get rid of tabs/fix formatting. No code changes.

This commit is contained in:
ehouse 2004-02-29 01:08:50 +00:00
parent 934777e567
commit be219aaf81

View file

@ -41,25 +41,25 @@ extern "C" {
/****************************** prototypes ******************************/
static XP_Bool getCellRect( BoardCtxt* board, XP_U16 col, XP_U16 row,
XP_Rect* rect);
XP_Rect* rect);
static void coordToCell( BoardCtxt* board, XP_U16 x, XP_U16 y,
XP_U16* colP, XP_U16* rowP );
XP_U16* colP, XP_U16* rowP );
static XP_Bool drawCell( BoardCtxt* board, XP_U16 col, XP_U16 row,
XP_Bool skipBlanks );
XP_Bool skipBlanks );
static void figureBoardRect( BoardCtxt* board );
static void drawTimer( BoardCtxt* board );
static void drawScoreBoard( BoardCtxt* board );
static void invalCell( BoardCtxt* board, XP_U16 col, XP_U16 row,
XP_Bool doMirror );
XP_Bool doMirror );
static void
invalCellsUnderRect( BoardCtxt* board, XP_Rect* rect, XP_Bool doMirror );
static XP_Bool moveTileToBoard( BoardCtxt* board, XP_U16 col, XP_U16 row,
XP_U16 tileIndex, Tile blankFace );
XP_U16 tileIndex, Tile blankFace );
static XP_Bool rectContainsRect( XP_Rect* rect1, XP_Rect* rect2 );
static void boardCellChanged( void* board, XP_U16 turn, XP_U16 col,
XP_U16 row, XP_Bool added );
XP_U16 row, XP_Bool added );
static void boardTileChanged( void* board, XP_U16 turn, TileBit bits );
static void boardTurnChanged( void* board );
static void boardGameOver( void* board );
@ -68,10 +68,10 @@ static void setArrowFor( BoardCtxt* board, XP_U16 player, XP_U16 col,
XP_U16 row );
static XP_S16 figureScorePlayerTapped( BoardCtxt* board, XP_U16 x, XP_U16 y );
static XP_Bool cellOccupied( BoardCtxt* board, XP_U16 col, XP_U16 row,
XP_Bool inclPending );
XP_Bool inclPending );
static void makeMiniWindowForTrade( BoardCtxt* board );
static void makeMiniWindowForText( BoardCtxt* board, XP_UCHAR* text,
MiniWindowType winType );
MiniWindowType winType );
static void invalTradeWindow( BoardCtxt* board, XP_S16 turn, XP_Bool redraw );
static void invalSelTradeWindow( BoardCtxt* board );
static void setTimerIf( BoardCtxt* board );
@ -82,7 +82,7 @@ static XP_Bool advanceArrow( BoardCtxt* board );
#ifdef KEY_SUPPORT
static XP_Bool getArrow( BoardCtxt* board, XP_U16* col, XP_U16* row );
static XP_Bool board_moveArrow( BoardCtxt* board, XP_Key cursorKey,
XP_Bool canCycle );
XP_Bool canCycle );
static XP_Bool setArrowVisible( BoardCtxt* board, XP_Bool visible );
static XP_Bool setArrowVisibleFor( BoardCtxt* board, XP_U16 player,
@ -2547,7 +2547,7 @@ setArrowVisibleFor( BoardCtxt* board, XP_U16 player, XP_Bool visible )
****************************************************************************/
static void
boardCellChanged( void* p_board, XP_U16 turn, XP_U16 col, XP_U16 row,
XP_Bool added )
XP_Bool added )
{
BoardCtxt* board = (BoardCtxt*)p_board;
XP_Bool pending, found, ignoreBlank;