xwords/xwords4/wasm/main.c

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/* -*- compile-command: "cd ../wasm && make MEMDEBUG=TRUE install -j3"; -*- */
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/*
* Copyright 2021 by Eric House (xwords@eehouse.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
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#include <sys/time.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_ttf.h>
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#include <emscripten.h>
#include <unistd.h>
#include <stdlib.h>
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#include "game.h"
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#include "device.h"
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#include "mempool.h"
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#include "nli.h"
#include "strutils.h"
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#include "movestak.h"
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#include "main.h"
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#include "wasmdraw.h"
#include "wasmutil.h"
#include "wasmdutil.h"
#include "wasmdict.h"
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#include "wasmasm.h"
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#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
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#define WASM_BOARD_LEFT 0
#define WASM_HOR_SCORE_TOP 0
#define WINDOW_WIDTH 400
#define WINDOW_HEIGHT 600
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#define BDWIDTH WINDOW_WIDTH
#define BDHEIGHT WINDOW_HEIGHT
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#define KEY_LAST "cur_game"
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#define KEY_PLAYER_NAME "player_name"
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#define KEY_GAME_PREFIX "key_data_"
#define KEY_NAME_PREFIX "key_name_"
#define DICTNAME "assets_dir/CollegeEng_2to8.xwd"
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#define BUTTON_OK "OK"
#define BUTTON_CANCEL "Cancel"
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#define BUTTONS_ID_GAME "game_buttons"
#define BUTTONS_ID_DEVICE "device_buttons"
#define BUTTON_HINTDOWN "Prev Hint"
#define BUTTON_HINTUP "Next Hint"
#define BUTTON_TRADE "Trade"
#define BUTTON_STOPTRADE "Cancel Trade"
#define BUTTON_COMMIT "Commit"
#define BUTTON_FLIP "Flip"
#define BUTTON_UNDO "Undo"
#define BUTTON_REDO "Redo"
#define BUTTON_VALS "Vals"
#define BUTTON_EXIT "Quit"
#define BUTTON_GAME_NEW "New Game"
#define BUTTON_GAME_OPEN "Open Game"
#define BUTTON_GAME_RENAME "Rename Game"
#define BUTTON_GAME_DELETE "Delete Game"
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#define MAX_BUTTONS 20 /* not sure what's safe here */
typedef struct _NewGameParams {
bool isRobotNotRemote;
bool hintsNotAllowed;
} NewGameParams;
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static void loadAndDraw( Globals* globals, const NetLaunchInfo* invite,
const char* key, NewGameParams* params );
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static void nameGame( Globals* globals );
static void ensureName( Globals* globals );
static void loadName( Globals* globals );
static void saveName( Globals* globals );
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typedef void (*AlertProc)(void* closure, const char* button);
/* typedef struct _Buttons { */
/* int nButtons; */
/* const char** buttons; */
/* } Buttons; */
EM_JS(void, call_dialog, (const char* str, const char** but_strs,
AlertProc proc, void* closure), {
var buttons = [];
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for ( let ii = 0; ; ++ii ) {
const mem = HEAP32[(but_strs + (ii * 4)) >> 2];
if ( 0 == mem ) {
break;
}
const str = UTF8ToString(mem);
buttons.push(str);
}
nbDialog(UTF8ToString(str), buttons, proc, closure);
} );
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EM_JS(void, call_pickBlank, (const char* msg, const char** strs, int nStrs,
AlertProc proc, void* closure), {
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var buttons = [];
for ( let ii = 0; ii < nStrs; ++ii ) {
const mem = HEAP32[(strs + (ii * 4)) >> 2];
const str = UTF8ToString(mem);
buttons.push(str);
}
nbBlankPick(UTF8ToString(msg), buttons, proc, closure);
} );
EM_JS(void, call_pickGame, (const char* msg, AlertProc proc, void* closure), {
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var map = {};
for (var ii = 0; ii < localStorage.length; ++ii ) {
var key = localStorage.key(ii);
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if ( key.startsWith('key_data_') ) { // KEY_GAME_PREFIX
/* This is a legit stored game. Get the gameID part as key,
mapped to name if known. */
let arr = key.split('_');
let id = arr[arr.length - 1];
let name = localStorage.getItem('key_name_' + id);
if (! name ) {
name = key;
}
map[id] = name;
console.log('added ' + id + ' -> ' + name);
}
}
