Initialize joysticks and support loading gamecontrollerdb.txt; see #26

This commit is contained in:
Dominic Szablewski 2023-08-21 13:07:39 +02:00
parent 4c1e50939e
commit 5e0cd76948
3 changed files with 12 additions and 1 deletions

1
.gitignore vendored
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@ -7,3 +7,4 @@
/wipegame
/save.dat
.DS_STORE
gamecontrollerdb.txt

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@ -98,6 +98,8 @@ The directory structure is assumed to be as follows
Note that the blog post announcing this project may or may not provide a link to a ZIP containing all files needed. Who knows!
Optionally, if you want to use a game controller that may not be supported by SDL directly, you can place the [gamecontrollerdb.txt](https://github.com/gabomdq/SDL_GameControllerDB) in the root directory of this project (along the compiled `wipegame`).
## Ideas for improvements

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@ -302,7 +302,15 @@ void platform_set_audio_mix_cb(void (*cb)(float *buffer, uint32_t len)) {
int main(int argc, char *argv[]) {
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMECONTROLLER);
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
int gcdb_res = SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
if (gcdb_res < 0) {
printf("Failed to load gamecontrollerdb.txt\n");
}
else {
printf("load gamecontrollerdb.txt\n");
}
audio_device = SDL_OpenAudioDevice(NULL, 0, &(SDL_AudioSpec){
.freq = 44100,