xwords/xwords4/wince/l10n/xwords4_polish.rc

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// -*- mode: c; compile-command: "cd ../ && make TARGET_OS=win32 DEBUG=TRUE obj_win32_dbg/built/xwords4_polish_UTF8.dll"; -*-
//
// Microsoft Developer Studio generated resource script. But now I'm
// editing it. :-)
//
#include "../resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "../newres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
#include "winnt.h"
//LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(65001)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_XWORDS4 ICON DISCARDABLE "xwords4.ico"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""winnt.h""\r\n"
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""newres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Menubar
//
IDM_MENU MENU DISCARDABLE
BEGIN
#ifndef _WIN32_WCE
POPUP "BUTTON"
BEGIN
MENUITEM "--", W32_DUMMY_ID
END
#endif
POPUP "Menu" // <- translate
BEGIN
MENUITEM "Koniec kolejki", ID_MOVE_TURNDONE // <- translate
MENUITEM "Mieszaj", ID_MOVE_JUGGLE // <- translate
MENUITEM "Odwróć planszę", ID_MOVE_FLIP // <- translate
MENUITEM "Wymień", ID_MOVE_TRADE // <- translate
MENUITEM "Ukryj klocki", ID_MOVE_HIDETRAY // <- translate
POPUP "Cofnij" // <- translate
BEGIN
MENUITEM "Cofnij bieżcy", ID_MOVE_UNDOCURRENT // <- translate
MENUITEM "Cofnij ostatni", ID_MOVE_UNDOLAST // <- translate
END
POPUP "PodpowiedĄ" // <- translate
BEGIN
MENUITEM "Następna podp.", ID_MOVE_NEXTHINT // <- translate
MENUITEM "PodpowiedĄ", ID_MOVE_HINT // <- translate
#ifdef XWFEATURE_SEARCHLIMIT
MENUITEM "Podp. ograniczona...", ID_MOVE_LIMITEDHINT // <- translate
#endif
MENUITEM SEPARATOR
MENUITEM "Pokaż wartoťci", ID_MOVE_VALUES // <- translate
END
POPUP "Gra" // <- translate
BEGIN
MENUITEM "Iloťć klocków i wartoťci", ID_GAME_TILECOUNTSANDVALUES // <- translate
MENUITEM "Pozostałe klocki", ID_GAME_TILESLEFT // <- translate
MENUITEM SEPARATOR
MENUITEM "Informacje", ID_GAME_GAMEINFO // <- translate
MENUITEM "Historia", ID_GAME_HISTORY // <- translate
MENUITEM "Ostateczny wynik", ID_GAME_FINALSCORES // <- translate
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
MENUITEM "Przeťlij wiadom.", ID_GAME_RESENDMSGS // <- translate
#endif
END
POPUP "Plik" // <- translate
BEGIN
MENUITEM "Pełen ekran", ID_FILE_FULLSCREEN // <- translate
MENUITEM SEPARATOR
MENUITEM "Nowa gra...", ID_FILE_NEWGAME // <- translate
MENUITEM "Zapisane gry...", ID_FILE_SAVEDGAMES // <- translate
MENUITEM "Ustawienia...", ID_FILE_PREFERENCES // <- translate
MENUITEM SEPARATOR
MENUITEM "O...", ID_FILE_ABOUT // <- translate
MENUITEM SEPARATOR
MENUITEM "Wyjťcie", ID_FILE_EXIT // <- translate
END
END
END
#ifdef _WIN32_WCE
// soft key bar described at
// http://msdn2.microsoft.com/en-us/library/aa457781.aspx
IDM_MAIN_MENUBAR RCDATA
BEGIN
IDM_MENU, 2,
I_IMAGENONE, ID_INITIAL_SOFTID, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DUMMY, 0,
NOMENU,
I_IMAGENONE, IDM_MENU, TBSTATE_ENABLED,
TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDS_MENU, 0,
0 // Use the 0th popup above -- the only one
END
IDM_OKCANCEL_MENUBAR RCDATA
BEGIN
0, 2,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0,
NOMENU,
I_IMAGENONE, IDCANCEL, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_CANCEL, 0,
NOMENU
END
IDM_OK_MENUBAR RCDATA
BEGIN
0, 1,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0,
NOMENU
END
IDM_DONE_MENUBAR RCDATA
BEGIN
0, 1,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DONE, 0,
NOMENU
END
#endif
#include "../rc_incs.h"
DLL_VERS_RESOURCE
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
#define BUTTON_HT 12
#define REPOS_BUTTON_HT BUTTON_HT
#define REPOS_BUTTON_WIDTH 28
#define REPOS_BUTTON_VPAD 2
#define REPOS_BUTTON_HPAD 2
// ******** IDD_GAMEINFO DIALOG *********
#ifdef CEFEATURE_CANSCROLL
# define ROW_HEIGHT 10
# define ROW_SPACE 12
# define ROW_SPACE_PL 11
#else
# define ROW_HEIGHT 12
# define ROW_SPACE 15
# define ROW_SPACE_PL ROW_SPACE
#endif
#define CHECK_WIDTH 10
#define LEFT_COL 2
#ifdef XWFEATURE_STANDALONE_ONLY
# define GAME_NAME_WIDTH 56
# define GAME_LABEL_WIDTH (GAME_NAME_WIDTH-10)
# define GAME_NAME_LEFT LEFT_COL
# define ROBOT_LABEL_ADJUST 10
# define NAME_LABEL_ADJUST 20
# define GAME_ROBOT_LEFT (GAME_NAME_LEFT + GAME_NAME_WIDTH + 5)
# define GAME_PWD_LEFT (GAME_ROBOT_LEFT + 15)
# define NPLAYERS_ROW 3
# define GAME_NAMELABEL_LEFT GAME_NAME_LEFT
# define GAME_NAMELABEL_WIDTH (GAME_NAME_WIDTH-ROBOT_LABEL_ADJUST-NAME_LABEL_ADJUST)
# define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-7)
# define GAME_ROBOTLABEL_WIDTH (GAME_PWD_LEFT-GAME_ROBOT_LEFT+ROBOT_LABEL_ADJUST)
# define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT-4)
# define GAME_PWDLABEL_WIDTH (GAMEINFO_WIDTH-GAME_PWD_LEFT)
#else
