Eric House
82b232cf74
use a macro instead of lots of repetitions of the package path to make
...
it easier to modify.
2012-02-13 22:13:23 -08:00
Eric House
a2d54794c9
Merge remote-tracking branch 'origin/android_branch' into android_bt
2012-02-12 22:30:11 -08:00
Eric House
1ed1bce7d1
call informMissing after loading game -- before that it'll never be 0.
2012-02-12 22:27:58 -08:00
Eric House
0f8ddadd69
make work from more than one directory
2012-02-12 21:23:50 -08:00
Eric House
f2b86b2a71
work-in-progress on scripts to generate a second app from the same source tree.
2012-02-12 21:22:36 -08:00
Eric House
f40f2bffcf
add game name as something passed with invitation. Later will get it
...
from user. Idea is to make it easy to identify the games in GamesList
on two devices side-by-side.
2012-02-10 18:48:46 -08:00
Eric House
43dca99a2c
add preliminary text including number missing.
2012-02-10 18:44:27 -08:00
Eric House
114db0c96a
cleanup: consistent param name
2012-02-10 18:08:59 -08:00
Eric House
32e2053d95
cache relay address but not BT address, which will vary on host if
...
more than one guest. This fixes three-way play over BT!!
2012-02-10 07:00:09 -08:00
Eric House
1bb18cbde5
don't put up missing players dialog unless there's at least one.
2012-02-10 06:53:15 -08:00
Eric House
d469467fcc
cleanup
2012-02-09 19:02:46 -08:00
Eric House
a0134a8500
more detail in still-rough string.
2012-02-09 18:50:32 -08:00
Eric House
73d1d1dcbd
fix problem with crash after receiving names of devices chosen to
...
provide missing players by postponing it until the game's fully
opened. Now games are created on the chosen devices that are able to
connect.
2012-02-09 18:50:01 -08:00
Eric House
75cb8cae9c
factor code and log bt name of local device on startup -- no
...
significant change.
2012-02-09 18:48:26 -08:00
Eric House
74aeeca8e0
move BT device listing into its own Activity. Call it from
...
NewGameActivity and from BoardActivity when the new notifyMissing
method gets called. Works as before called from NewGameActivity but
BoardActivity crashes on iterating over list of devices returned.
2012-02-09 05:21:23 -08:00
Eric House
0755a9e781
add new util function that gets called when a game is opened to inform
...
it if any players are missing. Idea's to allow for non-relay devices
the invitation opportunity that comes when a game connects to the
relay and learns that no other games have joined its room.
2012-02-09 05:19:03 -08:00
Eric House
79a897b428
fix assert (but still leaking)
2012-02-09 05:16:32 -08:00
Eric House
764180fc48
remove unused member
2012-02-09 05:15:09 -08:00
Eric House
8fb962eaab
strings for new layout
2012-02-09 04:46:58 -08:00
Eric House
ea0893bad6
layout for replacement for BT-device chooser dialog -- so can be
...
called from other places.
2012-02-09 04:46:01 -08:00
Eric House
be8d3e8b5a
when receiving a message for a game that no longer exists, reply to
...
that effect, and on receipt of that reply offer to delete the local
copy.
2012-02-08 06:41:39 -08:00
Eric House
bf5b6ada77
include public-room column
2012-02-07 18:59:17 -08:00
Eric House
15f8cd5b33
post notifications when moves arrive and game isn't open. And handle
...
BAD_PROTO event (untested).
2012-02-07 18:41:56 -08:00
Eric House
ba40028a91
raise an error when unexpected protocol received. Later I can add a
...
user-visible message.
2012-02-07 18:11:56 -08:00
Eric House
898d9c339a
add protocol-identifier byte. For now just assert it matches.
2012-02-07 18:05:06 -08:00
Eric House
ac2ac47aed
code cleanup: make treads own their queue datastructures, use methods
...
to stop them, etc. Heading toward making it easier to detect when the
BT stack is hosed and user needs to be warned or told to get a better
phone.
2012-02-07 17:42:01 -08:00
Eric House
3bda56420c
turn on XWFEATURE_BLUETOOTH
2012-02-07 17:38:50 -08:00
Eric House
7214b7e12a
turn off the palmos-era bt wrapper stuff I was trying to use to know
...
when to reset the stack. It breaks Android when I turn on
XWFEATURE_BLUETOOTH and adds no value I can see.
2012-02-07 17:38:24 -08:00
Eric House
aca4e1fed8
init db before using it
2012-02-07 07:06:25 -08:00
Eric House
bde5910c2a
Merge branch 'android_branch' into android_bt
2012-02-07 06:21:13 -08:00
Eric House
49a3f1cad6
git-copied (using checkout) from android_bt
2012-02-07 06:20:51 -08:00
Eric House
e0ee197888
make relay check happen on demand, not many minutes later.
