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graphics/luxrender: Update README.
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LuxRender
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=========
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luxrender (rendering engine)
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LuxRender is a physically based and unbiased rendering engine.
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Based on state of the art algorithms, LuxRender simulates the flow of light according
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to physical equations, thus producing realistic images of photographic quality.
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It is fully-featured, with a command line application as well as a GUI, widespread
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render farm support, instancing, volumetrics, motion blur, and more.
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This package supports 64-bit systems only, because it installs the pre-compiled LuxRender
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package. It is possible to install LuxRender on 32-bit system, but it requires building from source.
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Based on state of the art algorithms, LuxRender simulates the flow of
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light according to physical equations, thus producing realistic images
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of photographic quality. It is fully-featured, with a command line
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application as well as a GUI, widespread render farm support, instancing,
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volumetrics, motion blur, and more.
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This package supports 64-bit systems only, because it installs the
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pre-compiled LuxRender package. It is possible to install LuxRender on
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32-bit systems, but it requires building from source.
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Optional Depencencies:
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------------
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Blender Plugin
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--------------
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By default, this SlackBuild:
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1. Attempts to auto-detect where your Blender install is by grepping /var/log/packages
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2. Attempts to install the Blender plugin to that location
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1. Attempts to auto-detect where your Blender install is by grepping
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/var/log/packages.
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2. Attempts to install the Blender plugin to that location.
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If you do not want it to attempt to do this, do:
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The Blender plugin will be copied to /usr/share/luxrender-VERSION
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If you do have Blender, but in a different path than the SlackBuild.org path,, or not
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listed in /var/log/packages for some reason, then you can hardcode the path:
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If you do have Blender, but in a different path than the SlackBuilds.org
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path, or not listed in /var/log/packages for some reason, then you can
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hardcode the path:
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$ BLENDER=/path/to/blender/scripts ./luxrender.SlackBuild
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