# define SERVERROLE_ROW 3
# define GAME_NAME_WIDTH 56
# define NPLAYERS_ROW (SERVERROLE_ROW+ROW_SPACE+3)
# define GAME_REMOTE_LEFT 1
# define GAME_NAME_LEFT 11
# define GAME_ROBOT_LEFT (GAME_NAME_LEFT+GAME_NAME_WIDTH+2)
# define GAME_PWD_LEFT (GAME_ROBOT_LEFT + CHECK_WIDTH + 4)
# define GAME_NAMELABEL_LEFT (GAME_NAME_LEFT + 20)
# define GAME_NAMELABEL_WIDTH (GAME_NAME_WIDTH-15)
# define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-10)
# define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT)
#endif
#define LABELS_ROW (NPLAYERS_ROW+ROW_SPACE)
#define PLAYER_ROW_1 (LABELS_ROW+ROW_SPACE_PL)
#define PLAYER_ROW_2 (PLAYER_ROW_1+ROW_SPACE_PL)
#define PLAYER_ROW_3 (PLAYER_ROW_2+ROW_SPACE_PL)
#define PLAYER_ROW_4 (PLAYER_ROW_3+ROW_SPACE_PL)
#define DICTPICK_LAB_ROW (PLAYER_ROW_4+ROW_SPACE+2)
#define DICTPICK_ROW (DICTPICK_LAB_ROW+ROW_SPACE-2)
#define PREFS_ROW (DICTPICK_ROW+ROW_SPACE+3)
#ifndef _WIN32_WCE
# define BUTTONS_ROW (PREFS_ROW+ROW_SPACE+3)
#endif
#ifdef _WIN32_WCE
# define GAMEINFO_HEIGHT (PREFS_ROW + ROW_SPACE + 4)
#else
# define GAMEINFO_HEIGHT (BUTTONS_ROW + BUTTON_HT + 4)
#endif
/* in commctrl.h, but including isn't enough */
#undef UPDOWN_CLASS
#define UPDOWN_CLASS "msctls_updown32"
#define CE_PLAYER_ROW(nameEdit,playerRow,robotCheck,passEdit) \
EDITTEXT nameEdit,GAME_NAME_LEFT,playerRow,GAME_NAME_WIDTH,ROW_HEIGHT, \
ES_AUTOHSCROLL \
CONTROL "",robotCheck,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, \
GAME_ROBOT_LEFT,playerRow,CHECK_WIDTH,ROW_HEIGHT \
EDITTEXT passEdit,GAME_PWD_LEFT,playerRow,15,ROW_HEIGHT, \
ES_PASSWORD | ES_AUTOHSCROLL \
IDD_GAMEINFO DIALOG DISCARDABLE 0, 0, 116, GAMEINFO_HEIGHT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Informacje w grze" // <- translate GAME INFO
FONT 8, "System"
BEGIN
#ifndef XWFEATURE_STANDALONE_ONLY
LTEXT "ROLE:",IDC_STATIC,5,SERVERROLE_ROW,20,8
#ifdef _WIN32_WCE
LISTBOX IDC_ROLECOMBO, 26, SERVERROLE_ROW, 70, ROW_HEIGHT, LISTBOX_CONTROL_FLAGS
CONTROL "", IDC_ROLEUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX IDC_ROLECOMBO_PPC,25,SERVERROLE_ROW,50,58,CBS_DROPDOWNLIST |
WS_VSCROLL | WS_TABSTOP
PUSHBUTTON "Ustaw.",GIROLECONF_BUTTON,75,SERVERROLE_ROW,20,ROW_HEIGHT // <- translate CONF. (configure)
#endif
LTEXT "",IDC_TOTAL_LABEL,LEFT_COL,NPLAYERS_ROW,43,8
#ifdef _WIN32_WCE
LISTBOX IDC_NPLAYERSCOMBO, 46, NPLAYERS_ROW, 24, ROW_HEIGHT, LISTBOX_CONTROL_FLAGS
CONTROL "", IDC_NPLAYERSUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX IDC_NPLAYERSCOMBO_PPC,46,NPLAYERS_ROW,24,58,CBS_DROPDOWNLIST |
WS_VSCROLL | WS_TABSTOP
PUSHBUTTON "Miesz.",GIJUGGLE_BUTTON,75,NPLAYERS_ROW,20,ROW_HEIGHT // <- translate JUGL. (juggle)
LTEXT "Imię",IDC_STATIC,GAME_NAMELABEL_LEFT, // <- translate NAME
LABELS_ROW,GAME_NAMELABEL_WIDTH,8,SS_NOPREFIX
LTEXT "Robot",IDC_STATIC,GAME_ROBOTLABEL_LEFT,LABELS_ROW,22,8 // <- translate ROBOT
LTEXT "Kod",IDC_STATIC,GAME_PWDLABEL_LEFT,LABELS_ROW,16,8 // <- translate PWD (password)
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
LTEXT "Zdalny",IDC_REMOTE_LABEL,LEFT_COL,LABELS_ROW,25,8,SS_NOPREFIX // <- translate REMOTE
CONTROL "",REMOTE_CHECK1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_1,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_2,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_3,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_4,CHECK_WIDTH,ROW_HEIGHT
#endif
CE_PLAYER_ROW( NAME_EDIT1, PLAYER_ROW_1, ROBOT_CHECK1, PASS_EDIT1 )
CE_PLAYER_ROW( NAME_EDIT2, PLAYER_ROW_2, ROBOT_CHECK2, PASS_EDIT2 )
CE_PLAYER_ROW( NAME_EDIT3, PLAYER_ROW_3, ROBOT_CHECK3, PASS_EDIT3 )
CE_PLAYER_ROW( NAME_EDIT4, PLAYER_ROW_4, ROBOT_CHECK4, PASS_EDIT4 )
LTEXT "Słownik:",IDC_DICTLABEL,LEFT_COL,DICTPICK_LAB_ROW,36,8, // <- translate DICTIONARY
SS_NOPREFIX
#ifdef _WIN32_WCE
LISTBOX IDC_DICTLIST, LEFT_COL+10,DICTPICK_ROW,80,ROW_HEIGHT,LISTBOX_CONTROL_FLAGS|LBS_SORT
CONTROL "", IDC_DICTUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX IDC_DICTLIST_PPC,LEFT_COL+10,DICTPICK_ROW,80,58,
CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
PUSHBUTTON "Ustawienia...",OPTIONS_BUTTON,LEFT_COL,PREFS_ROW,55,12 // <- translate PREFERENCES....