2012-02-06 21:35:11 -08:00
Eric House
c8d4090510
another change for b42
2012-02-06 19:26:56 -08:00
Eric House
47c3bd3090
track a BT game's set (singleton for two-device game) of remote
...
devices in summary DB so, e.g., we can quickly determine what games
care when a devices becomes available via BT. First use of this is
notifying when a remote game's deleted -- least that's the plan. This
commit just adds to the DB and scans the DB to build a map of
device->gameIDs array.
2012-02-06 19:02:19 -08:00
Eric House
52ffefb173
add new column to store mac addresses of remote devices in this game via BT.
2012-02-06 18:57:30 -08:00
Eric House
796baffa6d
Merge branch 'android_branch' into android_bt
2012-02-06 18:13:57 -08:00
Eric House
d3bb7d490a
simplify cursor code
2012-02-06 18:12:28 -08:00
Eric House
bfe04a08b5
removed unneeded null-byte addition
2012-02-06 18:11:30 -08:00
Eric House
39e30184b1
move responsibility for letting other device know a participant game
...
has loaded into CommsTransport.
2012-02-06 06:53:28 -08:00
Eric House
d8ee493f1b
On "configure first" BT newgame button, create the game then launch
...
the GameConfig activity. If the user exits other than with "play
game", delete it so user never sees it. Otherwise launch it. Next
step is to detect a BT host that's missing clients and offer to invite
them.
2012-02-06 06:29:37 -08:00
Eric House
606e733b19
add _ to typedef to reduce number of etags hits on name. No code change.
2012-02-06 06:27:53 -08:00
Eric House
4deb1d3a77
add threadKiller to close sockets when remote isn't responding --
...
which can sometimes be for minutes with the Moment at least. Make
name->hwaddr Map static since it might as well outlive a Service
instance (though right now I'm clearing it all the time.)
2012-02-05 21:47:26 -08:00
Eric House
99e001b8a2
launch game after creating it
2012-02-05 21:45:21 -08:00
Eric House
0cc7ad3e49
start from gameID in onCreate as well as onNewIntent.
2012-02-05 21:44:52 -08:00
Eric House
a2b5274b6c
on ICS CreateGlobalRef doesn't return the same value as is passed in.
...
So stop assuming it does! Fixes multiple crashes on ICS and need to
be ported to android_branch.
2012-02-05 19:12:09 -08:00
Eric House
8947ddca0b
on ICS CreateGlobalRef doesn't return the same value as is passed in.
...
So stop assuming it does! Fixes multiple crashes on ICS and need to
be ported to android_branch.
2012-02-05 19:11:38 -08:00
Eric House
bc8299fe30
run accept() with timeout so it'll show up in logs when the thread
...
died. I hope.
2012-02-03 17:30:47 -08:00
Eric House
cc9f2b793e
enhance receiver to get BT on/off and connect attempts and to start
...
bt service in response.
2012-02-03 17:29:40 -08:00
Eric House
6982545f59
Recipient of BT new-game invitation puts up Notification after
...
creating it that will launch it.
2012-02-03 17:21:17 -08:00
Eric House
3026a7e4f8
fix compile warning
2012-02-03 17:14:04 -08:00
Eric House
121e4a5d1d
remove unused import statements: no code change
2012-02-03 17:12:14 -08:00
Eric House
cebb002fd0
add state summaries for BT games too
2012-02-03 17:09:59 -08:00
Eric House
8793d8f4fd
include seed and missingPlayers in any non-standalone game summary
2012-02-03 17:03:47 -08:00
Eric House
a392826ebf
move notification posting into new method that can be called from
...
elsewhere.
2012-02-03 06:25:17 -08:00
Eric House
e53621a5bc
fix compile warnings
2012-02-03 05:43:17 -08:00
Eric House
82586668f9
move bteventhandler implementation up into XWActivity so subclasses
...
can easily listen for one or two events. Have Board listen to events
for un/successful message sends and up up icon to indicate if BT is
working.
2012-02-01 18:51:41 -08:00
Eric House
00a0ecb1b8
icons stolen from ubuntu as placeholders for BT-working and -not.
2012-02-01 18:49:42 -08:00
Eric House
b3fdcecaf4
send result (failure) for SEND even if there's an exception
2012-02-01 18:42:30 -08:00
Eric House
6b600f4d9b
Merge remote branch 'origin/android_branch' into android_branch
2012-02-01 07:13:15 -08:00
Eric House
ab32480cd5
Even host needs an address to mark game as BT
2012-02-01 07:00:25 -08:00
Eric House
5e330595fc
pass bt address as well as name, and use when available -- since OS
...
doesn't provide ready name->addr translation.
