It does not make sense to have a "focus" on more than one thing. Keep the
most recently focused section of a piece as a single index rather than a
bit mask. This removes a lot of implementation burden.
Notice that the selection state of individual piece sections are stored,
but never queried: the result of neither version of IsSelected() depends
on the section whose state is selected. Do not hold the state of
individual sections.
There is a theoretical change in behavior: Before, when a particular
section was unselected with SetSelected(Section, false), the focus state
of only the requested section was removed; now we remove the complete
focus. This change has no practical relevance, because there is no
user interface that can unselect individual piece sections.
* Split synth info initialzation by type.
We are going to remove the type enumeration and use a class hierarchy
instead. This preparation will then be helpful.
* Make Add...Parts() overrides of a virtual AddPart() function.
Since we have a class hierarchy for the different synthesized pieces, we
can now turn a case distinction into a virtual function call.
* Move initialization based on type to derived class constructors.
Move initialization of end transformations of flexible parts into
class lcSynthInfoCurved.
* Make GetDefaultControlPoints() virtual with overrides.
* Remove obsolete enum lcSynthType.
We have replaced its purpose by derived classes by now.
* Initialize shock absorbers' spring part ID early.
This removes the awkward early return that is needed in the if-else
cascade.
* Split lcSynthInfo into derived classes for curved and straight pieces.
* Only curved parts have varying sections, start, middle, and end properties.
Move the properties from the base class to the derived class that needs
them.
* Use derived classes to mark synthesized objects of different kinds.
We will extend the derived classes in the upcoming commits.
* PieceInfo is only needed to synthesize some hoses and shock absorbers.
* Initialize edge part IDs of flexible hoses early.
This removes another case distinction in AddParts().
* Verify the number of control points loaded from a model file.
* Synthesize Technic universal joints.
The direction of one end can be changed so that it points to the control
point.
* Technic universal joints need only the position of the control point.
* Synthesize legacy universal joints.
- ResetPivotPoint() now truely resets the pivot point (and not only
invalidating it).
- The copy constructor of lcPiece now also copies the state of the pivot
point. Thus, duplicating pieces also duplicates the pivot points.