// -*- mode: c; compile-command: "cd ../ && make TARGET_OS=win32 DEBUG=TRUE obj_win32_dbg/built/xwords4_polish_UTF8.dll"; -*- // // Microsoft Developer Studio generated resource script. But now I'm // editing it. :-) // #include "../resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "../newres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 #include "winnt.h" //LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(65001) #endif //_WIN32 ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. IDI_XWORDS4 ICON DISCARDABLE "xwords4.ico" #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE DISCARDABLE BEGIN "#include ""winnt.h""\r\n" "resource.h\0" END 2 TEXTINCLUDE DISCARDABLE BEGIN "#include ""newres.h""\r\n" "\0" END 3 TEXTINCLUDE DISCARDABLE BEGIN "\r\n" "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Menubar // IDM_MENU MENU DISCARDABLE BEGIN #ifndef _WIN32_WCE POPUP "BUTTON" BEGIN MENUITEM "--", W32_DUMMY_ID END #endif POPUP "Menu" // <- translate BEGIN MENUITEM "Koniec kolejki", ID_MOVE_TURNDONE // <- translate MENUITEM "Mieszaj", ID_MOVE_JUGGLE // <- translate MENUITEM "Odwróć planszę", ID_MOVE_FLIP // <- translate MENUITEM "Wymień", ID_MOVE_TRADE // <- translate MENUITEM "Ukryj klocki", ID_MOVE_HIDETRAY // <- translate POPUP "Cofnij" // <- translate BEGIN MENUITEM "Cofnij bież‘cy", ID_MOVE_UNDOCURRENT // <- translate MENUITEM "Cofnij ostatni", ID_MOVE_UNDOLAST // <- translate END POPUP "PodpowiedĄ" // <- translate BEGIN MENUITEM "Następna podp.", ID_MOVE_NEXTHINT // <- translate MENUITEM "PodpowiedĄ", ID_MOVE_HINT // <- translate #ifdef XWFEATURE_SEARCHLIMIT MENUITEM "Podp. ograniczona...", ID_MOVE_LIMITEDHINT // <- translate #endif MENUITEM SEPARATOR MENUITEM "Pokaż wartoťci", ID_MOVE_VALUES // <- translate END POPUP "Gra" // <- translate BEGIN MENUITEM "Iloťć klocków i wartoťci", ID_GAME_TILECOUNTSANDVALUES // <- translate MENUITEM "Pozostałe klocki", ID_GAME_TILESLEFT // <- translate MENUITEM SEPARATOR MENUITEM "Informacje", ID_GAME_GAMEINFO // <- translate MENUITEM "Historia", ID_GAME_HISTORY // <- translate MENUITEM "Ostateczny wynik", ID_GAME_FINALSCORES // <- translate #if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH MENUITEM "Przeťlij wiadom.", ID_GAME_RESENDMSGS // <- translate #endif END POPUP "Plik" // <- translate BEGIN MENUITEM "Pełen ekran", ID_FILE_FULLSCREEN // <- translate MENUITEM SEPARATOR MENUITEM "Nowa gra...", ID_FILE_NEWGAME // <- translate MENUITEM "Zapisane gry...", ID_FILE_SAVEDGAMES // <- translate MENUITEM "Ustawienia...", ID_FILE_PREFERENCES // <- translate MENUITEM SEPARATOR MENUITEM "O...", ID_FILE_ABOUT // <- translate MENUITEM SEPARATOR MENUITEM "Wyjťcie", ID_FILE_EXIT // <- translate END END END #ifdef _WIN32_WCE // soft key bar described at // http://msdn2.microsoft.com/en-us/library/aa457781.aspx IDM_MAIN_MENUBAR RCDATA BEGIN IDM_MENU, 2, I_IMAGENONE, ID_INITIAL_SOFTID, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DUMMY, 0, NOMENU, I_IMAGENONE, IDM_MENU, TBSTATE_ENABLED, TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDS_MENU, 0, 0 // Use the 0th popup above -- the only one END IDM_OKCANCEL_MENUBAR RCDATA BEGIN 0, 2, I_IMAGENONE, IDOK, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0, NOMENU, I_IMAGENONE, IDCANCEL, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_CANCEL, 0, NOMENU END IDM_OK_MENUBAR RCDATA BEGIN 0, 1, I_IMAGENONE, IDOK, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0, NOMENU END IDM_DONE_MENUBAR RCDATA BEGIN 0, 1, I_IMAGENONE, IDOK, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DONE, 0, NOMENU END #endif #include "../rc_incs.h" DLL_VERS_RESOURCE ///////////////////////////////////////////////////////////////////////////// // // Dialog // #define BUTTON_HT 12 #define REPOS_BUTTON_HT BUTTON_HT #define REPOS_BUTTON_WIDTH 28 #define REPOS_BUTTON_VPAD 2 #define REPOS_BUTTON_HPAD 2 // ******** IDD_GAMEINFO DIALOG ********* #ifdef CEFEATURE_CANSCROLL # define ROW_HEIGHT 10 # define ROW_SPACE 12 # define ROW_SPACE_PL 11 #else # define ROW_HEIGHT 12 # define ROW_SPACE 15 # define ROW_SPACE_PL ROW_SPACE #endif #define CHECK_WIDTH 10 #define LEFT_COL 2 #ifdef XWFEATURE_STANDALONE_ONLY # define GAME_NAME_WIDTH 56 # define GAME_LABEL_WIDTH (GAME_NAME_WIDTH-10) # define GAME_NAME_LEFT LEFT_COL # define ROBOT_LABEL_ADJUST 10 # define NAME_LABEL_ADJUST 20 # define GAME_ROBOT_LEFT (GAME_NAME_LEFT + GAME_NAME_WIDTH + 5) # define GAME_PWD_LEFT (GAME_ROBOT_LEFT + 15) # define NPLAYERS_ROW 3 # define GAME_NAMELABEL_LEFT GAME_NAME_LEFT # define GAME_NAMELABEL_WIDTH (GAME_NAME_WIDTH-ROBOT_LABEL_ADJUST-NAME_LABEL_ADJUST) # define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-7) # define GAME_ROBOTLABEL_WIDTH (GAME_PWD_LEFT-GAME_ROBOT_LEFT+ROBOT_LABEL_ADJUST) # define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT-4) # define GAME_PWDLABEL_WIDTH (GAMEINFO_WIDTH-GAME_PWD_LEFT) #else # define SERVERROLE_ROW 3 # define GAME_NAME_WIDTH 56 # define NPLAYERS_ROW (SERVERROLE_ROW+ROW_SPACE+3) # define GAME_REMOTE_LEFT 1 # define GAME_NAME_LEFT 11 # define GAME_ROBOT_LEFT (GAME_NAME_LEFT+GAME_NAME_WIDTH+2) # define GAME_PWD_LEFT (GAME_ROBOT_LEFT + CHECK_WIDTH + 4) # define GAME_NAMELABEL_LEFT (GAME_NAME_LEFT + 20) # define GAME_NAMELABEL_WIDTH (GAME_NAME_WIDTH-15) # define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-10) # define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT) #endif #define LABELS_ROW (NPLAYERS_ROW+ROW_SPACE) #define PLAYER_ROW_1 (LABELS_ROW+ROW_SPACE_PL) #define PLAYER_ROW_2 (PLAYER_ROW_1+ROW_SPACE_PL) #define PLAYER_ROW_3 (PLAYER_ROW_2+ROW_SPACE_PL) #define PLAYER_ROW_4 (PLAYER_ROW_3+ROW_SPACE_PL) #define DICTPICK_LAB_ROW (PLAYER_ROW_4+ROW_SPACE+2) #define DICTPICK_ROW (DICTPICK_LAB_ROW+ROW_SPACE-2) #define PREFS_ROW (DICTPICK_ROW+ROW_SPACE+3) #ifndef _WIN32_WCE # define BUTTONS_ROW (PREFS_ROW+ROW_SPACE+3) #endif #ifdef _WIN32_WCE # define GAMEINFO_HEIGHT (PREFS_ROW + ROW_SPACE + 4) #else # define GAMEINFO_HEIGHT (BUTTONS_ROW + BUTTON_HT + 4) #endif /* in commctrl.h, but including isn't enough */ #undef UPDOWN_CLASS #define UPDOWN_CLASS "msctls_updown32" #define CE_PLAYER_ROW(nameEdit,playerRow,robotCheck,passEdit) \ EDITTEXT nameEdit,GAME_NAME_LEFT,playerRow,GAME_NAME_WIDTH,ROW_HEIGHT, \ ES_AUTOHSCROLL \ CONTROL "",robotCheck,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, \ GAME_ROBOT_LEFT,playerRow,CHECK_WIDTH,ROW_HEIGHT \ EDITTEXT passEdit,GAME_PWD_LEFT,playerRow,15,ROW_HEIGHT, \ ES_PASSWORD | ES_AUTOHSCROLL \ IDD_GAMEINFO DIALOG DISCARDABLE 0, 0, 116, GAMEINFO_HEIGHT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Informacje w grze" // <- translate GAME INFO FONT 8, "System" BEGIN #ifndef XWFEATURE_STANDALONE_ONLY LTEXT "ROLE:",IDC_STATIC,5,SERVERROLE_ROW,20,8 #ifdef _WIN32_WCE LISTBOX IDC_ROLECOMBO, 26, SERVERROLE_ROW, 70, ROW_HEIGHT, LISTBOX_CONTROL_FLAGS CONTROL "", IDC_ROLEUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS, 0, 0, 0, 0 #endif COMBOBOX IDC_ROLECOMBO_PPC,25,SERVERROLE_ROW,50,58,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP PUSHBUTTON "Ustaw.",GIROLECONF_BUTTON,75,SERVERROLE_ROW,20,ROW_HEIGHT // <- translate CONF. (configure) #endif LTEXT "",IDC_TOTAL_LABEL,LEFT_COL,NPLAYERS_ROW,43,8 #ifdef _WIN32_WCE LISTBOX IDC_NPLAYERSCOMBO, 46, NPLAYERS_ROW, 24, ROW_HEIGHT, LISTBOX_CONTROL_FLAGS CONTROL "", IDC_NPLAYERSUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS, 0, 0, 0, 0 #endif COMBOBOX IDC_NPLAYERSCOMBO_PPC,46,NPLAYERS_ROW,24,58,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP PUSHBUTTON "Miesz.",GIJUGGLE_BUTTON,75,NPLAYERS_ROW,20,ROW_HEIGHT // <- translate JUGL. (juggle) LTEXT "Imię",IDC_STATIC,GAME_NAMELABEL_LEFT, // <- translate NAME LABELS_ROW,GAME_NAMELABEL_WIDTH,8,SS_NOPREFIX LTEXT "Robot",IDC_STATIC,GAME_ROBOTLABEL_LEFT,LABELS_ROW,22,8 // <- translate ROBOT LTEXT "Kod",IDC_STATIC,GAME_PWDLABEL_LEFT,LABELS_ROW,16,8 // <- translate PWD (password) #if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH LTEXT "Zdalny",IDC_REMOTE_LABEL,LEFT_COL,LABELS_ROW,25,8,SS_NOPREFIX // <- translate REMOTE CONTROL "",REMOTE_CHECK1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, GAME_REMOTE_LEFT, PLAYER_ROW_1,CHECK_WIDTH,ROW_HEIGHT CONTROL "",REMOTE_CHECK2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, GAME_REMOTE_LEFT, PLAYER_ROW_2,CHECK_WIDTH,ROW_HEIGHT CONTROL "",REMOTE_CHECK3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, GAME_REMOTE_LEFT, PLAYER_ROW_3,CHECK_WIDTH,ROW_HEIGHT CONTROL "",REMOTE_CHECK4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, GAME_REMOTE_LEFT, PLAYER_ROW_4,CHECK_WIDTH,ROW_HEIGHT #endif CE_PLAYER_ROW( NAME_EDIT1, PLAYER_ROW_1, ROBOT_CHECK1, PASS_EDIT1 ) CE_PLAYER_ROW( NAME_EDIT2, PLAYER_ROW_2, ROBOT_CHECK2, PASS_EDIT2 ) CE_PLAYER_ROW( NAME_EDIT3, PLAYER_ROW_3, ROBOT_CHECK3, PASS_EDIT3 ) CE_PLAYER_ROW( NAME_EDIT4, PLAYER_ROW_4, ROBOT_CHECK4, PASS_EDIT4 ) LTEXT "Słownik:",IDC_DICTLABEL,LEFT_COL,DICTPICK_LAB_ROW,36,8, // <- translate DICTIONARY SS_NOPREFIX #ifdef _WIN32_WCE LISTBOX IDC_DICTLIST, LEFT_COL+10,DICTPICK_ROW,80,ROW_HEIGHT,LISTBOX_CONTROL_FLAGS|LBS_SORT CONTROL "", IDC_DICTUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS, 