slackbuilds_ponce/graphics/luxrender/README

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luxrender (rendering engine)
LuxRender is a physically based and unbiased rendering engine.
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Based on state of the art algorithms, LuxRender simulates the flow of
light according to physical equations, thus producing realistic images
of photographic quality. It is fully-featured, with a command line
application as well as a GUI, widespread render farm support, instancing,
volumetrics, motion blur, and more.
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This package supports 64-bit systems only, because it installs the
pre-compiled LuxRender package. It is possible to install LuxRender on
32-bit systems, but it requires building from source.
Optional Depencencies:
------------
opencl-headers
cudatoolkit
nvidia-driver
Install Options:
----------------
To install without OpenCL support, launch this script like this:
$ OPENCL=no ./luxrender.SlackBuild
Blender Plugin
--------------
By default, this SlackBuild:
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1. Attempts to auto-detect where your Blender install is by grepping
/var/log/packages.
2. Attempts to install the Blender plugin to that location.
If you do not want it to attempt to do this, do:
$ BLENDER=no ./luxrender.SlackBuild
The Blender plugin will be copied to /usr/share/luxrender-VERSION
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If you do have Blender, but in a different path than the SlackBuilds.org
path, or not listed in /var/log/packages for some reason, then you can
hardcode the path:
$ BLENDER=/path/to/blender/scripts ./luxrender.SlackBuild
IMPORTANT: Point to your Blender **scripts** directory.