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Added build intructions for Fedora Linux
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README.md
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README.md
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@ -17,6 +17,8 @@ The game currently supports two different platform-backends: [SDL2](https://gith
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### Linux
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#### Ubuntu
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```
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# for SDL2 backend
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apt install libsdl2-dev libglew-dev
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@ -29,6 +31,20 @@ apt install libx11-dev libxcursor-dev libxi-dev libasound2-dev
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make sokol
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```
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#### Fedora
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```
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# for SDL2 backend
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dnf install SDL2-devel glew-devel
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make sdl
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```
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```
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# for Sokol backend
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dnf install libX11-devel libXi-devel alsa-lib-devel glew-devel libXcursor-devel
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make sokol
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```
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### macOS
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Currently only the SDL2 backend works. macOS is very picky about the GLSL shader version when compiling with Sokol and OpenGL3.3; it shouldn't be too difficult to get it working, but will probably require a bunch of `#ifdefs` for SDL and WASM. PRs welcome!
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