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nbGamePick(UTF8ToString(msg), map, proc, closure);
} );
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EM_JS(void, call_get_string, (const char* msg, const char* dflt,
AlertProc proc, void* closure), {
let jsMgs = UTF8ToString(msg);
let jsDflt = UTF8ToString(dflt);
nbGetString( jsMgs, jsDflt, proc, closure );
} );
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EM_JS(void, call_haveDevID, (void* closure, const char* devid), {
onHaveDevID(closure, UTF8ToString(devid));
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});
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EM_JS(bool, call_mqttSend, (const char* topic, const uint8_t* ptr, int len), {
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let topStr = UTF8ToString(topic);
let buffer = new Uint8Array(Module.HEAPU8.buffer, ptr, len);
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return mqttSend(topStr, buffer);
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});
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EM_JS(int, getNextGameNo, (void), {
let jskey = UTF8ToString('next_gameno_2');
let val = localStorage.getItem(jskey);
if (val) {
val = parseInt(val);
} else {
val = 0;
}
++val;
localStorage.setItem(jskey, val);
return val;
});
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typedef void (*JSCallback)(void* closure);
EM_JS(void, jscallback_set, (JSCallback proc, void* closure, int inMS), {
let timerproc = function(closure) {
ccall('jscallback', null, ['number', 'number'], [proc, closure]);
};
setTimeout( timerproc, inMS, closure );
});
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EM_JS(void, setButtonText, (const char* id, const char* text), {
let jsid = UTF8ToString(id);
let jstext = UTF8ToString(text);
document.getElementById(jsid).textContent = jstext;
});
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EM_JS(void, setButtons, (const char* id, const char** bstrs,
AlertProc proc, void* closure), {
var buttons = [];
for ( let ii = 0; ; ++ii ) {
const mem = HEAP32[(bstrs + (ii * 4)) >> 2];
if ( 0 == mem ) {
break;
}
const str = UTF8ToString(mem);
buttons.push(str);
}
setDivButtons(UTF8ToString(id), buttons, proc, closure);
});
EM_JS(void, callNewGame, (const char* msg, void* closure), {
let jsmsg = UTF8ToString(msg);
nbGetNewGame(closure, jsmsg);
});
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static void updateScreen( Globals* globals, bool doSave );
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typedef void (*ConfirmProc)( void* closure, bool confirmed );
typedef struct _ConfirmState {
Globals* globals;
ConfirmProc proc;
void* closure;
} ConfirmState;
static void
onConfirmed( void* closure, const char* button )
{
bool confirmed = 0 == strcmp( button, BUTTON_OK );
ConfirmState* cs = (ConfirmState*)closure;
(*cs->proc)( cs->closure, confirmed );
XP_FREE( cs->globals->mpool, cs );
}
static void
call_confirm( Globals* globals, const char* msg,
ConfirmProc proc, void* closure )
{
const char* buttons[] = { BUTTON_CANCEL, BUTTON_OK, NULL };
ConfirmState* cs = XP_MALLOC( globals->mpool, sizeof(*cs) );
cs->globals = globals;
cs->proc = proc;
cs->closure = closure;
call_dialog( msg, buttons, onConfirmed, cs );
}
static void
call_alert( const char* msg )
{
const char* buttons[] = { BUTTON_OK, NULL };
call_dialog( msg, buttons, NULL, NULL );
}
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static XP_S16
send_msg( XWEnv xwe, const XP_U8* buf, XP_U16 len,
const XP_UCHAR* msgNo, const CommsAddrRec* addr,
CommsConnType conType, XP_U32 gameID, void* closure )
{
XP_S16 nSent = -1;
LOG_FUNC();
Globals* globals = (Globals*)closure;
if ( addr_hasType( addr, COMMS_CONN_MQTT ) ) {
MQTTDevID devID = addr->u.mqtt.devID;
XWStreamCtxt* stream = mem_stream_make_raw( MPPARM(globals->mpool)
globals->vtMgr );
dvc_makeMQTTMessage( globals->dutil, NULL, stream,
gameID, buf, len );
XP_UCHAR topic[64];
formatMQTTTopic( &devID, topic, sizeof(topic) );
XP_U16 streamLen = stream_getSize( stream );
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if ( call_mqttSend( topic, stream_getPtr( stream ), streamLen ) ) {
nSent = len;
}
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stream_destroy( stream, NULL );
}
LOG_RETURNF( "%d", nSent );
return nSent;
}
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static void
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doExit( Globals* globals )
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{
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call_alert( "Control passed to another tab" );
XP_MEMSET( globals, 0, sizeof(*globals) ); /* stop everything :-) */
// emscripten_cancel_main_loop(); <-- does nothing
}
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static void
formatGameID( char* buf, size_t len, int gameID )
{
snprintf( buf, len, "%X", gameID );
}
static void
formatGameKeyStr( char* buf, size_t len, const char* gameID )
