Add audio synthesis

This commit is contained in:
Alex Clink 2022-02-02 00:34:52 -05:00
parent c43dfbd90e
commit bddc1fe211
6 changed files with 428 additions and 0 deletions

172
examples/piano.cr Normal file
View file

@ -0,0 +1,172 @@
require "../src/game"
require "../src/controller"
require "../src/pixel_text"
require "../src/audio"
require "../src/audio/*"
module PF
enum Instrument : UInt8
RetroVoice
PianoVoice
end
class RetroVoice < Voice
def hertz(time)
envelope.amplitude(time) * (
Oscilator.triangle(note.hertz, time)
)
end
end
class PianoVoice < Voice
def initialize(@note, time)
@envelope = Envelope.new(time,
attack_time: 0.01,
decay_time: 1.0,
sustain_level: 0.0,
release_time: 0.1,
releasable: false
)
end
def hertz(time)
envelope.amplitude(time) * (
Oscilator.sin(note.hertz, time)
)
end
end
class Piano < Game
@text : PF::PixelText = PF::PixelText.new("assets/pf-font.png")
@key_size : Int32
@key_width : Int32
@middle : Int32
@keys : UInt32 = 15
@base_octave : UInt8 = 4u8
@accidentals : StaticArray(UInt8, 12) = StaticArray[0u8, 1u8, 0u8, 0u8, 1u8, 0u8, 1u8, 0u8, 0u8, 1u8, 0u8, 1u8]
# @highlight : Pixel = Pixel.new(0, 127, 255)
@highlight : Pixel = Pixel.new(120, 120, 120)
@instrument : Instrument = Instrument::RetroVoice
def initialize(*args, **kwargs)
super
@key_size = height // 2 - 25
@key_width = width // 10
@middle = (height // 2) + 25
@text.color(Pixel.new(127, 127, 127))
@controller = PF::Controller(Keys).new({
Keys::UP => "up",
Keys::DOWN => "down",
Keys::KEY_1 => "1",
Keys::KEY_2 => "2",
Keys::Z => "A",
Keys::S => "AS",
Keys::X => "B",
Keys::C => "C",
Keys::F => "CS",
Keys::V => "D",
Keys::G => "DS",
Keys::B => "E",
Keys::N => "F",
Keys::J => "FS",
Keys::M => "G",
Keys::K => "GS",
Keys::COMMA => "A+",
Keys::L => "AS+",
Keys::PERIOD => "B+",
Keys::SLASH => "C+",
})
@sounds = [] of Voice
@keysdown = {} of String => Voice
@audio = Audio.new(channels: 1) do |time, channel|
@sounds.reduce(0.0) do |total, sound|
total + sound.hertz(time)
end
end
@audio.play
@white_keys = [] of Tuple(Vector2(Int32), Vector2(Int32), String)
@black_keys = [] of Tuple(Vector2(Int32), Vector2(Int32), String)
pos = 0
(Note::NOTES + %w[A+ AS+ B+ C+]).map_with_index do |name, i|
if @accidentals[i % 12] == 0
top_left = Vector[@key_width * pos, @middle - @key_size]
bottom_right = Vector[(@key_width * pos) + @key_width, @middle + @key_size]
@white_keys << {top_left, bottom_right, name}
pos += 1
else
shrinkage = (@key_width // 8)
left = (@key_width * pos) - (@key_width // 2) + shrinkage
top_left = Vector[left, @middle - @key_size]
bottom_right = Vector[left + @key_width - (shrinkage * 2), @middle]
@black_keys << {top_left, bottom_right, name}
end
end
end
def update(dt, event)
@controller.map_event(event)
@base_octave += 1 if @controller.pressed?("up")
@base_octave -= 1 if @controller.pressed?("down")
@instrument = Instrument::RetroVoice if @controller.pressed?("1")
@instrument = Instrument::PianoVoice if @controller.pressed?("2")
{% for name, n in Note::NOTES + %w[A+ AS+ B+ C+] %}
if @controller.pressed?({{name}})
voice = case @instrument
when Instrument::RetroVoice
RetroVoice.new(Note.new({{n}}_u8, @base_octave), @audio.time)
when Instrument::PianoVoice
PianoVoice.new(Note.new({{n}}_u8, @base_octave), @audio.time)
else
PianoVoice.new(Note.new({{n}}_u8, @base_octave), @audio.time)
end
@keysdown[{{name}}] = voice
@sounds << voice
end
if @controller.released?({{name}})
@keysdown[{{name}}].release(@audio.time)
@keysdown.delete({{name}})
end
{% end %}
end
def draw
clear
text = <<-TEXT
Press up/down to change octave, Bottom row of keyboard plays notes
1 : RetroVoice, 2 : PianoVoice
Octave: #{@base_octave}, Voice : #{@instrument}
TEXT
@text.draw_to(screen, text, 5, 5)
@white_keys.each do |key|
top_left, bottom_right, name = key
fill_rect(top_left, bottom_right, @keysdown[name]? ? @highlight : Pixel.white)
draw_rect(top_left, bottom_right, Pixel.new(127, 127, 127))
@text.draw_to(screen, name, top_left.x + 2, top_left.y + (@key_size * 2) - @text.char_height - 2)
end
@black_keys.each do |key|
top_left, bottom_right, name = key
fill_rect(top_left, bottom_right, @keysdown[name]? ? @highlight : Pixel.black)
draw_rect(top_left, bottom_right, Pixel.new(127, 127, 127))
@text.draw_to(screen, name, top_left.x + 2, top_left.y + @key_size - @text.char_height - 2)
end
fill_rect(0, @middle - @key_size - 2, width, @middle - @key_size, Pixel.new(200, 20, 20))
end
end
end
game = PF::Piano.new(500, 200, 2)
game.run!

