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// -*- mode: c; compile-command: "cd ../ && make TARGET_OS=wince DEBUG=TRUE obj_wince_dbg/built/xwords4_french.dll"; -*-
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//
// Microsoft Developer Studio generated resource script. But now I'm
// editing it. :-)
//
#include "../resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "../newres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
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// French resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
#include "winnt.h"
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LANGUAGE LANG_FRENCH, SUBLANG_FRENCH
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#pragma code_page(65001)
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#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""winnt.h""\r\n"
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""newres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
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#include "contypct.h"
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/////////////////////////////////////////////////////////////////////////////
//
// Menubar
//
IDM_MENU MENU DISCARDABLE
BEGIN
#ifndef _WIN32_WCE
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POPUP "Button"
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BEGIN
MENUITEM "--", W32_DUMMY_ID
END
#endif
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POPUP "Menu"
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BEGIN
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MENUITEM "Jouer le coup", ID_MOVE_TURNDONE
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MENUITEM "Mélanger", ID_MOVE_JUGGLE
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MENUITEM "Retourner", ID_MOVE_FLIP
MENUITEM "Echanger", ID_MOVE_TRADE
MENUITEM "Cacher tirage", ID_MOVE_HIDETRAY
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POPUP "Annuler"
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BEGIN
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MENUITEM "Annuler actuel", ID_MOVE_UNDOCURRENT
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MENUITEM "Annuler précédent", ID_MOVE_UNDOLAST
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END
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POPUP "Conseil"
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BEGIN
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MENUITEM "Conseil suivant", ID_MOVE_NEXTHINT
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MENUITEM "Previous hint", ID_MOVE_PREVHINT
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MENUITEM "Conseil", ID_MOVE_HINT
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#ifdef XWFEATURE_SEARCHLIMIT
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MENUITEM "Conseil limité...", ID_MOVE_LIMITEDHINT
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#endif
MENUITEM SEPARATOR
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MENUITEM "Montrer les valeurs", ID_MOVE_VALUES
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END
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POPUP "Partie"
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BEGIN
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MENUITEM "Nombre/Valeur des lettres", ID_GAME_TILECOUNTSANDVALUES
MENUITEM "Lettres restantes", ID_GAME_TILESLEFT
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MENUITEM SEPARATOR
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MENUITEM "Infos partie", ID_GAME_GAMEINFO
MENUITEM "Historique", ID_GAME_HISTORY
MENUITEM "Score final", ID_GAME_FINALSCORES
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#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
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MENUITEM SEPARATOR
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MENUITEM "Renvoyer message", ID_GAME_RESENDMSGS
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#endif
END
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POPUP "Fichier"
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BEGIN
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MENUITEM "Plein écran", ID_FILE_FULLSCREEN
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MENUITEM SEPARATOR
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MENUITEM "Nouvelle partie...", ID_FILE_NEWGAME
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MENUITEM "Parties enregistrées...", ID_FILE_SAVEDGAMES
MENUITEM "Préférences...", ID_FILE_PREFERENCES
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MENUITEM SEPARATOR
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MENUITEM "A propos...", ID_FILE_ABOUT
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MENUITEM SEPARATOR
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MENUITEM "Quitter", ID_FILE_EXIT
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END
END
END
#ifdef _WIN32_WCE
// soft key bar described at
// http://msdn2.microsoft.com/en-us/library/aa457781.aspx
IDM_MAIN_MENUBAR RCDATA
BEGIN
IDM_MENU, 2,
I_IMAGENONE, ID_INITIAL_SOFTID, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DUMMY, 0,
NOMENU,
I_IMAGENONE, IDM_MENU, TBSTATE_ENABLED,
TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDS_MENU, 0,
0 // Use the 0th popup above -- the only one
END
IDM_OKCANCEL_MENUBAR RCDATA
BEGIN
0, 2,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0,
NOMENU,
I_IMAGENONE, IDCANCEL, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_CANCEL, 0,
NOMENU
END
IDM_OK_MENUBAR RCDATA
BEGIN
0, 1,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0,
NOMENU
END
IDM_DONE_MENUBAR RCDATA
BEGIN
0, 1,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DONE, 0,
NOMENU
END
#endif
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#include "../rc_incs.h"
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#include "../rc_incs.h"
#ifndef AM_BASE_LANGUAGE
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DLL_VERS_RESOURCE
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#endif
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/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
#define BUTTON_HT 12
#define REPOS_BUTTON_HT BUTTON_HT
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#define REPOS_BUTTON_WIDTH 32
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#define REPOS_BUTTON_VPAD 2
#define REPOS_BUTTON_HPAD 2
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/* How tall does a single line of label text turn out to be */
# define LABEL_ROW_HT 10
#ifdef CEFEATURE_CANSCROLL
# define ROW_HEIGHT 11
#else
