Commit graph

60 commits

Author SHA1 Message Date
Eric House
9d174740c8 don't show "send pending messages" menuitem when there are none 2014-03-01 16:15:35 -08:00
Eric House
2a47c91a91 add gi_setNPlayers() 2013-12-17 21:54:02 -08:00
Eric House
b5d6c513a6 add canUndo to GameStateInfo and use to hide the undo menu 2013-12-03 07:06:48 -08:00
Eric House
94216a5fb9 add canTrade to GameStateInfo, pass through to java world, and use to
determine whether to show trade menuitem
2013-12-01 21:53:41 -08:00
Eric House
0cc45ad865 add new field canHideRack to GameStateInfo and use it to disable menu. 2013-11-17 13:54:21 -08:00
Eric House
5a65bca12a add board functions to figure layout (position and size of board,
tray, etc.), removing need for each client to do it itself.
2013-11-03 12:12:25 -08:00
Eric House
27d9f3de45 Don't enable chat when more than 128 messages are in queue to prevent
an extremely unlikely cause of stalls -- and make tests trip over full
queues less often.
2013-07-18 07:37:45 -07:00
Eric House
4af30c534c snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00
Eric House
c69dbda36f add new game_changeDict() and enough gtk code to test it. 2012-10-23 19:06:00 -07:00
Eric House
0ccc2331b5 address bug where message was getting ACK'd by a device that failed to
save what it had ACK'd leaving the game permanently broken.  Do that
by adding a new method game_saveSucceeded() called after the client
claims to have committed bytes returned by game_writeToStream() to
disk.  In that method comms updates the value it'll use in subseqent
ACKs.
2012-09-10 07:31:45 -07:00
Eric House
60a4f123a2 include trayVisState in GameStateInfo 2012-06-05 22:13:26 -07:00
Eric House
a34921155f make gameID consistently 32 bits in C code. It's been stored as 16,
so stream version must change.  Plan's to use it to address incoming
BT packets so a game needn't be open to receive.
2012-01-19 18:47:53 -08:00
Andy2
f9c3a95603 move stream version definitions 2011-11-18 07:41:57 -08:00
Andy2
fab39a5f87 Trying to deal with old- and new-proto devices interacting. Fix
clients to append their stream version to their inital connect
message.  (The format can't change, so detecting additional length was
the only option.  comm.c on existing clients won't allow more than one
connect message per channel, so adding a new to be used in addition
didn't work.)  New servers detect this; old will ignore.  Track the
version (implicit or not) of all clients, and use the lowest any
supports, so that new server and all new clients will use newer proto.
2011-11-16 06:47:55 -08:00
Andy2
86d5778ec3 remove 16x16 limitation on board size, replacing with 32x32. Change
is enabled by a compile-time flag so Android needn't follow yet.
2011-11-14 18:21:41 -08:00
Andy2
90f11abc37 add to game state passed into java world whether it's the cur selected
player's turn, and use that to enable/disable Pass/Turn done button.
2011-10-05 06:36:01 -07:00
Andy2
c04f981442 fix new word-list reporting to work for networked games too: create
and save a second stream parallel to the existing one reporting the
move scoring.  Requires bump in stream version.
2011-10-04 06:44:29 -07:00
Andy2
c9c498786e add to game state whether any tiles selected. Use that to disable
'commit exchange' button when there's nothing to commit, and get rid
of error message used when committing nothing since it's now
impossible (on Android).
2011-09-09 19:04:25 -07:00
Eric House
cbfdf992bd add compile-time option to allow passing game seed from commandline.
This should allow testing relay changes to deal better with duplicate
seeds.
2011-07-31 22:23:46 -07:00
Andy2
4b75174170 save stateAfterShow as part of serialized game state. Fixes problem
where games with more than two devices would hang because server.c
code was dropping messages that comms.c code thought were good and so
ACK'd preventing them from being sent again.  They were being dropped
because the game was in the wrong state after displaying a move-made
dialog because the state it was to move to after doing that display
had not been saved.
2011-07-04 12:51:00 -07:00
Andy2
3b7b4802a9 add ability to specify, track and use separate dictionaries for each
player.  Works for gtk client.  Compiles for Android but there's no UI
yet to specify more than one dict.  Management of dupicate dicts
without duplicating memory -- refcounting -- will be up to the
platforms.
2011-04-01 19:57:10 -07:00
Andy2
d9bb5197d4 Add two new menus to be available only when in trade mode. Hide and
show them and another group depending on whether trading at the time.
To make that work, replace the individual calls made to dis/enable
toolbar buttons with a single jin call that takes a struct full of
booleans and make that struct available in BoardActivity where menus
are hidden/shown.  Remove the individual calls from the jin interface.
2011-03-10 18:13:56 -08:00
Eric House
984227955b make two versions the same since there's been no release since first was added. 2011-02-09 22:17:18 -08:00
Andy2
c56f0b5cea Save cached prev move explanation as part of stream so can be shown to
user when game is opened later. Fixes problem displaying empty
explanation on first open of game that was updated in the background.
