xwords/xwords4/wasm/main.c

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/* -*- compile-command: "cd ../wasm && make main.html -j3"; -*- */
/*
* Copyright 2021 by Eric House (xwords@eehouse.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
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#include <sys/time.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_ttf.h>
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#include <emscripten.h>
#include <unistd.h>
#include <stdlib.h>
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#include "game.h"
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#include "device.h"
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#include "mempool.h"
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#include "nli.h"
#include "strutils.h"
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#include "main.h"
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#include "wasmdraw.h"
#include "wasmutil.h"
#include "wasmdutil.h"
#include "wasmdict.h"
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#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
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#define WASM_BOARD_LEFT 0
#define WASM_HOR_SCORE_TOP 0
#define WINDOW_WIDTH 400
#define WINDOW_HEIGHT 600
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#define BDWIDTH WINDOW_WIDTH
#define BDHEIGHT WINDOW_HEIGHT
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#define KEY_GAME "the_game"
#define DICTNAME "assets_dir/CollegeEng_2to8.xwd"
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EM_JS(bool, call_confirm, (const char* str), {
return confirm(UTF8ToString(str));
});
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EM_JS(void, call_alert, (const char* str), {
alert(UTF8ToString(str));
});
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EM_JS(void, call_haveDevID, (const char* devid), {
onHaveDevID(UTF8ToString(devid));
});
EM_JS(void, call_mqttSend, (const char* topic, const uint8_t* ptr, int len), {
let topStr = UTF8ToString(topic);
let buffer = new Uint8Array(Module.HEAPU8.buffer, ptr, len);
mqttSend(topStr, buffer);
});
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static void updateScreen( Globals* globals );
static Globals* sGlobals;
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static XP_S16
send_msg( XWEnv xwe, const XP_U8* buf, XP_U16 len,
const XP_UCHAR* msgNo, const CommsAddrRec* addr,
CommsConnType conType, XP_U32 gameID, void* closure )
{
XP_S16 nSent = -1;
LOG_FUNC();
Globals* globals = (Globals*)closure;
XP_ASSERT( globals == sGlobals );
if ( addr_hasType( addr, COMMS_CONN_MQTT ) ) {
MQTTDevID devID = addr->u.mqtt.devID;
XWStreamCtxt* stream = mem_stream_make_raw( MPPARM(globals->mpool)
globals->vtMgr );
dvc_makeMQTTMessage( globals->dutil, NULL, stream,
gameID, buf, len );
XP_UCHAR topic[64];
formatMQTTTopic( &devID, topic, sizeof(topic) );
XP_U16 streamLen = stream_getSize( stream );
XP_LOGFF( "calling call_mqttSend" );
call_mqttSend( topic, stream_getPtr( stream ), streamLen );
XP_LOGFF( "back from call_mqttSend" );
stream_destroy( stream, NULL );
nSent = len;
}
LOG_RETURNF( "%d", nSent );
return nSent;
}
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static void
initDeviceGlobals( Globals* globals )
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{
globals->cp.showBoardArrow = XP_TRUE;
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globals->cp.allowPeek = XP_TRUE;
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// globals->cp.showRobotScores = XP_TRUE;
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globals->cp.sortNewTiles = XP_TRUE;
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globals->procs.send = send_msg;
globals->procs.closure = globals;
globals->mpool = mpool_make( "wasm" );
globals->vtMgr = make_vtablemgr( globals->mpool );
globals->dutil = wasm_dutil_make( globals->mpool, globals->vtMgr, globals );
globals->dictMgr = dmgr_make( MPPARM_NOCOMMA(globals->mpool) );
globals->dict = wasm_dictionary_make( MPPARM(globals->mpool) NULL,
globals, DICTNAME, true );
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dict_ref( globals->dict, NULL );
globals->draw = wasm_draw_make( MPPARM(globals->mpool)
WINDOW_WIDTH, WINDOW_HEIGHT );
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MQTTDevID devID;
dvc_getMQTTDevID( globals->dutil, NULL, &devID );