0, 0, 0, 0 #endif COMBOBOX IDC_DICTLIST_PPC,LEFT_COL+10,DICTPICK_ROW,80,58, CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP PUSHBUTTON "Ustawienia...",OPTIONS_BUTTON,LEFT_COL,PREFS_ROW,55,12 // <- translate PREFERENCES.... #ifndef _WIN32_WCE PUSHBUTTON "OK",IDOK,29,BUTTONS_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK DEFPUSHBUTTON "Anuluj",IDCANCEL,70,BUTTONS_ROW, // <- translate CANCEL REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT #endif END #define SB_WIDTH 121 #define SB_BUTTON_WIDTH 19 #define SB_OK_LEFT ((SB_WIDTH/2)-10-SB_BUTTON_WIDTH) #define SB_CANCEL_LEFT ((SB_WIDTH/2)+10) #ifdef _WIN32_WCE # define STRBOX_HT 81 #else # define STRBOX_HT 97 #endif IDD_STRBOX DIALOG DISCARDABLE 0, 25, SB_WIDTH, STRBOX_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Dialog" // <- translate DIALOG FONT 8, "System" BEGIN EDITTEXT ID_EDITTEXT,3,3,115,76,ES_MULTILINE | ES_READONLY | WS_VSCROLL #ifndef _WIN32_WCE PUSHBUTTON "OK",IDOK, SB_OK_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK DEFPUSHBUTTON "Nie",IDCANCEL,SB_CANCEL_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate NO #endif END #define ASKB_DLG_WIDTH 80 #define ASKB_COLLEFT 5 #define ASKB_LABELTOP 0 #define ASKB_LABELHT 36 #define ASKB_LABELWIDTH 40 #define ASKB_COMBOLEFT (ASKB_COLLEFT+ASKB_LABELWIDTH) #define ASKB_EDITTOP (ASKB_LABELTOP + ASKB_LABELHT) #define ASKB_EDITHT 24 #define ASKB_PUTTOP (ASKB_EDITTOP+ASKB_EDITHT) #define WCE_BOTTOM (ASKB_PUTTOP + BUTTON_HT + 4) #ifdef _WIN32_WCE # define ASKB_DLG_HEIGHT WCE_BOTTOM #else # define ASKB_DLG_HEIGHT (WCE_BOTTOM + REPOS_BUTTON_HT + 4) #endif IDD_ASKBLANK DIALOG DISCARDABLE 0, 0, ASKB_DLG_WIDTH, ASKB_DLG_HEIGHT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "TILE PICKER" // <- translate TILE PICKER FONT 8, "System" BEGIN LTEXT "Podaj literę jak‘ chcesz zast‘pić.",IDC_BPICK, // <- translate ENTER A LETTER FOR THIS BLANK TILE. ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT #ifdef FEATURE_TRAY_EDIT LTEXT "Wybierz klocek do wzięcia.",IDC_CPICK, // <- translate PICK A TILE FOR YOUR TRAY ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT EDITTEXT IDC_PICKMSG,ASKB_COLLEFT,ASKB_EDITTOP,80,ASKB_EDITHT, ES_MULTILINE | ES_READONLY PUSHBUTTON "Odłóż",IDC_BACKUP,ASKB_COLLEFT,ASKB_PUTTOP,35,14 // <- translate PUT BACK #endif #ifdef _WIN32_WCE LISTBOX BLANKFACE_LIST,ASKB_COMBOLEFT,ASKB_COLLEFT,27,12, LISTBOX_CONTROL_FLAGS | LBS_SORT CONTROL "", IDC_ASKBLANK_UPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS, 0, 0, 0, 0 #endif COMBOBOX BLANKFACE_LIST_PPC,ASKB_COMBOLEFT,ASKB_COLLEFT,27,70, CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP #ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,80,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT // <- translate OK PUSHBUTTON "Anuluj",IDCANCEL,20,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT // <- translate CANCEL #endif END #define SVGN_LEFT_COL 2 #define SVGN_ROW_1 2 #define SVGN_LTEXT_HT 46 #define SVGN_ROW_2 (SVGN_ROW_1+SVGN_LTEXT_HT) #define SVGN_ROW_3 (SVGN_ROW_2+18) #ifdef _WIN32_WCE # define SVGN_DLG_HT SVGN_ROW_3 #else # define SVGN_DLG_HT (SVGN_ROW_3+BUTTON_HT+3) #endif IDD_SAVENAMEDLG DIALOG DISCARDABLE 0, 0, 90, SVGN_DLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "Nazwa gry" // <- translate GAME NAME FONT 8, "System" BEGIN LTEXT "", IDC_SVGN_SELLAB,SVGN_LEFT_COL,SVGN_ROW_1,86,SVGN_LTEXT_HT EDITTEXT IDC_SVGN_EDIT,SVGN_LEFT_COL,SVGN_ROW_2,86,12, ES_AUTOHSCROLL #ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,SVGN_LEFT_COL+10,SVGN_ROW_3,REPOS_BUTTON_WIDTH, // <- translate OK BUTTON_HT PUSHBUTTON "Anuluj",IDCANCEL,SVGN_LEFT_COL+10+REPOS_BUTTON_WIDTH+10, // <- translate CANCEL SVGN_ROW_3,REPOS_BUTTON_WIDTH, BUTTON_HT #endif END #define SVGM_LEFT_COL 2 #define SVGM_ROW_1 2 #define SVGM_ROW_2 (SVGM_ROW_1+35) #define SVGM_ROW_3 (SVGM_ROW_2+13) #define SVGM_ROW_4 (SVGM_ROW_3+19) #ifdef _WIN32_WCE /* # define SVGM_DLG_HT (SVGM_ROW_3) */ # define SVGM_DLG_HT (SVGM_ROW_4+16) #else # define SVGM_ROW_OK (SVGM_ROW_4 + 21) # define SVGM_DLG_HT (SVGM_ROW_OK + 16) #endif IDD_SAVEDGAMESDLG DIALOG DISCARDABLE 0, 0, 85, SVGM_DLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Zapisane gry" // <- translate SAVED GAMES FONT 8, "System" BEGIN LTEXT /* wince windres can't handle split lines....