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{
snprintf( buf, len, KEY_GAME_PREFIX "%s", gameID );
}
static void
formatGameKeyInt( char* buf, size_t len, int gameID )
{
snprintf( buf, len, KEY_GAME_PREFIX "%X", gameID );
}
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static void
formatNameKey( char* buf, size_t len, int gameID )
{
snprintf( buf, len, KEY_NAME_PREFIX "%X", gameID );
}
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static void
onGameButton( void* closure, const char* button )
{
if ( !!button ) {
Globals* globals = (Globals*)closure;
XP_Bool draw = XP_FALSE;
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BoardCtxt* board = globals->gs.game.board;
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XP_Bool redo;
if ( 0 == strcmp(button, BUTTON_HINTDOWN ) ) {
draw = board_requestHint( board, NULL, XP_TRUE, &redo );
} else if ( 0 == strcmp(button, BUTTON_HINTUP) ) {
draw = board_requestHint( board, NULL, XP_FALSE, &redo );
} else if ( 0 == strcmp(button, BUTTON_TRADE ) ) {
draw = board_beginTrade( board, NULL );
} else if ( 0 == strcmp(button, BUTTON_STOPTRADE ) ) {
draw = board_endTrade( board );
} else if ( 0 == strcmp(button, BUTTON_COMMIT) ) {
draw = board_commitTurn( board, NULL, XP_FALSE, XP_FALSE, NULL );
} else if ( 0 == strcmp(button, BUTTON_FLIP) ) {
draw = board_flip( board );
} else if ( 0 == strcmp(button, BUTTON_REDO) ) {
draw = board_redoReplacedTiles( board, NULL )
|| board_replaceTiles( board, NULL );
} else if ( 0 == strcmp(button, BUTTON_VALS) ) {
globals->cp.tvType = (globals->cp.tvType + 1) % TVT_N_ENTRIES;
draw = board_prefsChanged( board, &globals->cp );
} else if ( 0 == strcmp(button, BUTTON_EXIT) ) {
doExit( globals );
}
if ( draw ) {
updateScreen( globals, true );
}
}
}
static void
updateGameButtons( Globals* globals )
{
const char* buttons[MAX_BUTTONS];
int cur = 0;
if ( !!globals->gs.util ) {
GameStateInfo gsi;
game_getState( &globals->gs.game, NULL, &gsi );
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if ( gsi.canHint ) {
buttons[cur++] = BUTTON_HINTDOWN;
buttons[cur++] = BUTTON_HINTUP;
}
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if ( gsi.inTrade ) {
buttons[cur++] = BUTTON_STOPTRADE;
} else if ( gsi.canTrade ) {
buttons[cur++] = BUTTON_TRADE;
}
buttons[cur++] = BUTTON_COMMIT;
buttons[cur++] = BUTTON_FLIP;
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if ( gsi.canUndo ) {
buttons[cur++] = BUTTON_UNDO;
} else if ( gsi.canRedo ) {
buttons[cur++] = BUTTON_REDO;
}
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buttons[cur++] = BUTTON_VALS;
}
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buttons[cur++] = NULL;
setButtons( BUTTONS_ID_GAME, buttons, onGameButton, globals );
}
static void
onGameChosen( void* closure, const char* key )
{
Globals* globals = (Globals*)closure;
loadAndDraw( globals, NULL, key, NULL );
}
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static void
onGameRanamed( void* closure, const char* newName )
{
if ( !!newName ) {
Globals* globals = (Globals*)closure;
snprintf( globals->gs.gameName, sizeof(globals->gs.gameName) - 1,
"%s", newName );
// be safe
globals->gs.gameName[sizeof(globals->gs.gameName)-1] = '\0';
saveName( globals );
}
}
static void
cleanupGame( Globals* globals )
{
if ( !!globals->gs.util ) {
game_dispose( &globals->gs.game, NULL );
wasm_util_destroy( globals->gs.util );
XP_MEMSET( &globals->gs, 0, sizeof(globals->gs) );
}
}
static void
deleteCurGame( Globals* globals )
{
int gameID = globals->gs.gi.gameID; /* remember it */
cleanupGame( globals );
char key[32];
formatNameKey( key, sizeof(key), gameID );
remove_stored_value( key );
formatGameKeyInt( key, sizeof(key), gameID );
remove_stored_value( key );
}
static void
onDeleteConfirmed( void* closure, bool confirmed )
{
if ( confirmed ) {
Globals* globals = (Globals*)closure;
deleteCurGame( globals );
updateScreen( globals, false );
}
}
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static void
onDeviceButton( void* closure, const char* button )
{
Globals* globals = (Globals*)closure;
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XP_LOGFF( "(button=%s)", button );
if ( 0 == strcmp(button, BUTTON_GAME_NEW) ) {
callNewGame("Configure your new game", globals);
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} else if ( 0 == strcmp(button, BUTTON_GAME_OPEN) ) {
const char* msg = "Choose game to open";
call_pickGame( msg, onGameChosen, globals);
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} else if ( 0 == strcmp(button, BUTTON_GAME_RENAME ) ) {
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ensureName( globals );
call_get_string( "Rename your game", globals->gs.gameName,
onGameRanamed, globals );
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} else if ( 0 == strcmp(button, BUTTON_GAME_DELETE) ) {
char msg[256];
snprintf( msg, sizeof(msg), "Are you sure you want to delete the game \"%s\"?"
