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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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86d5778ec3
is enabled by a compile-time flag so Android needn't follow yet.
155 lines
5.2 KiB
C
155 lines
5.2 KiB
C
/* -*- compile-command: "cd ../linux && make -j3 MEMDEBUG=TRUE"; -*- */
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/*
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* Copyright 2001-2011 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _GAME_H_
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#define _GAME_H_
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#include "model.h"
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#include "board.h"
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#include "comms.h"
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#include "server.h"
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#include "util.h"
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#ifdef CPLUS
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extern "C" {
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#endif
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#if MAX_COLS > 16
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# define STREAM_VERS_BIGBOARD 0x12
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#else
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# define STREAM_VERS_BIGBOARD 0x11
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#endif
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#define STREAM_SAVE_PREVWORDS 0x11
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#define STREAM_VERS_SERVER_SAVES_TOSHOW 0x10
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#define STREAM_VERS_PLAYERDICTS 0x0F
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#define STREAM_SAVE_PREVMOVE 0x0E /* server saves prev move explanation */
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#define STREAM_VERS_ROBOTIQ STREAM_SAVE_PREVMOVE /* robots have different smarts */
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#define STREAM_VERS_DICTLANG 0x0D /* save dict lang code in CurGameInfo */
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#define STREAM_VERS_NUNDONE 0x0C /* save undone tile in model */
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#define STREAM_VERS_GAMESECONDS 0x0B /* save gameSeconds whether or not
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timer's enabled */
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#define STREAM_VERS_4YOFFSET 0x0A /* 4 bits for yOffset on board */
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#define STREAM_VERS_CHANNELSEED 0x09 /* new short in relay connect must be
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saved in comms */
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#define STREAM_VERS_UTF8 0x08
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#define STREAM_VERS_ALWAYS_MULTI 0x07 /* stream format same for multi and
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one-device game builds */
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#define STREAM_VERS_MODEL_NO_DICT 0x06
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#define STREAM_VERS_BLUETOOTH 0x05
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#define STREAM_VERS_KEYNAV 0x04
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#define STREAM_VERS_RELAY 0x03
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#define STREAM_VERS_41B4 0x02
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#define STREAM_VERS_405 0x01
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#define CUR_STREAM_VERS STREAM_VERS_BIGBOARD
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typedef struct LocalPlayer {
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XP_UCHAR* name;
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XP_UCHAR* password;
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XP_UCHAR* dictName;
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XP_U16 secondsUsed;
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XP_Bool isLocal;
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XP_U8 robotIQ; /* 0 means not a robot; 1-100 means how
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dumb is it with 1 meaning very smart */
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} LocalPlayer;
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#define LP_IS_ROBOT(lp) ((lp)->robotIQ != 0)
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#define LP_IS_LOCAL(lp) ((lp)->isLocal)
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#define DUMB_ROBOT 0
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#define SMART_ROBOT 1
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typedef struct CurGameInfo {
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XP_UCHAR* dictName;
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LocalPlayer players[MAX_NUM_PLAYERS];
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XP_U16 gameID; /* uniquely identifies game */
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XP_U16 gameSeconds; /* for timer */
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XP_LangCode dictLang;
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XP_U8 nPlayers;
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XP_U8 boardSize;
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DeviceRole serverRole;
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XP_Bool hintsNotAllowed;
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XP_Bool timerEnabled;
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XP_Bool allowPickTiles;
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XP_Bool allowHintRect;
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XWPhoniesChoice phoniesAction;
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XP_Bool confirmBTConnect; /* only used for BT */
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} CurGameInfo;
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typedef struct _GameStateInfo {
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XP_U16 visTileCount;
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XP_Bool canHint;
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XP_Bool canRedo;
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XP_Bool inTrade;
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XP_Bool tradeTilesSelected;
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XP_Bool gameIsConnected;
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XP_Bool canShuffle;
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XP_Bool curTurnSelected;
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} GameStateInfo;
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typedef struct XWGame {
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BoardCtxt* board;
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ModelCtxt* model;
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ServerCtxt* server;
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#ifndef XWFEATURE_STANDALONE_ONLY
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CommsCtxt* comms;
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#endif
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} XWGame;
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void game_makeNewGame( MPFORMAL XWGame* game, CurGameInfo* gi,
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XW_UtilCtxt* util, DrawCtx* draw,
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CommonPrefs* cp, const TransportProcs* procs
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#ifdef SET_GAMESEED
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,XP_U16 gameSeed
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#endif
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);
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void game_reset( MPFORMAL XWGame* game, CurGameInfo* gi, XW_UtilCtxt* util,
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CommonPrefs* cp, const TransportProcs* procs );
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XP_Bool game_makeFromStream( MPFORMAL XWStreamCtxt* stream, XWGame* game,
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CurGameInfo* gi, DictionaryCtxt* dict,
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const PlayerDicts* dicts, XW_UtilCtxt* util,
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DrawCtx* draw, CommonPrefs* cp,
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const TransportProcs* procs );
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void game_saveToStream( const XWGame* game, const CurGameInfo* gi,
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XWStreamCtxt* stream );
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void game_dispose( XWGame* game );
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void game_getState( const XWGame* game, GameStateInfo* gsi );
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void gi_initPlayerInfo( MPFORMAL CurGameInfo* gi,
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const XP_UCHAR* nameTemplate );
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void gi_disposePlayerInfo( MPFORMAL CurGameInfo* gi );
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void gi_writeToStream( XWStreamCtxt* stream, const CurGameInfo* gi );
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void gi_readFromStream( MPFORMAL XWStreamCtxt* stream, CurGameInfo* gi );
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void gi_copy( MPFORMAL CurGameInfo* destGI, const CurGameInfo* srcGi );
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XP_U16 gi_countLocalPlayers( const CurGameInfo* gi, XP_Bool humanOnly );
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XP_Bool player_hasPasswd( LocalPlayer* player );
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XP_Bool player_passwordMatches( LocalPlayer* player, XP_U8* buf, XP_U16 len );
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XP_U16 player_timePenalty( CurGameInfo* gi, XP_U16 playerNum );
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#ifdef CPLUS
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}
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#endif
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#endif
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