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK,29,BUTTONS_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK
DEFPUSHBUTTON "Anuluj",IDCANCEL,70,BUTTONS_ROW, // <- translate CANCEL
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#define SB_WIDTH 121
#define SB_BUTTON_WIDTH 19
#define SB_OK_LEFT ((SB_WIDTH/2)-10-SB_BUTTON_WIDTH)
#define SB_CANCEL_LEFT ((SB_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define STRBOX_HT 81
#else
# define STRBOX_HT 97
#endif
IDD_STRBOX DIALOG DISCARDABLE 0, 25, SB_WIDTH, STRBOX_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Dialog" // <- translate DIALOG
FONT 8, "System"
BEGIN
EDITTEXT ID_EDITTEXT,3,3,115,76,ES_MULTILINE | ES_READONLY
| WS_VSCROLL
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK, SB_OK_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK
DEFPUSHBUTTON "Nie",IDCANCEL,SB_CANCEL_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate NO
#endif
END
#define ASKB_DLG_WIDTH 80
#define ASKB_COLLEFT 5
#define ASKB_LABELTOP 0
#define ASKB_LABELHT 36
#define ASKB_LABELWIDTH 40
#define ASKB_COMBOLEFT (ASKB_COLLEFT+ASKB_LABELWIDTH)
#define ASKB_EDITTOP (ASKB_LABELTOP + ASKB_LABELHT)
#define ASKB_EDITHT 24
#define ASKB_PUTTOP (ASKB_EDITTOP+ASKB_EDITHT)
#define WCE_BOTTOM (ASKB_PUTTOP + BUTTON_HT + 4)
#ifdef _WIN32_WCE
# define ASKB_DLG_HEIGHT WCE_BOTTOM
#else
# define ASKB_DLG_HEIGHT (WCE_BOTTOM + REPOS_BUTTON_HT + 4)
#endif
IDD_ASKBLANK DIALOG DISCARDABLE 0, 0, ASKB_DLG_WIDTH, ASKB_DLG_HEIGHT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "TILE PICKER" // <- translate TILE PICKER
FONT 8, "System"
BEGIN
LTEXT "Podaj literę jak chcesz zastpić.",IDC_BPICK, // <- translate ENTER A LETTER FOR THIS BLANK TILE.
ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT
#ifdef FEATURE_TRAY_EDIT
LTEXT "Wybierz klocek do wzięcia.",IDC_CPICK, // <- translate PICK A TILE FOR YOUR TRAY
ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT
EDITTEXT IDC_PICKMSG,ASKB_COLLEFT,ASKB_EDITTOP,80,ASKB_EDITHT,
ES_MULTILINE | ES_READONLY
PUSHBUTTON "Odłóż",IDC_BACKUP,ASKB_COLLEFT,ASKB_PUTTOP,35,14 // <- translate PUT BACK
#endif
#ifdef _WIN32_WCE
LISTBOX BLANKFACE_LIST,ASKB_COMBOLEFT,ASKB_COLLEFT,27,12,
LISTBOX_CONTROL_FLAGS | LBS_SORT
CONTROL "", IDC_ASKBLANK_UPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX BLANKFACE_LIST_PPC,ASKB_COMBOLEFT,ASKB_COLLEFT,27,70,
CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,80,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT // <- translate OK
PUSHBUTTON "Anuluj",IDCANCEL,20,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT // <- translate CANCEL
#endif
END
#define SVGN_LEFT_COL 2
#define SVGN_ROW_1 2
#define SVGN_LTEXT_HT 46
#define SVGN_ROW_2 (SVGN_ROW_1+SVGN_LTEXT_HT)
#define SVGN_ROW_3 (SVGN_ROW_2+18)
#ifdef _WIN32_WCE
# define SVGN_DLG_HT SVGN_ROW_3
#else
# define SVGN_DLG_HT (SVGN_ROW_3+BUTTON_HT+3)
#endif
IDD_SAVENAMEDLG DIALOG DISCARDABLE 0, 0, 90, SVGN_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Nazwa gry" // <- translate GAME NAME
FONT 8, "System"
BEGIN
LTEXT "",
IDC_SVGN_SELLAB,SVGN_LEFT_COL,SVGN_ROW_1,86,SVGN_LTEXT_HT
EDITTEXT IDC_SVGN_EDIT,SVGN_LEFT_COL,SVGN_ROW_2,86,12,
ES_AUTOHSCROLL
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,SVGN_LEFT_COL+10,SVGN_ROW_3,REPOS_BUTTON_WIDTH, // <- translate OK
BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,SVGN_LEFT_COL+10+REPOS_BUTTON_WIDTH+10, // <- translate CANCEL
SVGN_ROW_3,REPOS_BUTTON_WIDTH, BUTTON_HT
#endif
END
#define SVGM_LEFT_COL 2
#define SVGM_ROW_1 2
#define SVGM_ROW_2 (SVGM_ROW_1+35)
#define SVGM_ROW_3 (SVGM_ROW_2+13)
#define SVGM_ROW_4 (SVGM_ROW_3+19)
#ifdef _WIN32_WCE
/* # define SVGM_DLG_HT (SVGM_ROW_3) */
# define SVGM_DLG_HT (SVGM_ROW_4+16)
#else
# define SVGM_ROW_OK (SVGM_ROW_4 + 21)
# define SVGM_DLG_HT (SVGM_ROW_OK + 16)
#endif
IDD_SAVEDGAMESDLG DIALOG DISCARDABLE 0, 0, 85, SVGM_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Zapisane gry" // <- translate SAVED GAMES
FONT 8, "System"
BEGIN
LTEXT /* wince windres can't handle split lines....*/
"Wybierz zapisan grę. (Niektóre klawisze mog być zablokowane przy wyborze aktualnej gry.)",
// ^- translate SELECT A SAVED GAME. (SOME BUTTONS WILL BE DISABLED WHEN THE CURRENT GAME IS SELECTED.)