*/ "Wybierz zapisan‘ grę. (Niektóre klawisze mog‘ być zablokowane przy wyborze aktualnej gry.)", // ^- translate SELECT A SAVED GAME. (SOME BUTTONS WILL BE DISABLED WHEN THE CURRENT GAME IS SELECTED.) IDC_SVGM_SELLAB,SVGM_LEFT_COL, SVGM_ROW_1,90,35 #ifdef _WIN32_WCE LISTBOX IDC_SVGM_GAMELIST, SVGM_LEFT_COL,SVGM_ROW_2,70,ROW_HEIGHT, LISTBOX_CONTROL_FLAGS | LBS_SORT CONTROL "", IDC_SVGM_UPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS, 0, 0, 0, 0 #endif COMBOBOX IDC_SVGM_GAMELIST_PPC,SVGM_LEFT_COL,SVGM_ROW_2,70,58, CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP | CBS_SORT PUSHBUTTON "Otwórz",IDC_SVGM_OPEN, // <- translate OPEN SVGM_LEFT_COL,SVGM_ROW_3,40,14,WS_DISABLED PUSHBUTTON "Kopia",IDC_SVGM_DUP, // <- translate DUP. (=duplicate) SVGM_LEFT_COL,SVGM_ROW_4,20,14,WS_DISABLED PUSHBUTTON "Usuń",IDC_SVGM_DEL, // <- translate DELETE SVGM_LEFT_COL+22,SVGM_ROW_4,28,14,WS_DISABLED PUSHBUTTON "Zmień",IDC_SVGM_CHANGE, // <- translate RENAME SVGM_LEFT_COL+52,SVGM_ROW_4,32,14,WS_DISABLED #ifndef _WIN32_WCE DEFPUSHBUTTON "Gotowe",IDOK,SVGM_LEFT_COL,SVGM_ROW_OK,REPOS_BUTTON_WIDTH, // <- translate DONE BUTTON_HT #endif END #define PW_WIDTH 104 #define PW_OK_LEFT ((PW_WIDTH/2)-10-REPOS_BUTTON_WIDTH) #define PW_CANCEL_LEFT ((PW_WIDTH/2)+10) #ifdef _WIN32_WCE # define ASKPASS_HT 32 #else # define ASKPASS_HT 50 #endif IDD_ASKPASS DIALOG DISCARDABLE 0, 0, PW_WIDTH, ASKPASS_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "Kod/Hasło" // <- translate PASSWORD FONT 8, "System" BEGIN LTEXT "",IDC_PWDLABEL,5,8,67,24 EDITTEXT PASS_EDIT,76,8,23,12,ES_PASSWORD | ES_AUTOHSCROLL #ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,PW_OK_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK PUSHBUTTON "Anuluj",IDCANCEL, // <- translate TILE HINT CANCEL PW_CANCEL_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT #endif END #ifdef XWFEATURE_SEARCHLIMIT #define HC_LABELS_COL 5 #define HC_DROPDOWNS_COL 70 #define HC_MINROW 3 #define HC_MAXROW 16 #define HC_WIDTH 98 #define HC_OK_LEFT ((HC_WIDTH/2)-10-REPOS_BUTTON_WIDTH) #define HC_CANCEL_LEFT ((HC_WIDTH/2)+10) #ifdef _WIN32_WCE # define ASKHINTLIMTS_HT 31 #else # define ASKHINTLIMTS_HT 47 #endif IDD_ASKHINTLIMTS DIALOG DISCARDABLE 0, 0, HC_WIDTH, ASKHINTLIMTS_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "Ogranicz podpowiedzi" // <- translate TILE HINT LIMITS FONT 8, "System" BEGIN LTEXT "Użyj min.:",IDC_STATIC, // <- translate USE AT LEAST: HC_LABELS_COL,HC_MINROW,60,ROW_HEIGHT #ifdef _WIN32_WCE LISTBOX HC_MIN_COMBO, HC_DROPDOWNS_COL,HC_MINROW, 24, ROW_HEIGHT, LISTBOX_CONTROL_FLAGS CONTROL "", HC_MIN_UPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS, 0, 0, 0, 0 #endif COMBOBOX HC_MIN_COMBO_PPC,HC_DROPDOWNS_COL,HC_MINROW,17,58, CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP LTEXT "Nie więcej niż:",IDC_STATIC,HC_LABELS_COL,HC_MAXROW,60,ROW_HEIGHT // <- translate BUT NO MORE THAN #ifdef _WIN32_WCE LISTBOX HC_MAX_COMBO, HC_DROPDOWNS_COL,HC_MAXROW, 24, ROW_HEIGHT, LISTBOX_CONTROL_FLAGS CONTROL "", HC_MAX_UPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS, 0, 0, 0, 0 #endif COMBOBOX HC_MAX_COMBO_PPC,HC_DROPDOWNS_COL,HC_MAXROW,17,58, CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP #ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,HC_OK_LEFT,31,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK PUSHBUTTON "Anuluj",IDCANCEL,HC_CANCEL_LEFT,31,REPOS_BUTTON_WIDTH, // <- translate CANCEL REPOS_BUTTON_HT #endif END #endif #define PR_WIDTH 118 #define PR_OK_LEFT ((PR_WIDTH/2)-10-REPOS_BUTTON_WIDTH) #define PR_CANCEL_LEFT ((PR_WIDTH/2)+10) #define PREFS_ROW_HT 9 #define PR_SPACING 13 #define PR_ROW1 5 #define PR_ROW2 (PR_ROW1+PR_SPACING) #define PR_ROW3 (PR_ROW2+PR_SPACING) #define PR_ROW4 (PR_ROW3+PR_SPACING) #define PR_ROW5 (PR_ROW4+PR_SPACING) #define PR_ROW6 (PR_ROW5+PR_SPACING) #define PR_ROW7 (PR_ROW6+PR_SPACING) #define PR_BUTTONROW (PR_ROW7+PR_SPACING) #ifdef _WIN32_WCE # define PREFS_DLG_HT PR_BUTTONROW #else # define PREFS_DLG_HT (PR_BUTTONROW+PR_SPACING+3) #endif IDD_OPTIONSDLG DIALOG DISCARDABLE 0, 20, PR_WIDTH, PREFS_DLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Ustawienia" // <- translate PREFERENCES FONT 8, "System" BEGIN CONTROL "Bież‘ca gra",IDC_RADIOLOCAL,"Button", // <- translate THIS GAME BS_AUTORADIOBUTTON | WS_GROUP,4,PR_ROW1,47,10 CONTROL "Wszystkie gry",IDC_RADIOGLOBAL,"Button", // <- translate ALL GAMES BS_AUTORADIOBUTTON,52,PR_ROW1,53,10 /* Global */ CONTROL "Koloruj używane klocki ",IDC_CHECKCOLORPLAYED,"Button", // <- translate COLOR PLAYED TILES BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP, 8,PR_ROW2,80,PREFS_ROW_HT CONTROL "Wł‘cz kursor",IDC_CHECKSHOWCURSOR,"Button", // <- translate ENABLE CURSOR BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW3,80,PREFS_ROW_HT CONTROL "Wyjaťniaj punkty