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https://github.com/SleepingInsomniac/pixelfaucet
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Cleanup
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4 changed files with 9 additions and 10 deletions
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@ -10,18 +10,17 @@ require "../src/3d/*"
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class ThreeDee < PF::Game
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@projector : PF::Projector
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@paused = false
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@light : PF::Vec3d(Float64) = PF::Vec3d.new(0.0, 0.0, -1.0).normalized
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@speed = 5.0
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@camera : PF::Camera
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@text = PF::PixelText.new("assets/pf-font.png")
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@paused = false
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@speed = 5.0
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@text = PF::PixelText.new("./assets/pf-font.png")
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def initialize(@width, @height, @scale)
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super(@width, @height, @scale)
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def initialize(*args, **kwargs)
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super
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@projector = PF::Projector.new(@width, @height)
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@camera = @projector.camera
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@model = PF::Mesh.load_obj("examples/pixelfaucet.obj")
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@model = PF::Mesh.load_obj("./assets/pixelfaucet.obj")
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@model.position.z = @model.position.z + 2.0
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@controller = PF::Controller(LibSDL::Keycode).new({
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@ -112,5 +111,5 @@ class ThreeDee < PF::Game
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end
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end
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engine = ThreeDee.new(200, 160, 4)
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engine = ThreeDee.new(320, 200, 4)
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engine.run!
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@ -23,10 +23,10 @@ module PF
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@last_time : Float64 = Time.monotonic.total_milliseconds
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@controller : Controller(LibSDL::Keycode)
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def initialize(@width, @height, @scale = 1, @title = self.class.name, flags = SDL::Renderer::Flags::PRESENTVSYNC)
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def initialize(@width, @height, @scale = 1, @title = self.class.name, flags = SDL::Renderer::Flags::ACCELERATED)
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SDL.init(SDL::Init::VIDEO)
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@window = SDL::Window.new(@title, @width * @scale, @height * @scale)
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@renderer = SDL::Renderer.new(@window, flags: flags) # , flags: SDL::Renderer::Flags::SOFTWARE)
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@renderer = SDL::Renderer.new(@window, flags: flags)
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@renderer.scale = {@scale, @scale}
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@screen = SDL::Surface.new(LibSDL.create_rgb_surface(
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flags: 0, width: @width, height: @height, depth: 32,
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