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XP_UCHAR buf[32];
XP_SNPRINTF( buf, VSIZE(buf), MQTTDevID_FMT, devID );
XP_LOGFF( "got mqtt devID: %s", buf );
call_haveDevID( buf );
}
static void
startGame( Globals* globals )
{
LOG_FUNC();
BoardDims dims;
board_figureLayout( globals->game.board, NULL, &globals->gi,
WASM_BOARD_LEFT, WASM_HOR_SCORE_TOP, BDWIDTH, BDHEIGHT,
110, 150, 200, BDWIDTH-25, BDWIDTH/15, BDHEIGHT/15,
XP_FALSE, &dims );
XP_LOGFF( "calling board_applyLayout" );
board_applyLayout( globals->game.board, NULL, &dims );
XP_LOGFF( "calling model_setDictionary" );
model_setDictionary( globals->game.model, NULL, globals->dict );
if ( SERVER_ISCLIENT == globals->gi.serverRole ) {
server_initClientConnection( globals->game.server, NULL );
}
(void)server_do( globals->game.server, NULL ); /* assign tiles, etc. */
/* if ( !!globals->game.comms ) { */
/* comms_resendAll( globals->game.comms, NULL, COMMS_CONN_NONE, XP_TRUE ); */
/* } */
updateScreen( globals );
LOG_RETURN_VOID();
}
static void
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makeAndDraw( Globals* globals, bool forceNew, bool p0robot, bool p1robot )
{
if ( !!globals->util ) {
game_dispose( &globals->game, NULL );
wasm_util_destroy( globals->util );
globals->util = NULL;
}
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globals->gi.serverRole = SERVER_STANDALONE;
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globals->gi.phoniesAction = PHONIES_WARN;
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globals->gi.nPlayers = 2;
globals->gi.boardSize = 15;
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// globals->gi.dictName = "myDict";
globals->gi.players[0].name = copyString( globals->mpool, "Player 1" );
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globals->gi.players[0].isLocal = XP_TRUE;
globals->gi.players[0].robotIQ = p0robot ? 99 : 0;
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globals->gi.players[1].name = copyString( globals->mpool, "Player 1" );
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globals->gi.players[1].isLocal = XP_TRUE;
globals->gi.players[1].robotIQ = p1robot ? 99 : 0;
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globals->util = wasm_util_make( globals->mpool, &globals->gi,
globals->dutil, globals );
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XP_Bool loaded = XP_FALSE;
if ( ! forceNew ) {
/* Let's see if there's a saved game */
XWStreamCtxt* stream = mem_stream_make_raw( MPPARM(globals->mpool)
globals->vtMgr );
dutil_loadStream( globals->dutil, NULL, KEY_GAME, NULL, stream );
if ( 0 < stream_getSize( stream ) ) {
XP_LOGFF( "there's a saved game!!" );
loaded = game_makeFromStream( MPPARM(globals->mpool) NULL, stream,
&globals->game, &globals->gi,
globals->dict, NULL,
globals->util, globals->draw,
&globals->cp, &globals->procs );
}
stream_destroy( stream, NULL );
}
if ( !loaded ) {
XP_LOGFF( "calling game_makeNewGame()" );
game_makeNewGame( MPPARM(globals->mpool) NULL,
&globals->game, &globals->gi,
globals->util, globals->draw,
&globals->cp, &globals->procs );
}
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startGame( globals );
}
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void
main_gameFromInvite( Globals* globals, const NetLaunchInfo* invite )
{
LOG_FUNC();
if ( ! call_confirm( "Invitation received; replace current game?" ) ) {
} else if ( invite->lang != 1 ) {
call_alert( "Invitation received, but only English supported now" );
} else {
if ( !!globals->util ) {
XP_LOGFF( "calling game_dispose" );
game_dispose( &globals->game, NULL );
XP_LOGFF( "calling wasm_util_destroy" );
wasm_util_destroy( globals->util );
globals->util = NULL;
}
XP_LOGFF( "done with cleanup" ); /* not reaching this */
XP_MEMSET( &globals->gi, 0, sizeof(globals->gi) );
gi_setNPlayers( &globals->gi, invite->nPlayersT, invite->nPlayersH );
// ensureLocalPlayerNames( params, &gi );
globals->gi.boardSize = 15;
globals->gi.gameID = invite->gameID;
globals->gi.dictLang = invite->lang;
globals->gi.forceChannel = invite->forceChannel;
globals->gi.inDuplicateMode = invite->inDuplicateMode;
globals->gi.serverRole = SERVER_ISCLIENT; /* recipient of invitation is client */
replaceStringIfDifferent( globals->mpool, &globals->gi.dictName,
invite->dict );
globals->util = wasm_util_make( globals->mpool, &globals->gi,
globals->dutil, globals );
game_makeNewGame( MPPARM(globals->mpool) NULL,
&globals->game, &globals->gi,
globals->util, globals->draw,
&globals->cp, &globals->procs );
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CommsAddrRec returnAddr;
nli_makeAddrRec( invite, &returnAddr );
addr_setType( &returnAddr, COMMS_CONN_MQTT ); /* nuke everything else */
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comms_augmentHostAddr( globals->game.comms, NULL, &returnAddr );
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startGame( globals );
}
LOG_RETURN_VOID();
}
void
main_onGameMessage( Globals* globals, XP_U32 gameID,
const CommsAddrRec* from, XWStreamCtxt* stream )
{
XP_Bool draw = game_receiveMessage( &globals->game, NULL, stream, from );
if ( draw ) {
updateScreen( globals );
}
}
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void
main_sendOnClose( XWStreamCtxt* stream, XWEnv env, void* closure )
{
Globals* globals = (Globals*)closure;
XP_LOGFF( "called with msg of len %d", stream_getSize(stream) );
(void)comms_send( globals->game.comms, NULL, stream );
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}
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static time_t
getCurMS()
{
struct timeval tv;
gettimeofday( &tv, NULL );
time_t result = tv.tv_sec * 1000; /* convert to millis */
result += tv.tv_usec / 1000; /* convert to millis too */
// LOG_RETURNF( "%x", result );
return result;
}
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static XP_Bool
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checkForTimers( Globals* globals )
{
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XP_Bool draw = XP_FALSE;
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time_t now = getCurMS();
for ( XWTimerReason why = 0; why < NUM_TIMERS_PLUS_ONE; ++why ) {
TimerState* timer = &globals->timers[why];
XWTimerProc proc = timer->proc;
if ( !!proc && now >= timer->when ) {
timer->proc = NULL;
(*proc)( timer->closure, NULL, why );
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draw = XP_TRUE; /* just in case */
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}
}
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return draw;
}
static XP_Bool
checkForIdle( Globals* globals )
{
XP_Bool draw = XP_FALSE;
IdleProc proc = globals->idleProc;
if ( !!proc ) {
globals->idleProc = NULL;
draw = (*proc)(globals->idleClosure);
}
return draw;
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}
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void
main_clear_timer( Globals* globals, XWTimerReason why )
{
XP_LOGFF( "why: %d" );
}
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void
main_set_timer( Globals* globals, XWTimerReason why, XP_U16 when,
XWTimerProc proc, void* closure )
{
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XP_LOGFF( "why: %d" );
/* TimerState* timer = &globals->timers[why]; */
/* timer->proc = proc; */
/* timer->closure = closure; */
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/* time_t now = getCurMS(); */
/* timer->when = now + (1000 * when); */
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}
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void
main_query( Globals* globals, const XP_UCHAR* query, QueryProc proc, void* closure )
{
bool ok = call_confirm( query );
(*proc)( closure, ok );
}
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void
main_alert( Globals* globals, const XP_UCHAR* msg )
{
call_alert( msg );
}
void
main_set_idle( Globals* globals, IdleProc proc, void* closure )
{
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XP_ASSERT( !globals->idleProc || globals->idleProc == proc );
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globals->idleProc = proc;
globals->idleClosure = closure;
}
static XP_Bool
checkForEvent( Globals* globals )
{
XP_Bool handled;
XP_Bool draw = XP_FALSE;
BoardCtxt* board = globals->game.board;
SDL_Event event;
if ( SDL_PollEvent(&event) ) {
switch ( event.type ) {
case SDL_MOUSEBUTTONDOWN:
draw = event.button.button == SDL_BUTTON_LEFT
&& board_handlePenDown( board, NULL,
event.button.x, event.button.y,
&handled );
break;
case SDL_MOUSEBUTTONUP:
draw = event.button.button == SDL_BUTTON_LEFT
&& board_handlePenUp( board, NULL,
event.button.x, event.button.y );
break;
case SDL_MOUSEMOTION:
draw = board_handlePenMove( board, NULL,
event.motion.x, event.motion.y );
break;
default:
break;
}
}
// XP_LOGFF( "draw: %d", draw );
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return draw;
}
static void
updateScreen( Globals* globals )
{
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LOG_FUNC();
SDL_RenderClear( globals->renderer );
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XP_LOGFF( "calling board_draw" );
board_draw( globals->game.board, NULL );
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XP_LOGFF( "calling wasm_draw_render" );
wasm_draw_render( globals->draw, globals->renderer );
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XP_LOGFF( "calling SDL_RenderPresent" );
SDL_RenderPresent( globals->renderer );
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/* Let's save state here too, though likely too often */
XWStreamCtxt* stream = mem_stream_make_raw( MPPARM(globals->mpool)
globals->vtMgr );
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XP_LOGFF( "calling game_saveToStream" );
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game_saveToStream( &globals->game, NULL, &globals->gi,
stream, ++globals->saveToken );
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XP_LOGFF( "calling dutil_storeStream" );
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dutil_storeStream( globals->dutil, NULL, KEY_GAME, stream );
stream_destroy( stream, NULL );
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XP_LOGFF( "calling game_saveSucceeded" );
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game_saveSucceeded( &globals->game, NULL, globals->saveToken );
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LOG_RETURN_VOID();
}
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static void
looper( void* closure )
{
Globals* globals = (Globals*)closure;
XP_Bool draw = checkForTimers( globals );
draw = checkForIdle( globals ) || draw;
draw = checkForEvent( globals ) || draw;
if ( draw ) {
updateScreen( globals );
}
}
void
button( const char* msg )
{
XP_Bool draw = XP_FALSE;
Globals* globals = sGlobals;
BoardCtxt* board = globals->game.board;
XP_Bool redo;
if ( 0 == strcmp(msg, "hintdown") ) {
draw = board_requestHint( board, NULL, XP_TRUE, &redo );
} else if ( 0 == strcmp(msg, "hintup") ) {
draw = board_requestHint( board, NULL, XP_FALSE, &redo );
} else if ( 0 == strcmp(msg, "flip") ) {
draw = board_flip( board );
} else if ( 0 == strcmp(msg, "redo") ) {
draw = board_redoReplacedTiles( board, NULL )
|| board_replaceTiles( board, NULL );
} else if ( 0 == strcmp(msg, "vals") ) {
draw = board_toggle_showValues( board );
}
if ( draw ) {
updateScreen( globals );
}
}
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static void
initNoReturn()
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{
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time_t now = getCurMS();
srandom( now );
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XP_LOGFF( "called(srandom( %x )", now );
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Globals* globals = calloc(1, sizeof(*globals));
sGlobals = globals;
SDL_Init( SDL_INIT_EVENTS );
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TTF_Init();
SDL_CreateWindowAndRenderer( WINDOW_WIDTH, WINDOW_HEIGHT, 0,
&globals->window, &globals->renderer );
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/* whip the canvas to background */
SDL_SetRenderDrawColor( globals->renderer, 155, 155, 155, 255 );
SDL_RenderClear( globals->renderer );
initDeviceGlobals( globals );
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makeAndDraw( globals, false, false, true );
emscripten_set_main_loop_arg( looper, globals, -1, 1 );
}
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void
newgame(bool p0, bool p1)
{
XP_LOGFF( "(args: %d,%d)", p0, p1 );
XP_ASSERT( !!sGlobals );
makeAndDraw( sGlobals, true, p0, p1 );
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}
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void
gotMQTTMsg( int len, const uint8_t* msg )
{
XP_LOGFF( "got msg of len %d", len );
dvc_parseMQTTPacket( sGlobals->dutil, NULL, msg, len );
}
int
main( int argc, char** argv )
{
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XP_LOGFF( "(argc=%d)", argc );
for ( int ii = 0; ii < argc; ++ii ) {
XP_LOGFF( "arg[%d]: %s", ii, argv[ii] );
}
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initNoReturn();
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return 0;
}