IDC_SVGM_SELLAB,SVGM_LEFT_COL,
SVGM_ROW_1,90,35
#ifdef _WIN32_WCE
LISTBOX IDC_SVGM_GAMELIST, SVGM_LEFT_COL,SVGM_ROW_2,70,ROW_HEIGHT,
LISTBOX_CONTROL_FLAGS | LBS_SORT
CONTROL "", IDC_SVGM_UPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX IDC_SVGM_GAMELIST_PPC,SVGM_LEFT_COL,SVGM_ROW_2,70,58,
CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP | CBS_SORT
PUSHBUTTON "Otwórz",IDC_SVGM_OPEN, // <- translate OPEN
SVGM_LEFT_COL,SVGM_ROW_3,40,14,WS_DISABLED
PUSHBUTTON "Kopia",IDC_SVGM_DUP, // <- translate DUP. (=duplicate)
SVGM_LEFT_COL,SVGM_ROW_4,20,14,WS_DISABLED
PUSHBUTTON "Usuń",IDC_SVGM_DEL, // <- translate DELETE
SVGM_LEFT_COL+22,SVGM_ROW_4,28,14,WS_DISABLED
PUSHBUTTON "Zmień",IDC_SVGM_CHANGE, // <- translate RENAME
SVGM_LEFT_COL+52,SVGM_ROW_4,32,14,WS_DISABLED
#ifndef _WIN32_WCE
DEFPUSHBUTTON "Gotowe",IDOK,SVGM_LEFT_COL,SVGM_ROW_OK,REPOS_BUTTON_WIDTH, // <- translate DONE
BUTTON_HT
#endif
END
#define PW_WIDTH 104
#define PW_OK_LEFT ((PW_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define PW_CANCEL_LEFT ((PW_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define ASKPASS_HT 32
#else
# define ASKPASS_HT 50
#endif
IDD_ASKPASS DIALOG DISCARDABLE 0, 0, PW_WIDTH, ASKPASS_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Kod/Hasło" // <- translate PASSWORD
FONT 8, "System"
BEGIN
LTEXT "",IDC_PWDLABEL,5,8,67,24
EDITTEXT PASS_EDIT,76,8,23,12,ES_PASSWORD | ES_AUTOHSCROLL
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,PW_OK_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK
PUSHBUTTON "Anuluj",IDCANCEL, // <- translate TILE HINT CANCEL
PW_CANCEL_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#ifdef XWFEATURE_SEARCHLIMIT
#define HC_LABELS_COL 5
#define HC_DROPDOWNS_COL 70
#define HC_MINROW 3
#define HC_MAXROW 16
#define HC_WIDTH 98
#define HC_OK_LEFT ((HC_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define HC_CANCEL_LEFT ((HC_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define ASKHINTLIMTS_HT 31
#else
# define ASKHINTLIMTS_HT 47
#endif
IDD_ASKHINTLIMTS DIALOG DISCARDABLE 0, 0, HC_WIDTH, ASKHINTLIMTS_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Ogranicz podpowiedzi" // <- translate TILE HINT LIMITS
FONT 8, "System"
BEGIN
LTEXT "Użyj min.:",IDC_STATIC, // <- translate USE AT LEAST:
HC_LABELS_COL,HC_MINROW,60,ROW_HEIGHT
#ifdef _WIN32_WCE
LISTBOX HC_MIN_COMBO, HC_DROPDOWNS_COL,HC_MINROW, 24, ROW_HEIGHT, LISTBOX_CONTROL_FLAGS
CONTROL "", HC_MIN_UPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX HC_MIN_COMBO_PPC,HC_DROPDOWNS_COL,HC_MINROW,17,58,
CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "Nie więcej niż:",IDC_STATIC,HC_LABELS_COL,HC_MAXROW,60,ROW_HEIGHT // <- translate BUT NO MORE THAN
#ifdef _WIN32_WCE
LISTBOX HC_MAX_COMBO, HC_DROPDOWNS_COL,HC_MAXROW, 24, ROW_HEIGHT, LISTBOX_CONTROL_FLAGS
CONTROL "", HC_MAX_UPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX HC_MAX_COMBO_PPC,HC_DROPDOWNS_COL,HC_MAXROW,17,58,
CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,HC_OK_LEFT,31,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK
PUSHBUTTON "Anuluj",IDCANCEL,HC_CANCEL_LEFT,31,REPOS_BUTTON_WIDTH, // <- translate CANCEL
REPOS_BUTTON_HT
#endif
END
#endif
#define PR_WIDTH 118
#define PR_OK_LEFT ((PR_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define PR_CANCEL_LEFT ((PR_WIDTH/2)+10)
#define PREFS_ROW_HT 9
#define PR_SPACING 13
#define PR_ROW1 5
#define PR_ROW2 (PR_ROW1+PR_SPACING)
#define PR_ROW3 (PR_ROW2+PR_SPACING)
#define PR_ROW4 (PR_ROW3+PR_SPACING)
#define PR_ROW5 (PR_ROW4+PR_SPACING)
#define PR_ROW6 (PR_ROW5+PR_SPACING)
#define PR_ROW7 (PR_ROW6+PR_SPACING)
#define PR_BUTTONROW (PR_ROW7+PR_SPACING)
#ifdef _WIN32_WCE
# define PREFS_DLG_HT PR_BUTTONROW
#else
# define PREFS_DLG_HT (PR_BUTTONROW+PR_SPACING+3)
#endif
IDD_OPTIONSDLG DIALOG DISCARDABLE 0, 20, PR_WIDTH, PREFS_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Ustawienia" // <- translate PREFERENCES
FONT 8, "System"
BEGIN
CONTROL "Bieżca gra",IDC_RADIOLOCAL,"Button", // <- translate THIS GAME
BS_AUTORADIOBUTTON | WS_GROUP,4,PR_ROW1,47,10
CONTROL "Wszystkie gry",IDC_RADIOGLOBAL,"Button", // <- translate ALL GAMES
BS_AUTORADIOBUTTON,52,PR_ROW1,53,10
/* Global */
CONTROL "Koloruj używane klocki ",IDC_CHECKCOLORPLAYED,"Button", // <- translate COLOR PLAYED TILES
BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,
8,PR_ROW2,80,PREFS_ROW_HT
CONTROL "Włcz kursor",IDC_CHECKSHOWCURSOR,"Button", // <- translate ENABLE CURSOR
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW3,80,PREFS_ROW_HT
CONTROL "Wyjaťniaj punkty robotów",IDC_CHECKROBOTSCORES,"Button", // <- translate EXPLAIN ROBOT SCORES
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW4,80,PREFS_ROW_HT
CONTROL "Ukryj wartoťć klocków",IDC_HIDETILEVALUES,"Button", // <- translate HIDE TILE VALUES
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW5,80,PREFS_ROW_HT
PUSHBUTTON "Ustaw kolory...",IDC_PREFCOLORS,8,PR_ROW6,60,12
PUSHBUTTON "Change language...",IDC_PREFLOCALE,8,PR_ROW7,70,12 // <-translate
#ifdef ALLOW_CHOOSE_FONTS
PUSHBUTTON "Wybierz font...",IDC_PREFFONTS,8,PR_ROW7,60,12 // <- translate CHOOSE FONT...
