leocad/resources/shaders
2021-03-20 11:56:13 -07:00
..
fakelit_color_ps.glsl Moved shader code to separate files. 2018-11-22 16:13:02 -08:00
fakelit_color_vs.glsl Moved shader code to separate files. 2018-11-22 16:13:02 -08:00
fakelit_texture_decal_ps.glsl Translucent mesh sorting fixes and improvements. 2019-11-16 12:15:49 -08:00
fakelit_texture_decal_vs.glsl Moved shader code to separate files. 2018-11-22 16:13:02 -08:00
unlit_color_conditional_ps.glsl Conditional line shader. 2021-03-06 18:54:24 -08:00
unlit_color_conditional_vs.glsl Hide conditional lines behind the points. 2021-03-20 11:56:13 -07:00
unlit_color_ps.glsl Moved shader code to separate files. 2018-11-22 16:13:02 -08:00
unlit_color_vs.glsl Moved shader code to separate files. 2018-11-22 16:13:02 -08:00
unlit_texture_decal_ps.glsl Moved shader code to separate files. 2018-11-22 16:13:02 -08:00
unlit_texture_decal_vs.glsl Moved shader code to separate files. 2018-11-22 16:13:02 -08:00
unlit_texture_modulate_ps.glsl Moved shader code to separate files. 2018-11-22 16:13:02 -08:00
unlit_texture_modulate_vs.glsl Moved shader code to separate files. 2018-11-22 16:13:02 -08:00
unlit_vertex_color_ps.glsl Moved shader code to separate files. 2018-11-22 16:13:02 -08:00
unlit_vertex_color_vs.glsl Moved shader code to separate files. 2018-11-22 16:13:02 -08:00
unlit_view_sphere_ps.glsl Removed unused variable. 2021-01-12 13:48:04 -08:00
unlit_view_sphere_vs.glsl Moved shader code to separate files. 2018-11-22 16:13:02 -08:00