"\nThis action cannot be undone.",
globals->gs.gameName );
call_confirm( globals, msg, onDeleteConfirmed, globals );
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}
}
static void
updateDeviceButtons( Globals* globals )
{
const char* buttons[MAX_BUTTONS];
int cur = 0;
buttons[cur++] = BUTTON_GAME_NEW;
buttons[cur++] = BUTTON_GAME_OPEN;
buttons[cur++] = BUTTON_GAME_RENAME;
buttons[cur++] = BUTTON_GAME_DELETE;
buttons[cur++] = NULL;
setButtons( BUTTONS_ID_DEVICE, buttons, onDeviceButton, globals );
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}
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static void
initDeviceGlobals( Globals* globals )
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{
globals->cp.showBoardArrow = XP_TRUE;
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globals->cp.allowPeek = XP_TRUE;
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// globals->cp.showRobotScores = XP_TRUE;
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globals->cp.sortNewTiles = XP_TRUE;
globals->cp.showColors = XP_TRUE;
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globals->procs.send = send_msg;
globals->procs.closure = globals;
#ifdef MEMDEBUG
globals->mpool = mpool_make( "wasm" );
#endif
globals->vtMgr = make_vtablemgr( MPPARM_NOCOMMA(globals->mpool) );
globals->dutil = wasm_dutil_make( MPPARM(globals->mpool) globals->vtMgr, globals );
globals->dictMgr = dmgr_make( MPPARM_NOCOMMA(globals->mpool) );
globals->dict = wasm_dictionary_make( MPPARM(globals->mpool) NULL,
globals, DICTNAME, true );
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dict_ref( globals->dict, NULL );
globals->draw = wasm_draw_make( MPPARM(globals->mpool)
WINDOW_WIDTH, WINDOW_HEIGHT );
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MQTTDevID devID;
dvc_getMQTTDevID( globals->dutil, NULL, &devID );
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XP_UCHAR buf[32];
XP_SNPRINTF( buf, VSIZE(buf), MQTTDevID_FMT, devID );
XP_LOGFF( "got mqtt devID: %s", buf );
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call_haveDevID( globals, buf );
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}
static void
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startGame( Globals* globals, const char* name )
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{
LOG_FUNC();
BoardDims dims;
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board_figureLayout( globals->gs.game.board, NULL, &globals->gs.gi,
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WASM_BOARD_LEFT, WASM_HOR_SCORE_TOP, BDWIDTH, BDHEIGHT,
110, 150, 200, BDWIDTH-25, BDWIDTH/15, BDHEIGHT/15,
XP_FALSE, &dims );
XP_LOGFF( "calling board_applyLayout" );
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board_applyLayout( globals->gs.game.board, NULL, &dims );
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XP_LOGFF( "calling model_setDictionary" );
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model_setDictionary( globals->gs.game.model, NULL, globals->dict );
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if ( SERVER_ISCLIENT == globals->gs.gi.serverRole ) {
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if ( !!name ) {
replaceStringIfDifferent( globals->mpool,
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&globals->gs.gi.players[0].name,
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name );
}
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server_initClientConnection( globals->gs.game.server, NULL );
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}
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(void)server_do( globals->gs.game.server, NULL ); /* assign tiles, etc. */
if ( !!globals->gs.game.comms ) {
comms_resendAll( globals->gs.game.comms, NULL, COMMS_CONN_MQTT, XP_TRUE );
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}
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updateScreen( globals, true );
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LOG_RETURN_VOID();
}
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typedef struct _AskReplaceState {
Globals* globals;
NetLaunchInfo invite;
} AskReplaceState;
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static void
onPlayerNamed( void* closure, const char* name )
{
Globals* globals = (Globals*)closure;
if ( !!name ) {
set_stored_value( KEY_PLAYER_NAME, name );
startGame( globals, name );
}
}
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static void
onReplaceConfirmed( void* closure, bool confirmed )
{
AskReplaceState* ars = (AskReplaceState*)closure;
Globals* globals = ars->globals;
if ( confirmed ) {
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cleanupGame( globals );
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gi_disposePlayerInfo( MPPARM(globals->mpool) &globals->gs.gi );
XP_MEMSET( &globals->gs.gi, 0, sizeof(globals->gs.gi) );
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globals->gs.util = wasm_util_make( MPPARM(globals->mpool) &globals->gs.gi,
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globals->dutil, globals );
game_makeFromInvite( MPPARM(globals->mpool) NULL, &ars->invite,
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&globals->gs.game, &globals->gs.gi,
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globals->dict, NULL,
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globals->gs.util, globals->draw,
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&globals->cp, &globals->procs );
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const char* name = get_stored_value( KEY_PLAYER_NAME );
if ( NULL != name ) {