2012-02-01 06:50:19 -08:00
Eric House
afac1cc5bd
add BTReceiver -- will need to know when BT goes up and down.
2012-02-01 06:13:55 -08:00
Eric House
26109f926b
implement BT's "configure first" to create a BT game without any other
...
device being involved. Useful for testing of config. Might be the
basis for getting games going with non-default settings but I'm not
sure how to get them all set up with the same gameID so they'll
connect.
2012-01-31 18:52:18 -08:00
Eric House
b4b7609894
include hwAddr as well as device name in bt section of address
2012-01-31 18:48:59 -08:00
Eric House
af2fcc76e0
consider it an error if no dicts found for language. With this change
...
I can install a game for which there's no dict and when user opens it
he'll get an opportunity to download one. Might be better to refuse
to install it....
2012-01-31 18:47:38 -08:00
Eric House
5c8488af1b
string and layout needed for edb39ac77d
2012-01-31 18:45:00 -08:00
Eric House
6326e45892
make btAddr a string rather than array of bytes.
2012-01-31 18:43:26 -08:00
Eric House
edb39ac77d
remove assumptions that non-standalone==relay. BT games now
...
configurable (though no BT-specific settings are exposed).
2012-01-31 18:28:49 -08:00
Eric House
e91c0daf65
check for null obj before calling through its vtable
2012-01-31 06:44:54 -08:00
Eric House
579e8b7dfd
send language and player counts with invitations. Works as long as
...
the recipient has a dict in the lang; otherwise crashes on that device.
2012-01-30 20:41:50 -08:00
Eric House
6978ba06f1
kick off scan immediately if have no devices to present
2012-01-30 19:39:45 -08:00
Eric House
82529c738e
add start/stopProgress methods and push to DlgDelegate so can be used
...
from other Activities. Use while sending game info as well as scanning.
2012-01-30 19:33:56 -08:00
Eric House
cd8ace6c9f
queue isn't meant to be static
2012-01-30 19:32:56 -08:00
Eric House
144db5628f
Merge branch 'android_branch' into android_bt
2012-01-30 18:47:10 -08:00
Eric House
0b197bf12e
include DbgUtils to make debug changes easier. No code change.
2012-01-30 18:46:51 -08:00
Eric House
ad5b42121b
revert recently-added typo
2012-01-30 18:39:11 -08:00
Eric House
b4f9553579
install into devices too
2012-01-30 18:38:43 -08:00
Eric House
06d8df4fb5
remove dead file
2012-01-30 06:39:54 -08:00
Eric House
094d08e903
Get play via BT working!!! Replace BTConnection with BTService to make
...
keeping the listener/sender threads going much easier. Create new
message sink to dispatch incoming messages, and start passing return
addresses into comms (not required before when relay was only
transport as it has no return addresses.)
2012-01-30 06:39:18 -08:00
Eric House
3f03232008
include jni log messages too
2012-01-30 06:34:15 -08:00
Eric House
786cb4dc55
replaces BTConnection (and uses a lot of its code)
2012-01-30 06:26:48 -08:00
Eric House
edaef7f0a4
add new column
2012-01-26 23:02:56 -08:00
Eric House
698dac890f
combine bt receivers, and start listening when ACL connected. Less
...
reliable but means I don't have to powercycle BT every time I install.
2012-01-26 07:14:43 -08:00
Eric House
bc351d1675
add ok button to dialog listing paired devices, make them selectable,
...
and don't dismiss/invite until the ok button's tapped.
2012-01-26 06:54:55 -08:00
Eric House
6bfd6e74e6
Merge branch 'android_branch' into android_bt
2012-01-26 06:24:18 -08:00
Eric House
9f2ec43617
move ProgressDialog into NewGameActivity where it belongs.
2012-01-26 06:23:46 -08:00
Eric House
adf49dffd7
init/take down thread local storage in constructor/destructor rather
...
than as static initializer (and then leaking on shutdown.)
2012-01-26 05:48:10 -08:00
Eric House
866aeb2387
change relay connect message format to include client version (meaning
...
of which is TBD). When a new-version client connects, store the value
it's passed. At first this will let me track how quickly people
upgrade. Later I can use it to let different clients have different
formats to their messages e.g. to proxy.
2012-01-26 05:43:54 -08:00
Eric House
af26ebfff9
fix usage hint
2012-01-26 05:40:22 -08:00
Eric House
da9f206f86
fix scan.
2012-01-25 18:56:40 -08:00
Eric House
5ca35254cc
pass messages to BT and send them -- they're received on the other
...
side but not yet acted on. Combine several send threads into one so
that all bt socket operations will be in the same thread and can't
coincide. (Rescan is broken.)
2012-01-25 18:32:07 -08:00
Eric House
8959dc09a2
add -g option that filters for xw4
2012-01-25 18:28:25 -08:00
Eric House
0934f83106
add gameID to params passed to comms' sendproc, including passing
...
through to java layer.