# define ROW_HEIGHT 12
#endif
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// ******** IDD_GAMEINFO DIALOG *********
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#define GAMEINFO_WIDTH 116
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#ifdef CEFEATURE_CANSCROLL
# define ROW_SPACE 12
# define ROW_SPACE_PL 11
#else
# define ROW_SPACE 15
# define ROW_SPACE_PL ROW_SPACE
#endif
#define CHECK_WIDTH 10
#define LEFT_COL 2
#ifdef XWFEATURE_STANDALONE_ONLY
# define GAME_NAME_WIDTH 56
# define GAME_LABEL_WIDTH (GAME_NAME_WIDTH-10)
# define GAME_NAME_LEFT LEFT_COL
# define GAME_ROBOT_LEFT (GAME_NAME_LEFT + GAME_NAME_WIDTH + 5)
# define GAME_PWD_LEFT (GAME_ROBOT_LEFT + 15)
# define NPLAYERS_ROW 3
# define GAME_NAMELABEL_LEFT GAME_NAME_LEFT
# define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-7)
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# define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT-4)
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#else
# define SERVERROLE_ROW 3
# define GAME_NAME_WIDTH 56
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# define SERVERCONF_ROW (SERVERROLE_ROW+ROW_SPACE+3)
# define NPLAYERS_ROW (SERVERCONF_ROW+ROW_SPACE+3)
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# define GAME_REMOTE_LEFT 1
# define GAME_NAME_LEFT 11
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# define ROBOT_LABEL_ADJUST 10
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# define GAME_ROBOT_LEFT (GAME_NAME_LEFT+GAME_NAME_WIDTH+2)
# define GAME_PWD_LEFT (GAME_ROBOT_LEFT + CHECK_WIDTH + 4)
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# define NAME_LABEL_ADJUST 20
# define GAME_NAMELABEL_LEFT (GAME_NAME_LEFT+NAME_LABEL_ADJUST)
# define GAME_NAMELABEL_WIDTH (GAME_NAME_WIDTH-ROBOT_LABEL_ADJUST-NAME_LABEL_ADJUST)
# define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-ROBOT_LABEL_ADJUST)
# define GAME_ROBOTLABEL_WIDTH (GAME_PWD_LEFT-GAME_ROBOT_LEFT+ROBOT_LABEL_ADJUST)
# define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT)
# define GAME_PWDLABEL_WIDTH (GAMEINFO_WIDTH-GAME_PWD_LEFT)
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#endif
#define LABELS_ROW (NPLAYERS_ROW+ROW_SPACE)
#define PLAYER_ROW_1 (LABELS_ROW+ROW_SPACE_PL)
#define PLAYER_ROW_2 (PLAYER_ROW_1+ROW_SPACE_PL)
#define PLAYER_ROW_3 (PLAYER_ROW_2+ROW_SPACE_PL)
#define PLAYER_ROW_4 (PLAYER_ROW_3+ROW_SPACE_PL)
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#define JUGGLE_ROW (PLAYER_ROW_4+ROW_SPACE)
#define DICTPICK_LAB_ROW (JUGGLE_ROW+ROW_SPACE+2)
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#define DICTPICK_ROW (DICTPICK_LAB_ROW+ROW_SPACE-2)
#define PREFS_ROW (DICTPICK_ROW+ROW_SPACE+3)
#ifndef _WIN32_WCE
# define BUTTONS_ROW (PREFS_ROW+ROW_SPACE+3)
#endif
#ifdef _WIN32_WCE
# define GAMEINFO_HEIGHT (PREFS_ROW + ROW_SPACE + 4)
#else
# define GAMEINFO_HEIGHT (BUTTONS_ROW + BUTTON_HT + 4)
#endif
/* in commctrl.h, but including isn't enough */
#undef UPDOWN_CLASS
#define UPDOWN_CLASS "msctls_updown32"
#define CE_PLAYER_ROW(nameEdit,playerRow,robotCheck,passEdit) \
EDITTEXT nameEdit,GAME_NAME_LEFT,playerRow,GAME_NAME_WIDTH,ROW_HEIGHT, \
ES_AUTOHSCROLL \
CONTROL "",robotCheck,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, \
GAME_ROBOT_LEFT,playerRow,CHECK_WIDTH,ROW_HEIGHT \
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EDITTEXT passEdit,GAME_PWD_LEFT,playerRow,13,ROW_HEIGHT, \
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ES_PASSWORD | ES_AUTOHSCROLL \
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IDD_GAMEINFO DIALOG DISCARDABLE 0, 0, GAMEINFO_WIDTH, GAMEINFO_HEIGHT
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STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
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CAPTION "Infos partie"
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FONT 8, "System"
BEGIN
#ifndef XWFEATURE_STANDALONE_ONLY
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LTEXT "Mode:",IDC_ROLELABEL,LEFT_COL,SERVERROLE_ROW,20,8
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XWCOMBO(IDC_ROLECOMBO,26,SERVERROLE_ROW,70,ROW_HEIGHT,0,58,0)
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PUSHBUTTON "Configurer le mode",GIROLECONF_BUTTON,LEFT_COL+10,
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SERVERCONF_ROW,60,ROW_HEIGHT
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#endif
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LTEXT "",IDC_TOTAL_LABEL,LEFT_COL,NPLAYERS_ROW,70,8
XWCOMBO(IDC_NPLAYERSCOMBO,74,NPLAYERS_ROW,24,ROW_HEIGHT,0,58,0)
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LTEXT "Nom",IDC_NAMELABEL,GAME_NAMELABEL_LEFT,
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LABELS_ROW,GAME_NAMELABEL_WIDTH,8,SS_NOPREFIX
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LTEXT "Robot",IDC_ROBOTLABEL,GAME_ROBOTLABEL_LEFT,LABELS_ROW,GAME_ROBOTLABEL_WIDTH,8
LTEXT "Mdp",IDC_PASSWDLABEL,GAME_PWDLABEL_LEFT,LABELS_ROW,GAME_PWDLABEL_WIDTH,8
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#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
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LTEXT "Distant",IDC_REMOTE_LABEL,LEFT_COL,LABELS_ROW,25,8,SS_NOPREFIX
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CONTROL "",REMOTE_CHECK1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_1,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_2,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_3,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_4,CHECK_WIDTH,ROW_HEIGHT
#endif
CE_PLAYER_ROW( NAME_EDIT1, PLAYER_ROW_1, ROBOT_CHECK1, PASS_EDIT1 )
CE_PLAYER_ROW( NAME_EDIT2, PLAYER_ROW_2, ROBOT_CHECK2, PASS_EDIT2 )
CE_PLAYER_ROW( NAME_EDIT3, PLAYER_ROW_3, ROBOT_CHECK3, PASS_EDIT3 )
CE_PLAYER_ROW( NAME_EDIT4, PLAYER_ROW_4, ROBOT_CHECK4, PASS_EDIT4 )
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PUSHBUTTON "Mélanger",GIJUGGLE_BUTTON,LEFT_COL+10,JUGGLE_ROW,
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60,BUTTON_HT
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LTEXT "Dictionnaire:",IDC_DICTLABEL,LEFT_COL,DICTPICK_LAB_ROW,50,8,
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SS_NOPREFIX
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XWCOMBO(IDC_DICTLIST,LEFT_COL+10,DICTPICK_ROW,80,ROW_HEIGHT,LBS_SORT,58,CBS_SORT)
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PUSHBUTTON "Préférences...",OPTIONS_BUTTON,LEFT_COL,PREFS_ROW,55,12
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#ifndef _WIN32_WCE
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PUSHBUTTON "OK",IDOK,20,BUTTONS_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "Annuler",IDCANCEL,50,BUTTONS_ROW,