startGame( globals, name );
free( (void*)name );
} else {
const char* msg = "Please enter your name so you opponent knows it's you";
call_get_string( msg, "Player 1", onPlayerNamed, globals );
}
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}
XP_FREE( globals->mpool, ars );
}
static bool
gameFromInvite( Globals* globals, const NetLaunchInfo* invite )
{
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bool needsLoad = true;
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if ( NULL != globals->gs.game.model ) {
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/* there's a current game. Ignore the invitation if it has the same
gameID. Otherwise ask to replace */
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if ( globals->gs.gi.gameID == invite->gameID ) {
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call_alert( "Duplicate invitation: game already open" );
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needsLoad = false;
} else {
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AskReplaceState* ars = XP_MALLOC( globals->mpool, sizeof(*ars) );
ars->globals = globals;
XP_MEMCPY( &ars->invite, invite, sizeof(ars->invite) );
call_confirm( globals, "Invitation received; replace current game?",
onReplaceConfirmed, ars );
needsLoad = false;
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}
} else if ( invite->lang != 1 ) {
call_alert( "Invitations are only supported for play in English right now." );
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needsLoad = false;
}
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bool loaded = !needsLoad;
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LOG_RETURNF( "%d", loaded );
return loaded;
}
static bool
loadSavedGame( Globals* globals, const char* key )
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{
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XP_LOGFF( "key: %s", key );
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bool loaded = false;
XWStreamCtxt* stream = mem_stream_make_raw( MPPARM(globals->mpool)
globals->vtMgr );
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char buf[32];
formatGameKeyStr( buf, sizeof(buf), key );
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dutil_loadStream( globals->dutil, NULL, buf, NULL, stream );
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if ( 0 < stream_getSize( stream ) ) {
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XP_ASSERT( !globals->gs.util );
globals->gs.util = wasm_util_make( MPPARM(globals->mpool) &globals->gs.gi,
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globals->dutil, globals );
XP_LOGFF( "there's a saved game!!" );
loaded = game_makeFromStream( MPPARM(globals->mpool) NULL, stream,
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&globals->gs.game, &globals->gs.gi,
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globals->dict, NULL,
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globals->gs.util, globals->draw,
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&globals->cp, &globals->procs );
if ( loaded ) {
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loadName( globals );
ensureName( globals );
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updateScreen( globals, false );
}
}
stream_destroy( stream, NULL );
return loaded;
}
static void
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saveName( Globals* globals )
{
char key[32];
formatNameKey( key, sizeof(key), globals->gs.gi.gameID );
set_stored_value( key, globals->gs.gameName );
XP_LOGFF( "wrote %s => %s", key, globals->gs.gameName );
}
static void
loadName( Globals* globals )
{
char key[32];
formatNameKey( key, sizeof(key), globals->gs.gi.gameID );
const char* ptr = get_stored_value( key );
if ( !!ptr ) {
snprintf( globals->gs.gameName, sizeof(globals->gs.gameName),
"%s", ptr );
free( (void*)ptr );
}
}
static void
ensureName( Globals* globals )
{
if ( '\0' == globals->gs.gameName[0] ) {
nameGame( globals );
saveName( globals );
}
}
static void
nameGame( Globals* globals )
{
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snprintf( globals->gs.gameName, sizeof(globals->gs.gameName),
"Game %d", getNextGameNo() );
XP_LOGFF( "named game: %s", globals->gs.gameName );
}
static void
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loadAndDraw( Globals* globals, const NetLaunchInfo* invite,
const char* key, NewGameParams* params )
{
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cleanupGame( globals );
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bool haveGame;
if ( !!params ) {
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haveGame = false;
} else {
/* First, load any saved game. We need it e.g. to confirm that an incoming
invite is a dup and should be dropped. */
if ( !!key ) {
haveGame = loadSavedGame( globals, key );
}
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if ( !!invite ) {
haveGame = gameFromInvite( globals, invite );
}
}
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if ( !haveGame ) {
globals->gs.gi.serverRole = !!params && !params->isRobotNotRemote
? SERVER_ISSERVER : SERVER_STANDALONE;
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globals->gs.gi.phoniesAction = PHONIES_WARN;
globals->gs.gi.hintsNotAllowed = !!params && params->hintsNotAllowed || false;
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globals->gs.gi.gameID = 0;
globals->gs.gi.nPlayers = 2;
globals->gs.gi.boardSize = 15;
globals->gs.gi.players[0].name = copyString( globals->mpool, "Player 1" ); /* FIXME */
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globals->gs.gi.players[0].isLocal = XP_TRUE;
