Eric House
39983f65b6
remove logging
2014-02-27 21:44:25 -08:00
Eric House
e34cc9007d
fix problems with opening and using wordlists on 64-bit linux by
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making XP_U32 32 rather than 64 bits. Duh. Do same on Android jni just
in case.
2014-01-07 06:58:20 -08:00
Eric House
b43855a313
fix curses build for 64bit compile and to use common layout (meaning
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tray is now under the board unstead of to the right). Works on 64-bit
system at least for non-networked games.
2014-01-05 13:04:59 -08:00
Eric House
3f67afaefb
replace tabs with spaces; no code change
2014-01-05 12:57:46 -08:00
Eric House
b5d6c513a6
add canUndo to GameStateInfo and use to hide the undo menu
2013-12-03 07:06:48 -08:00
Eric House
94216a5fb9
add canTrade to GameStateInfo, pass through to java world, and use to
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determine whether to show trade menuitem
2013-12-01 21:53:41 -08:00
Eric House
9fa9ba643f
fix linux crash when timers enabled: clear timer while taking down board
2013-12-01 18:50:18 -08:00
Eric House
0cc45ad865
add new field canHideRack to GameStateInfo and use it to disable menu.
2013-11-17 13:54:21 -08:00
Eric House
14c7b7370a
fix layout bug where board overlapped tray
2013-11-16 18:31:14 -08:00
Eric House
088dd1bd75
center board when it must be narrower than screen
2013-11-15 20:46:22 -08:00
Eric House
7d1a1228f0
fix bug where scrolling used when shrinking would suffice
2013-11-14 06:56:11 -08:00
Eric House
c9ba7b2fe1
When timer fires for pen held on board, don't do anything if we're in
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trade mode.
2013-11-10 07:08:49 -08:00
Eric House
dfdbd9a8a2
pass scoreWidth separately into formatting code so space can be left
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for network status icon.
2013-11-09 05:34:23 -08:00
Eric House
38613a85d3
make active rect for empty board 3x3 for a bit more context
2013-11-08 06:34:41 -08:00
Eric House
bb80cdfb08
Merge branch 'android_branch' into android_thumbnail
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardCanvas.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2013-11-07 05:25:51 -08:00
Eric House
499e07d84b
follow convention: width usually comes before height
2013-11-05 06:38:48 -08:00
Eric House
9c9a04025a
Merge branch 'android_branch' into android_thumbnail
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2013-11-04 06:20:53 -08:00
Eric House
9f1b0c5121
Specify relative height of scoreboard and tray in board_figureLayout,
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and allow those to be 0.
2013-11-04 06:19:33 -08:00
Eric House
5a65bca12a
add board functions to figure layout (position and size of board,
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tray, etc.), removing need for each client to do it itself.
2013-11-03 12:12:25 -08:00
Eric House
d7a1f53157
Merge branch 'android_branch' into android_thumbnail
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardView.java
2013-10-31 08:13:39 -07:00
Eric House
182ea7f862
make it possible to set DrawCtxt after opening/creating game
2013-10-31 08:06:44 -07:00
Eric House
26f5a0b269
add two out params giving number of cols and rows
2013-10-29 07:50:12 -07:00
Eric House
88b380503e
add function, not compiled by default, to return bounding rect of all
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non-empty tiles. As a test, add menu that uses it to grey out that
region.
2013-10-27 21:51:30 -07:00
Eric House
78670e9650
fix bug: include wordlist name in bad word info passed into util function
2012-12-29 07:48:31 -08:00
Eric House
e90c5ee94f
pass index of resigning player into util_notifyGameOver. Not yet
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passed into java.
2012-10-09 05:31:12 -07:00
Eric House
2c89f13383
add turn as param to util_turnChanged, and call from server rather
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than board.
2012-09-27 07:04:57 -07:00
Eric House
6ddd4a61c1
fix compile errors (mostly unused variables) found by gcc on latest
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Ubuntu (12.04).
2012-09-25 07:28:02 -07:00
Eric House
2f8b6cceb5
pass additional param into callback -- unused so far.
