Added support for flexible technic ribbed hoses.

This commit is contained in:
leo 2016-02-29 20:13:54 +00:00
parent c4689812a2
commit 1cd4a8cee0
12 changed files with 472 additions and 167 deletions

View file

@ -10,6 +10,7 @@
#include "lc_mainwindow.h"
#include "lc_context.h"
#include "lc_glextensions.h"
#include "lc_synth.h"
#include "project.h"
#include <sys/types.h>
#include <sys/stat.h>
@ -181,6 +182,7 @@ bool lcPiecesLibrary::Load(const char* LibraryPath)
}
lcLoadDefaultCategories();
lcSynthInit();
return true;
}
@ -883,7 +885,7 @@ bool lcPiecesLibrary::LoadPiece(PieceInfo* Info)
return false;
const char* OldLocale = setlocale(LC_NUMERIC, "C");
bool Ret = ReadMeshData(PieceFile, lcMatrix44Identity(), 16, TextureStack, MeshData, LC_MESHDATA_SHARED);
bool Ret = ReadMeshData(PieceFile, lcMatrix44Identity(), 16, TextureStack, MeshData, LC_MESHDATA_SHARED, true);
setlocale(LC_NUMERIC, OldLocale);
if (!Ret)
@ -904,7 +906,7 @@ bool lcPiecesLibrary::LoadPiece(PieceInfo* Info)
return false;
const char* OldLocale = setlocale(LC_NUMERIC, "C");
bool Ret = ReadMeshData(PieceFile, lcMatrix44Identity(), 16, TextureStack, MeshData, LC_MESHDATA_SHARED);
bool Ret = ReadMeshData(PieceFile, lcMatrix44Identity(), 16, TextureStack, MeshData, LC_MESHDATA_SHARED, true);
setlocale(LC_NUMERIC, OldLocale);
if (!Ret)
@ -919,7 +921,7 @@ bool lcPiecesLibrary::LoadPiece(PieceInfo* Info)
return true;
}
void lcPiecesLibrary::CreateMesh(PieceInfo* Info, lcLibraryMeshData& MeshData)
lcMesh* lcPiecesLibrary::CreateMesh(PieceInfo* Info, lcLibraryMeshData& MeshData)
{
lcMesh* Mesh = new lcMesh();
@ -1121,20 +1123,23 @@ void lcPiecesLibrary::CreateMesh(PieceInfo* Info, lcLibraryMeshData& MeshData)
}
}
if (DstSection.PrimitiveType == GL_TRIANGLES)
if (Info)
{
if (DstSection.ColorIndex == gDefaultColor)
Info->mFlags |= LC_PIECE_HAS_DEFAULT;
else
if (DstSection.PrimitiveType == GL_TRIANGLES)
{
if (lcIsColorTranslucent(DstSection.ColorIndex))
Info->mFlags |= LC_PIECE_HAS_TRANSLUCENT;
if (DstSection.ColorIndex == gDefaultColor)
Info->mFlags |= LC_PIECE_HAS_DEFAULT;
else
Info->mFlags |= LC_PIECE_HAS_SOLID;
{
if (lcIsColorTranslucent(DstSection.ColorIndex))
Info->mFlags |= LC_PIECE_HAS_TRANSLUCENT;
else
Info->mFlags |= LC_PIECE_HAS_SOLID;
}
}
else
Info->mFlags |= LC_PIECE_HAS_LINES;
}
else
Info->mFlags |= LC_PIECE_HAS_LINES;
NumIndices += DstSection.NumIndices;
}
@ -1190,7 +1195,11 @@ void lcPiecesLibrary::CreateMesh(PieceInfo* Info, lcLibraryMeshData& MeshData)
NumIndices += DstSection.NumIndices;
}
*/
Info->SetMesh(Mesh);
if (Info)
Info->SetMesh(Mesh);
return Mesh;
}
void lcPiecesLibrary::UpdateBuffers(lcContext* Context)
@ -1322,12 +1331,12 @@ bool lcPiecesLibrary::LoadPrimitive(int PrimitiveIndex)
if (LowPrimitiveIndex == -1)
{
if (!ReadMeshData(PrimFile, lcMatrix44Identity(), 16, TextureStack, Primitive->mMeshData, LC_MESHDATA_SHARED))
if (!ReadMeshData(PrimFile, lcMatrix44Identity(), 16, TextureStack, Primitive->mMeshData, LC_MESHDATA_SHARED, true))
return false;
}
else
{
if (!ReadMeshData(PrimFile, lcMatrix44Identity(), 16, TextureStack, Primitive->mMeshData, LC_MESHDATA_HIGH))
if (!ReadMeshData(PrimFile, lcMatrix44Identity(), 16, TextureStack, Primitive->mMeshData, LC_MESHDATA_HIGH, true))
return false;
lcLibraryPrimitive* LowPrimitive = mPrimitives[LowPrimitiveIndex];
@ -1337,7 +1346,7 @@ bool lcPiecesLibrary::LoadPrimitive(int PrimitiveIndex)