globals->gs.gi.players[0].robotIQ = 0;
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globals->gs.gi.players[1].name = copyString( globals->mpool, "Player 2" );
globals->gs.gi.players[1].isLocal = !!params ? params->isRobotNotRemote : true;
XP_LOGFF( "set isLocal[1]: %d", globals->gs.gi.players[1].isLocal );
globals->gs.gi.players[1].robotIQ = 99; /* doesn't matter if remote */
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globals->gs.util = wasm_util_make( MPPARM(globals->mpool) &globals->gs.gi,
globals->dutil, globals );
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XP_LOGFF( "calling game_makeNewGame()" );
game_makeNewGame( MPPARM(globals->mpool) NULL,
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&globals->gs.game, &globals->gs.gi,
globals->gs.util, globals->draw,
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&globals->cp, &globals->procs );
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nameGame( globals );
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}
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startGame( globals, NULL );
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}
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void
main_gameFromInvite( Globals* globals, const NetLaunchInfo* invite )
{
if ( gameFromInvite( globals, invite ) ) {
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startGame( globals, NULL );
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}
}
void
main_onGameMessage( Globals* globals, XP_U32 gameID,
const CommsAddrRec* from, XWStreamCtxt* stream )
{
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if ( gameID == globals->gs.gi.gameID ) {
XP_Bool draw = game_receiveMessage( &globals->gs.game, NULL, stream, from );
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if ( draw ) {
updateScreen( globals, true );
}
} else {
XP_LOGFF( "dropping packet for wrong game" );
XWStreamCtxt* stream = mem_stream_make_raw( MPPARM(globals->mpool)
globals->vtMgr );
dvc_makeMQTTNoSuchGame( globals->dutil, NULL, stream, gameID );
XP_UCHAR topic[64];
formatMQTTTopic( &from->u.mqtt.devID, topic, sizeof(topic) );
XP_U16 streamLen = stream_getSize( stream );
call_mqttSend( topic, stream_getPtr( stream ), streamLen );
stream_destroy( stream, NULL );
}
}
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void
main_sendOnClose( XWStreamCtxt* stream, XWEnv env, void* closure )
{
Globals* globals = (Globals*)closure;
XP_LOGFF( "called with msg of len %d", stream_getSize(stream) );
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(void)comms_send( globals->gs.game.comms, NULL, stream );
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}
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void
main_playerScoreHeld( Globals* globals, XP_U16 player )
{
LastMoveInfo lmi;
XP_UCHAR buf[128];
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if ( model_getPlayersLastScore( globals->gs.game.model, NULL, player, &lmi ) ) {
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switch ( lmi.moveType ) {
case ASSIGN_TYPE:
XP_SNPRINTF( buf, sizeof(buf), "Tiles assigned to %s", lmi.names[0] );
break;
case MOVE_TYPE:
XP_SNPRINTF( buf, sizeof(buf), "%s formed %s for %d points", lmi.names[0],
lmi.word, lmi.score );
break;
case TRADE_TYPE:
XP_SNPRINTF( buf, sizeof(buf), "%s traded %d tiles", lmi.names[0],
lmi.nTiles );
break;
default:
buf[0] = '\0';
}
}
if ( buf[0] ) {
call_alert( buf );
}
}
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void
main_showRemaining( Globals* globals )
{
XWStreamCtxt* stream = mem_stream_make_raw( MPPARM(globals->mpool)
globals->vtMgr );
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board_formatRemainingTiles( globals->gs.game.board, NULL, stream );
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stream_putU8( stream, 0 );
call_alert( (const XP_UCHAR*)stream_getPtr( stream ) );
stream_destroy( stream, NULL );
}
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typedef struct _BlankPickState {
Globals* globals;
int col, row;
int nTiles;
int playerNum;
char** faces;
} BlankPickState;
static void
onBlankPicked( void* closure, const char* face )
{
XP_LOGFF( "face: %s", face );
BlankPickState* bps = (BlankPickState*)closure;
Globals* globals = bps->globals;
int indx = -1;
for ( int ii = 0; ii < bps->nTiles; ++ii ) {
char* oneFace = bps->faces[ii];
if ( indx < 0 && 0 == strcmp( face, oneFace ) ) {
indx = ii;
}
XP_FREE( globals->mpool, oneFace );
}
XP_FREE( globals->mpool, bps->faces );
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if ( board_setBlankValue( globals->gs.game.board, bps->playerNum,
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bps->col, bps->row, indx ) ) {
updateScreen( globals, true );
}
XP_FREE( bps->globals->mpool, bps );
}
void
main_pickBlank( Globals* globals, int playerNum, int col, int row,
const char** tileFaces, int nTiles )
{
BlankPickState* bps = XP_MALLOC( globals->mpool, sizeof(*bps) );
bps->globals = globals;
bps->row = row;
bps->col = col;
bps->playerNum = playerNum;
bps->nTiles = nTiles;
bps->faces = XP_CALLOC( globals->mpool, nTiles * sizeof(bps->faces[0]) );
for ( int ii = 0; ii < nTiles; ++ii ) {
replaceStringIfDifferent( globals->mpool, &bps->faces[ii], tileFaces[ii] );
}
call_pickBlank( "Pick for your blank", tileFaces, nTiles,
onBlankPicked, bps );
}
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void
main_showGameOver( Globals* globals )
{
XWStreamCtxt* stream = mem_stream_make_raw( MPPARM(globals->mpool)
globals->vtMgr );
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server_writeFinalScores( globals->gs.game.server, NULL, stream );
