Alex Clink
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58850c7f0a
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Add voice, remove voice from sounds array if finished
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2022-02-04 00:07:41 -05:00 |
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Alex Clink
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bddc1fe211
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Add audio synthesis
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2022-02-02 00:34:52 -05:00 |
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Alex Clink
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c43dfbd90e
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Use PF::Keys instead of LibSDL::Scancode, add fill_rect method
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2022-02-02 00:33:53 -05:00 |
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Alex Clink
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4aae686c45
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Add noise 1d example - experimental
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2022-01-27 23:04:24 -05:00 |
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Alex Clink
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635927465d
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Add animation class
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2022-01-25 23:32:48 -05:00 |
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Alex Clink
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60a9254583
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Prefer bracket notation for vector
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2022-01-25 00:14:53 -05:00 |
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Alex Clink
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15929e4bb1
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Add animated sprite example
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2022-01-24 22:05:04 -05:00 |
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Alex Clink
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7be005de2f
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Fill snowflakes
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2022-01-24 22:04:35 -05:00 |
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Alex Clink
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09196b6542
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Add procedural generation example
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2022-01-23 16:20:47 -05:00 |
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Alex Clink
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257090e927
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Consolidate vector classes
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2022-01-17 14:52:13 -05:00 |
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Alex Clink
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f9a9fdfecb
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Update examples, extend SDL2 with streaming texture access
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2022-01-09 18:50:21 -05:00 |
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Alex Clink
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4a9c451743
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Small refactor
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2022-01-07 00:06:51 -05:00 |
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Alex Clink
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c0d6d0ba90
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Refactor drawing methods onto Sprite class
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2022-01-06 20:25:39 -05:00 |
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Alex Clink
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5f7880c171
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Add transform2d class
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2022-01-06 00:38:47 -05:00 |
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Alex Clink
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f4409b4496
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Update examples to use Vector instead of Point
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2022-01-06 00:37:27 -05:00 |
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Alex Clink
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0846fd525b
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Update emitter to use Entity
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2022-01-03 20:55:39 -05:00 |
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Alex Clink
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c8753f51a3
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Remove CrystalEdge dependency
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2022-01-03 00:17:23 -05:00 |
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Alex Clink
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56b5cc198b
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Fix variable reference in sprite
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2022-01-02 20:41:17 -05:00 |
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Alex Clink
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ce0f055bf5
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Refactor, entity / sprite
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2022-01-02 19:39:17 -05:00 |
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Alex Clink
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bca45e1b9d
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Add arbitrary shape filling method
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2021-12-30 23:17:25 -05:00 |
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Alex Clink
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a0508f806a
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Add snow scroll example
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2021-12-23 22:27:29 -05:00 |
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Alex Clink
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c8edef4db3
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Make controller implementation specific to subclass
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2021-12-22 22:18:14 -05:00 |
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Alex Clink
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0a93395b2d
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Update memoization / Cleanup
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2021-12-20 23:33:09 -05:00 |
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Alex Clink
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a03670e9f6
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Cleanup
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2021-12-20 22:45:08 -05:00 |
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Alex Clink
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f2bccd41da
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Fix shading, better obj loading, fix sorting
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2021-12-20 22:02:09 -05:00 |
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Alex Clink
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8238374c30
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Refactor
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2021-12-19 23:17:51 -05:00 |
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Alex Clink
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4d841b8d3d
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Add clipping
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2021-12-18 16:47:12 -05:00 |
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Alex Clink
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c2c545fe80
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Add camera mobility
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2021-12-14 21:16:21 -05:00 |
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Alex Clink
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1a7f4e45c6
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Fix inverted y axis
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2021-12-12 23:42:58 -05:00 |
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Alex Clink
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1164cf50d6
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Add length method
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2021-12-12 21:33:10 -05:00 |
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Alex Clink
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3d4470216e
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Add pixel text rendering example
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2021-12-12 00:24:38 -05:00 |
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Alex Clink
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1e409ac22b
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Cleanup
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2021-12-07 21:43:37 -05:00 |
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Alex Clink
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76c0ba1cf0
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Add sorting and lighting
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2021-12-07 00:34:45 -05:00 |
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Alex Clink
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ba4758691a
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Only show surfaces facing the 'camera' point
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2021-12-06 01:03:58 -05:00 |
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Alex Clink
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199b8fbdf4
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Fix fill triangle method
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2021-12-05 22:02:11 -05:00 |
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Alex Clink
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10dd27dd43
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Add cube example
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2021-11-30 23:05:07 -05:00 |
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Alex Clink
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873c12a0cf
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Optimize triangle fill - don't allocate array of points
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2021-11-30 20:02:59 -05:00 |
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Alex Clink
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60f1e39ae9
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Clarify the line drawing algorithm
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2021-11-29 22:32:55 -05:00 |
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Alex Clink
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db5a1747fa
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Fix draw_point bounds, add Point struct
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2021-11-29 22:04:31 -05:00 |
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Alex Clink
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1f293b1bb3
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Add drawing functions
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2021-11-29 02:26:51 -05:00 |
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