xwords/xwords4/wince/l10n/xwords4_french.rc

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// -*- mode: c; compile-command: "make TARGET_OS=wince DEBUG=TRUE"; -*-
//
// Microsoft Developer Studio generated resource script. But now I'm
// editing it. :-)
//
#include "../resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "../newres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
#include "winnt.h"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_XWORDS4 ICON DISCARDABLE "xwords4.ico"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""winnt.h""\r\n"
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""newres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Menubar
//
IDM_MENU MENU DISCARDABLE
BEGIN
#ifndef _WIN32_WCE
POPUP "BUTTON"
BEGIN
MENUITEM "--", W32_DUMMY_ID
END
#endif
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POPUP "Menu" // <- translate
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BEGIN
MENUITEM "Jouer le coup", ID_MOVE_TURNDONE // <- translate
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MENUITEM "M<>langer", ID_MOVE_JUGGLE // <- translate
MENUITEM "Retourner", ID_MOVE_FLIP // <- translate
MENUITEM "Echanger", ID_MOVE_TRADE // <- translate
MENUITEM "Cacher tirage", ID_MOVE_HIDETRAY // <- translate
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POPUP "Annuler" // <- translate
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BEGIN
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MENUITEM "Annuler actuel", ID_MOVE_UNDOCURRENT // <- translate
MENUITEM "Annuler pr<70>c<EFBFBD>dent", ID_MOVE_UNDOLAST // <- translate
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END
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POPUP "Conseil" // <- translate
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BEGIN
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MENUITEM "Conseil suivant", ID_MOVE_NEXTHINT // <- translate
MENUITEM "Conseil", ID_MOVE_HINT // <- translate
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#ifdef XWFEATURE_SEARCHLIMIT
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MENUITEM "Conseil limit<69>...", ID_MOVE_LIMITEDHINT // <- translate
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#endif
MENUITEM SEPARATOR
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MENUITEM "Montrer les valeurs", ID_MOVE_VALUES // <- translate
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END
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POPUP "Partie" // <- translate
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BEGIN
MENUITEM "Nombre/Valeur des lettres", ID_GAME_TILECOUNTSANDVALUES // <- translate
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MENUITEM "Lettres restantes", ID_GAME_TILESLEFT // <- translate
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MENUITEM SEPARATOR
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MENUITEM "Infos partie", ID_GAME_GAMEINFO // <- translate
MENUITEM "Historique", ID_GAME_HISTORY // <- translate
MENUITEM "Score final", ID_GAME_FINALSCORES // <- translate
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#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
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MENUITEM "Renvoyer message", ID_GAME_RESENDMSGS // <- translate
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#endif
END
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POPUP "Fichier" // <- translate
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BEGIN
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MENUITEM "Plein <20>cran", ID_FILE_FULLSCREEN // <- translate
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MENUITEM SEPARATOR
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MENUITEM "Nouvelle partie...", ID_FILE_NEWGAME // <- translate
MENUITEM "Parties enregistr<74>es...", ID_FILE_SAVEDGAMES // <- translate
MENUITEM "Pr<50>f<EFBFBD>rences...", ID_FILE_PREFERENCES // <- translate
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MENUITEM SEPARATOR
MENUITEM "A propos...", ID_FILE_ABOUT
MENUITEM "Langue...", ID_FILE_LOCALES // Or "Localisation" (more technical)
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MENUITEM SEPARATOR
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MENUITEM "Quitter", ID_FILE_EXIT // <- translate
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END
END
END
#ifdef _WIN32_WCE
// soft key bar described at
// http://msdn2.microsoft.com/en-us/library/aa457781.aspx
IDM_MAIN_MENUBAR RCDATA
BEGIN
IDM_MENU, 2,
I_IMAGENONE, ID_INITIAL_SOFTID, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DUMMY, 0,
NOMENU,
I_IMAGENONE, IDM_MENU, TBSTATE_ENABLED,
TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDS_MENU, 0,
0 // Use the 0th popup above -- the only one
END
IDM_OKCANCEL_MENUBAR RCDATA
BEGIN
0, 2,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0,
NOMENU,
I_IMAGENONE, IDCANCEL, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_CANCEL, 0,
NOMENU
END
IDM_OK_MENUBAR RCDATA
BEGIN
0, 1,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0,
NOMENU
END
IDM_DONE_MENUBAR RCDATA
BEGIN
0, 1,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DONE, 0,
NOMENU
END
#endif
#ifdef _WIN32_WCE
# define UDS_EXPANDABLE 0x0200
# define UDS_NOSCROLL 0x0400
# define LISTBOX_CONTROL_FLAGS \
NOT LBS_NOTIFY | LBS_NOINTEGRALHEIGHT | NOT WS_BORDER | WS_TABSTOP
# define SPINNER_CONTROL_FLAGS \
UDS_AUTOBUDDY | UDS_HORZ | UDS_ALIGNRIGHT | UDS_ARROWKEYS |\
UDS_SETBUDDYINT | UDS_EXPANDABLE
#endif
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
#define BUTTON_HT 12
#define REPOS_BUTTON_HT BUTTON_HT
#define REPOS_BUTTON_WIDTH 28
#define REPOS_BUTTON_VPAD 2