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stream_putU8( stream, 0 );
call_alert( (const XP_UCHAR*)stream_getPtr( stream ) );
stream_destroy( stream, NULL );
}
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static time_t
getCurMS()
{
struct timeval tv;
gettimeofday( &tv, NULL );
time_t result = tv.tv_sec * 1000; /* convert to millis */
result += tv.tv_usec / 1000; /* convert to millis too */
// LOG_RETURNF( "%x", result );
return result;
}
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void
main_clear_timer( Globals* globals, XWTimerReason why )
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{
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XP_LOGFF( "why: %d" );
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// XP_ASSERT(0); fires when start new game
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}
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typedef struct _TimerClosure {
Globals* globals;
XWTimerReason why;
XWTimerProc proc;
void* closure;
} TimerClosure;
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static void
onTimerFired( void* closure )
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{
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LOG_FUNC();
TimerClosure* tc = (TimerClosure*)closure;
XP_Bool draw = (*tc->proc)( tc->closure, NULL, tc->why );
if ( draw ) {
updateScreen( tc->globals, true );
}
XP_FREE( tc->globals->mpool, tc );
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}
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void
main_set_timer( Globals* globals, XWTimerReason why, XP_U16 when,
XWTimerProc proc, void* closure )
{
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XP_LOGFF( "why: %d", why );
TimerClosure* tc = XP_MALLOC( globals->mpool, sizeof(*tc) );
tc->globals = globals;
tc->proc = proc;
tc->closure = closure;
tc->why = why;
if ( 0 == when ) {
when = 1;
}
when *= 1000; /* convert to ms */
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jscallback_set( onTimerFired, tc, when );
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}
typedef struct _QueryState {
Globals* globals;
QueryProc proc;
void* closure;
} QueryState;
static void
onQueryCalled( void* closure, const char* button )
{
QueryState* qs = (QueryState*)closure;
bool ok = 0 == strcmp( button, BUTTON_OK );
(*qs->proc)( qs->closure, ok );
XP_FREE( qs->globals->mpool, qs );
}
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void
main_query( Globals* globals, const XP_UCHAR* query, QueryProc proc, void* closure )
{
QueryState* qs = XP_MALLOC( globals->mpool, sizeof(*qs) );
qs->proc = proc;
qs->closure = closure;
qs->globals = globals;
const char* buttons[] = { BUTTON_CANCEL, BUTTON_OK, NULL };
call_dialog( query, buttons, onQueryCalled, qs );
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}
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void
main_alert( Globals* globals, const XP_UCHAR* msg )
{
call_alert( msg );
}
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typedef struct _IdleClosure {
Globals* globals;
IdleProc proc;
void* closure;
} IdleClosure;
static void
onIdleFired( void* closure )
{
LOG_FUNC();
IdleClosure* ic = (IdleClosure*)closure;
XP_Bool draw = (*ic->proc)(ic->closure);
if ( draw ) {
updateScreen( ic->globals, true );
}
XP_FREE( ic->globals->mpool, ic );
}
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void
main_set_idle( Globals* globals, IdleProc proc, void* closure )
{
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LOG_FUNC();
IdleClosure* ic = XP_MALLOC( globals->mpool, sizeof(*ic) );
ic->globals = globals;
ic->proc = proc;
ic->closure = closure;
jscallback_set( onIdleFired, ic, 0 );
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}
static XP_Bool
checkForEvent( Globals* globals )
{
XP_Bool handled;
XP_Bool draw = XP_FALSE;
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BoardCtxt* board = globals->gs.game.board;
SDL_Event event;
if ( SDL_PollEvent(&event) ) {
switch ( event.type ) {
case SDL_MOUSEBUTTONDOWN:
draw = event.button.button == SDL_BUTTON_LEFT
&& board_handlePenDown( board, NULL,
event.button.x, event.button.y,
&handled );
break;
case SDL_MOUSEBUTTONUP:
draw = event.button.button == SDL_BUTTON_LEFT
&& board_handlePenUp( board, NULL,
event.button.x, event.button.y );
break;
case SDL_MOUSEMOTION:
draw = board_handlePenMove( board, NULL,
event.motion.x, event.motion.y );
break;
default:
break;
}
}
// XP_LOGFF( "draw: %d", draw );
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return draw;
}
static void
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updateScreen( Globals* globals, bool doSave )
{
SDL_RenderClear( globals->renderer );
if ( !!globals->gs.game.board ) {
board_draw( globals->gs.game.board, NULL );
wasm_draw_render( globals->draw, globals->renderer );
}
SDL_RenderPresent( globals->renderer );
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updateGameButtons( globals );
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/* Let's save state here too, though likely too often */
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if ( doSave ) {
XWStreamCtxt* stream = mem_stream_make_raw( MPPARM(globals->mpool)
globals->vtMgr );
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game_saveToStream( &globals->gs.game, NULL, &globals->gs.gi,
stream, ++globals->gs.saveToken );
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char buf[32];
formatGameKeyInt( buf, sizeof(buf), globals->gs.gi.gameID );
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dutil_storeStream( globals->dutil, NULL, buf, stream );