#endif
/* Per game */
CONTROL "Mdry robot",IDC_CHECKSMARTROBOT,"Button", // <- translate SMART ROBOT
BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,8,PR_ROW2,60,
PREFS_ROW_HT
CONTROL "Włcz podpowiedzi",IDC_CHECKHINTSOK,"Button", // <- translate ALLOW HINTS
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW3,60,PREFS_ROW_HT
#ifdef XWFEATURE_SEARCHLIMIT
CONTROL "Ogranicz podp.",IDC_CHECKHINTSLIMITS,"Button", // <- translate HINT LIMITS
BS_AUTOCHECKBOX | WS_TABSTOP,8+10,PR_ROW4-2,50,10
#endif
CONTROL "Włcz zegar (minuty)",TIMER_CHECK,"Button", // <- translate TIMER ON (MINUTES)
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW5,75,PREFS_ROW_HT
EDITTEXT TIMER_EDIT,85,PR_ROW5,16,12,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Zmyťlone:",PHONIES_LABEL,8,PR_ROW6,28,PREFS_ROW_HT // <- translate PHONIES:
#ifdef _WIN32_WCE
LISTBOX PHONIES_COMBO, 38,PR_ROW6,50,PREFS_ROW_HT, LISTBOX_CONTROL_FLAGS
CONTROL "", IDC_PHONIESUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX PHONIES_COMBO_PPC,38,PR_ROW6,40,58,CBS_DROPDOWNLIST | WS_VSCROLL |
WS_TABSTOP
#ifdef FEATURE_TRAY_EDIT
CONTROL "Pokaż awers klocków", IDC_PICKTILES, "Button", // <- translate PICK TILES FACE-UP
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW7,90,PREFS_ROW_HT
#else
#endif
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,PR_OK_LEFT,PR_BUTTONROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK
PUSHBUTTON "Anuluj",IDCANCEL,PR_CANCEL_LEFT,PR_BUTTONROW, // <- translate CANCEL
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#ifndef XWFEATURE_STANDALONE_ONLY
# define LAB_COL 5
# define LAB_COL_WIDTH 38
# define CTRL_COL 15
# define CTRL_COL_WIDTH 80
# define CONN_ROW_1 2
# define CONN_ROW_2 (CONN_ROW_1+ROW_SPACE)
# define CONN_ROW_3 (CONN_ROW_2+ROW_SPACE)
# define CONN_ROW_4 (CONN_ROW_3+ROW_SPACE)
# define CONN_ROW_5 (CONN_ROW_4+ROW_SPACE)
# define CONN_ROW_6 (CONN_ROW_5+ROW_SPACE)
# define CONN_ROW_7 (CONN_ROW_6+ROW_SPACE)
# define CONN_ROW_8 (CONN_ROW_7+ROW_SPACE)
# define BUTTON_ROW (CONN_ROW_8+ROW_SPACE)
#ifdef _WIN32_WCE
# define CONNSDLG_HT BUTTON_ROW
#else
# define CONNSDLG_HT (BUTTON_ROW+ROW_SPACE+3)
#endif
/* #This is a comment???? */
IDD_CONNSSDLG DIALOG DISCARDABLE 0, 20, 120, CONNSDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Połczenie" // <- translate CONNECTION
FONT 8, "System"
BEGIN
LTEXT "Połcz przez:",IDC_CCONVIA_LAB,LAB_COL,CONN_ROW_1,40,ROW_HEIGHT // <- translate CONNECT VIA:
#ifdef _WIN32_WCE
LISTBOX IDC_CONNECT_COMBO, CTRL_COL,CONN_ROW_2,CTRL_COL_WIDTH,ROW_HEIGHT, LISTBOX_CONTROL_FLAGS
CONTROL "", IDC_CONNECTUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS, 0, 0, 0, 0
#endif
COMBOBOX IDC_CONNECT_COMBO_PPC,CTRL_COL,CONN_ROW_2,CTRL_COL_WIDTH,58,
CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
#ifdef XWFEATURE_RELAY
LTEXT "Ciasteczko:",IDC_COOKIE_LAB,LAB_COL,CONN_ROW_3,40,ROW_HEIGHT // <- translate COOKIE:
EDITTEXT COOKIE_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL
LTEXT "Nazwa proxy (raczej niezmienna):",IDC_CRELAYNAME_LAB, // <- translate RELAY NAME (RARELY CHANGES):
LAB_COL,CONN_ROW_5,120,ROW_HEIGHT
EDITTEXT RELAYNAME_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL
LTEXT "Port proxy (raczej niezmienny):",IDC_CRELAYPORT_LAB, // <- translate RELAY PORT (RARELY CHANGES):
LAB_COL,CONN_ROW_7,120,ROW_HEIGHT
EDITTEXT RELAYPORT_EDIT,CTRL_COL,CONN_ROW_8,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL | ES_NUMBER
#else
LTEXT "Połczenie przez proxy niedostępne.",IDC_COOKIE_LAB, // <- translate RELAY CONNECTION NOT SUPPORTED
LAB_COL,CONN_ROW_3,40,40
#endif
#ifdef XWFEATURE_IP_DIRECT
LTEXT "Nazwa hosta lub adres",IDC_IPNAME_LAB, // <- translate HOST NAME OR ADDRESS
LAB_COL,CONN_ROW_3,100,ROW_HEIGHT
EDITTEXT IPNAME_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,ES_AUTOHSCROLL
#else
LTEXT "Połczenie bezpoťrednie z IP niedostępne.",IDC_IPNAME_LAB, // <- translate DIRECT IP CONNECTION NOT SUPPORTED
LAB_COL,CONN_ROW_3,40,40
#endif
#ifdef XWFEATURE_SMS
LTEXT "Telefon hosta:",IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,60,ROW_HEIGHT // <- translate HOST PHONE:
EDITTEXT IDC_SMS_PHONE_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Port hosta:",IDC_SMS_PORT_LAB,LAB_COL,CONN_ROW_5,60,ROW_HEIGHT // <- translate HOST PORT:
EDITTEXT IDC_SMS_PORT_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL | ES_NUMBER
#else