robotów",IDC_CHECKROBOTSCORES,"Button", // <- translate EXPLAIN ROBOT SCORES BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW4,80,PREFS_ROW_HT CONTROL "Ukryj wartoťć klocków",IDC_HIDETILEVALUES,"Button", // <- translate HIDE TILE VALUES BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW5,80,PREFS_ROW_HT PUSHBUTTON "Ustaw kolory...",IDC_PREFCOLORS,8,PR_ROW6,60,12 PUSHBUTTON "Change language...",IDC_PREFLOCALE,8,PR_ROW7,70,12 // <-translate #ifdef ALLOW_CHOOSE_FONTS PUSHBUTTON "Wybierz font...",IDC_PREFFONTS,8,PR_ROW7,60,12 // <- translate CHOOSE FONT... #endif /* Per game */ CONTROL "M‘dry robot",IDC_CHECKSMARTROBOT,"Button", // <- translate SMART ROBOT BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,8,PR_ROW2,60, PREFS_ROW_HT CONTROL "Wł‘cz podpowiedzi",IDC_CHECKHINTSOK,"Button", // <- translate ALLOW HINTS BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW3,60,PREFS_ROW_HT #ifdef XWFEATURE_SEARCHLIMIT CONTROL "Ogranicz podp.",IDC_CHECKHINTSLIMITS,"Button", // <- translate HINT LIMITS BS_AUTOCHECKBOX | WS_TABSTOP,8+10,PR_ROW4-2,50,10 #endif CONTROL "Wł‘cz zegar (minuty)",TIMER_CHECK,"Button", // <- translate TIMER ON (MINUTES) BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW5,75,PREFS_ROW_HT EDITTEXT TIMER_EDIT,85,PR_ROW5,16,12,ES_AUTOHSCROLL | ES_NUMBER LTEXT "Zmyťlone:",PHONIES_LABEL,8,PR_ROW6,28,PREFS_ROW_HT // <- translate PHONIES: #ifdef _WIN32_WCE LISTBOX PHONIES_COMBO, 38,PR_ROW6,50,PREFS_ROW_HT, LISTBOX_CONTROL_FLAGS CONTROL "", IDC_PHONIESUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS, 0, 0, 0, 0 #endif COMBOBOX PHONIES_COMBO_PPC,38,PR_ROW6,40,58,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP #ifdef FEATURE_TRAY_EDIT CONTROL "Pokaż awers klocków", IDC_PICKTILES, "Button", // <- translate PICK TILES FACE-UP BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW7,90,PREFS_ROW_HT #else #endif #ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,PR_OK_LEFT,PR_BUTTONROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK PUSHBUTTON "Anuluj",IDCANCEL,PR_CANCEL_LEFT,PR_BUTTONROW, // <- translate CANCEL REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT #endif END #ifndef XWFEATURE_STANDALONE_ONLY # define LAB_COL 5 # define LAB_COL_WIDTH 38 # define CTRL_COL 15 # define CTRL_COL_WIDTH 80 # define CONN_ROW_1 2 # define CONN_ROW_2 (CONN_ROW_1+ROW_SPACE) # define CONN_ROW_3 (CONN_ROW_2+ROW_SPACE) # define CONN_ROW_4 (CONN_ROW_3+ROW_SPACE) # define CONN_ROW_5 (CONN_ROW_4+ROW_SPACE) # define CONN_ROW_6 (CONN_ROW_5+ROW_SPACE) # define CONN_ROW_7 (CONN_ROW_6+ROW_SPACE) # define CONN_ROW_8 (CONN_ROW_7+ROW_SPACE) # define BUTTON_ROW (CONN_ROW_8+ROW_SPACE) #ifdef _WIN32_WCE # define CONNSDLG_HT BUTTON_ROW #else # define CONNSDLG_HT (BUTTON_ROW+ROW_SPACE+3) #endif /* #This is a comment???? */ IDD_CONNSSDLG DIALOG DISCARDABLE 0, 20, 120, CONNSDLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Poł‘czenie" // <- translate CONNECTION FONT 8, "System" BEGIN LTEXT "Poł‘cz przez:",IDC_CCONVIA_LAB,LAB_COL,CONN_ROW_1,40,ROW_HEIGHT // <- translate CONNECT VIA: #ifdef _WIN32_WCE LISTBOX IDC_CONNECT_COMBO, CTRL_COL,CONN_ROW_2,CTRL_COL_WIDTH,ROW_HEIGHT, LISTBOX_CONTROL_FLAGS CONTROL "", IDC_CONNECTUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS, 0, 0, 0, 0 #endif COMBOBOX IDC_CONNECT_COMBO_PPC,CTRL_COL,CONN_ROW_2,CTRL_COL_WIDTH,58, CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP #ifdef XWFEATURE_RELAY LTEXT "Ciasteczko:",IDC_COOKIE_LAB,LAB_COL,CONN_ROW_3,40,ROW_HEIGHT // <- translate COOKIE: EDITTEXT COOKIE_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT, ES_AUTOHSCROLL LTEXT "Nazwa proxy (raczej niezmienna):",IDC_CRELAYNAME_LAB, // <- translate RELAY NAME (RARELY CHANGES): LAB_COL,CONN_ROW_5,120,ROW_HEIGHT EDITTEXT RELAYNAME_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH,ROW_HEIGHT, ES_AUTOHSCROLL LTEXT "Port proxy (raczej niezmienny):",IDC_CRELAYPORT_LAB, // <- translate RELAY PORT (RARELY CHANGES): LAB_COL,CONN_ROW_7,120,ROW_HEIGHT EDITTEXT RELAYPORT_EDIT,CTRL_COL,CONN_ROW_8,CTRL_COL_WIDTH,ROW_HEIGHT, ES_AUTOHSCROLL | ES_NUMBER #else LTEXT "Poł‘czenie przez proxy niedostępne.",IDC_COOKIE_LAB, // <- translate RELAY CONNECTION NOT SUPPORTED LAB_COL,CONN_ROW_3,40,40 #endif #ifdef XWFEATURE_IP_DIRECT LTEXT "Nazwa hosta lub adres",IDC_IPNAME_LAB, // <- translate HOST NAME OR ADDRESS LAB_COL,CONN_ROW_3,100,ROW_HEIGHT EDITTEXT IPNAME_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,ES_AUTOHSCROLL #else LTEXT "Poł‘czenie bezpoťrednie z IP niedostępne.",IDC_IPNAME_LAB, // <- translate DIRECT IP CONNECTION NOT SUPPORTED LAB_COL,CONN_ROW_3,40,40 #endif #ifdef XWFEATURE_SMS LTEXT "Telefon hosta:",IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,60,ROW_HEIGHT // <- translate HOST PHONE: EDITTEXT IDC_SMS_PHONE_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT, ES_AUTOHSCROLL | ES_NUMBER LTEXT "Port hosta:",IDC_SMS_PORT_LAB,LAB_COL,CONN_ROW_5,60,ROW_HEIGHT // <- translate HOST PORT: EDITTEXT IDC_SMS_PORT_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH,ROW_HEIGHT, ES_AUTOHSCROLL | ES_NUMBER #else LTEXT "SMSy niedostępne.", // <- translate TEXTING NOT SUPPORTED IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,40,ROW_HEIGHT #endif #ifndef _WIN32_WCE PUSHBUTTON "OK",IDOK,9,BUTTON_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate EDIT DEFPUSHBUTTON "Anuluj",IDCANCEL,70,BUTTON_ROW, // <- translate EDIT REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT #endif END #endif #define CLR_WIDTH 114 #define CLR_OK_LEFT ((CLR_WIDTH/2)-10-REPOS_BUTTON_WIDTH) #define CLR_CANCEL_LEFT ((CLR_WIDTH/2)+10) #define CLR_LAB_WIDTH 45 #define CLR_SAMPLE_WIDTH 12 #define CLR_LAB_HT 12 #define CLR_BUT_WIDTH 12 #define CLR_BUT_HT 10 #define CLR_SMALL_GAP 12 #define CLR_LRG_GAP 16 #define CLR_ROW_1 4 #define CLR_ROW_2 (CLR_ROW_1+CLR_SMALL_GAP) #define CLR_ROW_3 (CLR_ROW_2+CLR_SMALL_GAP) #define CLR_ROW_4 (CLR_ROW_3+CLR_SMALL_GAP) #define CLR_ROW_5 (CLR_ROW_4+CLR_LRG_GAP) #define CLR_ROW_6 (CLR_ROW_5+CLR_SMALL_GAP) #define CLR_ROW_7 (CLR_ROW_6+CLR_SMALL_GAP) #define CLR_ROW_8 (CLR_ROW_7+CLR_LRG_GAP) #define CLR_ROW_9 (CLR_ROW_8+CLR_SMALL_GAP) #define CLR_ROW_10 (CLR_ROW_9+CLR_SMALL_GAP) #define CLR_ROW_11 (CLR_ROW_10+CLR_SMALL_GAP) #define CLR_BUTTON_ROW CLR_ROW_11 + CLR_LRG_GAP #define CLR_COL_1 7 #define CLR_COL_2 (CLR_COL_1 + CLR_LAB_WIDTH+2) /* #define CLR_COL_3 58 */ /* #define CLR_COL_4 99 */ #define CLR_COL_3 CLR_COL_1 #define CLR_COL_4 CLR_COL_2 #ifdef _WIN32_WCE # define COLORSDLG_HT CLR_BUTTON_ROW #else # define COLORSDLG_HT CLR_BUTTON_ROW + BUTTON_HT + 3 #endif #define COLOR_BUTTON(txt,id,xx,yy) \ LTEXT txt,id,xx,yy,CLR_LAB_WIDTH,CLR_LAB_HT /* Hack alert. Smartphone isn't delivering WM_COMMAND events for clicks on BS_OWNERDRAW buttons, and WinMo (PPC and Smartphone) won't deliver WM_DRAWITEM events for SS_OWNERDRAW static controls. The solution: use an OWNERDRAW button as the color sample (must disable it in code; WS_DISABLED doesn't work here) and have a separate button to trigger the edit dialog. */ #define COLOR_SAMPLE(id1,id2,xx,yy) \ PUSHBUTTON "",id2,xx,yy,CLR_BUT_WIDTH,CLR_BUT_HT,BS_OWNERDRAW \ PUSHBUTTON "Edycja",id1,xx+CLR_SAMPLE_WIDTH+4,yy,20,CLR_BUT_HT,BS_NOTIFY // <- translate EDIT IDD_COLORSDLG DIALOG DISCARDABLE 0, 20, CLR_WIDTH, COLORSDLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Ustawienia kolorów" // <- translate COLOR PREFERENCES FONT 8, "System" BEGIN COLOR_BUTTON("Litera x2:",DLBLTR_LABEL,CLR_COL_1,CLR_ROW_1) // <- translate DOUBLE LETTER COLOR_SAMPLE(DLBLTR_BUTTON,DLBLTR_SAMPLE,CLR_COL_2,CLR_ROW_1) COLOR_BUTTON("Słowo x2:",DBLWRD_LABEL,CLR_COL_1,CLR_ROW_2 ) // <- translate DOUBLE WORD COLOR_SAMPLE(DBLWRD_BUTTON,DBLWRD_SAMPLE,CLR_COL_2,CLR_ROW_2) COLOR_BUTTON("Litera x3:",TPLLTR_LABEL,CLR_COL_1,CLR_ROW_3 ) // <- translate TRIPLE LETTER COLOR_SAMPLE(TPLLTR_BUTTON,TPLLTR_SAMPLE,CLR_COL_2,CLR_ROW_3) COLOR_BUTTON("Słowo x3:",TPLWRD_LABEL,CLR_COL_3,CLR_ROW_4) // <- translate TRIPLE WORD COLOR_SAMPLE(TPLWRD_BUTTON,TPLWRD_SAMPLE,CLR_COL_4,CLR_ROW_4) COLOR_BUTTON("Pusta:",EMPCELL_LABEL,CLR_COL_1,CLR_ROW_5) // <- translate EMPTY CELL COLOR_SAMPLE(EMPCELL_BUTTON,EMPCELL_SAMPLE,CLR_COL_2,CLR_ROW_5) COLOR_BUTTON("Rewers klocka:",TBACK_LABEL,CLR_COL_3,CLR_ROW_6) // <- translate TILE BACK COLOR_SAMPLE(TBACK_BUTTON,TBACK_SAMPLE,CLR_COL_4,CLR_ROW_6) COLOR_BUTTON("Kolor wybranego:",FOCUSCLR_LABEL,CLR_COL_1,CLR_ROW_7) // <- translate FOCUS COLOR COLOR_SAMPLE(FOCUSCLR_BUTTON,FOCUSCLR_SAMPLE,CLR_COL_2,CLR_ROW_7) COLOR_BUTTON("Gracz 1:",PLAYER1_LABEL,CLR_COL_1,CLR_ROW_8) // <- translate PLAYER 1 COLOR_SAMPLE(PLAYER1_BUTTON,PLAYER1_SAMPLE,CLR_COL_2,CLR_ROW_8) COLOR_BUTTON("Gracz 2:",PLAYER2_LABEL,CLR_COL_3,CLR_ROW_9) // <- translate PLAYER 2 COLOR_SAMPLE(PLAYER2_BUTTON,PLAYER2_SAMPLE,CLR_COL_4,CLR_ROW_9) COLOR_BUTTON("Gracz 3:",PLAYER3_LABEL,CLR_COL_1,CLR_ROW_10) // <- translate PLAYER 3 COLOR_SAMPLE(PLAYER3_BUTTON,PLAYER3_SAMPLE,CLR_COL_2,CLR_ROW_10) COLOR_BUTTON("Gracz 4:",PLAYER4_LABEL,CLR_COL_3,CLR_ROW_11) // <- translate PLAYER 4 COLOR_SAMPLE(PLAYER4_BUTTON,PLAYER4_SAMPLE,CLR_COL_4,CLR_ROW_11) #ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,CLR_OK_LEFT,CLR_BUTTON_ROW, // <- translate