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REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#define SB_WIDTH 121
#define SB_BUTTON_WIDTH 19
#define SB_OK_LEFT ((SB_WIDTH/2)-10-SB_BUTTON_WIDTH)
#define SB_CANCEL_LEFT ((SB_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define STRBOX_HT 81
#else
# define STRBOX_HT 97
#endif
IDD_STRBOX DIALOG DISCARDABLE 0, 25, SB_WIDTH, STRBOX_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
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CAPTION "Dialogue"
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FONT 8, "System"
BEGIN
EDITTEXT ID_EDITTEXT,3,3,115,76,ES_MULTILINE | ES_READONLY
| WS_VSCROLL
#ifndef _WIN32_WCE
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PUSHBUTTON "OK",IDOK, SB_OK_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "Non",IDCANCEL,SB_CANCEL_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT
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#endif
END
#define ASKB_DLG_WIDTH 80
#define ASKB_COLLEFT 5
#define ASKB_LABELTOP 0
#define ASKB_LABELHT 36
#define ASKB_LABELWIDTH 40
#define ASKB_COMBOLEFT (ASKB_COLLEFT+ASKB_LABELWIDTH)
#define ASKB_EDITTOP (ASKB_LABELTOP + ASKB_LABELHT)
#define ASKB_EDITHT 24
#define ASKB_PUTTOP (ASKB_EDITTOP+ASKB_EDITHT)
#define WCE_BOTTOM (ASKB_PUTTOP + BUTTON_HT + 4)
#ifdef _WIN32_WCE
# define ASKB_DLG_HEIGHT WCE_BOTTOM
#else
# define ASKB_DLG_HEIGHT (WCE_BOTTOM + REPOS_BUTTON_HT + 4)
#endif
IDD_ASKBLANK DIALOG DISCARDABLE 0, 0, ASKB_DLG_WIDTH, ASKB_DLG_HEIGHT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
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CAPTION "Choix de lettre"
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FONT 8, "System"
BEGIN
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LTEXT "Entrez une lettre pour ce joker.",IDC_BPICK,
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ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT
#ifdef FEATURE_TRAY_EDIT
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LTEXT "Choisissez une lettre de votre tirage.",IDC_CPICK,
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ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT
EDITTEXT IDC_PICKMSG,ASKB_COLLEFT,ASKB_EDITTOP,80,ASKB_EDITHT,
ES_MULTILINE | ES_READONLY
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PUSHBUTTON "Remettre",IDC_BACKUP,ASKB_COLLEFT,ASKB_PUTTOP,35,14
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#endif
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XWCOMBO(BLANKFACE_LIST,ASKB_COMBOLEFT,ASKB_COLLEFT,27,12,0,70,0)
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#ifndef _WIN32_WCE
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DEFPUSHBUTTON "OK",IDOK,80,WCE_BOTTOM,REPOS_BUTTON_WIDTH,BUTTON_HT
PUSHBUTTON "Annuler",IDCANCEL,20,WCE_BOTTOM,REPOS_BUTTON_WIDTH,BUTTON_HT
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#endif
END
#define SVGN_LEFT_COL 2
#define SVGN_ROW_1 2
#define SVGN_LTEXT_HT 46
#define SVGN_ROW_2 (SVGN_ROW_1+SVGN_LTEXT_HT)
#define SVGN_ROW_3 (SVGN_ROW_2+18)
#ifdef _WIN32_WCE
# define SVGN_DLG_HT SVGN_ROW_3
#else
# define SVGN_DLG_HT (SVGN_ROW_3+BUTTON_HT+3)
#endif
IDD_SAVENAMEDLG DIALOG DISCARDABLE 0, 0, 90, SVGN_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
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CAPTION "Nom partie"
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FONT 8, "System"
BEGIN
LTEXT "",
IDC_SVGN_SELLAB,SVGN_LEFT_COL,SVGN_ROW_1,86,SVGN_LTEXT_HT
EDITTEXT IDC_SVGN_EDIT,SVGN_LEFT_COL,SVGN_ROW_2,86,12,
ES_AUTOHSCROLL
#ifndef _WIN32_WCE
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DEFPUSHBUTTON "OK",IDOK,SVGN_LEFT_COL+10,SVGN_ROW_3,REPOS_BUTTON_WIDTH,
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BUTTON_HT
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PUSHBUTTON "Annuler",IDCANCEL,SVGN_LEFT_COL+10+REPOS_BUTTON_WIDTH+10,
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SVGN_ROW_3,REPOS_BUTTON_WIDTH, BUTTON_HT
#endif
END
#define SVGM_LEFT_COL 2
#define SVGM_ROW_1 2
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#define SVGM_ROW_2 (SVGM_ROW_1+45)
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#define SVGM_ROW_3 (SVGM_ROW_2+13)
#define SVGM_ROW_4 (SVGM_ROW_3+19)
#ifdef _WIN32_WCE
/* # define SVGM_DLG_HT (SVGM_ROW_3) */
# define SVGM_DLG_HT (SVGM_ROW_4+16)
#else
# define SVGM_ROW_OK (SVGM_ROW_4 + 21)
# define SVGM_DLG_HT (SVGM_ROW_OK + 16)
#endif
IDD_SAVEDGAMESDLG DIALOG DISCARDABLE 0, 0, 85, SVGM_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
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CAPTION "Parties enregistrées"
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FONT 8, "System"
BEGIN
LTEXT /* wince windres can't handle split lines....*/
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"Sélectionnez une partie enregistrée. (Certains boutons seront désactivés si la partie en cours est sélectionnée.)",
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IDC_SVGM_SELLAB,SVGM_LEFT_COL,SVGM_ROW_1,90,45
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XWCOMBO(IDC_SVGM_GAMELIST, SVGM_LEFT_COL,SVGM_ROW_2,70,ROW_HEIGHT,LBS_SORT,58,CBS_SORT)
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PUSHBUTTON "Ouvrir",IDC_SVGM_OPEN,
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SVGM_LEFT_COL,SVGM_ROW_3,40,14,WS_DISABLED
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PUSHBUTTON "Dupl.",IDC_SVGM_DUP,
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SVGM_LEFT_COL,SVGM_ROW_4,20,14,WS_DISABLED
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PUSHBUTTON "Effacer",IDC_SVGM_DEL,
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SVGM_LEFT_COL+22,SVGM_ROW_4,26,14,WS_DISABLED
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PUSHBUTTON "Renommer",IDC_SVGM_CHANGE,
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SVGM_LEFT_COL+50,SVGM_ROW_4,40,14,WS_DISABLED
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#ifndef _WIN32_WCE
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DEFPUSHBUTTON "Terminé",IDOK,SVGM_LEFT_COL,SVGM_ROW_OK,REPOS_BUTTON_WIDTH,
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BUTTON_HT
#endif
END
#define PW_WIDTH 104
#define PW_OK_LEFT ((PW_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define PW_CANCEL_LEFT ((PW_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define ASKPASS_HT 32
#else
# define ASKPASS_HT 50
#endif
IDD_ASKPASS DIALOG DISCARDABLE 0, 0, PW_WIDTH, ASKPASS_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
2010-01-02 23:31:27 +01:00
CAPTION "Mot de passe"
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FONT 8, "System"