LTEXT "SMSy niedostępne.", // <- translate TEXTING NOT SUPPORTED
IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,40,ROW_HEIGHT
#endif
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK,9,BUTTON_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate EDIT
DEFPUSHBUTTON "Anuluj",IDCANCEL,70,BUTTON_ROW, // <- translate EDIT
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#endif
#define CLR_WIDTH 114
#define CLR_OK_LEFT ((CLR_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define CLR_CANCEL_LEFT ((CLR_WIDTH/2)+10)
#define CLR_LAB_WIDTH 45
#define CLR_SAMPLE_WIDTH 12
#define CLR_LAB_HT 12
#define CLR_BUT_WIDTH 12
#define CLR_BUT_HT 10
#define CLR_SMALL_GAP 12
#define CLR_LRG_GAP 16
#define CLR_ROW_1 4
#define CLR_ROW_2 (CLR_ROW_1+CLR_SMALL_GAP)
#define CLR_ROW_3 (CLR_ROW_2+CLR_SMALL_GAP)
#define CLR_ROW_4 (CLR_ROW_3+CLR_SMALL_GAP)
#define CLR_ROW_5 (CLR_ROW_4+CLR_LRG_GAP)
#define CLR_ROW_6 (CLR_ROW_5+CLR_SMALL_GAP)
#define CLR_ROW_7 (CLR_ROW_6+CLR_SMALL_GAP)
#define CLR_ROW_8 (CLR_ROW_7+CLR_LRG_GAP)
#define CLR_ROW_9 (CLR_ROW_8+CLR_SMALL_GAP)
#define CLR_ROW_10 (CLR_ROW_9+CLR_SMALL_GAP)
#define CLR_ROW_11 (CLR_ROW_10+CLR_SMALL_GAP)
#define CLR_BUTTON_ROW CLR_ROW_11 + CLR_LRG_GAP
#define CLR_COL_1 7
#define CLR_COL_2 (CLR_COL_1 + CLR_LAB_WIDTH+2)
/* #define CLR_COL_3 58 */
/* #define CLR_COL_4 99 */
#define CLR_COL_3 CLR_COL_1
#define CLR_COL_4 CLR_COL_2
#ifdef _WIN32_WCE
# define COLORSDLG_HT CLR_BUTTON_ROW
#else
# define COLORSDLG_HT CLR_BUTTON_ROW + BUTTON_HT + 3
#endif
#define COLOR_BUTTON(txt,id,xx,yy) \
LTEXT txt,id,xx,yy,CLR_LAB_WIDTH,CLR_LAB_HT
/* Hack alert. Smartphone isn't delivering WM_COMMAND events for
clicks on BS_OWNERDRAW buttons, and WinMo (PPC and Smartphone)
won't deliver WM_DRAWITEM events for SS_OWNERDRAW static
controls. The solution: use an OWNERDRAW button as the color
sample (must disable it in code; WS_DISABLED doesn't work here)
and have a separate button to trigger the edit dialog. */
#define COLOR_SAMPLE(id1,id2,xx,yy) \
PUSHBUTTON "",id2,xx,yy,CLR_BUT_WIDTH,CLR_BUT_HT,BS_OWNERDRAW \
PUSHBUTTON "Edycja",id1,xx+CLR_SAMPLE_WIDTH+4,yy,20,CLR_BUT_HT,BS_NOTIFY // <- translate EDIT
IDD_COLORSDLG DIALOG DISCARDABLE 0, 20, CLR_WIDTH, COLORSDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Ustawienia kolorów" // <- translate COLOR PREFERENCES
FONT 8, "System"
BEGIN
COLOR_BUTTON("Litera x2:",DLBLTR_LABEL,CLR_COL_1,CLR_ROW_1) // <- translate DOUBLE LETTER
COLOR_SAMPLE(DLBLTR_BUTTON,DLBLTR_SAMPLE,CLR_COL_2,CLR_ROW_1)
COLOR_BUTTON("Słowo x2:",DBLWRD_LABEL,CLR_COL_1,CLR_ROW_2 ) // <- translate DOUBLE WORD
COLOR_SAMPLE(DBLWRD_BUTTON,DBLWRD_SAMPLE,CLR_COL_2,CLR_ROW_2)
COLOR_BUTTON("Litera x3:",TPLLTR_LABEL,CLR_COL_1,CLR_ROW_3 ) // <- translate TRIPLE LETTER
COLOR_SAMPLE(TPLLTR_BUTTON,TPLLTR_SAMPLE,CLR_COL_2,CLR_ROW_3)
COLOR_BUTTON("Słowo x3:",TPLWRD_LABEL,CLR_COL_3,CLR_ROW_4) // <- translate TRIPLE WORD
COLOR_SAMPLE(TPLWRD_BUTTON,TPLWRD_SAMPLE,CLR_COL_4,CLR_ROW_4)
COLOR_BUTTON("Pusta:",EMPCELL_LABEL,CLR_COL_1,CLR_ROW_5) // <- translate EMPTY CELL
COLOR_SAMPLE(EMPCELL_BUTTON,EMPCELL_SAMPLE,CLR_COL_2,CLR_ROW_5)
COLOR_BUTTON("Rewers klocka:",TBACK_LABEL,CLR_COL_3,CLR_ROW_6) // <- translate TILE BACK
COLOR_SAMPLE(TBACK_BUTTON,TBACK_SAMPLE,CLR_COL_4,CLR_ROW_6)
COLOR_BUTTON("Kolor wybranego:",FOCUSCLR_LABEL,CLR_COL_1,CLR_ROW_7) // <- translate FOCUS COLOR
COLOR_SAMPLE(FOCUSCLR_BUTTON,FOCUSCLR_SAMPLE,CLR_COL_2,CLR_ROW_7)
COLOR_BUTTON("Gracz 1:",PLAYER1_LABEL,CLR_COL_1,CLR_ROW_8) // <- translate PLAYER 1
COLOR_SAMPLE(PLAYER1_BUTTON,PLAYER1_SAMPLE,CLR_COL_2,CLR_ROW_8)
COLOR_BUTTON("Gracz 2:",PLAYER2_LABEL,CLR_COL_3,CLR_ROW_9) // <- translate PLAYER 2
COLOR_SAMPLE(PLAYER2_BUTTON,PLAYER2_SAMPLE,CLR_COL_4,CLR_ROW_9)
COLOR_BUTTON("Gracz 3:",PLAYER3_LABEL,CLR_COL_1,CLR_ROW_10) // <- translate PLAYER 3
COLOR_SAMPLE(PLAYER3_BUTTON,PLAYER3_SAMPLE,CLR_COL_2,CLR_ROW_10)
COLOR_BUTTON("Gracz 4:",PLAYER4_LABEL,CLR_COL_3,CLR_ROW_11) // <- translate PLAYER 4
COLOR_SAMPLE(PLAYER4_BUTTON,PLAYER4_SAMPLE,CLR_COL_4,CLR_ROW_11)
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,CLR_OK_LEFT,CLR_BUTTON_ROW, // <- translate OK
REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY
PUSHBUTTON "Anuluj",IDCANCEL,CLR_CANCEL_LEFT,CLR_BUTTON_ROW, // <- translate CANCEL
REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY
#endif
END
//
// Editor for individual colors
//
#ifdef MY_COLOR_SEL