TextureStack.RemoveAll();
if (!ReadMeshData(PrimFile, lcMatrix44Identity(), 16, TextureStack, Primitive->mMeshData, LC_MESHDATA_LOW))
if (!ReadMeshData(PrimFile, lcMatrix44Identity(), 16, TextureStack, Primitive->mMeshData, LC_MESHDATA_LOW, true))
return false;
}
}
@ -1358,7 +1367,7 @@ bool lcPiecesLibrary::LoadPrimitive(int PrimitiveIndex)
if (!PrimFile.Open(FileName, "rt"))
return false;
if (!ReadMeshData(PrimFile, lcMatrix44Identity(), 16, TextureStack, Primitive->mMeshData, LC_MESHDATA_SHARED))
if (!ReadMeshData(PrimFile, lcMatrix44Identity(), 16, TextureStack, Primitive->mMeshData, LC_MESHDATA_SHARED, true))
return false;
}
@ -1367,7 +1376,7 @@ bool lcPiecesLibrary::LoadPrimitive(int PrimitiveIndex)
return true;
}
bool lcPiecesLibrary::ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransform, lcuint32 CurrentColorCode, lcArray<lcLibraryTextureMap>& TextureStack, lcLibraryMeshData& MeshData, lcMeshDataType MeshDataType)
bool lcPiecesLibrary::ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransform, lcuint32 CurrentColorCode, lcArray<lcLibraryTextureMap>& TextureStack, lcLibraryMeshData& MeshData, lcMeshDataType MeshDataType, bool Optimize)
{
char Buffer[1024];
char* Line;
@ -1573,7 +1582,12 @@ bool lcPiecesLibrary::ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransf
if (Primitive->mStud)
MeshData.AddMeshDataNoDuplicateCheck(Primitive->mMeshData, IncludeTransform, ColorCode, TextureMap, MeshDataType);
else if (!Primitive->mSubFile)
MeshData.AddMeshData(Primitive->mMeshData, IncludeTransform, ColorCode, TextureMap, MeshDataType);
{
if (Optimize)
MeshData.AddMeshData(Primitive->mMeshData, IncludeTransform, ColorCode, TextureMap, MeshDataType);
else
MeshData.AddMeshDataNoDuplicateCheck(Primitive->mMeshData, IncludeTransform, ColorCode, TextureMap, MeshDataType);
}
else
{
if (mZipFiles[LC_ZIPFILE_OFFICIAL])
@ -1583,7 +1597,7 @@ bool lcPiecesLibrary::ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransf
if (!mZipFiles[Primitive->mZipFileType]->ExtractFile(Primitive->mZipFileIndex, IncludeFile))
continue;
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData, MeshDataType))
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData, MeshDataType, Optimize))
continue;
}
else
@ -1602,7 +1616,7 @@ bool lcPiecesLibrary::ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransf
if (!IncludeFile.Open(FileName, "rt"))
continue;
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData, MeshDataType))
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData, MeshDataType, Optimize))
continue;
}
}
@ -1623,7 +1637,7 @@ bool lcPiecesLibrary::ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransf
if (!mZipFiles[Info->mZipFileType]->ExtractFile(Info->mZipFileIndex, IncludeFile))
break;
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData, MeshDataType))
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData, MeshDataType, Optimize))
break;
}
else
@ -1639,7 +1653,7 @@ bool lcPiecesLibrary::ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransf
if (!IncludeFile.Open(FileName, "rt"))
break;
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData, MeshDataType))
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData, MeshDataType, Optimize))
break;
}
@ -2388,6 +2402,7 @@ bool lcPiecesLibrary::LoadBuiltinPieces()
lcLoadDefaultColors();
lcLoadDefaultCategories(true);
lcSynthInit();
return true;
}