BEGIN
LTEXT "",IDC_PWDLABEL,5,8,67,24
EDITTEXT PASS_EDIT,76,8,23,12,ES_PASSWORD | ES_AUTOHSCROLL
#ifndef _WIN32_WCE
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DEFPUSHBUTTON "OK",IDOK,PW_OK_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Annuler",IDCANCEL,
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PW_CANCEL_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#ifdef XWFEATURE_SEARCHLIMIT
#define HC_LABELS_COL 5
#define HC_DROPDOWNS_COL 70
#define HC_MINROW 3
#define HC_MAXROW 16
#define HC_WIDTH 98
#define HC_OK_LEFT ((HC_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define HC_CANCEL_LEFT ((HC_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define ASKHINTLIMTS_HT 31
#else
# define ASKHINTLIMTS_HT 47
#endif
IDD_ASKHINTLIMTS DIALOG DISCARDABLE 0, 0, HC_WIDTH, ASKHINTLIMTS_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
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CAPTION "Longueur des mots conseillés"
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FONT 8, "System"
BEGIN
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LTEXT "Utiliser au moins:",HC_MIN_LABEL,
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HC_LABELS_COL,HC_MINROW,60,ROW_HEIGHT
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XWCOMBO(HC_MIN_COMBO,HC_DROPDOWNS_COL,HC_MINROW,24,ROW_HEIGHT,0,58,0)
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2009-04-23 14:37:07 +02:00
LTEXT "Mais pas plus de:",HC_MAX_LABEL,
HC_LABELS_COL,HC_MAXROW,60,ROW_HEIGHT
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XWCOMBO(HC_MAX_COMBO,HC_DROPDOWNS_COL,HC_MAXROW,24,ROW_HEIGHT,0,58,0)
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#ifndef _WIN32_WCE
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DEFPUSHBUTTON "OK",IDOK,HC_OK_LEFT,31,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Annuler",IDCANCEL,HC_CANCEL_LEFT,31,REPOS_BUTTON_WIDTH,
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REPOS_BUTTON_HT
#endif
END
#endif
#define PR_WIDTH 118
#define PR_OK_LEFT ((PR_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define PR_CANCEL_LEFT ((PR_WIDTH/2)+10)
#define PREFS_ROW_HT 9
#define PR_SPACING 13
#define PR_ROW1 5
#define PR_ROW2 (PR_ROW1+PR_SPACING)
#define PR_ROW3 (PR_ROW2+PR_SPACING)
#define PR_ROW4 (PR_ROW3+PR_SPACING)
#define PR_ROW5 (PR_ROW4+PR_SPACING)
#define PR_ROW6 (PR_ROW5+PR_SPACING)
#define PR_ROW7 (PR_ROW6+PR_SPACING)
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#define PR_ROW8 (PR_ROW7+PR_SPACING)
#define PR_BUTTONROW (PR_ROW8+PR_SPACING)
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#define PR_LEFT 6
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#ifdef _WIN32_WCE
# define PREFS_DLG_HT PR_BUTTONROW
#else
# define PREFS_DLG_HT (PR_BUTTONROW+PR_SPACING+3)
#endif
IDD_OPTIONSDLG DIALOG DISCARDABLE 0, 20, PR_WIDTH, PREFS_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
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CAPTION "Préférences"
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FONT 8, "System"
BEGIN
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CONTROL "Cette partie",IDC_RADIOLOCAL,"Button",
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BS_AUTORADIOBUTTON | WS_GROUP,4,PR_ROW1,47,10
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CONTROL "Générales",IDC_RADIOGLOBAL,"Button",
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BS_AUTORADIOBUTTON,52,PR_ROW1,53,10
/* Global */
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CONTROL "Couleur des lettres placées",IDC_CHECKCOLORPLAYED,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,
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PR_LEFT,PR_ROW2,90,PREFS_ROW_HT
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CONTROL "Activer curseur",IDC_CHECKSHOWCURSOR,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW3,60,PREFS_ROW_HT
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CONTROL "Détails des points du robot",IDC_CHECKROBOTSCORES,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW4,90,PREFS_ROW_HT
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CONTROL "Ne pas confirmer le coup",IDC_SKIPCONFIRM,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW5,90,PREFS_ROW_HT
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CONTROL "Cacher valeur des lettres",IDC_HIDETILEVALUES,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW6,87,PREFS_ROW_HT
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PUSHBUTTON "Editer les couleurs...",IDC_PREFCOLORS,PR_LEFT,PR_ROW7,75,12
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PUSHBUTTON "Changer la langue...",IDC_PREFLOCALE,PR_LEFT,PR_ROW8,75,12
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#ifdef ALLOW_CHOOSE_FONTS
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PUSHBUTTON "Choisir une police...",IDC_PREFFONTS,PR_LEFT,PR_ROW9,60,12
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#endif
/* Per game */
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CONTROL "Robot intelligent",IDC_CHECKSMARTROBOT,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,PR_LEFT,PR_ROW2,70,
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PREFS_ROW_HT
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CONTROL "Conseils permis",IDC_CHECKHINTSOK,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW3,80,PREFS_ROW_HT
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#ifdef XWFEATURE_SEARCHLIMIT
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CONTROL "Limitation des conseils",IDC_CHECKHINTSLIMITS,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,4+PR_LEFT,PR_ROW4-2,85,10
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#endif
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CONTROL "Chrono",TIMER_CHECK,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW5,65,
PREFS_ROW_HT
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EDITTEXT TIMER_EDIT,65,PR_ROW5,16,12,ES_AUTOHSCROLL | ES_NUMBER
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LTEXT "Erreurs:",PHONIES_LABEL,PR_LEFT,PR_ROW6,28,PREFS_ROW_HT
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XWCOMBO(PHONIES_COMBO, 38,PR_ROW6,50,PREFS_ROW_HT,0,58,0)
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#ifdef FEATURE_TRAY_EDIT
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CONTROL "Tirage manuel", IDC_PICKTILES, "Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW7,90,PREFS_ROW_HT
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#else
#endif
#ifndef _WIN32_WCE
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DEFPUSHBUTTON "OK",IDOK,PR_OK_LEFT,PR_BUTTONROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Annuler",IDCANCEL,PR_CANCEL_LEFT,PR_BUTTONROW,
