leocad/resources/shaders/unlit_texture_decal_vs.glsl
2018-11-22 16:13:02 -08:00

11 lines
272 B
GLSL

LC_VERTEX_INPUT vec3 VertexPosition;
LC_VERTEX_INPUT vec2 VertexTexCoord;
LC_VERTEX_OUTPUT vec2 PixelTexCoord;
uniform mat4 WorldViewProjectionMatrix;
void main()
{
gl_Position = WorldViewProjectionMatrix * vec4(VertexPosition, 1.0);
PixelTexCoord = VertexTexCoord;
}