View file

@ -155,8 +155,8 @@ public:
mNumOfficialPieces = mPieces.GetSize();
}
bool ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransform, lcuint32 CurrentColorCode, lcArray<lcLibraryTextureMap>& TextureStack, lcLibraryMeshData& MeshData, lcMeshDataType MeshDataType);
void CreateMesh(PieceInfo* Info, lcLibraryMeshData& MeshData);
bool ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransform, lcuint32 CurrentColorCode, lcArray<lcLibraryTextureMap>& TextureStack, lcLibraryMeshData& MeshData, lcMeshDataType MeshDataType, bool Optimize);
lcMesh* CreateMesh(PieceInfo* Info, lcLibraryMeshData& MeshData);
void UpdateBuffers(lcContext* Context);
void UnloadUnusedParts();

View file

@ -133,10 +133,15 @@ void lcMesh::CreateBox()
}
template<typename IndexType>
bool lcMesh::MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDist, lcVector3& Intersection)
bool lcMesh::MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance)
{
float Distance;
if (!lcBoundingBoxRayIntersectDistance(mBoundingBox.Min, mBoundingBox.Max, Start, End, &Distance, NULL) || (Distance >= MinDistance))
return false;
float* Verts = (float*)mVertexData;
bool Hit = false;
lcVector3 Intersection;
for (int SectionIdx = 0; SectionIdx < mLods[LC_MESH_LOD_HIGH].NumSections; SectionIdx++)
{
@ -156,7 +161,7 @@ bool lcMesh::MinIntersectDist(const lcVector3& Start, const lcVector3& End, floa
lcVector3 v2(p2[0], p2[1], p2[2]);
lcVector3 v3(p3[0], p3[1], p3[2]);
if (lcLineTriangleMinIntersection(v1, v2, v3, Start, End, &MinDist, &Intersection))
if (lcLineTriangleMinIntersection(v1, v2, v3, Start, End, &MinDistance, &Intersection))
Hit = true;
}
}
@ -164,12 +169,12 @@ bool lcMesh::MinIntersectDist(const lcVector3& Start, const lcVector3& End, floa
return Hit;
}
bool lcMesh::MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDist, lcVector3& Intersection)
bool lcMesh::MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDist)
{
if (mIndexType == GL_UNSIGNED_SHORT)
return MinIntersectDist<GLushort>(Start, End, MinDist, Intersection);
return MinIntersectDist<GLushort>(Start, End, MinDist);
else
return MinIntersectDist<GLuint>(Start, End, MinDist, Intersection);
return MinIntersectDist<GLuint>(Start, End, MinDist);
}
template<typename IndexType>

View file

@ -61,8 +61,8 @@ public:
void ExportWavefrontIndices(lcFile& File, int DefaultColorIndex, int VertexOffset);
template<typename IndexType>
bool MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDist, lcVector3& Intersection);
bool MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDist, lcVector3& Intersection);
bool MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDist);
bool MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDist);
template<typename IndexType>
bool IntersectsPlanes(const lcVector4 Planes[6]);

View file

@ -1200,7 +1200,11 @@ bool lcModel::SubModelMinIntersectDist(const lcVector3& WorldStart, const lcVect
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->GetStepHide() == LC_STEP_MAX && Piece->mPieceInfo->MinIntersectDist(Piece->mModelWorld, WorldStart, WorldEnd, MinDistance))
lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(Piece->mModelWorld);
lcVector3 Start = lcMul31(WorldStart, InverseWorldMatrix);
lcVector3 End = lcMul31(WorldEnd, InverseWorldMatrix);
if (Piece->GetStepHide() == LC_STEP_MAX && Piece->mPieceInfo->MinIntersectDist(Start, End, MinDistance)) // todo: this should check for piece->mMesh first
MinIntersect = true;
}

226
common/lc_synth.cpp Normal file
View file

@ -0,0 +1,226 @@
#include "lc_global.h"
#include "lc_synth.h"
#include "lc_library.h"
#include "lc_application.h"
#include "pieceinf.h"
void lcSynthInit()
{
lcPiecesLibrary* Library = lcGetPiecesLibrary();
struct lcRibbedHoseInfo
{
const char* PartID;
float Length;
int NumSections;
};
lcRibbedHoseInfo RibbedHoseInfo[] =
{
{ "72504", 15.625f, 4 }, // Technic Ribbed Hose 2L
{ "72706", 25.0f, 7 }, // Technic Ribbed Hose 3L
{ "71952", 37.5f, 11 }, // Technic Ribbed Hose 4L
{ "71944", 56.25f, 17 }, // Technic Ribbed Hose 6L
{ "71951", 71.875, 22 }, // Technic Ribbed Hose 8L
{ "71986", 106.25f, 33 }, // Technic Ribbed Hose 11L
{ "43675", 187.5f, 58 } // Technic Ribbed Hose 19L
};
lcMatrix33 RotationY = lcMatrix33RotationY(LC_PI / 2.0f);
for (int InfoIdx = 0; InfoIdx < sizeof(RibbedHoseInfo) / sizeof(RibbedHoseInfo[0]); InfoIdx++)
{
PieceInfo* Info = Library->FindPiece(RibbedHoseInfo[InfoIdx].PartID, NULL, false);
if (Info)
{
lcSynthInfo* SynthInfo = new lcSynthInfo();
float Length = RibbedHoseInfo[InfoIdx].Length;
SynthInfo->DefaultControlPoints[0] = lcMatrix44(RotationY, lcVector3(-Length, 0.0f, 0.0f));
SynthInfo->DefaultControlPoints[1] = lcMatrix44(RotationY, lcVector3( Length, 0.0f, 0.0f));
SynthInfo->DefaultStiffness = 80.0f;
SynthInfo->NumSections = RibbedHoseInfo[InfoIdx].NumSections;
SynthInfo->Components[0].Transform = lcMatrix44Identity();
SynthInfo->Components[0].Transform[1][1] = -1.0f;
strcpy(SynthInfo->Components[0].PartID, "79.DAT");
SynthInfo->Components[0].Length = 6.25f;
SynthInfo->Components[1].Transform = lcMatrix44Identity();
strcpy(SynthInfo->Components[1].PartID, "80.DAT");
SynthInfo->Components[1].Length = 6.25f;
SynthInfo->Components[2].Transform = lcMatrix44Identity();
strcpy(SynthInfo->Components[2].PartID, "79.DAT");
SynthInfo->Components[2].Length = 6.25f;
Info->SetSynthInfo(SynthInfo);
}
}
}
inline lcMatrix44 lcMatrix44LeoCADToLDraw(const lcMatrix44& Matrix)
{
lcMatrix44 m;
m.r[0] = lcVector4( Matrix[0][0], -Matrix[2][0], Matrix[1][0], 0.0f);
m.r[1] = lcVector4(-Matrix[0][2], Matrix[2][2], -Matrix[1][2], 0.0f);
m.r[2] = lcVector4( Matrix[0][1], -Matrix[2][1], Matrix[1][1], 0.0f);
m.r[3] = lcVector4( Matrix[3][0], -Matrix[3][2], Matrix[3][1], 1.0f);
return m;
}
#include "lc_file.h"
lcMesh* lcSynthCreateMesh(lcSynthInfo* SynthInfo, const lcArray<lcPieceControlPoint>& ControlPoints)
