mirror of
https://github.com/leozide/leocad
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10 lines
242 B
GLSL
10 lines
242 B
GLSL
LC_VERTEX_INPUT vec3 VertexPosition;
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LC_VERTEX_OUTPUT vec3 PixelNormal;
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uniform mat4 WorldViewProjectionMatrix;
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void main()
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{
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PixelNormal = normalize(VertexPosition);
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gl_Position = WorldViewProjectionMatrix * vec4(VertexPosition, 1.0);
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}
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