I balked at writing code consisting of a bunch of classes there only to
provide a mapping to resource file IDs, instead opting to generate them.
(The right move might have been to generate everything from the old
xwprefs.xml, but it's too late for that. :-)
I realized I'd made some mistakes and so rebuilt them from the old
xwprefs.xml file. Didn't find any new mistakes, but there are fewer
unnecessary changes so the release-to-release diff should make more
sense.
We've decided that on upgrade users shouldn't be surprised by a busy
board and unaware of how to fix it. So keep it the way it's been and let
the curious discover the new ability. Also, simplify code.
This is an experiment. I suspect the eventual fix will be to have two
modes, one of which draws the values and the other doesn't, replacing
the TILES/VALUES pref.
Use the current recommended classes and organization of app
settings. Means breaking xwprefs.xml into eight or so files and a bunch
of changes to classes derived from Preference. Seems to work, but there
will be bugs. Also got rid of most Activity subclasses that were
alternatives to Fragments, since all Android versions I'm allowed to
support now support Fragments.
commit d255dc7758
Author: Allan Nordhøy <epost@anotheragency.no>
Date: Sun Jan 17 18:26:54 2021 +0000
Translated using Weblate (Norwegian Bokmål)
Currently translated at 69.3% (619 of 892 strings)
commit 542af0a287
Author: Allan Nordhøy <epost@anotheragency.no>
Date: Sun Jan 17 18:27:24 2021 +0000
Translated using Weblate (English)
Currently translated at 100.0% (892 of 892 strings)
commit 8ced0990d0
Author: Luca De Filippo <luca.defilippo@translationcommons.org>
Date: Thu Jan 14 15:41:05 2021 +0000
Translated using Weblate (Italian)
Currently translated at 96.3% (859 of 892 strings)
Returning null from createDialog() isn't allowed, so return this as a
fallback as before. But the old code immediately dismissed it and
created another in an infinite loop. So just suck it up and display it.
And as always hope users don't see it.
Fix -- I think -- problem where game-deleted message received but not
handled by ChatDelegate would loop forever. Fix is to let non-visible
fragments take a shot, the BoardDelegate in this case. Seems to work,
but wasn't 100% reproducible AND the fix may break something else.