83
src/audio.cr Normal file
View file

@ -0,0 +1,83 @@
module PF
class Audio
@@box : Pointer(Void)?
@spec : LibSDL::AudioSpec
@device_id : LibSDL::AudioDeviceID
property volume = 0.5
property clipping_scaler = 0.5
delegate :freq, to: @spec
@playing : Bool = false
getter time : Float64 = 0.0
@channel : UInt8 = 0u8
def initialize(freq : Int32 = 44100, channels : UInt8 = 2, samples : UInt16 = 512, &callback : Float64, UInt8 -> Float64)
boxed_data = Box.box({
callback,
(1 / freq) / channels, # the time per sample
pointerof(@volume),
pointerof(@time),
pointerof(@channel),
channels,
pointerof(@clipping_scaler),
})
@@box = boxed_data
@spec = LibSDL::AudioSpec.new(
freq: freq,
format: LibSDL::AUDIO_S16SYS,
channels: channels,
samples: samples,
callback: ->(userdata : Void*, stream : UInt8*, len : Int32) {
# return if len == 0
# Convert the stream into the correct type
stream = stream.as(Pointer(Int16))
# Calculate the correct length in size of Int16 (according to audio spec AUDIO_S16SYS)
length = len // (sizeof(Int16) // sizeof(UInt8))
# Unbox the user callback
unboxed_data = Box(Tuple(typeof(callback), Float64, Float64*, Float64*, UInt8*, UInt8, Float64*)).unbox(userdata)
user_callback, time_step, volume, time, channel, channel_count, clipping_scaler = unboxed_data
# Iterate over the size of the buffer
0.upto(length - 1) do |x|
# Call the user callback and recieve the sample
sample = user_callback.call(time.value, channel.value)
channel.value = (channel.value + 1) % channel_count
# Increment the time
time.value += time_step
# Fill the buffer location with the sample
# Make sure to convert the Float64 into a signed Int16 for compatability with the audio format
(stream + x).value = (sample * Int16::MAX * volume.value * clipping_scaler.value).clamp(Int16::MIN, Int16::MAX).to_i16
end
},
userdata: boxed_data
)
@device_id = LibSDL.open_audio_device(nil, 0, pointerof(@spec), pointerof(@spec), 0)
end
def playing?
@playing
end
def play
LibSDL.pause_audio_device(@device_id, 0)
@playing = true
end
def pause
LibSDL.pause_audio_device(@device_id, 1)
@playing = false
end
def queue(sample : Int16)
queue(pointerof(sample), 1)
end
def queue(sample : Int16*, length = 1)
LibSDL.queue_audio(@device_id, sample, sizeof(typeof(sample)) * length)
end
def finalize
LibSDL.close_audio(@device_id)
end
end
end