2011-02-09 06:30:51 -08:00
Andy2
f111b78714 switch from tracking robot intelligence as a per-game boolean
implemented (when not smart) as trying to match the human's score to a
per-robot value between 1 and 100 that gives the percentage of best
moves to store before picking randomly from among them.  So a 1 means
save only the best move and always pick it; 100 means save all the
best moves (how many are saved is compile-time configurable) and pick
one of them.  Because it's settable per-robot a smarter robot can be
played against a dumber one (though I may choose not to make it
settable per-robot on shipping versions.)
2011-01-10 06:44:28 -08:00
Andy2
20312144dd tons of changes, still rough, snapshoted here: a gtk device vs device
game works to completion with both signing up as guests (no -s) with
one local and one remote player (identical commandlines.)  Not yet
tested: if any signs up as a host, reconnecting rather than
connecting, etc.  This is just a snapshot.
2010-09-10 01:30:40 -07:00
Andy2
0b91e9634e save/restore new dictLang field; up stream version 2010-09-01 06:51:44 -07:00
Andy2
d44b9907cf save redoable pending tiles -- and up stream version since format's
changed
2010-07-03 11:25:01 -07:00
eehouse
4ce0a30b2d save gameSeconds even if timer not enabled. Means stream version change. 2010-05-14 12:42:53 +00:00
eehouse
9f250c99ef get rid of gameID param. This change breaks all other platforms... 2010-01-31 21:35:07 +00:00
ehouse
3db30a2995 increase bits stored for yOffset to 4 in case whole thing scrolled. 2010-01-07 14:47:01 +00:00
ehouse
0e43675abf Address problems matching [re]connections to games: first, go back to
setting connName when all in a game are present.  Second, have every
host include in connections a random number.  That number is made part
of the connName and in general used to test whether a host belongs in
a particular game.  Add this "seed" to web interface.  Means new
versions for relay protocol and game stream format.  Latter is handled
correctly so older games can be opened.
2009-09-26 14:37:49 +00:00
ehouse
6c4b991566 Modify comms and games APIs so single struct of callbacks is passed
instead of multiple callbacks; add callback called when relay state
changes; adapt linux and palm clients to new API.  (Wince changes
pending.)
2009-09-12 21:39:13 +00:00
ehouse
96cfd7c7dd New stream version: dict sent over wire has faces as utf8 (unless dict is not.) 2009-04-05 19:16:52 +00:00
ehouse
e32e231dd5 New stream version makes standalone and multi-device build formats the
same so new Wince can open files saved by current version.  Tweaks to
build with relay and heartbeat turned on.
2009-01-03 23:54:25 +00:00
ehouse
61a3602dc5 Don't save dict as part of model. It's redundant as the platform code
already saves the name and passes the dict in.
2008-09-09 12:18:32 +00:00
ehouse
f749fdd560 Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
ehouse
40f7295802 test for duplicate initial client message and if so drop it; add const keyword; add assertion in addr comparion in attempt to learn why duplicates are getting through. 2007-12-31 20:00:13 +00:00
ehouse
711bdf54f2 Instead of warning user on failure to connect via BT, add preference
to allow user to confirm before every attempt.  Users will learn to
set this when T650s are in the mix.  Save a new preference, and up the
stream version.  Up beta version.  Add the preference both to the prefs
dialog and to the bluetooth connection (for guest) dialog, with both
impacting the same field in gamePrefs.
2007-12-14 03:38:55 +00:00
ehouse
4c8cf98d24 Add and set a compile-time option so comms will set a periodic timer
and use it to send and check for heartbeats over any transport.
Caller must supply a reset proc which is called when heartbeat hasn't
been received in too long.  No changes required to comms protocol, but
that means the heartbeat interval is fixed at compile time: can't be
negotiated, and the two ends had better agree.  Currently tested with
linux host and PalmOS guest, where only the first heartbeat failure is
recovered from.  So there's some debugging to be done still.
2007-11-18 23:43:27 +00:00
ehouse
45d5bb6260 Hide tray on turn transitions when more than one non-robot local player present in game. 2007-05-20 20:46:29 +00:00
ehouse
7c8b7294cd add const to a bunch of char* decls in APIs and variables; no code change 2007-02-03 17:54:20 +00:00
ehouse
3f111c5657 name change only: Connectedness becomes DeviceRole 2007-02-02 08:34:37 +00:00
ehouse
44eaa36319 More progress on one-handed navigation: fix ncurses board clipped to
bottom of tray; add focus-related params to draw*Finished routines
(and simplify to one) so platforms don't have to save from Begin
routines (and stop palm doing that); check version of saved game, and
handle case where older binary tries to open newer version; redraw
Palm tray buttons after focus change to stop focus-rect ghosting; fix
annoying overlap in saved games dialog; palm version goes to a3.
2006-11-05 16:54:18 +00:00
ehouse
878acbc759 Fix opening games and messages saved by last shipping version on Palm
by checking version and loading new fields conditionally.  (Not yet
tested for current wince version.)
2006-10-05 01:17:03 +00:00
ehouse
a82e84c177 params become const; new macro syntax for strutils 2006-09-15 07:31:24 +00:00
ehouse
6b140d641b fix b5 crasher: check for stream equivalence with the older version
now that current version's been upped.  Rename old version to better
indicate when it was current.
2006-03-04 06:12:38 +00:00
ehouse
92485783af update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
b6933b5b9b stream version change 2005-10-01 15:51:54 +00:00
ehouse
39185fef17 create new comms object if needed for non-first game 2005-04-03 01:36:59 +00:00