#define REPOS_BUTTON_HPAD 2
// ******** IDD_GAMEINFO DIALOG *********
#ifdef CEFEATURE_CANSCROLL
# define ROW_HEIGHT 10
# define ROW_SPACE 12
# define ROW_SPACE_PL 11
#else
# define ROW_HEIGHT 12
# define ROW_SPACE 15
# define ROW_SPACE_PL ROW_SPACE
#endif
#define CHECK_WIDTH 10
#define LEFT_COL 2
#ifdef XWFEATURE_STANDALONE_ONLY
# define GAME_NAME_WIDTH 56
# define GAME_LABEL_WIDTH (GAME_NAME_WIDTH-10)
# define GAME_NAME_LEFT LEFT_COL
# define GAME_ROBOT_LEFT (GAME_NAME_LEFT + GAME_NAME_WIDTH + 5)
# define GAME_PWD_LEFT (GAME_ROBOT_LEFT + 15)
# define NPLAYERS_ROW 3
# define GAME_NAMELABEL_LEFT GAME_NAME_LEFT
# define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-7)
# define GAME_PWDLABEL_LEFT GAME_PWD_LEFT
#else
# define SERVERROLE_ROW 3
# define GAME_NAME_WIDTH 56
# define NPLAYERS_ROW (SERVERROLE_ROW+ROW_SPACE+3)
# define GAME_REMOTE_LEFT 1
# define GAME_NAME_LEFT 11
# define GAME_ROBOT_LEFT (GAME_NAME_LEFT+GAME_NAME_WIDTH+2)
# define GAME_PWD_LEFT (GAME_ROBOT_LEFT + CHECK_WIDTH + 4)
# define GAME_NAMELABEL_LEFT (GAME_NAME_LEFT + 20)
# define GAME_NAMELABEL_WIDTH (GAME_NAME_WIDTH-15)
# define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-10)
# define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT)
#endif
#define LABELS_ROW (NPLAYERS_ROW+ROW_SPACE)
#define PLAYER_ROW_1 (LABELS_ROW+ROW_SPACE_PL)
#define PLAYER_ROW_2 (PLAYER_ROW_1+ROW_SPACE_PL)
#define PLAYER_ROW_3 (PLAYER_ROW_2+ROW_SPACE_PL)
#define PLAYER_ROW_4 (PLAYER_ROW_3+ROW_SPACE_PL)
#define DICTPICK_LAB_ROW (PLAYER_ROW_4+ROW_SPACE+2)
#define DICTPICK_ROW (DICTPICK_LAB_ROW+ROW_SPACE-2)
#define PREFS_ROW (DICTPICK_ROW+ROW_SPACE+3)
#ifndef _WIN32_WCE
# define BUTTONS_ROW (PREFS_ROW+ROW_SPACE+3)
#endif
#ifdef _WIN32_WCE
# define GAMEINFO_HEIGHT (PREFS_ROW + ROW_SPACE + 4)
#else
# define GAMEINFO_HEIGHT (BUTTONS_ROW + BUTTON_HT + 4)
#endif
/* in commctrl.h, but including isn't enough */
#undef UPDOWN_CLASS
#define UPDOWN_CLASS "msctls_updown32"
#define CE_PLAYER_ROW(nameEdit,playerRow,robotCheck,passEdit) \
EDITTEXT nameEdit,GAME_NAME_LEFT,playerRow,GAME_NAME_WIDTH,ROW_HEIGHT, \
ES_AUTOHSCROLL \
CONTROL "",robotCheck,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, \
GAME_ROBOT_LEFT,playerRow,CHECK_WIDTH,ROW_HEIGHT \
EDITTEXT passEdit,GAME_PWD_LEFT,playerRow,15,ROW_HEIGHT, \
ES_PASSWORD | ES_AUTOHSCROLL \
IDD_GAMEINFO DIALOG DISCARDABLE 0, 0, 116, GAMEINFO_HEIGHT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
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CAPTION "Infos partie" // <- translate GAME INFO
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FONT 8, "System"
BEGIN
#ifndef XWFEATURE_STANDALONE_ONLY
LTEXT "Mode:",IDC_STATIC,5,SERVERROLE_ROW,20,8
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#ifdef _WIN32_WCE
LISTBOX IDC_ROLECOMBO, 26, SERVERROLE_ROW, 70, ROW_HEIGHT, LISTBOX_CONTROL_FLAGS
CONTROL "", IDC_ROLEUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX IDC_ROLECOMBO_PPC,25,SERVERROLE_ROW,50,58,CBS_DROPDOWNLIST |
WS_VSCROLL | WS_TABSTOP
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PUSHBUTTON "Conf.",GIROLECONF_BUTTON,75,SERVERROLE_ROW,20,ROW_HEIGHT // <- translate CONF. (configure)
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#endif
LTEXT "",IDC_TOTAL_LABEL,LEFT_COL,NPLAYERS_ROW,43,8
#ifdef _WIN32_WCE
LISTBOX IDC_NPLAYERSCOMBO, 46, NPLAYERS_ROW, 24, ROW_HEIGHT, LISTBOX_CONTROL_FLAGS
CONTROL "", IDC_NPLAYERSUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX IDC_NPLAYERSCOMBO_PPC,46,NPLAYERS_ROW,24,58,CBS_DROPDOWNLIST |
WS_VSCROLL | WS_TABSTOP
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PUSHBUTTON "M<>l.",GIJUGGLE_BUTTON,75,NPLAYERS_ROW,20,ROW_HEIGHT // <- translate JUGL. (juggle)
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LTEXT "Nom",IDC_STATIC,GAME_NAMELABEL_LEFT, // <- translate NAME
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LABELS_ROW,GAME_NAMELABEL_WIDTH,8,SS_NOPREFIX
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LTEXT "Robot",IDC_STATIC,GAME_ROBOTLABEL_LEFT,LABELS_ROW,22,8 // <- translate ROBOT
LTEXT "Mdp",IDC_STATIC,GAME_PWDLABEL_LEFT,LABELS_ROW,16,8 // <- translate PWD (password)
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#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
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LTEXT "Distant",IDC_REMOTE_LABEL,LEFT_COL,LABELS_ROW,25,8,SS_NOPREFIX // <- translate REMOTE
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CONTROL "",REMOTE_CHECK1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_1,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_2,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_3,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_4,CHECK_WIDTH,ROW_HEIGHT
#endif
CE_PLAYER_ROW( NAME_EDIT1, PLAYER_ROW_1, ROBOT_CHECK1, PASS_EDIT1 )
CE_PLAYER_ROW( NAME_EDIT2, PLAYER_ROW_2, ROBOT_CHECK2, PASS_EDIT2 )
CE_PLAYER_ROW( NAME_EDIT3, PLAYER_ROW_3, ROBOT_CHECK3, PASS_EDIT3 )
CE_PLAYER_ROW( NAME_EDIT4, PLAYER_ROW_4, ROBOT_CHECK4, PASS_EDIT4 )
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LTEXT "Dictionnaire:",IDC_DICTLABEL,LEFT_COL,DICTPICK_LAB_ROW,36,8, // <- translate DICTIONARY
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SS_NOPREFIX
#ifdef _WIN32_WCE
LISTBOX IDC_DICTLIST, LEFT_COL+10,DICTPICK_ROW,80,ROW_HEIGHT,LISTBOX_CONTROL_FLAGS|LBS_SORT
CONTROL "", IDC_DICTUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX IDC_DICTLIST_PPC,LEFT_COL+10,DICTPICK_ROW,80,58,
CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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PUSHBUTTON "Pr<50>f<EFBFBD>rences...",OPTIONS_BUTTON,LEFT_COL,PREFS_ROW,55,12 // <- translate PREFERENCES....