# define CLRE_LAB_WIDTH 22
# define CLEDIT_WIDTH 18
# define CLSLIDER_WIDTH 30
# define CLSAMPLE_WIDTH 15
# define CLRELABEL_COL 3
# define CLREEDIT_COL (CLRELABEL_COL+CLRE_LAB_WIDTH+2)
# define CLRESLIDER_COL (CLREEDIT_COL+CLEDIT_WIDTH+3)
# define CLSAMPLE_COL (CLRESLIDER_COL+CLSLIDER_WIDTH+5)
# define CLRE_LAB_HT 12
# define CLREDIT_ROW_1 5
# define CLREDIT_ROW_2 21
# define CLREDIT_ROW_3 37
# define CLRE_WIDTH (CLSAMPLE_COL+CLSAMPLE_WIDTH+5)
# define CLRE_OK_LEFT ((CLRE_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
# define CLRE_CANCEL_LEFT ((CLRE_WIDTH/2)+10)
# ifdef _WIN32_WCE
# define COLOREDITDLG_HT 56
# else
# define COLOREDITDLG_HT 72
# endif
# define COLOR_EDIT_LINE(txt,row,labelId,editId,sliderId) \
LTEXT txt,labelId,CLRELABEL_COL,row, \
CLRE_LAB_WIDTH,CLRE_LAB_HT \
EDITTEXT editId,CLREEDIT_COL,row,CLEDIT_WIDTH,12, \
ES_AUTOHSCROLL | ES_NUMBER \
CONTROL "",sliderId,"msctls_trackbar32", \
TBS_BOTH|TBS_NOTICKS|WS_TABSTOP, \
CLRESLIDER_COL,row,CLSLIDER_WIDTH,12
IDD_COLOREDITDLG DIALOG DISCARDABLE 0, 0, CLRE_WIDTH, COLOREDITDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "" /* set by code */
FONT 8, "System"
BEGIN
COLOR_EDIT_LINE("Czerw.:", CLREDIT_ROW_1, RED_LABEL, RED_EDIT, CLREDT_SLIDER1 ) // <- translate RED
COLOR_EDIT_LINE("Ziel.:", CLREDIT_ROW_2, GREEN_LABEL, GREEN_EDIT, CLREDT_SLIDER2 ) // <- translate GREEN
COLOR_EDIT_LINE("Nieb.:", CLREDIT_ROW_3, BLUE_LABEL, BLUE_EDIT, CLREDT_SLIDER3 ) // <- translate BLUE
/* See hack alert above. Bogus owner-draw button seems the only way to get a sample
color rect into the dialog. */
PUSHBUTTON "",CLSAMPLE_BUTTON_ID,CLSAMPLE_COL,CLREDIT_ROW_1,
CLSAMPLE_WIDTH,CLREDIT_ROW_3-CLREDIT_ROW_1+CLRE_LAB_HT,BS_OWNERDRAW
# ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,CLRE_OK_LEFT,56,REPOS_BUTTON_WIDTH, // <- translate OK
REPOS_BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,CLRE_CANCEL_LEFT,56,REPOS_BUTTON_WIDTH, // <- translate CANCEL
REPOS_BUTTON_HT
# endif
END
#endif
/////////////////////////////////////////////////////////////////////////////
//
// String Table. Note that these are ascii strings unless L proceeds the
// first ".
//
STRINGTABLE DISCARDABLE
BEGIN
#ifdef DEBUG
IDS_APP_TITLE "Crossw_dbg"
IDC_XWORDS4 "XWORDS4_DBG" // <- translate
#else
IDS_APP_TITLE "Crosswords" // <- translate
IDC_XWORDS4 "XWORDS4" // <- translate
#endif
IDS_MENU "Menu" // <- translate
IDS_DUMMY "--"
IDS_CANCEL "Anuluj" // <- translate
IDS_OK "OK" // <- translate
IDS_DONE "Gotowe" // <- translate
IDS_LANGUAGE_NAME "Polish-utf8"
IDS_ABOUT "CROSSWORDS 4.4A1 (REV " SVN_REV ") "\
"dla Windows Mobile. COPYRIGHT 1998-2008 BY "\
"ERIC HOUSE. Oprogramowanie wydane na "\
"publicznej licencji GNU.\r\r"\
"Słowniki, dokumentacja oraz kod Ąródłowy, dostępne s na stronach "\
"HTTP://XWORDS.SF.NET i HTTP://EEHOUSE.ORG/XWORDS/." // <- translate
IDS_DICTLOC "Pliki słowników (.xwd) zainstaluj proszę "\
"w tym samym katalogu co wykonywalny plik .EXE, lub "\
"w katalogu nazwanym CROSSWORDS na karcie pamięci, "\
"np. w \\STORAGE CARD\\CROSSWORDS. "\
"Pobierz słowniki z HTTP://XWORDS.SF.NET lub "\
"HTTP://EEHOUSE.ORG/XWORDS." // <- translate
IDS_SAVENAME "Podaj nazwę aktualnej gry (możesz j zmienić "\
"korzystajc z okna zapisanych gier.)" // <- translate
IDS_DUPENAME "Podaj nazwę dla kopii aktualnej gry." // <- translate
IDS_RENAME "Podaj now nazwę dla wybranej gry." // <- translate
IDS_REMAINING_TILES_ADD "+ %d [pozostałych klocków]" // <- translate
IDS_UNUSED_TILES_SUB "- %d [nieużywanych klocków]" // <- translate
IDS_BONUS_ALL "bonus za użycie wszystkich: 50" XP_CR // <- translate
IDS_TURN_SCORE "punktacja za kolejkę: %d" XP_CR // <- translate
IDS_COMMIT_CONFIRM "wykonać ruch?" XP_CR // <- translate
IDS_LOCAL_NAME "%s" // <- translate
IDS_NONLOCAL_NAME "%s (zdalne)" // <- translate
IDS_TIME_PENALTY_SUB " - %d [czas]" // <- translate
IDS_CUMULATIVE_SCORE "wynik kumulowany: %d" XP_CR // <- translate
IDS_MOVE_ACROSS "przesuń (od %s w poziomie)" XP_CR // <- translate
IDS_MOVE_DOWN "przesuń (od %s w pionie)" XP_CR // <- translate
IDS_TRAY_AT_START "na pocztku w ręce: %s" XP_CR // <- translate
IDS_NEW_TILES "nowych klocków: %s" XP_CR // <- translate
IDS_TRADED_FOR "wymieniono %s za %s." // <- translate
IDS_PASS "pass" XP_CR // <- translate
IDS_PHONY_REJECTED "niedozwolone słowo; kolejka stracona!" XP_CR // <- translate
IDS_ROBOT_TRADED "Robot wymienił %d klocków." // <- translate
IDS_ROBOT_MOVED "Robot wykonał ruch:" XP_CR // <- translate