2012-09-06 07:19:12 -07:00
Eric House
32e1530d3f
i => ii; no other change
2012-08-22 07:44:21 -07:00
Eric House
8f04bfadaf
modify engine score ranking to include estimate of bonus to be earned
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if all tiles are used (ending the game and triggering penalties for
other players.) Changes are protected by compile-time flags currently
not turned on.
2012-07-29 08:35:08 -07:00
Eric House
bfc68656cb
move arrow to where removed tile was, and set its direction based on
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whether removed tile and the next tile are in the same column or row.
2012-07-10 18:00:23 -07:00
Eric House
c272491db6
add compile-time option to have tap on empty tray space return one
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tile instead of all of them.
2012-06-29 06:50:46 -07:00
Eric House
2564a660ad
remove logging
2012-05-18 21:23:12 -07:00
Eric House
f51c0b39e6
use const where possible for game_writeToStream and others it calls.
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No other code changes.
2012-03-11 18:28:14 -07:00
Andy2
b0470d5276
add new preference that when set prevents calculation and drawing of
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crosshairs.
2011-12-06 18:17:55 -08:00
Andy2
3e21b7845a
comment
2011-12-01 21:04:31 -08:00
Eric House
adb9b3853d
fix bugs around new variable-length tiles array changes, and otherwise
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improve storage of col/row data so that test runs succeed with
MAX_COLS of 16 or 32. Still to do: test mid-game upgrade.
2011-11-28 18:46:08 -08:00
Andy2
210c59ef9b
move bonus square values into model: add API to set an array, and API
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to query model for values. Now everybody else queries new model API
rather than client via util_getSquareBonus(), model uses its internal
values if present otherwise falls back to util_getSquareBonus(), and
internalizes the array as part of the game. Now it should be easier
to have different bonus patterns and to have them exchanged as part of
network game init.
2011-11-16 19:01:11 -08:00
Andy2
86d5778ec3
remove 16x16 limitation on board size, replacing with 32x32. Change
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is enabled by a compile-time flag so Android needn't follow yet.
2011-11-14 18:21:41 -08:00
Andy2
88f556356c
dict_tileForString -> dict_tilesForString
2011-10-31 20:56:48 -07:00
Andy2
4eee7f8aa7
Pass selected tiles into new util function, and from there into java
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world, so confirming query can include them.
2011-10-19 18:34:26 -07:00
Andy2
b31e829414
Remove file-format differences between debug and non-debug versions.
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Fix curses to compile non-debug.
2011-10-18 18:52:37 -07:00
Andy2
0e6b4d749f
When pen held on committed tile on board, cons up list of all words
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played that include that tile and pass to new util_cellSquareHeld()
method. In java implementation of that method, use existing lookup
activity code to display list of words. Enabled on the C side by a
compile-time flag in case it has problems. Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
2011-10-13 19:14:08 -07:00
Andy2
90f11abc37
add to game state passed into java world whether it's the cur selected
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player's turn, and use that to enable/disable Pass/Turn done button.
2011-10-05 06:36:01 -07:00
Andy2
f8f06a7768
raise same error when try to commit exchange out-of-turn is raised for
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out-of-turn move attempt -- and don't exit exchange mode.
2011-09-12 18:33:33 -07:00
Andy2
e709ea730c
only exit exchange mode if user confirms trade
2011-09-09 21:30:40 -07:00
Andy2
c9c498786e
add to game state whether any tiles selected. Use that to disable
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'commit exchange' button when there's nothing to commit, and get rid
of error message used when committing nothing since it's now
impossible (on Android).
2011-09-09 19:04:25 -07:00
Andy2
66fb5f87fb
don't exit trade mode if no tiles selected; fix warning string to match.
2011-09-09 18:40:19 -07:00
Andy2
e4b952222a
unify two ways of saving words encountered during scoring, removing
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one and changing the site that used it to use the other. Not visible
outside of common, but should make it easier to harvest a list of all
words for one move or the entire game.
2011-09-02 19:11:04 -07:00
Andy2
2d2f3e23fd
change signature of util_playerScoreHeld(): pass player num rather
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than formatted text. Client code can use new
model_getPlayersLastScore() or whatever else it wants to build text to
show the user.
2011-09-02 18:36:03 -07:00