OK REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY PUSHBUTTON "Anuluj",IDCANCEL,CLR_CANCEL_LEFT,CLR_BUTTON_ROW, // <- translate CANCEL REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY #endif END // // Editor for individual colors // #ifdef MY_COLOR_SEL # define CLRE_LAB_WIDTH 22 # define CLEDIT_WIDTH 18 # define CLSLIDER_WIDTH 30 # define CLSAMPLE_WIDTH 15 # define CLRELABEL_COL 3 # define CLREEDIT_COL (CLRELABEL_COL+CLRE_LAB_WIDTH+2) # define CLRESLIDER_COL (CLREEDIT_COL+CLEDIT_WIDTH+3) # define CLSAMPLE_COL (CLRESLIDER_COL+CLSLIDER_WIDTH+5) # define CLRE_LAB_HT 12 # define CLREDIT_ROW_1 5 # define CLREDIT_ROW_2 21 # define CLREDIT_ROW_3 37 # define CLRE_WIDTH (CLSAMPLE_COL+CLSAMPLE_WIDTH+5) # define CLRE_OK_LEFT ((CLRE_WIDTH/2)-10-REPOS_BUTTON_WIDTH) # define CLRE_CANCEL_LEFT ((CLRE_WIDTH/2)+10) # ifdef _WIN32_WCE # define COLOREDITDLG_HT 56 # else # define COLOREDITDLG_HT 72 # endif # define COLOR_EDIT_LINE(txt,row,labelId,editId,sliderId) \ LTEXT txt,labelId,CLRELABEL_COL,row, \ CLRE_LAB_WIDTH,CLRE_LAB_HT \ EDITTEXT editId,CLREEDIT_COL,row,CLEDIT_WIDTH,12, \ ES_AUTOHSCROLL | ES_NUMBER \ CONTROL "",sliderId,"msctls_trackbar32", \ TBS_BOTH|TBS_NOTICKS|WS_TABSTOP, \ CLRESLIDER_COL,row,CLSLIDER_WIDTH,12 IDD_COLOREDITDLG DIALOG DISCARDABLE 0, 0, CLRE_WIDTH, COLOREDITDLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "" /* set by code */ FONT 8, "System" BEGIN COLOR_EDIT_LINE("Czerw.:", CLREDIT_ROW_1, RED_LABEL, RED_EDIT, CLREDT_SLIDER1 ) // <- translate RED COLOR_EDIT_LINE("Ziel.:", CLREDIT_ROW_2, GREEN_LABEL, GREEN_EDIT, CLREDT_SLIDER2 ) // <- translate GREEN COLOR_EDIT_LINE("Nieb.:", CLREDIT_ROW_3, BLUE_LABEL, BLUE_EDIT, CLREDT_SLIDER3 ) // <- translate BLUE /* See hack alert above. Bogus owner-draw button seems the only way to get a sample color rect into the dialog. */ PUSHBUTTON "",CLSAMPLE_BUTTON_ID,CLSAMPLE_COL,CLREDIT_ROW_1, CLSAMPLE_WIDTH,CLREDIT_ROW_3-CLREDIT_ROW_1+CLRE_LAB_HT,BS_OWNERDRAW # ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,CLRE_OK_LEFT,56,REPOS_BUTTON_WIDTH, // <- translate OK REPOS_BUTTON_HT PUSHBUTTON "Anuluj",IDCANCEL,CLRE_CANCEL_LEFT,56,REPOS_BUTTON_WIDTH, // <- translate CANCEL REPOS_BUTTON_HT # endif END #endif ///////////////////////////////////////////////////////////////////////////// // // String Table. Note that these are ascii strings unless L proceeds the // first ". // STRINGTABLE DISCARDABLE BEGIN #ifdef DEBUG IDS_APP_TITLE "Crossw_dbg" IDC_XWORDS4 "XWORDS4_DBG" // <- translate #else IDS_APP_TITLE "Crosswords" // <- translate IDC_XWORDS4 "XWORDS4" // <- translate #endif IDS_MENU "Menu" // <- translate IDS_DUMMY "--" IDS_CANCEL "Anuluj" // <- translate IDS_OK "OK" // <- translate IDS_DONE "Gotowe" // <- translate IDS_LANGUAGE_NAME "Polish-utf8" IDS_ABOUT "CROSSWORDS 4.4A1 (REV " SVN_REV ") "\ "dla Windows Mobile. COPYRIGHT 1998-2008 BY "\ "ERIC HOUSE. Oprogramowanie wydane na "\ "publicznej licencji GNU.\r\r"\ "Słowniki, dokumentacja oraz kod Ąródłowy, dostępne s‘ na stronach "\ "HTTP://XWORDS.SF.NET i HTTP://EEHOUSE.ORG/XWORDS/." // <- translate IDS_DICTLOC "Pliki słowników (.xwd) zainstaluj proszę "\ "w tym samym katalogu co wykonywalny plik .EXE, lub "\ "w katalogu nazwanym CROSSWORDS na karcie pamięci, "\ "np. w \\STORAGE CARD\\CROSSWORDS. "\ "Pobierz słowniki z HTTP://XWORDS.SF.NET lub "\ "HTTP://EEHOUSE.ORG/XWORDS." // <- translate IDS_SAVENAME "Podaj nazwę aktualnej gry (możesz j‘ zmienić "\ "korzystaj‘c z okna zapisanych gier.)" // <- translate IDS_DUPENAME "Podaj nazwę dla kopii aktualnej gry." // <- translate IDS_RENAME "Podaj now‘ nazwę dla wybranej gry." // <- translate IDS_REMAINING_TILES_ADD "+ %d [pozostałych klocków]" // <- translate IDS_UNUSED_TILES_SUB "- %d [nieużywanych klocków]" // <- translate IDS_BONUS_ALL "bonus za użycie wszystkich: 50" XP_CR // <- translate IDS_TURN_SCORE "punktacja za kolejkę: %d" XP_CR // <- translate IDS_COMMIT_CONFIRM "wykonać ruch?" XP_CR // <- translate IDS_LOCAL_NAME "%s" // <- translate IDS_NONLOCAL_NAME "%s (zdalne)" // <- translate IDS_TIME_PENALTY_SUB " - %d [czas]" // <- translate IDS_CUMULATIVE_SCORE "wynik kumulowany: %d" XP_CR // <- translate IDS_MOVE_ACROSS "przesuń (od %s w poziomie)" XP_CR // <- translate IDS_MOVE_DOWN "przesuń (od %s w pionie)" XP_CR // <- translate IDS_TRAY_AT_START "na pocz‘tku w ręce: %s" XP_CR // <- translate IDS_NEW_TILES "nowych klocków: %s" XP_CR // <- translate IDS_TRADED_FOR "wymieniono %s za %s." // <- translate IDS_PASS "pass" XP_CR // <- translate IDS_PHONY_REJECTED "niedozwolone słowo; kolejka stracona!" XP_CR // <- translate