IDS_REMOTE_MOVED "Zdalny gracz wykonał ruch:" XP_CR // <- translate
IDS_PASSED "spasował" // <- translate
IDS_SUMMARYSCORED "%s:%d" // <- translate
IDS_TRADED "wymienione %d" // <- translate
IDS_LOSTTURN "stracona kolejka" // <- translate
#ifndef XWFEATURE_STANDALONE_ONLY
IDS_LOCALPLAYERS "lokalni gracze:" // <- translate
#endif
IDS_TOTALPLAYERS "iloťć graczy:" // <- translate
IDS_VALUES_HEADER "%s liczone/wartoťci:" XP_CR // <- translate
IDS_QUERY_TRADE "Na pewno wymienić wybrane literki?" // <- translate
IDS_DOUBLE_LETTER "Litera x2" // <- translate
IDS_DOUBLE_WORD "Słowo x2" // <- translate
IDS_TRIPLE_LETTER "Litera x3" // <- translate
IDS_TRIPLE_WORD "Słowo x3" // <- translate
IDS_INTRADE_MW "Wymiana klocków." XP_CR "Wybierz 'koniec kolejki' gdy zakończysz" // <- translate
IDS_TILES_NOT_IN_LINE "Wszystkie układane litery musz być w linii." // <- translate
IDS_NO_EMPTIES_IN_TURN "W układanym słowie nie może być pustych miejsc." // <- translate
IDS_TWO_TILES_FIRST_MOVE "W pierwszym ruchu musisz użyc minimum 2 liter." // <- translate
IDS_TILES_MUST_CONTACT "Układane litery musz dotykać istniejcych słów (lub "\
"ťrodkowego pola przy pierwszym ruchu)." // <- translate
IDS_NOT_YOUR_TURN "Nie możesz tego zrobić; To nie Twoja kolejka!" // <- translate
IDS_NO_PEEK_ROBOT_TILES "Nie można podgldać klocków Robota!" // <- translate
IDS_CANT_TRADE_MID_MOVE "Usuń klocki z planszy zanim je wymienisz." // <- translate
IDS_TOO_FEW_TILES_LEFT_TO_TRADE "Zbyt mało klocków by dokonać wymiany." // <- translate
IDS_CANT_UNDO_TILEASSIGN "Nie można zmienić ułożenia klocków." // <- translate
IDS_CANT_HINT_WHILE_DISABLED "Podpowiedzi s wyłczone dla tej gry. "\
"Można je włczyć dla nowej gry, korzystajc z "\
"okna Ustawień." // <- translate
IDS_COUNTSVALS_L "Wartoťci i iloťci klocków" // <- translate
IDS_REMTILES_L "Pozostałe klocki" // <- translate
IDS_GAMEHIST_L "Historia gry" // <- translate
IDS_FINALSCORE_L "Ostateczne wyniki" // <- translate
IDS_QUESTION_L "Pytanie" // <- translate
IDS_FYI_L "FYI" // <- translate
IDS_ILLEGALWRD_L "Niedozwolone słowo" // <- translate
IDS_WRDNOTFOUND "Słowo[a] %s nie znalezione w słowniku." // <- translate
IDS_USEANYWAY "Użyć go tak czy siak?" // <- translate
IDS_FYI_L "Ups!" // <- translate
IDS_CANNOTOPEN_GAME "Nie mogę otworzyć zapisanej gry." // <- translate
IDS_NODICT_L "Nie znalazłem słownika" // <- translate
IDS_ABOUT_L "O grze CROSSWORDS" // <- translate
IDS_OVERWRITE "Na pewno chcesz nadpisać istniejcy plik?" // <- translate
IDS_ENDNOW "Na pewno chcesz zakończyć grę?" // <- translate
IDS_CANNOTOPEN_DICT "Nie mogę otworzyć słownika: %s" // <- translate
IDS_CONFIM_DELETE "Czy na pewno mam skasować wybran grę? "\
"Tej operacji nie można póĄniej cofnć." // <- translate
IDS_ROLE_STANDALONE "Niezależny" // <- translate
IDS_ROLE_HOST "Host" // <- translate
IDS_ROLE_GUEST "Goťć" // <- translate
IDS_PLAYER_FORMAT "Gracz %d" // <- translate
IDS_UNTITLED_FORMAT "Beznazwy %d" // <- translate
#ifndef XWFEATURE_STANDALONE_ONLY
IDS_CONN_RELAY_L "Proxy" // <- translate
IDS_CONN_DIRECT "Bezpoťrednie" // <- translate
/* IDS_CONN_SMS "SMS" // <- translate */
IDS_NO_PEEK_REMOTE_TILES "Nie można podejrzeć zdalnych graczy!" // <- translate
IDS_REG_UNEXPECTED_USER "Odmowa rejestracji niespodziewanego gracza." // <- translate
IDS_SERVER_DICT_WINS "Konflikt słowników hosta i goťcia. Host jest ważniejszy." // <- translate
IDS_REG_SERVER_SANS_REMOTE "Przynajmniej jeden gracz musi być ustawiony jako zdalny "\
"Rozpoczyna host." // <- translate
# ifdef XWFEATURE_RELAY
IDS_XWRELAY_ERROR_TIMEOUT "Minł czas połczenia z proxy; najczęťciej oznacza to,"\
"że inni gracze się nie pojawili." // <- translate
IDS_ERROR_HEART_YOU "Rozłczono grę przez proxy, z powodu zbyt długiego "\
"oczekiwania na Twoj odpowiedĄ." // <- translate
IDS_XWRELAY_ERROR_HEART_OTHER "Proxy utraciło połczenie z urzdzeniem."// <- translate
# endif
#endif
END
#ifdef _WIN32_WCE
// from http://msdn.microsoft.com/en-us/library/ms838191.aspx: don't
// let WinMo draw 320x320 as 240x240
HI_RES_AWARE CEUX {1}
#endif
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/* This is supposed to keep the OS from running us in "emulation mode", but it
isn't working. Changing the versions as reported by objdump does work */
/* #ifdef _WIN32_WCE */
/* HI_RES_AWARE CEUX {1} */
/* #endif */
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED