From 4eb5248c602fe47e2a34534f62eb17476d5aef91 Mon Sep 17 00:00:00 2001 From: Andy Piper Date: Fri, 11 Aug 2023 15:03:45 +0100 Subject: [PATCH] README.md: Add macOS glew requirement I found the need to use homebrew to install glew (I already had sdl2 installed) before I was able to compile the code successfully. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 2d8abd0..9f72752 100644 --- a/README.md +++ b/README.md @@ -34,7 +34,7 @@ make sokol Currently only the SDL2 backend works. macOS is very picky about the GLSL shader version when compiling with Sokol and OpenGL3.3; it shouldn't be too difficult to get it working, but will probably require a bunch of `#ifdefs` for SDL and WASM. PRs welcome! ``` -brew install sdl2 +brew install sdl2 glew make sdl ```