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#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK,29,BUTTONS_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK
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DEFPUSHBUTTON "Annuler",IDCANCEL,70,BUTTONS_ROW, // <- translate CANCEL
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REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#define SB_WIDTH 121
#define SB_BUTTON_WIDTH 19
#define SB_OK_LEFT ((SB_WIDTH/2)-10-SB_BUTTON_WIDTH)
#define SB_CANCEL_LEFT ((SB_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define STRBOX_HT 81
#else
# define STRBOX_HT 97
#endif
IDD_STRBOX DIALOG DISCARDABLE 0, 25, SB_WIDTH, STRBOX_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
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CAPTION "Dialogue" // <- translate DIALOG
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FONT 8, "System"
BEGIN
EDITTEXT ID_EDITTEXT,3,3,115,76,ES_MULTILINE | ES_READONLY
| WS_VSCROLL
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK, SB_OK_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK
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DEFPUSHBUTTON "Non",IDCANCEL,SB_CANCEL_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate NO
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#endif
END
#define ASKB_DLG_WIDTH 80
#define ASKB_COLLEFT 5
#define ASKB_LABELTOP 0
#define ASKB_LABELHT 36
#define ASKB_LABELWIDTH 40
#define ASKB_COMBOLEFT (ASKB_COLLEFT+ASKB_LABELWIDTH)
#define ASKB_EDITTOP (ASKB_LABELTOP + ASKB_LABELHT)
#define ASKB_EDITHT 24
#define ASKB_PUTTOP (ASKB_EDITTOP+ASKB_EDITHT)
#define WCE_BOTTOM (ASKB_PUTTOP + BUTTON_HT + 4)
#ifdef _WIN32_WCE
# define ASKB_DLG_HEIGHT WCE_BOTTOM
#else
# define ASKB_DLG_HEIGHT (WCE_BOTTOM + REPOS_BUTTON_HT + 4)
#endif
IDD_ASKBLANK DIALOG DISCARDABLE 0, 0, ASKB_DLG_WIDTH, ASKB_DLG_HEIGHT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
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CAPTION "Choix de lettre" // <- translate TILE PICKER
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FONT 8, "System"
BEGIN
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LTEXT "Entrez une lettre pour ce joker.",IDC_BPICK, // <- translate ENTER A LETTER FOR THIS BLANK TILE.
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ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT
#ifdef FEATURE_TRAY_EDIT
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LTEXT "Choisissez une lettre de votre tirage.",IDC_CPICK, // <- translate PICK A TILE FOR YOUR TRAY
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ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT
EDITTEXT IDC_PICKMSG,ASKB_COLLEFT,ASKB_EDITTOP,80,ASKB_EDITHT,
ES_MULTILINE | ES_READONLY
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PUSHBUTTON "Remettre",IDC_BACKUP,ASKB_COLLEFT,ASKB_PUTTOP,35,14 // <- translate PUT BACK
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#endif
#ifdef _WIN32_WCE
LISTBOX BLANKFACE_LIST,ASKB_COMBOLEFT,ASKB_COLLEFT,27,12,
LISTBOX_CONTROL_FLAGS | LBS_SORT
CONTROL "", IDC_ASKBLANK_UPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX BLANKFACE_LIST_PPC,ASKB_COMBOLEFT,ASKB_COLLEFT,27,70,
CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,80,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT // <- translate OK
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PUSHBUTTON "Annuler",IDCANCEL,20,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT // <- translate CANCEL
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#endif
END
#define SVGN_LEFT_COL 2
#define SVGN_ROW_1 2
#define SVGN_LTEXT_HT 46
#define SVGN_ROW_2 (SVGN_ROW_1+SVGN_LTEXT_HT)
#define SVGN_ROW_3 (SVGN_ROW_2+18)
#ifdef _WIN32_WCE
# define SVGN_DLG_HT SVGN_ROW_3
#else
# define SVGN_DLG_HT (SVGN_ROW_3+BUTTON_HT+3)
#endif
IDD_SAVENAMEDLG DIALOG DISCARDABLE 0, 0, 90, SVGN_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
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CAPTION "Nom partie" // <- translate GAME NAME
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FONT 8, "System"
BEGIN
LTEXT "",
IDC_SVGN_SELLAB,SVGN_LEFT_COL,SVGN_ROW_1,86,SVGN_LTEXT_HT
EDITTEXT IDC_SVGN_EDIT,SVGN_LEFT_COL,SVGN_ROW_2,86,12,
ES_AUTOHSCROLL
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,SVGN_LEFT_COL+10,SVGN_ROW_3,REPOS_BUTTON_WIDTH, // <- translate OK
BUTTON_HT
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PUSHBUTTON "Annuler",IDCANCEL,SVGN_LEFT_COL+10+REPOS_BUTTON_WIDTH+10, // <- translate CANCEL
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SVGN_ROW_3,REPOS_BUTTON_WIDTH, BUTTON_HT
#endif
END
#define SVGM_LEFT_COL 2
#define SVGM_ROW_1 2
#define SVGM_ROW_2 (SVGM_ROW_1+35)
#define SVGM_ROW_3 (SVGM_ROW_2+13)
#define SVGM_ROW_4 (SVGM_ROW_3+19)
#ifdef _WIN32_WCE
/* # define SVGM_DLG_HT (SVGM_ROW_3) */
# define SVGM_DLG_HT (SVGM_ROW_4+16)
#else
# define SVGM_ROW_OK (SVGM_ROW_4 + 21)
# define SVGM_DLG_HT (SVGM_ROW_OK + 16)
#endif
IDD_SAVEDGAMESDLG DIALOG DISCARDABLE 0, 0, 85, SVGM_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
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CAPTION "Parties enregistr<74>es" // <- translate SAVED GAMES
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FONT 8, "System"
BEGIN
LTEXT /* wince windres can't handle split lines....*/
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"S<>lectionnez une partie enregistr<74>e. (Certains boutons seront d<>sactiv<69>s si la partie en cours est s<>lectionn<6E>e.)",
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// ^- translate SELECT A SAVED GAME. (SOME BUTTONS WILL BE DISABLED WHEN THE CURRENT GAME IS SELECTED.)
