00
ehouse
8c6c177c99
flag unusued param to fix compile error; move code used only in
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multi-device games inside ifdefs.
2008-10-11 17:30:35 +00:00
ehouse
4f11e4270e
inval font cache when new dict has different chars; use cell size as a
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minimum font heigth for tray; darken default player 4 color for better
contrast.
2008-10-11 16:53:22 +00:00
ehouse
182db5a396
debug changes: change defines to remove gremlin-only code; add missing constants.
2008-10-11 16:46:08 +00:00
ehouse
1c7455a2e6
Really old change: write struct differently in RFCOMM case
2008-10-11 15:04:11 +00:00
ehouse
b5acad0e35
fix bug: need to reset engine when divider moved via keys as well as
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when dragged.
2008-10-10 08:38:23 +00:00
ehouse
373a931b3e
drawing tweaks: better test for wide short tray tile; don't inval
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scroll rects unless focus shifting.
2008-10-09 12:12:25 +00:00
ehouse
b25f20587a
get rid of excessive logging
2008-10-09 12:07:30 +00:00