67
src/audio/envelope.cr Normal file
View file

@ -0,0 +1,67 @@
module PF
struct Envelope
@attack_time : Float64 = 0.05
@decay_time : Float64 = 0.1
@sustain_level : Float64 = 0.8
@release_time : Float64 = 0.5
@initial_level : Float64 = 1.0
@releasable : Bool = true
@started_at : Float64 = 0.0
@released_at : Float64? = nil
@released : Bool = false
def initialize(@started_at : Float64, @attack_time = 0.05, @decay_time = 0.1, @sustain_level = 0.8, @release_time = 0.5, @releasable = true)
end
# def finished?(time)
# duration =
# if @released
# @attack_time + @decay_time
# @sustain_time.try { |st| duration += st }
# end
def amplitude(time : Float64)
amp = 0.0
if released_at = @released_at
duration = time - released_at
if duration <= @release_time
# Release phase
amp = ((duration / @release_time) * (-@sustain_level)) + @sustain_level
else
amp = 0.0
end
else
duration = time - @started_at
if duration <= @attack_time
# Attack phase
amp = (duration / @attack_time) * @initial_level
elsif duration > @attack_time && duration <= (@attack_time + @decay_time)
# Decay phase
amp = ((duration - @attack_time) / @decay_time) * (@sustain_level - @initial_level) + @initial_level
else
# Sustain phase
amp = @sustain_level
end
end
amp < 0.0001 ? 0.0 : amp
end
def held?
@released_at.nil?
end
def released?
!@released_at.nil?
end
def release(time : Float64)
return unless @releasable
@released_at = time
end
end
end

45
src/audio/note.cr Normal file
View file

@ -0,0 +1,45 @@
module PF
struct Note
TWELFTH_ROOT = 2 ** (1 / 12)
NOTES = %w[A AS B C CS D DS E F FS G GS]
property note : UInt8 = 0
property octave : UInt8 = 4
def initialize
end
def initialize(@note, @octave = 4u8)
end
def name
NOTES[@note % 12]
end
def base_hertz
27.5 * (2 ** @octave)
end
def hertz
base_hertz * (TWELFTH_ROOT ** @note)
end
def +(value : UInt8)
Note.new(@note + value, @octave)
end
def -(value : UInt8)
Note.new(@note - value, @octave)
end
# # Decabells to volume
# def db_to_volume(db : Float64)
# 10.0 ** (0.05 * db)
# end
#
# # Volume to decabells
# def volume_to_db(volume : Float64)
# 20.0 * Math.log10f(volume)
# end
end
end

48
src/audio/oscillator.cr Normal file
View file

@ -0,0 +1,48 @@
module PF
module Oscilator
TWELFTH_ROOT = 2 ** (1 / 12)
# Calculate a sine wave ~~~~~~~~
def self.sin(hertz : Float64, time : Float64)
Math.sin(av(hertz) * time)
end
# Calculate a square wave _|-|_|-|_
def self.square(hertz : Float64, time : Float64)
Math.sin(av(hertz) * time) > 0 ? 1.0 : 0.0
end
# Calculate a triangle wave /\/\/\/\/
def self.triangle(hertz : Float64, time : Float64)
Math.asin(Math.sin(av(hertz) * time)) * 2.0 / Math::PI
end
# Calculate a sawtooth wave by addition of sine waves
# the more *sins* specified, the closer the waveform will
# match a straight sawtooth wave
# /|/|/|/|
def self.saw(hertz : Float64, time : Float64, sins : Int)
value = 0.0
n = 0.0
while (n += 1.0) < sins
value += (Math.sin(n * av(hertz) * time)) / n
end
value * (2.0 / Math::PI)
end
# Calculate a sawtooth wave
def self.saw(hertz : Float64, time : Float64)
(2.0 / Math::PI) * (hertz * Math::PI * (time % (1.0 / hertz)) - (Math::PI / 2.0))
end
# Produces static noise
def self.noise(hertz : Float64, time : Float64)
rand(-1.0..1.0)
end
# Convert hertz into angular velocity
def self.av(hertz)
2.0 * Math::PI * hertz
end
end
end

13
src/audio/voice.cr Normal file
View file

@ -0,0 +1,13 @@
module PF
abstract class Voice
delegate :start, :release, :held?, :released?, to: @envelope
property envelope : Envelope
property note : Note
def initialize(@note : Note, time : Float64)
@envelope = Envelope.new(time)
end
abstract def hertz(time : Float64)
end
end