2012-01-25 18:27:37 -08:00
Eric House
813e31ada8
fix crash by checking for null socket (meaning unable to open
...
connection to relay)
2012-01-25 18:09:26 -08:00
Eric House
74efac3dd9
include bt name of host in client games, but not of client[s] in host
...
games. This allows clients to pass host name for use in addressing
when their initial message is sent.
2012-01-24 06:53:50 -08:00
Eric House
ac6ecfa845
copy bt_hostName as part of address
2012-01-24 06:51:40 -08:00
Eric House
a543bfa639
send new gameID so it actually arrives. Games are being created on
...
both ends with the same gameID.
2012-01-24 06:28:55 -08:00
Eric House
b954ef0643
revert recently-added typo
2012-01-24 06:21:43 -08:00
Eric House
4e1e5ab303
script to make it easier to run two or more logcat sessions
2012-01-24 06:21:12 -08:00
Eric House
c425686589
lots of changes. Respond to new-bt-game button by posting a list of
...
known paired-with-Crosswords devices and sending invite to the one
selected. Includes rescan button with infinite progress indicator
(that sometimes works). Recipient saves new game with the gameID
passed. Then sender does too (but gameID doesn't seem to stick.)
Both games crash when you open them, but they're created.
2012-01-23 20:52:04 -08:00
Eric House
f048980701
cleanup
2012-01-23 20:49:34 -08:00
Eric House
2c24441ff3
create BT game and display with BT icon using hard-coded defaults for
...
now and no addressing. Fails in assert when trying to send as BT
addressing isn't handled yet.
2012-01-23 07:54:22 -08:00
Eric House
beef55e3ac
formatting
2012-01-23 07:52:46 -08:00
Eric House
f42f9adad1
use listener to ensure that BT-related UI is enabled/disabled when
...
power state changes.
2012-01-23 06:37:54 -08:00
Eric House
eb214d4f69
Turn on BT in response to user tapping "turn on" button. Still to do:
...
listen for BT turnoff/on that's independent of the button and
re-layout -- in case user does it himself while the NewGame Activity
is frontmost.
2012-01-21 10:19:36 -08:00
Eric House
18b620732b
fix missing buttons
2012-01-21 10:17:07 -08:00
Eric House
81e29482fe
add buttons, text etc. still to be determined, to start BT games. Add
...
text and unimplemented button to turn BT on if it's not there.
2012-01-21 09:46:52 -08:00
Eric House
6d93fcfdd3
install into devices too
2012-01-21 08:50:12 -08:00
Eric House
adb5ce541d
add room name to subject of invite
2012-01-20 17:35:50 -08:00
Eric House
548fb86734
Play around with getting notified when another device connects. I
...
need an alternative to keeping a listening socket open in a thread
forever, as the OS will eventually shut me down if there's memory
pressure.
2012-01-19 22:32:34 -08:00
Eric House
847f1199be
add gameID to summary. The slot's already in the DB, though unused,
...
so no version change required.
2012-01-19 18:53:55 -08:00
Eric House
923d6a24bd
use libuuid to prep BT UUID, now a string instead of an array of bytes
...
for ease of use from java. Since libbluetooth stupidly and
unrepentantly redefines uuid_t, add a new file/function to call
libuuid without having to pull its definitions into the bt code. This
code compiles but is completely untested: I don't quite remember how
to play games via BT on Linux and at any rate will need an always-on
listener like the one I'm adding to the Android client.
2012-01-19 18:52:33 -08:00
Eric House
a34921155f
make gameID consistently 32 bits in C code. It's been stored as 16,
...
so stream version must change. Plan's to use it to address incoming
BT packets so a game needn't be open to receive.
2012-01-19 18:47:53 -08:00
Eric House
5f77ef6e13
get uuid from C code so can ensure linux version has same.
2012-01-19 18:28:27 -08:00
Eric House
1f8be87acb
put up Toast when ping succeeds with name of device[s] pinged.
2012-01-19 18:08:54 -08:00
Eric House
00d2bb2a56
add temporary ping menuitem, and implement by sending message to first
...
device that's running our service. Logs show messages being received.
2012-01-19 06:42:08 -08:00
Eric House
0337b97b57
begin bluetooth work. Add new class that logs when BT comes on and
...
goes off. Sketch out always-on listening socket, but it's not called
yet.
2012-01-18 18:30:53 -08:00
Eric House
8a66cd4c1f
Address reports of crashes tapping wordlist button when device is
...
having trouble making initial relay connection for a game (which I
can't reproduce) by disabling that button when there isn't a current
player.