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stream_destroy( stream, NULL );
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game_saveSucceeded( &globals->gs.game, NULL, globals->gs.saveToken );
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char gidBuf[16];
formatGameID( gidBuf, sizeof(gidBuf), globals->gs.gi.gameID );
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set_stored_value( KEY_LAST, gidBuf );
XP_LOGFF( "saved KEY_LAST: %s", gidBuf );
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}
}
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static void
looper( void* closure )
{
Globals* globals = (Globals*)closure;
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if ( checkForEvent( globals ) ) {
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updateScreen( globals, true );
}
}
static bool
loadInvite( Globals* globals, NetLaunchInfo* nlip,
int argc, const char** argv )
{
LOG_FUNC();
CurGameInfo gi = {0};
CommsAddrRec addr = {0};
MQTTDevID mqttDevID = 0;
XP_U16 nPlayersH = 0;
XP_U16 forceChannel = 0;
const XP_UCHAR* gameName = NULL;
const XP_UCHAR* inviteID = NULL;
for ( int ii = 0; ii < argc; ++ii ) {
const char* argp = argv[ii];
char* param = strchr(argp, '=');
if ( !param ) { /* no '='? */
continue;
}
char arg[8];
int argLen = param - argp;
XP_MEMCPY( arg, argp, argLen );
arg[argLen] = '\0';
++param; /* skip the '=' */
if ( 0 == strcmp( "lang", arg ) ) {
gi.dictLang = atoi(param);
} else if ( 0 == strcmp( "np", arg ) ) {
gi.nPlayers = atoi(param);
} else if ( 0 == strcmp( "nh", arg ) ) {
nPlayersH = atoi(param);
} else if ( 0 == strcmp( "gid", arg ) ) {
gi.gameID = atoi(param);
} else if ( 0 == strcmp( "fc", arg ) ) {
gi.forceChannel = atoi(param);
} else if ( 0 == strcmp( "nm", arg ) ) {
gameName = param;
} else if ( 0 == strcmp( "id", arg ) ) {
inviteID = param;
} else if ( 0 == strcmp( "wl", arg ) ) {
replaceStringIfDifferent( globals->mpool, &gi.dictName, param );
} else if ( 0 == strcmp( "r2id", arg ) ) {
if ( strToMQTTCDevID( param, &addr.u.mqtt.devID ) ) {
addr_addType( &addr, COMMS_CONN_MQTT );
} else {
XP_LOGFF( "bad devid %s", param );
}
} else {
XP_LOGFF( "dropping arg %s, param %s", arg, param );
}
}
bool success = 0 < nPlayersH &&
addr_hasType( &addr, COMMS_CONN_MQTT );
if ( success ) {
nli_init( nlip, &gi, &addr, nPlayersH, forceChannel );
if ( !!gameName ) {
nli_setGameName( nlip, gameName );
}
if ( !!inviteID ) {
nli_setInviteID( nlip, inviteID );
}
LOGNLI( nlip );
}
gi_disposePlayerInfo( MPPARM(globals->mpool) &gi );
LOG_RETURNF( "%d", success );
return success;
}
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static void
initNoReturn( int argc, const char** argv )
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{
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time_t now = getCurMS();
srandom( now );
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XP_LOGFF( "called(srandom( %x )", now );
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Globals* globals = calloc(1, sizeof(*globals));
NetLaunchInfo nli = {0};
NetLaunchInfo* nlip = NULL;
if ( loadInvite( globals, &nli, argc, argv ) ) {
nlip = &nli;
}
SDL_Init( SDL_INIT_EVENTS );
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TTF_Init();
SDL_CreateWindowAndRenderer( WINDOW_WIDTH, WINDOW_HEIGHT, 0,
&globals->window, &globals->renderer );
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/* whip the canvas to background */
SDL_SetRenderDrawColor( globals->renderer, 155, 155, 155, 255 );
SDL_RenderClear( globals->renderer );
initDeviceGlobals( globals );
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const char* lastKey = get_stored_value( KEY_LAST );
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XP_LOGFF( "loaded KEY_LAST: %s", lastKey );
loadAndDraw( globals, nlip, lastKey, NULL );
if ( !!lastKey ) {
free( (void*)lastKey );
}
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updateDeviceButtons( globals );
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emscripten_set_main_loop_arg( looper, globals, -1, 1 );
}
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void
MQTTConnectedChanged( void* closure, bool connected )
{
XP_LOGFF( "connected=%d", connected);
Globals* globals = (Globals*)closure;
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if ( connected && !!globals->gs.game.comms ) {
comms_resendAll( globals->gs.game.comms, NULL, COMMS_CONN_MQTT, XP_TRUE );
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}
}
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void
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gotMQTTMsg( void* closure, int len, const uint8_t* msg )
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{
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Globals* globals = (Globals*)closure;
dvc_parseMQTTPacket( globals->dutil, NULL, msg, len );
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}
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void
jscallback( JSCallback proc, void* closure )
{
LOG_FUNC();
(*proc)(closure);
}
void
onDlgButton( AlertProc proc, void* closure, const char* button )
{
if ( !!proc ) {
(*proc)( closure, button );
}
}
void
onNewGame( void* closure, bool opponentIsRobot )
{
Globals* globals = (Globals*)closure;
XP_LOGFF( "isRobot: %d", opponentIsRobot );
NewGameParams ngp = {0};
ngp.isRobotNotRemote = opponentIsRobot;
loadAndDraw( globals, NULL, NULL, &ngp );
}
int
main( int argc, const char** argv )
{
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XP_LOGFF( "(argc=%d)", argc );
initNoReturn( argc, argv );
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return 0;
}