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REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#ifndef XWFEATURE_STANDALONE_ONLY
# define LAB_COL 5
# define LAB_COL_WIDTH 38
# define CTRL_COL 15
# define CTRL_COL_WIDTH 80
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# define CONN_LABEL_HT (LABEL_ROW_HT) /* try to make them all same ht! */
# define CONN_HELP_HT 25
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# define CONN_ROW_1 2
# define CONN_ROW_2 (CONN_ROW_1+ROW_SPACE)
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# ifdef NEEDS_CHOOSE_CONNTYPE
# define CONN_ROW_3 (CONN_ROW_2+ROW_SPACE)
# define CONN_ROW_4 (CONN_ROW_3+ROW_SPACE+ROW_HEIGHT)
# else
# define CONN_ROW_3 (CONN_ROW_1)
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# define CONN_ROW_4 (CONN_ROW_3+ROW_SPACE)
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# endif
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# ifndef RELAY_NOEDIT_ADDR
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# define CONN_ROW_5 (CONN_ROW_4+CONN_HELP_HT+5)
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# define CONN_ROW_6 (CONN_ROW_5+ROW_SPACE)
# define CONN_ROW_7 (CONN_ROW_6+ROW_SPACE)
# define CONN_ROW_8 (CONN_ROW_7+ROW_SPACE)
# define BUTTON_ROW (CONN_ROW_8+ROW_SPACE)
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# else
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# define BUTTON_ROW (CONN_ROW_4+CONN_HELP_HT)
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# endif
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#ifdef _WIN32_WCE
# define CONNSDLG_HT BUTTON_ROW
#else
# define CONNSDLG_HT (BUTTON_ROW+ROW_SPACE+3)
#endif
IDD_CONNSSDLG DIALOG DISCARDABLE 0, 20, 120, CONNSDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
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CAPTION "Connexion"
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FONT 8, "System"
BEGIN
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#ifdef NEEDS_CHOOSE_CONNTYPE
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LTEXT "Connecter via:",IDC_CCONVIA_LAB,LAB_COL,CONN_ROW_1,40,ROW_HEIGHT
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XWCOMBO(IDC_CONNECT_COMBO, CTRL_COL,CONN_ROW_2,CTRL_COL_WIDTH,ROW_HEIGHT,0,58,0)
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#endif
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#ifdef XWFEATURE_RELAY
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LTEXT "Partie distante:",
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IDC_INVITE_LAB,LAB_COL,CONN_ROW_3,23,CONN_LABEL_HT
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EDITTEXT INVITE_EDIT,LAB_COL+25,CONN_ROW_3,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL
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LTEXT "(comme hôte, vous devez nommer la partie et vous "
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"connecter en premier.)",
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IDC_INVITE_HELP_HOST,LAB_COL,CONN_ROW_4,110,CONN_HELP_HT
2010-01-05 15:05:04 +01:00
LTEXT "(comme invité, attendez que l'hôte se connecte et vous "
"indique le nom de la partie.)",
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IDC_INVITE_HELP_GUEST,LAB_COL,CONN_ROW_4,100,CONN_HELP_HT
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# ifndef RELAY_NOEDIT_ADDR
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LTEXT "Nom du serveur relai (change rarement):",IDC_CRELAYNAME_LAB,
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LAB_COL,CONN_ROW_5,120,ROW_HEIGHT
EDITTEXT RELAYNAME_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL
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LTEXT "Port du serveur relai (change rarement):",IDC_CRELAYPORT_LAB,
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LAB_COL,CONN_ROW_7,120,ROW_HEIGHT
EDITTEXT RELAYPORT_EDIT,CTRL_COL,CONN_ROW_8,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL | ES_NUMBER
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# endif
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#elif defined NEEDS_CHOOSE_CONNTYPE
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LTEXT "Connexion non supportée.",IDC_INVITE_LAB,
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LAB_COL,CONN_ROW_3,40,40
#endif
#ifdef XWFEATURE_IP_DIRECT
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LTEXT "Nom et adresse de l'hôte",IDC_IPNAME_LAB,
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LAB_COL,CONN_ROW_3,100,ROW_HEIGHT
EDITTEXT IPNAME_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,ES_AUTOHSCROLL
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#elif defined NEEDS_CHOOSE_CONNTYPE
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LTEXT "Connexion IP directe non supportée.",IDC_IPNAME_LAB,
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LAB_COL,CONN_ROW_3,40,40
#endif
#ifdef XWFEATURE_SMS
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LTEXT "Téléphone hôte:",IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,60,ROW_HEIGHT
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EDITTEXT IDC_SMS_PHONE_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL | ES_NUMBER
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LTEXT "Port hôte:",IDC_SMS_PORT_LAB,LAB_COL,CONN_ROW_5,60,ROW_HEIGHT
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EDITTEXT IDC_SMS_PORT_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL | ES_NUMBER
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#elif defined NEEDS_CHOOSE_CONNTYPE
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LTEXT "SMS non supporté.",
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IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,40,ROW_HEIGHT
#endif
#ifndef _WIN32_WCE
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PUSHBUTTON "OK",IDOK,9,BUTTON_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "Annuler",IDCANCEL,70,BUTTON_ROW,
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REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#endif
#define CLR_WIDTH 114
#define CLR_OK_LEFT ((CLR_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define CLR_CANCEL_LEFT ((CLR_WIDTH/2)+10)
#define CLR_LAB_WIDTH 45
#define CLR_SAMPLE_WIDTH 12
#define CLR_LAB_HT 12
#define CLR_BUT_WIDTH 12
#define CLR_BUT_HT 10
#define CLR_SMALL_GAP 12
#define CLR_LRG_GAP 16
#define CLR_ROW_1 4
#define CLR_ROW_2 (CLR_ROW_1+CLR_SMALL_GAP)
#define CLR_ROW_3 (CLR_ROW_2+CLR_SMALL_GAP)
#define CLR_ROW_4 (CLR_ROW_3+CLR_SMALL_GAP)
#define CLR_ROW_5 (CLR_ROW_4+CLR_LRG_GAP)
#define CLR_ROW_6 (CLR_ROW_5+CLR_SMALL_GAP)
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#define CLR_ROW_7 (CLR_ROW_6+CLR_SMALL_GAP+5)
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#define CLR_ROW_8 (CLR_ROW_7+CLR_LRG_GAP+5)
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#define CLR_ROW_9 (CLR_ROW_8+CLR_SMALL_GAP)
#define CLR_ROW_10 (CLR_ROW_9+CLR_SMALL_GAP)
#define CLR_ROW_11 (CLR_ROW_10+CLR_SMALL_GAP)
#define CLR_BUTTON_ROW CLR_ROW_11 + CLR_LRG_GAP
#define CLR_COL_1 7
#define CLR_COL_2 (CLR_COL_1 + CLR_LAB_WIDTH+2)
/* #define CLR_COL_3 58 */
/* #define CLR_COL_4 99 */
#define CLR_COL_3 CLR_COL_1
#define CLR_COL_4 CLR_COL_2
#ifdef _WIN32_WCE
# define COLORSDLG_HT CLR_BUTTON_ROW
#else
# define COLORSDLG_HT CLR_BUTTON_ROW + BUTTON_HT + 3
#endif
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#define COLOR_BUTTON(txt,id,xx,yy,ht) \
LTEXT txt,id,xx,yy,CLR_LAB_WIDTH,ht
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/* Hack alert. Smartphone isn't delivering WM_COMMAND events for
clicks on BS_OWNERDRAW buttons, and WinMo (PPC and Smartphone)
won't deliver WM_DRAWITEM events for SS_OWNERDRAW static
controls. The solution: use an OWNERDRAW button as the color
sample (must disable it in code; WS_DISABLED doesn't work here)
and have a separate button to trigger the edit dialog. */
#define COLOR_SAMPLE(id1,id2,xx,yy) \
PUSHBUTTON "",id2,xx,yy,CLR_BUT_WIDTH,CLR_BUT_HT,BS_OWNERDRAW \
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PUSHBUTTON "Editer",id1,xx+CLR_SAMPLE_WIDTH+4,yy,24,CLR_BUT_HT,BS_NOTIFY
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IDD_COLORSDLG DIALOG DISCARDABLE 0, 20, CLR_WIDTH, COLORSDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
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CAPTION "Préférences des couleurs"
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FONT 8, "System"
BEGIN
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COLOR_BUTTON("Lettre double:",DLBLTR_LABEL,CLR_COL_1,CLR_ROW_1,CLR_LAB_HT)
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COLOR_SAMPLE(DLBLTR_BUTTON,DLBLTR_SAMPLE,CLR_COL_2,CLR_ROW_1)
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COLOR_BUTTON("Mot double:",DBLWRD_LABEL,CLR_COL_1,CLR_ROW_2,CLR_LAB_HT )
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COLOR_SAMPLE(DBLWRD_BUTTON,DBLWRD_SAMPLE,CLR_COL_2,CLR_ROW_2)
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COLOR_BUTTON("Lettre triple:",TPLLTR_LABEL,CLR_COL_1,CLR_ROW_3,CLR_LAB_HT )
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COLOR_SAMPLE(TPLLTR_BUTTON,TPLLTR_SAMPLE,CLR_COL_2,CLR_ROW_3)
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COLOR_BUTTON("Mot triple:",TPLWRD_LABEL,CLR_COL_3,CLR_ROW_4,CLR_LAB_HT)
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COLOR_SAMPLE(TPLWRD_BUTTON,TPLWRD_SAMPLE,CLR_COL_4,CLR_ROW_4)
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COLOR_BUTTON("Case vide:",EMPCELL_LABEL,CLR_COL_1,CLR_ROW_5,CLR_LAB_HT)
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COLOR_SAMPLE(EMPCELL_BUTTON,EMPCELL_SAMPLE,CLR_COL_2,CLR_ROW_5)
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COLOR_BUTTON("Fond de lettre:",TBACK_LABEL,CLR_COL_3,CLR_ROW_6,CLR_LAB_HT+10)
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COLOR_SAMPLE(TBACK_BUTTON,TBACK_SAMPLE,CLR_COL_4,CLR_ROW_6)
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COLOR_BUTTON("Couleur sélection:",FOCUSCLR_LABEL,CLR_COL_1,CLR_ROW_7,CLR_LAB_HT+10)
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COLOR_SAMPLE(FOCUSCLR_BUTTON,FOCUSCLR_SAMPLE,CLR_COL_2,CLR_ROW_7+5)
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COLOR_BUTTON("Joueur 1:",PLAYER1_LABEL,CLR_COL_1,CLR_ROW_8,CLR_LAB_HT)
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COLOR_SAMPLE(PLAYER1_BUTTON,PLAYER1_SAMPLE,CLR_COL_2,CLR_ROW_8)
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COLOR_BUTTON("Joueur 2:",PLAYER2_LABEL,CLR_COL_3,CLR_ROW_9,CLR_LAB_HT)
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COLOR_SAMPLE(PLAYER2_BUTTON,PLAYER2_SAMPLE,CLR_COL_4,CLR_ROW_9)
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COLOR_BUTTON("Joueur 3:",PLAYER3_LABEL,CLR_COL_1,CLR_ROW_10,CLR_LAB_HT)
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COLOR_SAMPLE(PLAYER3_BUTTON,PLAYER3_SAMPLE,CLR_COL_2,CLR_ROW_10)
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COLOR_BUTTON("Joueur 4:",PLAYER4_LABEL,CLR_COL_3,CLR_ROW_11,CLR_LAB_HT)
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COLOR_SAMPLE(PLAYER4_BUTTON,PLAYER4_SAMPLE,CLR_COL_4,CLR_ROW_11)
#ifndef _WIN32_WCE
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DEFPUSHBUTTON "OK",IDOK,CLR_OK_LEFT,CLR_BUTTON_ROW,
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REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY
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PUSHBUTTON "Annuler",IDCANCEL,CLR_CANCEL_LEFT,CLR_BUTTON_ROW,
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REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY
#endif
END
//
// Editor for individual colors
//
#ifdef MY_COLOR_SEL
# define CLRE_LAB_WIDTH 22
# define CLEDIT_WIDTH 18
# define CLSLIDER_WIDTH 30
# define CLSAMPLE_WIDTH 15
# define CLRELABEL_COL 3
# define CLREEDIT_COL (CLRELABEL_COL+CLRE_LAB_WIDTH+2)
# define CLRESLIDER_COL (CLREEDIT_COL+CLEDIT_WIDTH+3)
# define CLSAMPLE_COL (CLRESLIDER_COL+CLSLIDER_WIDTH+5)
# define CLRE_LAB_HT 12
# define CLREDIT_ROW_1 5
# define CLREDIT_ROW_2 21
# define CLREDIT_ROW_3 37
# define CLRE_WIDTH (CLSAMPLE_COL+CLSAMPLE_WIDTH+5)
# define CLRE_OK_LEFT ((CLRE_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
# define CLRE_CANCEL_LEFT ((CLRE_WIDTH/2)+10)
# ifdef _WIN32_WCE
# define COLOREDITDLG_HT 56
# else
# define COLOREDITDLG_HT 72
# endif
# define COLOR_EDIT_LINE(txt,row,labelId,editId,sliderId) \
LTEXT txt,labelId,CLRELABEL_COL,row, \
CLRE_LAB_WIDTH,CLRE_LAB_HT \
EDITTEXT editId,CLREEDIT_COL,row,CLEDIT_WIDTH,12, \
ES_AUTOHSCROLL | ES_NUMBER \
CONTROL "",sliderId,"msctls_trackbar32", \
TBS_BOTH|TBS_NOTICKS|WS_TABSTOP, \
CLRESLIDER_COL,row,CLSLIDER_WIDTH,12
IDD_COLOREDITDLG DIALOG DISCARDABLE 0, 0, CLRE_WIDTH, COLOREDITDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "" /* set by code */
FONT 8, "System"
BEGIN
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COLOR_EDIT_LINE("Rouge:", CLREDIT_ROW_1, RED_LABEL, RED_EDIT, CLREDT_SLIDER1 )
COLOR_EDIT_LINE("Vert:", CLREDIT_ROW_2, GREEN_LABEL, GREEN_EDIT, CLREDT_SLIDER2 )
COLOR_EDIT_LINE("Bleu:", CLREDIT_ROW_3, BLUE_LABEL, BLUE_EDIT, CLREDT_SLIDER3 )
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/* See hack alert above. Bogus owner-draw button seems the only way to get a sample
color rect into the dialog. */
PUSHBUTTON "",CLSAMPLE_BUTTON_ID,CLSAMPLE_COL,CLREDIT_ROW_1,
CLSAMPLE_WIDTH,CLREDIT_ROW_3-CLREDIT_ROW_1+CLRE_LAB_HT,BS_OWNERDRAW
# ifndef _WIN32_WCE
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DEFPUSHBUTTON "OK",IDOK,CLRE_OK_LEFT,56,REPOS_BUTTON_WIDTH,
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REPOS_BUTTON_HT
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PUSHBUTTON "Annuler",IDCANCEL,CLRE_CANCEL_LEFT,56,REPOS_BUTTON_WIDTH,
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REPOS_BUTTON_HT
# endif
END
#endif
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IDD_LOCALESDLG DIALOG DISCARDABLE 0, 0, 100, 80
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STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
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CAPTION "Sélection de la langue"
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FONT 8, "System"
BEGIN
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LTEXT "Choisissez la langue des menus et des dialogues. (Vous pouvez télécharger d'autres langues sur xwords.sf.net.)",
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LOCALES_LABEL,LEFT_COL,2,80,50
XWCOMBO(LOCALES_COMBO,LEFT_COL,53,70,12,0,58,0)
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# ifndef _WIN32_WCE
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DEFPUSHBUTTON "OK",IDOK,LEFT_COL,70,REPOS_BUTTON_WIDTH,
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REPOS_BUTTON_HT
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PUSHBUTTON "Annuler",IDCANCEL,40,70,REPOS_BUTTON_WIDTH,
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REPOS_BUTTON_HT
# endif
END
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/////////////////////////////////////////////////////////////////////////////
//
// String Table. Note that these are ascii strings unless L proceeds the
// first ".
//
STRINGTABLE DISCARDABLE
BEGIN
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IDS_MENU "Menu"
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IDS_DUMMY "--"
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IDS_CANCEL "Annuler"
IDS_OK "OK"
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IDS_DONE "Terminé"
IDS_LANGUAGE_NAME "Français"
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IDS_NEW_GAME "Nouvelle partie"
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IDS_ABOUT "Crosswords " ABOUT_VERSION " (rev " SVN_REV ") "\
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"pour Windows Mobile. Copyright 1998-2010 "\
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"Eric House. Ce logiciel est produit sous licence "\
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"publique GNU.\r\r"\
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"Pour obtenir des dictionnaires, le manuel ou le "\
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"code source, allez sur "\
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"http://xwords.sf.net ou http://eehouse.org/xwords/.\r\r"\
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"Traduction française par Jean-Marc Charette."
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IDS_DICTLOC "Veuillez installer un dictionnaire (Fichier .xwd) "\
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"dans le męme dossier que le fichier exécutable crosswords.exe ou "\
"dans un dossier nommé crosswords sur la carte de stockage, "\
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"par exemple dans \\Carte de Stockage\\crosswords. "\
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"Téléchargez des dictionnaires sur le site http://xwords.sf.net ou "\
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"http://eehouse.org/xwords."
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IDS_SAVENAME "Entrez un nom pour la partie. (Vous pourrez le changer "\
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"plus tard via la boîte de dialogue Enregistrer partie.)"
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IDS_DUPENAME "Entrez un nom pour une copie de cette partie."
IDS_RENAME "Entrez un nouveau nom pour cette partie."
IDS_REMAINING_TILES_ADD "+ %d [Toutes les lettres restantes]"
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IDS_UNUSED_TILES_SUB "- %d [Lettres non utilisées]"
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IDS_BONUS_ALL "Bonus scrabble: 50" XP_CR
IDS_TURN_SCORE "Score pour ce coup: %d" XP_CR
IDS_COMMIT_CONFIRM "Accepter ce coup?" XP_CR
IDS_LOCAL_NAME "%s"
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IDS_IGNORE_L "Ignorer"
IDS_WARN_L "Avertir"
IDS_DISALLOW_L "Refuser"
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IDS_NONLOCAL_NAME "%s (Distant)"
IDS_TIME_PENALTY_SUB " - %d [Temps]"
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IDS_CUMULATIVE_SCORE "Score cumulé: %d" XP_CR
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IDS_MOVE_ACROSS "Placement (de %s horizontalement)" XP_CR
IDS_MOVE_DOWN "Placement (de %s verticalement)" XP_CR
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IDS_TRAY_AT_START "Tirage de départ: %s" XP_CR
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IDS_NEW_TILES "Nouvelles lettres: %s" XP_CR
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IDS_TRADED_FOR "Echangé %s contre %s."
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IDS_PASS "Passe" XP_CR
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IDS_PHONY_REJECTED "Mot refusé dans ce coup; tour perdu!" XP_CR
IDS_ROBOT_TRADED "Le robot a échangé %d lettre(s) durant ce tour."
IDS_ROBOT_MOVED "Le robot a joué ce coup:" XP_CR
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IDS_REMOTE_MOVEDF "Le joueur distant a joué ce coup:" XP_CR
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IDS_PASSED "Passé"
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IDS_SUMMARYSCORED "%s:%d"
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IDS_TRADED "Echangé %d"
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IDS_LOSTTURN "Tour perdu"
IDS_TOTALPLAYERS "Nombre de joueurs:"
IDS_VALUES_HEADER "%s Nombres/Valeurs:" XP_CR
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IDS_QUERY_TRADE "Etes-vous sűr de vouloir échanger les lettres sélectionnées?"
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IDS_DOUBLE_LETTER "Lettre compte double"
IDS_DOUBLE_WORD "Mot compte double"
IDS_TRIPLE_LETTER "Lettre compte triple"
IDS_TRIPLE_WORD "Mot compte triple"
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IDS_INTRADE_MW "Echange de lettres. Choisir" XP_CR "'Jouer le coup' quand vous" XP_CR "avez fini."
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IDS_TILES_NOT_IN_LINE "Toutes les lettres jouées doivent ętre alignées."
IDS_NO_EMPTIES_IN_TURN "Aucune case vide ne peut séparer deux lettres placées."
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IDS_TWO_TILES_FIRST_MOVE "Lors du premier coup, vous devez placer deux lettres au minimum."
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IDS_TILES_MUST_CONTACT "Les lettres doivent ętre placées en contact avec des lettres déja présentes sur le plateau de jeu (ou "\
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"recouvrir la case centrale du plateau lors du premier coup)."
IDS_NOT_YOUR_TURN "Vous ne pouvez pas faire cela, ce n'est pas votre tour!"
IDS_NO_PEEK_ROBOT_TILES "Pas de coup d'oeil sur les lettres du robot!"
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IDS_TOO_FEW_TILES_LEFT_TO_TRADE "Il reste trop peu de lettres pour l'échange."
IDS_CANT_UNDO_TILEASSIGN "L'attribution des lettres ne peut ętre annulé."
IDS_CANT_HINT_WHILE_DISABLED "Les conseils sont désactivés dans cette partie. "\
"activez-les pour une nouvelle partie en utilisant les préférences."
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IDS_COUNTSVALS_L "Nombre et valeur des lettres"
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IDS_REMTILES_L "Lettres restantes"
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IDS_GAMEHIST_L "Historique de la partie"
IDS_FINALSCORE_L "Score final"
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IDS_QUESTION_L "Question" // <- translate?
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IDS_FYI_L "Info"
IDS_ILLEGALWRD_L "Mot interdit"
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IDS_WRDNOTFOUND "Mot(s) %s non trouvé(s) dans le dictionnaire."
IDS_USEANYWAY "L'utiliser malgré tout?"
IDS_CANNOTOPEN_GAME "La partie enregistrée ne peut ętre ouverte."
IDS_NODICT_L "Dictionnaire non trouvé"
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IDS_ABOUT_L "A propos de Crosswords"
IDS_OVERWRITE "Voulez-vous vraiment effacer la partie en cours?"
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IDS_ENDNOW "Etes-vous sűr de vouloir terminer la partie maintenant?"
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IDS_CANNOTOPEN_DICT "Impossible d'ouvrir le dictionnaire: %s"
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IDS_CONFIM_DELETE "Etes-vous certain de vouloir effacer la partie "\
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"sélectionnée? Cette action ne pourra pas ętre annulée."
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IDS_ROLE_STANDALONE "Autonome"
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IDS_ROLE_HOST "Hôte"
IDS_ROLE_GUEST "Invité"
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IDS_PLAYER_FORMAT "Joueur %d"
IDS_UNTITLED_FORMAT "Sans titre %d"
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IDS_PASSWDFMT_L "Entrez le mot de passe pour %ls:"
IDS_FILEEXISTSFMT_L "Le fichier %s existe déjà."
IDS_NEED_TOUCH "Cette fonctionnalité nécessite un écran tactile."
IDS_EDITCOLOR_FORMAT "Editer la couleur pour %s"
IDS_LANG_CHANGE_RESTART "La nouvelle langue apparaîtra après avoir redémarré Crosswords."
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#ifndef XWFEATURE_STANDALONE_ONLY
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IDS_RESEND_STANDALONE "Ceci est une partie autonome. Il n'y a rien à renvoyer."
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IDS_PHONE_OFF "Crosswords ne peut se connecter car le téléphone "\
"semble éteint. Veuillez le mettre en fonction et ensuite "\
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"redémarrer Crosswords."
IDS_NETWORK_FAILED "Impossible de mettre en place le réseau."
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IDS_CONN_RELAY_L "Transmission"
IDS_CONN_DIRECT "Connexion directe"
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IDS_LOCALPLAYERS "Joueurs loc.:"
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IDS_NO_PEEK_REMOTE_TILES "Pas de coup d'oeil sur le jeu des joueurs distants!"
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IDS_REG_UNEXPECTED_USER "Refus de la tentative d'enregistrer un joueur non prévu."
IDS_SERVER_DICT_WINS "Conflit de dictionnaire entre l'hôte et l'invité; l'hôte gagne."
IDS_REG_SERVER_SANS_REMOTE "Au moins un joueur doit ętre distant dans une partie "\
"débutée en tant qu'hôte."
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# ifdef XWFEATURE_SMS
IDS_SMS_CONN_L "Texting"
# endif
# ifdef XWFEATURE_IP_DIRECT
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IDS_DIRECT_CONN_L "Connexion directe" // but not visible in version 4.2
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# endif
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# ifdef XWFEATURE_RELAY
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IDS_XWRELAY_ERROR_TIMEOUT "La transmission a échoué dans les délais; cela signifie généralement "\
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"que les autres joueurs ne vous ont pas vu."
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IDS_ERROR_HEART_YOU "Vous avez été déconnecté parce que vous n'avez rien émis "\
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"pendant trop longtemps."
IDS_XWRELAY_ERROR_HEART_OTHER "La transmission a perdu le contact avec un appareil durant cette partie."
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/* IDS_XWRELAY_ERROR_LOST_OTHER "The relay has lost contact with a device in this game." */
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IDS_XWRELAY_RELAY_INCOMPAT "Cette version de Crosswords ne peut accéder au serveur relai. Vous devriez probablement mettre à jour vers la dernière version."
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IDS_RELAY_HOST_WAITINGD "Connecté au serveur relai en tant qu'hôte. En attente de "\
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"%d joueur[s]."
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IDS_RELAY_GUEST_WAITINGD "Connecté au serveur relai en tant qu'invité. En attente "\
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"de %d joueur[s]."
IDS_RELAY_ALLHERE "Tous les joueurs sont là."
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IDS_ERROR_NO_ROOM "Partie inexistante. L'hôte s'est-il connecté "\
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"pour la créer?"
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IDS_ERROR_DUP_ROOM "Cette partie est déjà utilisée par un autre hôte. "\
"Renommez votre partie, continuez comme invité "\
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"ou réessayez dans quelques minutes."
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IDS_ERROR_TOO_MANY "L'hôte n'est pas en attente d'autant de joueurs. "\
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"Veuillez réduire le nombre de joueurs locaux."
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# endif
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#endif /* XWFEATURE_STANDALONE_ONLY */
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END
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#ifdef AM_BASE_LANGUAGE
# include "../common_rsrc.rc"
#endif
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#endif