enigma9o7
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a2ff2a60d1
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Mention OpenGL version and GLX option
Update the main README to mention that sdl uses OGL2.x and Sokol uses OGL3.3 , and how to build for GLX.
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2023-09-12 11:20:09 -07:00 |
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Stephen Gregoratto
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aeafcc92c2
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Update Readme with new build options.
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2023-09-07 18:38:23 +10:00 |
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Dominic Szablewski
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a829166082
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typo; remove cd command from wasm build instruction
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2023-09-04 17:09:16 +02:00 |
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Dominic Szablewski
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b23efa3a52
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Fix case of defines
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2023-09-04 16:36:58 +02:00 |
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Dominic Szablewski
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64b67fc3a2
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Move build instructions back to readme
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2023-09-04 16:35:45 +02:00 |
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Stephen Gregoratto
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b7c4c9bff3
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Add a CMake build guide
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2023-09-04 01:12:09 +10:00 |
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Dominic Szablewski
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9f0e6454bf
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Remove implemented things from todo list; fix wording for required files (#34)
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2023-08-21 20:40:34 +02:00 |
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Dominic Szablewski
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5e0cd76948
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Initialize joysticks and support loading gamecontrollerdb.txt; see #26
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2023-08-21 13:07:39 +02:00 |
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Dominic Szablewski
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7760f83ce1
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Add software rendering backend as a demo
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2023-08-16 22:55:04 +02:00 |
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ekirchman
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52bdfe3e8b
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Added build intructions for Fedora Linux
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2023-08-13 18:43:03 -05:00 |
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Wayne Myers
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3db2a5e658
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Add libglew-dev requirement for Linux SDL2 backend
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2023-08-12 13:55:22 +01:00 |
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Andy Piper
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4eb5248c60
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README.md: Add macOS glew requirement
I found the need to use homebrew to install glew (I already had sdl2 installed) before I was able to compile the code successfully.
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2023-08-11 15:03:45 +01:00 |
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Dominic Szablewski
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7cfaff0c7b
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Initial
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2023-08-10 14:10:51 +02:00 |
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