IDC_SVGM_SELLAB,SVGM_LEFT_COL,
SVGM_ROW_1,90,35
#ifdef _WIN32_WCE
LISTBOX IDC_SVGM_GAMELIST, SVGM_LEFT_COL,SVGM_ROW_2,70,ROW_HEIGHT,
LISTBOX_CONTROL_FLAGS | LBS_SORT
CONTROL "", IDC_SVGM_UPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX IDC_SVGM_GAMELIST_PPC,SVGM_LEFT_COL,SVGM_ROW_2,70,58,
CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP | CBS_SORT
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PUSHBUTTON "Ouvrir",IDC_SVGM_OPEN, // <- translate OPEN
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SVGM_LEFT_COL,SVGM_ROW_3,40,14,WS_DISABLED
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PUSHBUTTON "Dupl.",IDC_SVGM_DUP, // <- translate DUP. (=duplicate)
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SVGM_LEFT_COL,SVGM_ROW_4,20,14,WS_DISABLED
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PUSHBUTTON "Effacer",IDC_SVGM_DEL, // <- translate DELETE
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SVGM_LEFT_COL+22,SVGM_ROW_4,28,14,WS_DISABLED
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PUSHBUTTON "Renommer",IDC_SVGM_CHANGE, // <- translate RENAME
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SVGM_LEFT_COL+52,SVGM_ROW_4,32,14,WS_DISABLED
#ifndef _WIN32_WCE
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DEFPUSHBUTTON "Termin<69>",IDOK,SVGM_LEFT_COL,SVGM_ROW_OK,REPOS_BUTTON_WIDTH, // <- translate DONE
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BUTTON_HT
#endif
END
#define PW_WIDTH 104
#define PW_OK_LEFT ((PW_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define PW_CANCEL_LEFT ((PW_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define ASKPASS_HT 32
#else
# define ASKPASS_HT 50
#endif
IDD_ASKPASS DIALOG DISCARDABLE 0, 0, PW_WIDTH, ASKPASS_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
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CAPTION "Mode de passe" // <- translate PASSWORD
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FONT 8, "System"
BEGIN
LTEXT "",IDC_PWDLABEL,5,8,67,24
EDITTEXT PASS_EDIT,76,8,23,12,ES_PASSWORD | ES_AUTOHSCROLL
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,PW_OK_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK
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PUSHBUTTON "Annuler",IDCANCEL, // <- translate TILE HINT CANCEL
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PW_CANCEL_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#ifdef XWFEATURE_SEARCHLIMIT
#define HC_LABELS_COL 5
#define HC_DROPDOWNS_COL 70
#define HC_MINROW 3
#define HC_MAXROW 16
#define HC_WIDTH 98
#define HC_OK_LEFT ((HC_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define HC_CANCEL_LEFT ((HC_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define ASKHINTLIMTS_HT 31
#else
# define ASKHINTLIMTS_HT 47
#endif
IDD_ASKHINTLIMTS DIALOG DISCARDABLE 0, 0, HC_WIDTH, ASKHINTLIMTS_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Longueur des mots conseill<6C>s"
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FONT 8, "System"
BEGIN
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LTEXT "Utiliser au moins:",IDC_STATIC, // <- translate USE AT LEAST:
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HC_LABELS_COL,HC_MINROW,60,ROW_HEIGHT
#ifdef _WIN32_WCE
LISTBOX HC_MIN_COMBO, HC_DROPDOWNS_COL,HC_MINROW, 24, ROW_HEIGHT, LISTBOX_CONTROL_FLAGS
CONTROL "", HC_MIN_UPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX HC_MIN_COMBO_PPC,HC_DROPDOWNS_COL,HC_MINROW,17,58,
CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Mais pas plus de:",IDC_STATIC,HC_LABELS_COL,HC_MAXROW,60,ROW_HEIGHT // <- translate BUT NO MORE THAN
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#ifdef _WIN32_WCE
LISTBOX HC_MAX_COMBO, HC_DROPDOWNS_COL,HC_MAXROW, 24, ROW_HEIGHT, LISTBOX_CONTROL_FLAGS
CONTROL "", HC_MAX_UPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX HC_MAX_COMBO_PPC,HC_DROPDOWNS_COL,HC_MAXROW,17,58,
CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,HC_OK_LEFT,31,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK
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PUSHBUTTON "Annuler",IDCANCEL,HC_CANCEL_LEFT,31,REPOS_BUTTON_WIDTH, // <- translate CANCEL
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REPOS_BUTTON_HT
#endif
END
#endif
#define PR_WIDTH 118
#define PR_OK_LEFT ((PR_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define PR_CANCEL_LEFT ((PR_WIDTH/2)+10)
#define PREFS_ROW_HT 9
#define PR_SPACING 13
#define PR_ROW1 5
#define PR_ROW2 (PR_ROW1+PR_SPACING)
#define PR_ROW3 (PR_ROW2+PR_SPACING)
#define PR_ROW4 (PR_ROW3+PR_SPACING)
#define PR_ROW5 (PR_ROW4+PR_SPACING)
#define PR_ROW6 (PR_ROW5+PR_SPACING)
#define PR_ROW7 (PR_ROW6+PR_SPACING)
#define PR_BUTTONROW (PR_ROW7+PR_SPACING)
#ifdef _WIN32_WCE
# define PREFS_DLG_HT PR_BUTTONROW
#else
# define PREFS_DLG_HT (PR_BUTTONROW+PR_SPACING+3)
#endif
IDD_OPTIONSDLG DIALOG DISCARDABLE 0, 20, PR_WIDTH, PREFS_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "PREFERENCES" // <- translate PREFERENCES
FONT 8, "System"
BEGIN
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CONTROL "Cette partie",IDC_RADIOLOCAL,"Button", // <- translate THIS GAME
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BS_AUTORADIOBUTTON | WS_GROUP,4,PR_ROW1,47,10
CONTROL "G<>n<EFBFBD>rales",IDC_RADIOGLOBAL,"Button", // <- translate ALL GAMES
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BS_AUTORADIOBUTTON,52,PR_ROW1,53,10
/* Global */
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CONTROL "Couleur des lettres plac<61>es",IDC_CHECKCOLORPLAYED,"Button", // <- translate COLOR PLAYED TILES
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BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,
8,PR_ROW2,80,PREFS_ROW_HT
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CONTROL "Activer curseur",IDC_CHECKSHOWCURSOR,"Button", // <- translate ENABLE CURSOR
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BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW3,80,PREFS_ROW_HT
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CONTROL "D<>tails des points du robot",IDC_CHECKROBOTSCORES,"Button", // <- translate EXPLAIN ROBOT SCORES
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BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW4,80,PREFS_ROW_HT
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CONTROL "Cacher valeur des lettres",IDC_HIDETILEVALUES,"Button", // <- translate HIDE TILE VALUES
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BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW5,80,PREFS_ROW_HT
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PUSHBUTTON "Editer les couleurs...",IDC_PREFCOLORS,8,PR_ROW6,60,12 // <- translate EDIT COLORS...
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#ifdef ALLOW_CHOOSE_FONTS
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PUSHBUTTON "Choisir une police...",IDC_PREFFONTS,8,PR_ROW7,60,12 // <- translate CHOOSE FONT...