IDS_ROBOT_TRADED "Robot wymienił %d klocków." // <- translate IDS_ROBOT_MOVED "Robot wykonał ruch:" XP_CR // <- translate IDS_REMOTE_MOVED "Zdalny gracz wykonał ruch:" XP_CR // <- translate IDS_PASSED "spasował" // <- translate IDS_SUMMARYSCORED "%s:%d" // <- translate IDS_TRADED "wymienione %d" // <- translate IDS_LOSTTURN "stracona kolejka" // <- translate #ifndef XWFEATURE_STANDALONE_ONLY IDS_LOCALPLAYERS "lokalni gracze:" // <- translate #endif IDS_TOTALPLAYERS "iloťć graczy:" // <- translate IDS_VALUES_HEADER "%s liczone/wartoťci:" XP_CR // <- translate IDS_QUERY_TRADE "Na pewno wymienić wybrane literki?" // <- translate IDS_DOUBLE_LETTER "Litera x2" // <- translate IDS_DOUBLE_WORD "Słowo x2" // <- translate IDS_TRIPLE_LETTER "Litera x3" // <- translate IDS_TRIPLE_WORD "Słowo x3" // <- translate IDS_INTRADE_MW "Wymiana klocków." XP_CR "Wybierz 'koniec kolejki' gdy zakończysz" // <- translate IDS_TILES_NOT_IN_LINE "Wszystkie układane litery musz‘ być w linii." // <- translate IDS_NO_EMPTIES_IN_TURN "W układanym słowie nie może być pustych miejsc." // <- translate IDS_TWO_TILES_FIRST_MOVE "W pierwszym ruchu musisz użyc minimum 2 liter." // <- translate IDS_TILES_MUST_CONTACT "Układane litery musz‘ dotykać istniej‘cych słów (lub "\ "ťrodkowego pola przy pierwszym ruchu)." // <- translate IDS_NOT_YOUR_TURN "Nie możesz tego zrobić; To nie Twoja kolejka!" // <- translate IDS_NO_PEEK_ROBOT_TILES "Nie można podgl‘dać klocków Robota!" // <- translate IDS_CANT_TRADE_MID_MOVE "Usuń klocki z planszy zanim je wymienisz." // <- translate IDS_TOO_FEW_TILES_LEFT_TO_TRADE "Zbyt mało klocków by dokonać wymiany." // <- translate IDS_CANT_UNDO_TILEASSIGN "Nie można zmienić ułożenia klocków." // <- translate IDS_CANT_HINT_WHILE_DISABLED "Podpowiedzi s‘ wył‘czone dla tej gry. "\ "Można je wł‘czyć dla nowej gry, korzystaj‘c z "\ "okna Ustawień." // <- translate IDS_COUNTSVALS_L "Wartoťci i iloťci klocków" // <- translate IDS_REMTILES_L "Pozostałe klocki" // <- translate IDS_GAMEHIST_L "Historia gry" // <- translate IDS_FINALSCORE_L "Ostateczne wyniki" // <- translate IDS_QUESTION_L "Pytanie" // <- translate IDS_FYI_L "FYI" // <- translate IDS_ILLEGALWRD_L "Niedozwolone słowo" // <- translate IDS_WRDNOTFOUND "Słowo[a] %s nie znalezione w słowniku." // <- translate IDS_USEANYWAY "Użyć go tak czy siak?" // <- translate IDS_FYI_L "Ups!" // <- translate IDS_CANNOTOPEN_GAME "Nie mogę otworzyć zapisanej gry." // <- translate IDS_NODICT_L "Nie znalazłem słownika" // <- translate IDS_ABOUT_L "O grze CROSSWORDS" // <- translate IDS_OVERWRITE "Na pewno chcesz nadpisać istniej‘cy plik?" // <- translate IDS_ENDNOW "Na pewno chcesz zakończyć grę?" // <- translate IDS_CANNOTOPEN_DICT "Nie mogę otworzyć słownika: %s" // <- translate IDS_CONFIM_DELETE "Czy na pewno mam skasować wybran‘ grę? "\ "Tej operacji nie można póĄniej cofn‘ć." // <- translate IDS_ROLE_STANDALONE "Niezależny" // <- translate IDS_ROLE_HOST "Host" // <- translate IDS_ROLE_GUEST "Goťć" // <- translate IDS_PLAYER_FORMAT "Gracz %d" // <- translate IDS_UNTITLED_FORMAT "Beznazwy %d" // <- translate #ifndef XWFEATURE_STANDALONE_ONLY IDS_CONN_RELAY_L "Proxy" // <- translate IDS_CONN_DIRECT "Bezpoťrednie" // <- translate /* IDS_CONN_SMS "SMS" // <- translate */ IDS_NO_PEEK_REMOTE_TILES "Nie można podejrzeć zdalnych graczy!" // <- translate IDS_REG_UNEXPECTED_USER "Odmowa rejestracji niespodziewanego gracza." // <- translate IDS_SERVER_DICT_WINS "Konflikt słowników hosta i goťcia. Host jest ważniejszy." // <- translate IDS_REG_SERVER_SANS_REMOTE "Przynajmniej jeden gracz musi być ustawiony jako zdalny "\ "Rozpoczyna host." // <- translate # ifdef XWFEATURE_RELAY IDS_XWRELAY_ERROR_TIMEOUT "Min‘ł czas poł‘czenia z proxy; najczęťciej oznacza to,"\ "że inni gracze się nie pojawili." // <- translate IDS_ERROR_HEART_YOU "Rozł‘czono grę przez proxy, z powodu zbyt długiego "\ "oczekiwania na Twoj‘ odpowiedĄ." // <- translate IDS_XWRELAY_ERROR_HEART_OTHER "Proxy utraciło poł‘czenie z urz‘dzeniem."// <- translate # endif #endif END #ifdef _WIN32_WCE // from http://msdn.microsoft.com/en-us/library/ms838191.aspx: don't // let WinMo draw 320x320 as 240x240 HI_RES_AWARE CEUX {1} #endif #endif // English (U.S.) resources ///////////////////////////////////////////////////////////////////////////// /* This is supposed to keep the OS from running us in "emulation mode", but it isn't working. Changing the versions as reported by objdump does work */ /* #ifdef _WIN32_WCE */ /* HI_RES_AWARE CEUX {1} */ /* #endif */ #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED