ehouse
9e1391af32
missed name change
2004-06-25 07:09:08 +00:00
ehouse
8e8e6896c1
framework for smarter inval of hint rect during drag
2004-06-25 06:56:58 +00:00
ehouse
4e6b8f4c76
engine is now responsile for asking for and tracking how many tiles in
...
the tray should be used in hints.
2004-06-25 06:51:24 +00:00
ehouse
c6c6d38dfc
engine is now responsile for asking for and tracking how many tiles in
...
the tray should be used in hints. Moved responsibility here from
platform because platform doesn't know when a turn ends, and end of a
turn (engine reset) is the right place to reset the values.
2004-06-25 06:49:49 +00:00
ehouse
f900988bcc
pass to engine boolean telling it whether to ask for tray hint limits;
...
address, for penDown only, confusion between whether pen events are
handled and whether the handling means a redraw is required. Might
need to do same for penMoved and penUp.
2004-06-25 06:47:35 +00:00
ehouse
ca490374e5
add util_getTraySearchLimits
2004-06-25 06:39:24 +00:00
ehouse
338bda1e5b
name change
2004-06-25 06:27:48 +00:00
ehouse
18023ecab3
remove unused variable
2004-06-24 05:19:52 +00:00
ehouse
173eba64e3
version now part of stream
2004-06-24 05:19:31 +00:00
ehouse
6e5067c01d
version now part of stream; fix VERSION defines
2004-06-24 05:18:46 +00:00
ehouse
6c14b290eb
preserve hint limits
2004-06-24 05:17:59 +00:00
ehouse
fe681ddf86
move some actions to penUp from penDown
2004-06-23 03:33:06 +00:00
ehouse
63c860d31e
nuke unused param
2004-06-23 03:30:12 +00:00
ehouse
59ac0e42ef
up stream version to include hintrect boolean
2004-06-22 06:29:19 +00:00
ehouse
debca15ba5
scroll as part of hint rect drag
2004-06-22 06:28:22 +00:00
ehouse
dce8eb2ea5
remove dead code and bogus assert
2004-06-18 13:52:12 +00:00
ehouse
2a9d5b7832
polish hintrect stuff; fix inval, etc
2004-06-18 13:25:57 +00:00
ehouse
ee184e2cf1
add allowHintRect
2004-06-18 13:16:40 +00:00
ehouse
e3f57eed44
make hint rect per-player; hide when tray not visible; make upward
...
drag remove it.
2004-06-16 04:06:02 +00:00
ehouse
7914876294
Change engine to, when given a rect that's a subset of the board,
...
constrain the search for moves to those that involve filling only
tiles within the rect -- while still using the rest of the board as
context for the moves. Robot moves use the whole board.
2004-06-15 01:58:09 +00:00
ehouse
da4fe889f1
Track drag on board to form a rect whose borders are drawn via
...
attributes on cells; pass that rect to engine when hint requested.
Still rough, and needs to be made per-user. Also needs a way to hide
the rect.
2004-06-15 01:56:01 +00:00
ehouse
30dd160ecc
fix infinite loop looking for last not-undone move to highlight.
2004-05-15 16:06:35 +00:00
ehouse
7437e6089a
move undoing-assign warning here
2004-05-15 16:05:14 +00:00
ehouse
4be6c13803
formatting change only
2004-05-14 09:04:49 +00:00
ehouse
b07b947c44
Allow deletion of picked tiles during face-up picking.
2004-05-14 08:57:38 +00:00
ehouse
bc00a04873
fix infinite loop when attempting to undo tile assignment. The ideal
...
fix would allow the undo, but this is much less risky.
2004-05-14 08:55:13 +00:00
ehouse
a4058cf07e
improve what's in scoreboard last-move summary
2004-05-06 04:13:35 +00:00
ehouse
0db24688b3
mods to track just the main word when scoring a turn
2004-04-30 08:32:11 +00:00
ehouse
6f8c09ed54
mods to figure out score of player's most recent move
2004-04-30 08:29:49 +00:00
ehouse
9e8184d444
new functions to figure out score of player's most recent move
2004-04-30 08:29:22 +00:00
ehouse
4fdf6fe60a
new param to figureMoveScore
2004-04-30 08:27:24 +00:00
ehouse
b4b3681cd3
show last turn in addition to player name when pen held on score; fix
...
revealing tray to show REVERSED when done for robot.
2004-04-30 08:26:54 +00:00
ehouse
d25c553ece
assert non-null objects when making board
2004-04-03 16:42:20 +00:00
ehouse
508d98d8e0
make rectContainsPt params signed to avoid errors on palm
2004-03-02 05:58:15 +00:00
ehouse
d48ae1a216
draw_trayBegin returns bool
2004-03-02 03:26:10 +00:00
ehouse
6a9228bb43
fix arrow movement when board flipped
2004-03-01 02:30:45 +00:00
ehouse
ae9edbb08d
After an undo, set the prev_move bits on the move now on top of the
...
stack so the tiles will get highlighted.
2004-02-29 06:59:37 +00:00
ehouse
be219aaf81
get rid of tabs/fix formatting. No code changes.
2004-02-29 01:08:50 +00:00
ehouse
2024a069ac
add summary when no tiles played too
2004-02-27 06:19:31 +00:00
ehouse
791d371b90
guard server_do against reentrance
2004-02-18 04:28:32 +00:00
ehouse
0244afcde6
make util_userQuery return bool
2004-02-17 04:00:12 +00:00
ehouse
da2a895b3c
hit-test in divider using bigger rect
2004-02-13 04:47:22 +00:00
ehouse
e3149b0e42
abort draw quickly if platform can't
2004-02-13 04:46:50 +00:00
ehouse
6940f21009
change return type of draw_boardBegin
2004-02-13 04:45:19 +00:00
ehouse
cbc449d81f
add invalTilesUnderRect
2004-02-12 04:20:11 +00:00
ehouse
05f3232d0a
export functions
2004-02-12 04:19:27 +00:00
ehouse
6dade8d97f
inval tray when miniwindow disappears
2004-02-12 04:18:38 +00:00
ehouse
6bc3be9711
fix reported bug: when tile placed on arrow and arrow can't move
...
further, hide the arrow so tile can be drawn.
2004-02-10 05:23:32 +00:00
ehouse
68e2975472
fix compiler warning
2004-01-29 05:07:10 +00:00
ehouse
c1cde174db
Add test to allow dragging a selected tile.
2004-01-25 14:30:29 +00:00
ehouse
997f0884cc
new macros for new dawg node format
2003-12-14 16:59:58 +00:00
ehouse
348ae6194d
boolean for nodeSize should make for faster tests
2003-12-14 16:21:01 +00:00
ehouse
a4f9a4075a
[re]define masks for different format dawgs
2003-12-14 16:20:21 +00:00
ehouse
9cebba4153
remove turn-on-option part of picking tiles into tray. If you enable
...
it for a game you're stuck with it. Less complex UI is better.
2003-12-13 18:40:17 +00:00
ehouse
e5801bd6f6
fix compiler warning
2003-12-13 18:37:43 +00:00
ehouse
ca9eeed95b
Swedish dict has 0-count tiles that are available only for blanks.
...
Don't print these with counts/values.
2003-12-13 06:39:35 +00:00
ehouse
6064061811
OFFSET_OF
2003-12-11 06:03:37 +00:00
ehouse
5a3a353bbf
add flags for NODE_CAN_4 form of dawg
2003-12-10 05:55:11 +00:00
ehouse
0ac0e9c237
pull tiles from right side of tray first
2003-12-01 14:28:50 +00:00
ehouse
e82ae5b9a1
name change
2003-11-30 20:08:09 +00:00
ehouse
00a3f65262
new wince directories
2003-11-30 20:07:25 +00:00
ehouse
6e9e668035
fix compiler warning
2003-11-30 19:11:12 +00:00
ehouse
2ffa052d61
pass current tray into util_userPickTile
2003-11-30 18:54:08 +00:00
ehouse
f69eb698b3
pass current tray into util_userPickTile, removing to-be-traded tiles
...
first.
2003-11-30 18:53:51 +00:00
ehouse
21456efa8b
formatting only
2003-11-30 18:51:05 +00:00
ehouse
6bb65a94a8
change variable names around tile picking; pass stream version into
...
reader
2003-11-30 18:50:41 +00:00
ehouse
1072bf2499
add option to limit number of tiles used by robot
2003-11-30 09:34:40 +00:00
ehouse
e1fd8fda5b
robots can be given picked tiles too
2003-11-19 04:49:30 +00:00
ehouse
6a30f1c7c1
Add vars to support turning on/off picking tiles
2003-11-19 04:06:32 +00:00
ehouse
8789ed9bc5
don't let pick robot tiles
2003-11-18 03:39:43 +00:00
ehouse
c1032ee957
comment typo
2003-11-16 19:26:18 +00:00
ehouse
57295ffee8
when picking, deal with not having enough tiles
2003-11-16 19:25:53 +00:00
ehouse
f32c407d01
add option for user to pick tiles from pool.
2003-11-16 17:12:54 +00:00
ehouse
ef138e5187
util_userPickTile replaces util_askBlankFace
2003-11-16 17:11:33 +00:00
ehouse
3e3cc8f5e3
export model_packTilesUtil
2003-11-16 17:10:14 +00:00
ehouse
c13e799b11
factor some work of picking tiles/blanks into common code; add option
...
for user to pick tiles from pool.
2003-11-16 17:09:11 +00:00
ehouse
db7656def8
new typedef
2003-11-16 16:40:44 +00:00
ehouse
fc952c90aa
don't show obj directories
2003-11-01 19:19:59 +00:00
ehouse
5776da0b93
first checkin
2003-11-01 05:35:29 +00:00