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#endif
/* Per game */
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CONTROL "Robot intelligent",IDC_CHECKSMARTROBOT,"Button", // <- translate SMART ROBOT
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BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,8,PR_ROW2,60,
PREFS_ROW_HT
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CONTROL "Conseils permis",IDC_CHECKHINTSOK,"Button", // <- translate ALLOW HINTS
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BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW3,60,PREFS_ROW_HT
#ifdef XWFEATURE_SEARCHLIMIT
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CONTROL "Limitation des conseils",IDC_CHECKHINTSLIMITS,"Button", // <- translate HINT LIMITS
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BS_AUTOCHECKBOX | WS_TABSTOP,8+10,PR_ROW4-2,50,10
#endif
CONTROL "Chrono",TIMER_CHECK,"Button", // <- translate TIMER ON (MINUTES)
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BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW5,75,PREFS_ROW_HT
EDITTEXT TIMER_EDIT,85,PR_ROW5,16,12,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Erreurs:",PHONIES_LABEL,8,PR_ROW6,28,PREFS_ROW_HT // <- translate PHONIES:
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#ifdef _WIN32_WCE
LISTBOX PHONIES_COMBO, 38,PR_ROW6,50,PREFS_ROW_HT, LISTBOX_CONTROL_FLAGS
CONTROL "", IDC_PHONIESUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX PHONIES_COMBO_PPC,38,PR_ROW6,40,58,CBS_DROPDOWNLIST | WS_VSCROLL |
WS_TABSTOP
#ifdef FEATURE_TRAY_EDIT
CONTROL "Tirage manuel", IDC_PICKTILES, "Button", // <- translate PICK TILES FACE-UP
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BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW7,90,PREFS_ROW_HT
#else
#endif
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,PR_OK_LEFT,PR_BUTTONROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate OK
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PUSHBUTTON "Annuler",IDCANCEL,PR_CANCEL_LEFT,PR_BUTTONROW, // <- translate CANCEL
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REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#ifndef XWFEATURE_STANDALONE_ONLY
# define LAB_COL 5
# define LAB_COL_WIDTH 38
# define CTRL_COL 15
# define CTRL_COL_WIDTH 80
# define CONN_ROW_1 2
# define CONN_ROW_2 (CONN_ROW_1+ROW_SPACE)
# define CONN_ROW_3 (CONN_ROW_2+ROW_SPACE)
# define CONN_ROW_4 (CONN_ROW_3+ROW_SPACE)
# define CONN_ROW_5 (CONN_ROW_4+ROW_SPACE)
# define CONN_ROW_6 (CONN_ROW_5+ROW_SPACE)
# define CONN_ROW_7 (CONN_ROW_6+ROW_SPACE)
# define CONN_ROW_8 (CONN_ROW_7+ROW_SPACE)
# define BUTTON_ROW (CONN_ROW_8+ROW_SPACE)
#ifdef _WIN32_WCE
# define CONNSDLG_HT BUTTON_ROW
#else
# define CONNSDLG_HT (BUTTON_ROW+ROW_SPACE+3)
#endif
/* #This is a comment???? */
IDD_CONNSSDLG DIALOG DISCARDABLE 0, 20, 120, CONNSDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
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CAPTION "Connexion" // <- translate CONNECTION
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FONT 8, "System"
BEGIN
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LTEXT "Connecter via:",IDC_CCONVIA_LAB,LAB_COL,CONN_ROW_1,40,ROW_HEIGHT // <- translate CONNECT VIA:
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#ifdef _WIN32_WCE
LISTBOX IDC_CONNECT_COMBO, CTRL_COL,CONN_ROW_2,CTRL_COL_WIDTH,ROW_HEIGHT, LISTBOX_CONTROL_FLAGS
CONTROL "", IDC_CONNECTUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS, 0, 0, 0, 0
#endif
COMBOBOX IDC_CONNECT_COMBO_PPC,CTRL_COL,CONN_ROW_2,CTRL_COL_WIDTH,58,
CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
#ifdef XWFEATURE_RELAY
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LTEXT "Cookie:",IDC_COOKIE_LAB,LAB_COL,CONN_ROW_3,40,ROW_HEIGHT // <- translate COOKIE:
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EDITTEXT COOKIE_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL
LTEXT "Nom du relai (change rarement):",IDC_CRELAYNAME_LAB, // <- translate RELAY NAME (RARELY CHANGES):
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LAB_COL,CONN_ROW_5,120,ROW_HEIGHT
EDITTEXT RELAYNAME_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL
LTEXT "Port du relai (change rarement):",IDC_CRELAYPORT_LAB, // <- translate RELAY PORT (RARELY CHANGES):
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LAB_COL,CONN_ROW_7,120,ROW_HEIGHT
EDITTEXT RELAYPORT_EDIT,CTRL_COL,CONN_ROW_8,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL | ES_NUMBER
#else
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LTEXT "Connexion non support<72>e.",IDC_COOKIE_LAB, // <- translate RELAY CONNECTION NOT SUPPORTED
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LAB_COL,CONN_ROW_3,40,40
#endif
#ifdef XWFEATURE_IP_DIRECT
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LTEXT "Nom et adresse de l'h<>te",IDC_IPNAME_LAB, // <- translate HOST NAME OR ADDRESS
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LAB_COL,CONN_ROW_3,100,ROW_HEIGHT
EDITTEXT IPNAME_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,ES_AUTOHSCROLL
#else
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LTEXT "Connexion IP directe non support<72>e.",IDC_IPNAME_LAB, // <- translate DIRECT IP CONNECTION NOT SUPPORTED
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LAB_COL,CONN_ROW_3,40,40
#endif
#ifdef XWFEATURE_SMS
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LTEXT "T<>l<EFBFBD>phone h<>te:",IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,60,ROW_HEIGHT // <- translate HOST PHONE:
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EDITTEXT IDC_SMS_PHONE_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL | ES_NUMBER
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LTEXT "Port h<>te:",IDC_SMS_PORT_LAB,LAB_COL,CONN_ROW_5,60,ROW_HEIGHT // <- translate HOST PORT:
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EDITTEXT IDC_SMS_PORT_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL | ES_NUMBER
#else
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LTEXT "SMS non support<72>.", // <- translate TEXTING NOT SUPPORTED
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IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,40,ROW_HEIGHT
#endif
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK,9,BUTTON_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT // <- translate EDIT
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DEFPUSHBUTTON "Annuler",IDCANCEL,70,BUTTON_ROW, // <- translate EDIT
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REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#endif
#define CLR_WIDTH 114
#define CLR_OK_LEFT ((CLR_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define CLR_CANCEL_LEFT ((CLR_WIDTH/2)+10)
#define CLR_LAB_WIDTH 45
#define CLR_SAMPLE_WIDTH 12
#define CLR_LAB_HT 12
#define CLR_BUT_WIDTH 12
#define CLR_BUT_HT 10
#define CLR_SMALL_GAP 12
#define CLR_LRG_GAP 16
#define CLR_ROW_1 4
#define CLR_ROW_2 (CLR_ROW_1+CLR_SMALL_GAP)
#define CLR_ROW_3 (CLR_ROW_2+CLR_SMALL_GAP)
#define CLR_ROW_4 (CLR_ROW_3+CLR_SMALL_GAP)
#define CLR_ROW_5 (CLR_ROW_4+CLR_LRG_GAP)
#define CLR_ROW_6 (CLR_ROW_5+CLR_SMALL_GAP)
#define CLR_ROW_7 (CLR_ROW_6+CLR_SMALL_GAP)
#define CLR_ROW_8 (CLR_ROW_7+CLR_LRG_GAP)
#define CLR_ROW_9 (CLR_ROW_8+CLR_SMALL_GAP)
#define CLR_ROW_10 (CLR_ROW_9+CLR_SMALL_GAP)
#define CLR_ROW_11 (CLR_ROW_10+CLR_SMALL_GAP)
#define CLR_BUTTON_ROW CLR_ROW_11 + CLR_LRG_GAP
#define CLR_COL_1 7
#define CLR_COL_2 (CLR_COL_1 + CLR_LAB_WIDTH+2)
/* #define CLR_COL_3 58 */
/* #define CLR_COL_4 99 */
#define CLR_COL_3 CLR_COL_1
#define CLR_COL_4 CLR_COL_2
#ifdef _WIN32_WCE
# define COLORSDLG_HT CLR_BUTTON_ROW
#else
# define COLORSDLG_HT CLR_BUTTON_ROW + BUTTON_HT + 3
#endif
#define COLOR_BUTTON(txt,id,xx,yy) \
LTEXT txt,id,xx,yy,CLR_LAB_WIDTH,CLR_LAB_HT
/* Hack alert. Smartphone isn't delivering WM_COMMAND events for
clicks on BS_OWNERDRAW buttons, and WinMo (PPC and Smartphone)
won't deliver WM_DRAWITEM events for SS_OWNERDRAW static
controls. The solution: use an OWNERDRAW button as the color
sample (must disable it in code; WS_DISABLED doesn't work here)
and have a separate button to trigger the edit dialog. */
#define COLOR_SAMPLE(id1,id2,xx,yy) \
PUSHBUTTON "",id2,xx,yy,CLR_BUT_WIDTH,CLR_BUT_HT,BS_OWNERDRAW \
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PUSHBUTTON "Editer",id1,xx+CLR_SAMPLE_WIDTH+4,yy,20,CLR_BUT_HT,BS_NOTIFY // <- translate EDIT
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IDD_COLORSDLG DIALOG DISCARDABLE 0, 20, CLR_WIDTH, COLORSDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
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CAPTION "Pr<50>f<EFBFBD>rences des couleurs" // <- translate COLOR PREFERENCES
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FONT 8, "System"
BEGIN
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COLOR_BUTTON("Lettre double:",DLBLTR_LABEL,CLR_COL_1,CLR_ROW_1) // <- translate DOUBLE LETTER
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COLOR_SAMPLE(DLBLTR_BUTTON,DLBLTR_SAMPLE,CLR_COL_2,CLR_ROW_1)
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COLOR_BUTTON("Mot double:",DBLWRD_LABEL,CLR_COL_1,CLR_ROW_2 ) // <- translate DOUBLE WORD
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COLOR_SAMPLE(DBLWRD_BUTTON,DBLWRD_SAMPLE,CLR_COL_2,CLR_ROW_2)
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COLOR_BUTTON("Lettre triple:",TPLLTR_LABEL,CLR_COL_1,CLR_ROW_3 ) // <- translate TRIPLE LETTER
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COLOR_SAMPLE(TPLLTR_BUTTON,TPLLTR_SAMPLE,CLR_COL_2,CLR_ROW_3)
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COLOR_BUTTON("Mot triple:",TPLWRD_LABEL,CLR_COL_3,CLR_ROW_4) // <- translate TRIPLE WORD
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COLOR_SAMPLE(TPLWRD_BUTTON,TPLWRD_SAMPLE,CLR_COL_4,CLR_ROW_4)
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COLOR_BUTTON("Case vide:",EMPCELL_LABEL,CLR_COL_1,CLR_ROW_5) // <- translate EMPTY CELL
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COLOR_SAMPLE(EMPCELL_BUTTON,EMPCELL_SAMPLE,CLR_COL_2,CLR_ROW_5)
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COLOR_BUTTON("Fond de lettre:",TBACK_LABEL,CLR_COL_3,CLR_ROW_6) // <- translate TILE BACK
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COLOR_SAMPLE(TBACK_BUTTON,TBACK_SAMPLE,CLR_COL_4,CLR_ROW_6)
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COLOR_BUTTON("Couleur s<>lection:",FOCUSCLR_LABEL,CLR_COL_1,CLR_ROW_7) // <- translate FOCUS COLOR
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COLOR_SAMPLE(FOCUSCLR_BUTTON,FOCUSCLR_SAMPLE,CLR_COL_2,CLR_ROW_7)
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COLOR_BUTTON("Joueur 1:",PLAYER1_LABEL,CLR_COL_1,CLR_ROW_8) // <- translate PLAYER 1
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COLOR_SAMPLE(PLAYER1_BUTTON,PLAYER1_SAMPLE,CLR_COL_2,CLR_ROW_8)
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COLOR_BUTTON("Joueur 2:",PLAYER2_LABEL,CLR_COL_3,CLR_ROW_9) // <- translate PLAYER 2
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COLOR_SAMPLE(PLAYER2_BUTTON,PLAYER2_SAMPLE,CLR_COL_4,CLR_ROW_9)
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COLOR_BUTTON("Joueur 3:",PLAYER3_LABEL,CLR_COL_1,CLR_ROW_10) // <- translate PLAYER 3
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COLOR_SAMPLE(PLAYER3_BUTTON,PLAYER3_SAMPLE,CLR_COL_2,CLR_ROW_10)
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COLOR_BUTTON("Joueur 4:",PLAYER4_LABEL,CLR_COL_3,CLR_ROW_11) // <- translate PLAYER 4
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COLOR_SAMPLE(PLAYER4_BUTTON,PLAYER4_SAMPLE,CLR_COL_4,CLR_ROW_11)
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,CLR_OK_LEFT,CLR_BUTTON_ROW, // <- translate OK
REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY
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PUSHBUTTON "Annuler",IDCANCEL,CLR_CANCEL_LEFT,CLR_BUTTON_ROW, // <- translate CANCEL
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REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY
#endif
END
//
// Editor for individual colors
//
#ifdef MY_COLOR_SEL
# define CLRE_LAB_WIDTH 22
# define CLEDIT_WIDTH 18
# define CLSLIDER_WIDTH 30
# define CLSAMPLE_WIDTH 15
# define CLRELABEL_COL 3
# define CLREEDIT_COL (CLRELABEL_COL+CLRE_LAB_WIDTH+2)
# define CLRESLIDER_COL (CLREEDIT_COL+CLEDIT_WIDTH+3)
# define CLSAMPLE_COL (CLRESLIDER_COL+CLSLIDER_WIDTH+5)
# define CLRE_LAB_HT 12
# define CLREDIT_ROW_1 5
# define CLREDIT_ROW_2 21
# define CLREDIT_ROW_3 37
# define CLRE_WIDTH (CLSAMPLE_COL+CLSAMPLE_WIDTH+5)
# define CLRE_OK_LEFT ((CLRE_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
# define CLRE_CANCEL_LEFT ((CLRE_WIDTH/2)+10)
# ifdef _WIN32_WCE
# define COLOREDITDLG_HT 56
# else
# define COLOREDITDLG_HT 72
# endif
# define COLOR_EDIT_LINE(txt,row,labelId,editId,sliderId) \
LTEXT txt,labelId,CLRELABEL_COL,row, \
CLRE_LAB_WIDTH,CLRE_LAB_HT \
EDITTEXT editId,CLREEDIT_COL,row,CLEDIT_WIDTH,12, \
ES_AUTOHSCROLL | ES_NUMBER \
CONTROL "",sliderId,"msctls_trackbar32", \
TBS_BOTH|TBS_NOTICKS|WS_TABSTOP, \
CLRESLIDER_COL,row,CLSLIDER_WIDTH,12
IDD_COLOREDITDLG DIALOG DISCARDABLE 0, 0, CLRE_WIDTH, COLOREDITDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "" /* set by code */
FONT 8, "System"
BEGIN
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COLOR_EDIT_LINE("Rouge:", CLREDIT_ROW_1, RED_LABEL, RED_EDIT, CLREDT_SLIDER1 ) // <- translate RED
COLOR_EDIT_LINE("Vert:", CLREDIT_ROW_2, GREEN_LABEL, GREEN_EDIT, CLREDT_SLIDER2 ) // <- translate GREEN
COLOR_EDIT_LINE("Bleu:", CLREDIT_ROW_3, BLUE_LABEL, BLUE_EDIT, CLREDT_SLIDER3 ) // <- translate BLUE
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/* See hack alert above. Bogus owner-draw button seems the only way to get a sample
color rect into the dialog. */
PUSHBUTTON "",CLSAMPLE_BUTTON_ID,CLSAMPLE_COL,CLREDIT_ROW_1,
CLSAMPLE_WIDTH,CLREDIT_ROW_3-CLREDIT_ROW_1+CLRE_LAB_HT,BS_OWNERDRAW
# ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,CLRE_OK_LEFT,56,REPOS_BUTTON_WIDTH, // <- translate OK
REPOS_BUTTON_HT
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PUSHBUTTON "Annuler",IDCANCEL,CLRE_CANCEL_LEFT,56,REPOS_BUTTON_WIDTH, // <- translate CANCEL
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REPOS_BUTTON_HT
# endif
END
#endif
IDD_LOCALESDLG DIALOG DISCARDABLE 0, 0, 120, 115
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "LANGUAGE PICKER"
FONT 8, "System"
BEGIN
#ifdef _WIN32_WCE
LISTBOX DLLS_COMBO, 30,2,70,12, LISTBOX_CONTROL_FLAGS
CONTROL "", IDC_DLLSUPDOWN, UPDOWN_CLASS, SPINNER_CONTROL_FLAGS,
0, 0, 0, 0
#endif
COMBOBOX DLLS_COMBO_PPC,30,2,70,58,
CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
# ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,20,100,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
PUSHBUTTON "CANCEL",IDCANCEL,100,100,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
# endif
END
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/////////////////////////////////////////////////////////////////////////////
//
// String Table. Note that these are ascii strings unless L proceeds the
// first ".
//
STRINGTABLE DISCARDABLE
BEGIN
#ifdef DEBUG
IDS_APP_TITLE "Crossw_dbg"
IDC_XWORDS4 "XWORDS4_DBG" // <- translate
#else
IDS_APP_TITLE "Crosswords" // <- translate
IDC_XWORDS4 "XWORDS4" // <- translate
#endif
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IDS_MENU "Menu" // <- translate
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IDS_DUMMY "--"
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IDS_CANCEL "Annuler" // <- translate
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IDS_OK "OK" // <- translate
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IDS_DONE "Termin<69>" // <- translate
IDS_LANGUAGE_NAME "Fran<61>ais"
IDS_ABOUT "Crosswords 4.4a1 (REV " SVN_REV ") "\
"pour Windows Mobile. Copyright 1998-2009 "\
"Eric House. Ce logiciel est produit sous licence "\
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"publique GNU.\r\r"\
"Pour obtenir des dictionnaires, le manuel ou le code source allez sur "\
"http://xwords.sf.net ou http://eehouse.org/xwords/.\r\r"\
"Traduction fran<61>aise par Jean-Marc Charette."
IDS_DICTLOC "Veuillez installer un dictionnaire (Fichier .xwd) "\
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"dans le m<>me dossier que le fichier ex<65>cutable crosswords.exe ou "\
"dans un dossier nomm<6D> crosswords sur la carte de stockage, "\
"par exemple dans \\Carte de Stockage\\crosswords. "\
"T<>l<EFBFBD>chargez des dictionnaires sur le site http://xwords.sf.net ou "\
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"http://eehouse.org/xwords." // <- translate
IDS_SAVENAME "Entrez un nom pour la partie. (Vous pourrez le changer "\
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"plus tard via la bo<62>te de dialogue Enregistrer partie.)" // <- translate
IDS_DUPENAME "Entrez un nom pour une copie de cette partie." // <- translate
IDS_RENAME "Entrez un nouveau nom pour cette partie." // <- translate
IDS_REMAINING_TILES_ADD "+ %d [Toutes les lettres restantes]" // <- translate
IDS_UNUSED_TILES_SUB "- %d [Lettres non utilis<69>es]" // <- translate
IDS_BONUS_ALL "Bonus scrabble: 50" XP_CR // <- translate
IDS_TURN_SCORE "Score pour ce coup: %d" XP_CR // <- translate
IDS_COMMIT_CONFIRM "Accepter ce coup?" XP_CR // <- translate
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IDS_LOCAL_NAME "%s" // <- translate
IDS_REM "Res"
IDS_IGNORE_L "Ignorer"
IDS_WARN_L "Avertir"
IDS_DISALLOW_L "Refuser"
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IDS_NONLOCAL_NAME "%s (Distant)" // <- translate
IDS_TIME_PENALTY_SUB " - %d [Temps]" // <- translate
IDS_CUMULATIVE_SCORE "Score cumul<75>: %d" XP_CR // <- translate
IDS_MOVE_ACROSS "Placement (de %s horizontalement)" XP_CR // <- translate
IDS_MOVE_DOWN "Placement (de %s verticalement)" XP_CR // <- translate
IDS_TRAY_AT_START "Tirage de d<>part: %s" XP_CR // <- translate
IDS_NEW_TILES "Nouvelles lettres: %s" XP_CR // <- translate
IDS_TRADED_FOR "Echang<6E> %s contre %s." // <- translate
IDS_PASS "Passe" XP_CR // <- translate
IDS_PHONY_REJECTED "Mot refus<75> dans ce coup; tour perdu!" XP_CR // <- translate
IDS_ROBOT_TRADED "Le robot a <20>chang<6E> %d lettre(s) durant ce tour." // <- translate
IDS_ROBOT_MOVED "Le robot a jou<6F> ce coup:" XP_CR // <- translate
IDS_REMOTE_MOVED "Le joueur distant a jou<6F> ce coup:" XP_CR // <- translate
IDS_PASSED "Pass<73>" // <- translate
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IDS_SUMMARYSCORED "%s:%d" // <- translate
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IDS_TRADED "Echang<6E> %d" // <- translate
IDS_LOSTTURN "Tour perdu" // <- translate
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#ifndef XWFEATURE_STANDALONE_ONLY
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IDS_LOCALPLAYERS "Joueurs loc.:" // <- translate
#endif
IDS_TOTALPLAYERS "Nombre de joueurs:" // <- translate
IDS_VALUES_HEADER "%s Nombres/Valeurs:" XP_CR // <- translate
IDS_QUERY_TRADE "Etes-vous s<>r de vouloir <20>changer les lettres s<>lectionn<6E>es?" // <- translate
IDS_DOUBLE_LETTER "Lettre compte double" // <- translate
IDS_DOUBLE_WORD "Mot compte double" // <- translate
IDS_TRIPLE_LETTER "Lettre compte triple" // <- translate
IDS_TRIPLE_WORD "Mot compte triple" // <- translate
IDS_INTRADE_MW "Echange de lettres." XP_CR "Choisir 'Termin<69>' quand vous avez fini" // <- translate
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IDS_TILES_NOT_IN_LINE "Toutes les lettres jou<6F>es doivent <20>tre align<67>es." // <- translate
IDS_NO_EMPTIES_IN_TURN "Aucune case vide ne peut s<>parer deux lettres plac<61>es." // <- translate
IDS_TWO_TILES_FIRST_MOVE "Lors du premier coup, vous devez placer deux lettres au minimum." // <- translate
IDS_TILES_MUST_CONTACT "Les lettres doivent <20>tre plac<61>es en contact avec des lettres d<>ja pr<70>sentes sur le plateau de jeu (ou "\
"recouvrir la case centrale du plateau lors du premier coup)." // <- translate
IDS_NOT_YOUR_TURN "Vous ne pouvez pas faire cela, ce n'est pas votre tour!" // <- translate
IDS_NO_PEEK_ROBOT_TILES "Pas de coup d'oeil sur les lettres du robot!" // <- translate
IDS_CANT_TRADE_MID_MOVE "Retirez les lettres plac<61>es avant d'<27>changer." // <- translate
IDS_TOO_FEW_TILES_LEFT_TO_TRADE "Il reste trop peu de lettres pour l'<27>change." // <- translate
IDS_CANT_UNDO_TILEASSIGN "L'attribution des lettres ne peut <20>tre annul<75>." // <- translate
IDS_CANT_HINT_WHILE_DISABLED "Les conseils sont d<>sactiv<69>s dans cette partie. "\
"activez-les pour une nouvelle partie en utilisant les pr<70>f<EFBFBD>rences." // <- translate
IDS_COUNTSVALS_L "Nombre et valeur des lettres" // <- translate
IDS_REMTIMES_L "Lettres restantes" // <- translate
IDS_GAMEHIST_L "Historique de la partie" // <- translate
IDS_FINALSCORE_L "Score final" // <- translate
IDS_QUESTION_L "Question" // <- translate
IDS_FYI_L "Info" // <- translate
IDS_ILLEGALWRD_L "Mot interdit" // <- translate
IDS_WRDNOTFOUND "Mot(s) %s non trouv<75>(s) dans le dictionnaire." // <- translate
IDS_USEANYWAY "L'utiliser malgr<67> tout?" // <- translate
IDS_FYI_L "Oups!" // <- translate
IDS_CANNOTOPEN_GAME "La partie enregistr<74>e ne peut <20>tre ouverte." // <- translate
IDS_NODICT_L "Dictionnaire non trouv<75>" // <- translate
IDS_ABOUT_L "A propos de Crosswords" // <- translate
IDS_OVERWRITE "Voulez-vous vraiment effacer la partie en cours?" // <- translate
IDS_ENDNOW "Etes-vous s<>r de vouloir terminer la partie maintenant?" // <- translate
IDS_CANNOTOPEN_DICT "Impossible d'ouvrir le dictionnaire: %s" // <- translate
IDS_CONFIM_DELETE "Etes-vous certain de vouloir effacer la partie "\
"s<>lectionn<6E>e? Cette action ne pourra pas <20>tre annul<75>e." // <- translate
IDS_ROLE_STANDALONE "Autonome" // <- translate
IDS_ROLE_HOST "H<>te" // <- translate
IDS_ROLE_GUEST "Invit<69>" // <- translate
IDS_PLAYER_FORMAT "Joueur %d" // <- translate
IDS_UNTITLED_FORMAT "Sans titre %d" // <- translate
IDS_CONN_RELAY "Transmission" // <- translate
IDS_CONN_DIRECT "Connexion directe" // <- translate
IDS_CONN_SMS "SMS" // <- translate
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#ifndef XWFEATURE_STANDALONE_ONLY
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IDS_NO_PEEK_REMOTE_TILES "Pas de coup d'oeil sur le jeu des joueurs distants!" // <- translate
IDS_REG_UNEXPECTED_USER "Refus de la tentative d'enregistrer un joueur non pr<70>vu." // <- translate
IDS_SERVER_DICT_WINS "Conflit de dictionnaire entre l'h<>te et l'invit<69>; l'h<>te gagne." // <- translate
IDS_REG_SERVER_SANS_REMOTE "Au moins un joueur doit <20>tre distant dans une partie "\
"d<>but<75>e en tant qu'h<>te." // <- translate
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#endif
#ifdef XWFEATURE_RELAY
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IDS_XWRELAY_ERROR_TIMEOUT "La transmission a <20>chou<6F> dans les d<>lais; cela signifie g<>n<EFBFBD>ralement "\
"que les autres joueurs ne vous ont pas vu." // <- translate
IDS_ERROR_HEART_YOU "Vous avez <20>t<EFBFBD> d<>connect<63> parce que vous n'avez rien <20>mis "\
"pendant trop longtemps." // <- translate
IDS_XWRELAY_ERROR_HEART_OTHER "La transmission a perdu le contact avec un appareil durant cette partie."// <- translate
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#endif
END
#ifdef _WIN32_WCE
// from http://msdn.microsoft.com/en-us/library/ms838191.aspx: don't
// let WinMo draw 320x320 as 240x240
HI_RES_AWARE CEUX {1}
#endif
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/* This is supposed to keep the OS from running us in "emulation mode", but it
isn't working. Changing the versions as reported by objdump does work */
/* #ifdef _WIN32_WCE */
/* HI_RES_AWARE CEUX {1} */
/* #endif */
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED