Merge pull request #3 from andypiper/macos-build-info

README.md: Add macOS glew requirement
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Dominic Szablewski 2023-08-11 22:49:46 +02:00 committed by GitHub
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@ -34,7 +34,7 @@ make sokol
Currently only the SDL2 backend works. macOS is very picky about the GLSL shader version when compiling with Sokol and OpenGL3.3; it shouldn't be too difficult to get it working, but will probably require a bunch of `#ifdefs` for SDL and WASM. PRs welcome!
```
brew install sdl2
brew install sdl2 glew
make sdl
```