2012-01-17 18:58:45 -08:00
Eric House
00575c6d4e
Don't assert when don't have expected connType (likely as result of
...
race condition. Just don't show the type in summary. Likely fixes
once-seen assertion failure.
2012-01-17 18:48:33 -08:00
Eric House
7a90f71d41
up version strings
2012-01-17 18:23:26 -08:00
Eric House
07e93971d3
makefile for latest CSW
2012-01-17 18:19:57 -08:00
Eric House
4a52ad4d0c
cleanup: remove logging
2012-01-17 06:54:07 -08:00
Eric House
2a51f8d621
cleanup
2012-01-17 06:53:47 -08:00
Eric House
960dfc7825
draw alternating game lines in alternating colors
2012-01-16 12:13:35 -08:00
Eric House
edd1dd95dd
Merge remote branch 'origin/android_branch' into android_branch
2012-01-13 07:54:40 -08:00
Eric House
546ec8a3f4
get non-printing column out of cols array to be treated separately.
2012-01-13 07:54:11 -08:00
Eric House
2902b38405
Merge remote-tracking branch 'origin/android_branch' into android_branch
...
Conflicts:
xwords4/relay/scripts/showgames.php
2012-01-13 07:50:53 -08:00
Eric House
ca49078730
improve to print each game as multiple rows, one per device.
2012-01-12 19:17:38 -08:00
Eric House
8c52836f9d
php file to display state of relay's DB. This is the first and rough cut.
2012-01-12 06:30:30 -08:00
Eric House
bd35f8363f
cast enum to int inside switch to avoid new compiler error
2012-01-11 18:43:51 -08:00
Eric House
7de8a90df3
silence compiler warning.
2012-01-11 18:29:14 -08:00
Eric House
37b333001b
outline of php script to print contents of games DB
2012-01-05 20:25:34 -08:00
Eric House
db78b986c9
I've seen index OOB exceptions from lookup code, so assert at likely
...
entry point that null array isn't being passed. This should probably
not ship.
2012-01-05 17:19:58 -08:00
Eric House
1fc286ee95
show in collapsed summary if game is over
2012-01-05 17:18:07 -08:00
Eric House
1ae2879fb7
tweak logging
2012-01-04 18:35:21 -08:00
Eric House
5b9b531cb9
log one line before honoring logging-on preference.
2012-01-04 18:34:15 -08:00
Eric House
b8528145b3
explicitly store bool as int
2012-01-04 18:21:52 -08:00
Eric House
4a8a52a921
Merge remote branch 'origin/android_branch' into android_branch
2012-01-04 18:16:32 -08:00
Eric House
caa40fa023
store most recent IP address each device has come in on. Requires new
...
column in db. Not really used yet but interesting to watch....
2012-01-04 18:14:12 -08:00
Eric House
72dd8f6b6a
ignore debian build files
2012-01-04 18:11:29 -08:00
Eric House
32988413dd
cleanup: remove unneeded private constructor and make statics private
2012-01-04 06:26:17 -08:00
Eric House
814e4dd088
cut some logging
2012-01-03 18:53:58 -08:00
Eric House
8e62cf10c7
script to uninstall
2012-01-03 18:53:42 -08:00
Eric House
03e6db5107
remove logging
2012-01-03 18:27:25 -08:00
Eric House
0e7fcf7b51
ignore new obj dir
2012-01-03 18:27:15 -08:00
Eric House
de269f1e3d
up copyright for the new year
2012-01-03 06:20:23 -08:00
Eric House
a2c4114d0b
fix uninitialized variable error
2012-01-02 18:25:01 -08:00
Eric House
1b395b637b
use the full name
2012-01-02 18:17:29 -08:00
Eric House
6344db199a
go with target==7 for consistency.
2012-01-02 18:15:43 -08:00
Eric House
d0999d1944
update build scripts to use newer NDK.
2012-01-02 18:11:36 -08:00
Andy2
9879f96729
cleanup -- no code change
2011-12-21 18:50:55 -08:00
Andy2
2a34cd1e05
remove second param from server_do() -- it doesn't work anyway.
2011-12-21 18:45:05 -08:00
Eric House
cb04eb8840
finally got the socket leak: use keepalive ioctl to detect sockets
...
whose other ends have gone down without closing properly.
2011-12-21 18:18:30 -08:00
eehouse@eehouse.org
d5d3ad2cb0
Merge branch 'android_branch' into send_in_background
2011-12-21 06:49:03 -08:00
Andy2
f475356c87
up strings for new release
2011-12-21 06:46:42 -08:00
eehouse@eehouse.org
abd6727b10
Merge branch 'android_branch' into send_in_background
2011-12-20 17:34:26 -08:00
Andy2
0e487a4a42
When creating game in response to new-from menuitem, juggle players if
...
the juggle newgame preference is set.
2011-12-20 17:31:13 -08:00
Andy2
3e42c68091
add randomly-generated inviteID to set of params transmitted with an
...
invitation and stored in a summary. On receipe of an invitation, if
the room/inviteID exists just drop it -- don't even bring app to the
foreground. This is meant to stop people from getting lots of
games/warnings about dupes if they happen to trigger a refresh of the
negame.php page in their browsers.
2011-12-20 17:29:05 -08:00
Andy2
9023806b5f
cleanup: move instanceof/cast from use of vector elements to addition
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of elements to save memory and time.
2011-12-20 17:24:38 -08:00
Andy2
f40174ea30
update to add new optional param -- invite ID
2011-12-20 17:14:21 -08:00
Andy2
6cc1a2d672
Add new column and up db version number.
2011-12-20 17:12:23 -08:00
Andy2
9a26ccf1c8
prevent long names from forcing linewrap
2011-12-20 17:10:41 -08:00
Andy2
8eaeb9c2d0
reword SMS invite so URL isn't split across messages (which makes it
...
not recognized by recipient as a clickable URL).
2011-12-18 16:23:14 -08:00
Andy2
431a01ef0a
remove logging I didn't mean to check in
2011-12-18 15:55:54 -08:00
Andy2
d03fc77990
list changes for next release
2011-12-18 12:27:13 -08:00
Andy2
c2c2c7e766
NEW_TASK plus CLEAR_TOP is the magic combination -- says one set of
...
docs. Looks good so far.
2011-12-18 12:23:00 -08:00
Andy2
dd8da6d312
tweak wording
2011-12-18 12:22:06 -08:00
Andy2
a86ffa39ba
up strings for next beta
2011-12-16 20:59:40 -08:00
Andy2
0d6b5914b9
revert to standard launchMode to get proper from-Launcher behavior and
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specify a pair of flags when background-launching GamesList that
strips any stack it has and doesn't launch a new instance. Seems to
fix the problems with launching from notifications and invite emails.
But then I've thought this fixed before.
2011-12-16 19:02:20 -08:00
eehouse@eehouse.org
14bddb0e45
Merge branch 'android_branch' into send_in_background
2011-12-15 18:46:24 -08:00
Eric House
888b4f6701
fix undeclared variable.
2011-12-15 18:45:22 -08:00
Eric House
166d8f8c03
log number of sockets tracked -- it's climbing on server and I need to
...
figure out why. This and listening for POLLRDHUP are a start (but not
sufficient).
2011-12-15 18:41:07 -08:00
Eric House
b04604595f
change assertion to log -- fails very infrequently which is probably to be expected.
2011-12-15 18:37:20 -08:00
Eric House
af7398ce20
fix undeclared variable.
2011-12-15 18:36:47 -08:00
Andy2
2ff4338797
Move more oft-used button. Thanks JB.
2011-12-15 18:33:10 -08:00
Andy2
494652518a
comment out dead code (entire class)
2011-12-15 07:44:16 -08:00
Andy2
f504c3688c
reverse sense of test done on receiving invitation whether game
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already exists. Unless I'm missing something I have it wrong.
2011-12-14 20:09:57 -08:00
Andy2
420661bf9f
put back the URL in parens. Not all email clients show the link otherwise.
2011-12-14 20:08:38 -08:00
Andy2
d6ce11b084
fix to compile with DEBUG off
2011-12-14 18:17:52 -08:00
Andy2
867d9d68b0
script to install onto multiple emulators
2011-12-14 18:17:37 -08:00
Andy2
5cd8694569
ignore dicts in main wince dir
2011-12-14 07:37:59 -08:00
Eric House
de59408cb0
Merge remote branch 'origin/android_branch' into android_branch
2011-12-13 21:34:58 -08:00
Eric House
1d0b554283
add debian/ files as generated by dh_make: no changes yet, so debuild
...
builds an empty .deb.
2011-12-13 18:57:19 -08:00
Andy2
0dfc1312ff
set up intents to limit choices in sending invites to SMS and email,
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and recast choices offered users from text vs. html to SMS vs. email.
Revert recent change (88986b49d5
) adding
visible URL to email as it doesn't seem to be needed now. Will want
to keep an eye on that.
2011-12-13 17:24:21 -08:00
Andy2
e5294f2393
add to commented out code
2011-12-12 19:09:50 -08:00
Andy2
fa39db7fc6
comment out file not being used now
2011-12-12 19:01:04 -08:00
Andy2
f07e1c5ea1
use same email address for both ways you can send to me, and rfc822
...
instead of text type to prevent giving handler options that aren't
email clients.
2011-12-12 19:00:30 -08:00
Andy2
fe98d4983c
fix to compile for win32 with new APIs and to some extent to run
...
(under WINE only). Randomness is pretty screwed up -- typical initial
tray is all As.
2011-12-12 18:53:40 -08:00
Andy2
3b13f047d7
fix to accept new dict format with 4-byte header
2011-12-12 18:51:49 -08:00
Andy2
88986b49d5
include visible URLs in parens since something about mailing seems to be
...
breaking them inside <a> tags so there's something for a user to tap.
2011-12-12 07:08:56 -08:00
eehouse@eehouse.org
9e979a9e7f
Merge branch 'android_branch' into send_in_background
2011-12-08 20:59:24 -08:00
Eric House
7c9519f80f
remove translations of translations of strings no longer there
2011-12-08 18:13:20 -08:00
Eric House
78672c01a3
there's room to spell out length
2011-12-08 18:12:10 -08:00
eehouse@eehouse.org
b2a3c444f3
Merge branch 'android_branch' into send_in_background
2011-12-07 19:09:36 -08:00
eehouse@eehouse.org
4581046954
Merge remote branch 'origin/android_branch' into android_branch
2011-12-07 19:07:37 -08:00
eehouse@eehouse.org
20fa54ba59
Merge branch 'android_branch' into send_in_background
2011-12-07 19:06:26 -08:00
Andy2
46efe15f4e
up version and change notes for new release
2011-12-07 19:06:03 -08:00
Andy2
2992c33396
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/GameUtils.java
(conflicts were for formatting changes only)
2011-12-07 18:46:59 -08:00
Andy2
0d4e839dba
log an error and drop bad fwd packet rather than assert
2011-12-07 18:43:13 -08:00
Eric House
6cc3770cd1
script to trace history of one game in db by polling db and listing
...
changes
2011-12-07 18:37:28 -08:00
Andy2
2d7ac8e7b0
use SystemClock.elapsedRealtime() rather than 0 as initial fire time
...
when setting background update timer.
2011-12-07 18:33:26 -08:00
Andy2
c12f64cc03
save pendingMsgLevel flag as part of summary. This fixes reset games
...
being displayed with the sync icon if they had it before the reset.
I'm not sure if not saving was an omission or if I've forgotten the
reason. There *is* separate API for clearing the flags stored in that
variable but it requires a second DB write.
2011-12-07 18:24:22 -08:00
Andy2
7b985fcbae
fix formatting -- no code change
2011-12-07 06:16:11 -08:00
Andy2
17edc79aaf
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-06 19:56:10 -08:00
Andy2
ded7ffc6fe
Attempting to fix occasional stalls of background proxy checker. It
...
could be caused by the timer not running after an install, so always
launch it when the app is launched. (There's no notification
available on [re]install.) So that the check doesn't happen
immediately, which would be silly, make the initial wait same as
interval when not called in response to check-relay menu.
2011-12-06 19:52:01 -08:00
Andy2
20446bcf32
for style points, don't return from middle of function. No behavior
...
change.
2011-12-06 19:49:41 -08:00
Andy2
5d01de4c0c
found a better send email menu icon
2011-12-06 19:24:22 -08:00
Andy2
5d09c7bbed
add git describe for version to email body
2011-12-06 19:19:50 -08:00
eehouse@eehouse.org
88b0535866
Merge remote branch 'origin/android_branch' into android_branch
2011-12-06 18:51:50 -08:00
Eric House
7015ae500b
exit after showing usage
2011-12-06 18:50:04 -08:00
Andy2
7884246d7a
add menu to main screen for sending me email. TODO: find a darker
...
menu icon; add git revision to outgoing text.
2011-12-06 18:49:48 -08:00
Andy2
3b48c3ca60
use title rather than a field in custom view for title of lookup
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dialog.
2011-12-06 18:25:55 -08:00
Andy2
7c76af30b2
remove excessing logging
2011-12-06 18:21:48 -08:00
Andy2
ebca62b25e
don't specify text file for view used in Dialog -- device will set it.
...
Prevents invisible text on HTC MyTouch.
2011-12-06 18:21:33 -08:00
Andy2
0474984b82
export new preference from jni and add a checkbox setting for it
2011-12-06 18:18:50 -08:00
Andy2
b0470d5276
add new preference that when set prevents calculation and drawing of
...
crosshairs.
2011-12-06 18:17:55 -08:00
Andy2
daa64a19a4
need to generate local.properties now that it's not checked in
2011-12-04 19:32:06 -08:00
Andy2
2918e8f059
need to generate local.properties now that it's not checked in
2011-12-02 21:35:12 -08:00
eehouse@eehouse.org
e1e8516e1b
Merge branch 'android_branch' into send_in_background
2011-12-02 19:04:12 -08:00
Andy2
52d02f04dd
pass tile value into drawCell(). Java code doesn't use it yet, but I
...
want to play with drawing cells tray-tile-style when they're big
enough.
2011-12-02 18:58:52 -08:00
Eric House
dc42e63974
fix read_packet() logging
2011-12-02 18:55:47 -08:00
Eric House
964d2dfb0b
allow, by default, more than one-player-per-device, but require that
...
roomnames be unique to eliminate risk of devices not matching up
correctly.
2011-12-02 18:55:20 -08:00
Eric House
b706486b6e
get rid of stringstream: it's either buggy or I'm using it
...
incorrectly, but regardless postgres doesn't like random chars
terminating queries.
2011-12-02 18:32:37 -08:00
Eric House
3f5e62c9b7
remove logging
2011-12-02 18:31:05 -08:00
Andy2
ae2e27e651
Put the values button back (and remove the corresponding menuitem).
2011-12-02 18:14:26 -08:00
Andy2
08063d9444
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/NetUtils.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-01 21:18:37 -08:00
Andy2
4c320a52e7
allow scrolling to go a bit deeper
2011-12-01 21:10:04 -08:00
Andy2
fc00102384
don't leak/fail to install zoom-out button when chat enabled
2011-12-01 21:09:37 -08:00
Andy2
3e21b7845a
comment
2011-12-01 21:04:31 -08:00
Andy2
85fdb950bb
init board so deeper scrolling possible
2011-12-01 21:04:18 -08:00
Eric House
cbd455148d
comment only. I tracked down the most recent network proto change
...
from before which devices probably can't upgrade mid-game once the
MAX_COLS=32 change is enabled and wanted to record it.
2011-12-01 20:23:58 -08:00
Eric House
4a32942e57
two fixes that seem to allow old- and new-proto devices to play games
...
with 15x15 and 17x17 (and presumably larger) with the old games being
upgraded mid-game: when server's new and wants to use a larger board
but not all clients are capable, shrink the board; and, when new
server is opening state saved by pre-upgrade code, assume a non-0
proto version for clients that registered earlier (as old code didn't
save the client's proto version.)
2011-12-01 20:22:16 -08:00
Eric House
6691c0713c
Merge remote branch 'origin/android_branch' into android_branch
2011-12-01 20:16:15 -08:00
Eric House
0065f5078e
add variable controlling odds of "upgrading" -- which still needs tweaking.
2011-12-01 20:16:09 -08:00
Eric House
1e48a8d615
Merge remote branch 'origin/android_branch' into android_branch
...
Conflicts:
xwords4/common/model.c
2011-12-01 20:12:27 -08:00
Eric House
7da7dbc731
shoulda tried compiling before committing a large merge....
2011-12-01 19:54:56 -08:00
Eric House
9d42e3f4d0
move logf and showf into their own DbgUtils class
2011-12-01 19:51:02 -08:00
Eric House
47884b8387
ignore new tools-generated file
2011-12-01 19:50:22 -08:00
eehouse@eehouse.org
1272ed3bf5
Merge remote branch 'origin/android_branch' into android_branch
2011-12-01 19:46:10 -08:00
Andy2
577c2c8538
move MultiHandler implementation inside BoardView.
2011-12-01 19:44:22 -08:00
Andy2
15503522f2
implement pinch-to-zoom on board -- and do it in such a way that class
...
loader doesn't barf on older versions of the OS that don't provide the
necessary APIs. Tested only on original Motorola Droid so far (and
emulator running 1.6, which is too old.)
2011-12-01 18:56:44 -08:00
Andy2
b242d70029
up target SDK to pull in multitouch APIs
2011-12-01 05:40:50 -08:00
Eric House
32f1dfa5da
configure by passing params rather than setting ENV variables
2011-11-30 21:01:11 -08:00
Eric House
c39487e0cc
add ability to start out with mix of old and new versions and have old
...
upgrade to new at random times.
2011-11-29 20:51:19 -08:00
Eric House
c1e420f726
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/relay/rq.c
2011-11-29 06:45:32 -08:00
Eric House
c8b868c243
Separate app from params. No change in behavior (though restart of
...
existing games is now broken), but this sets up testing mid-game
upgrade.
2011-11-29 06:43:16 -08:00
Eric House
ba5ff6cb5d
fix too-small buffer. Seems I've done this before.
2011-11-28 20:35:34 -08:00
Eric House
c6e994abef
use $RANDOM rather than $SEED -- still repeatable, but avoids relay
...
problems when devices have same game seed.
2011-11-28 18:53:40 -08:00
Eric House
adb9b3853d
fix bugs around new variable-length tiles array changes, and otherwise
...
improve storage of col/row data so that test runs succeed with
MAX_COLS of 16 or 32. Still to do: test mid-game upgrade.
2011-11-28 18:46:08 -08:00
Eric House
42d1d2f7bd
define variable before it's first used.
2011-11-28 18:21:46 -08:00