{
lcArray<lcMatrix44> Sections;
float SectionLength = 0.0f;
for (int ControlPointIdx = 0; ControlPointIdx < ControlPoints.GetSize() - 1; ControlPointIdx++)
{
lcVector3 SegmentControlPoints[4];
lcMatrix44 StartTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPointIdx].Transform);
lcMatrix44 EndTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPointIdx + 1].Transform);
if (ControlPointIdx == 0)
{
StartTransform = lcMul(StartTransform, SynthInfo->Components[0].Transform);
Sections.Add(StartTransform);
SectionLength = SynthInfo->Components[0].Length;
}
if (ControlPointIdx == ControlPoints.GetSize() - 2)
EndTransform = lcMul(EndTransform, lcMatrix44(lcVector4(1.0f, 0.0f, 0.0f, 0.0f), lcVector4(0.0f, -1.0f, 0.0f, 0.0f), lcVector4(0.0f, 0.0f, 1.0f, 0.0f), lcVector4(0.0f, 0.0f, 0.0f, 1.0f)));
SegmentControlPoints[0] = StartTransform.GetTranslation();
SegmentControlPoints[1] = lcMul31(lcVector3(0.0f, ControlPoints[ControlPointIdx].Stiffness, 0.0f), StartTransform);
SegmentControlPoints[2] = lcMul31(lcVector3(0.0f, -ControlPoints[ControlPointIdx + 1].Stiffness, 0.0f), EndTransform);
SegmentControlPoints[3] = EndTransform.GetTranslation();
float PointDistance = lcLength(SegmentControlPoints[3] - SegmentControlPoints[0]);
float PointDot = lcDot(SegmentControlPoints[1], SegmentControlPoints[2]);
if ((PointDistance < ControlPoints[ControlPointIdx].Stiffness + ControlPoints[ControlPointIdx + 1].Stiffness) && (PointDot <= 0.001f))
{
float Scale = 1.0f / (ControlPoints[ControlPointIdx].Stiffness + ControlPoints[ControlPointIdx + 1].Stiffness);
SegmentControlPoints[1] = lcMul31(lcVector3(0.0f, ControlPoints[ControlPointIdx].Stiffness * Scale, 0.0f), StartTransform);
SegmentControlPoints[2] = lcMul31(lcVector3(0.0f, -ControlPoints[ControlPointIdx + 1].Stiffness * Scale, 0.0f), EndTransform);
}
const int NumCurvePoints = 8192;
lcArray<lcVector3> CurvePoints;
CurvePoints.AllocGrow(NumCurvePoints);
for (int PointIdx = 0; PointIdx < NumCurvePoints; PointIdx++)
{
float t = (float)PointIdx / (float)(NumCurvePoints - 1);
float it = 1.0f - t;
lcVector3 Position = it * it * it * SegmentControlPoints[0] + it * it * 3.0f * t * SegmentControlPoints[1] + it * 3.0 * t * t * SegmentControlPoints[2] + t * t * t * SegmentControlPoints[3];
CurvePoints.Add(Position);
}
int CurrentPointIndex = 0;
lcVector3 StartUp(lcMul30(lcVector3(1.0f, 0.0f, 0.0f), StartTransform));
lcVector3 EndUp(lcMul30(lcVector3(1.0f, 0.0f, 0.0f), EndTransform));
lcVector4 UpRotation;
float UpDot = lcDot(StartUp, EndUp);
if (UpDot < 0.99f)
UpRotation = lcVector4(lcCross(StartUp, EndUp), acosf(UpDot));
else
UpRotation = lcVector4(0.0f, 0.0f, 0.0f, 0.0f);
float CurrentSegmentLength = 0.0f;
float TotalSegmentLength = 0.0f;
for (int PointIdx = 0; PointIdx < CurvePoints.GetSize() - 1; PointIdx++)
TotalSegmentLength += lcLength(CurvePoints[CurrentPointIndex] - CurvePoints[CurrentPointIndex + 1]);
while (CurrentPointIndex < CurvePoints.GetSize() - 1)
{
float Length = lcLength(CurvePoints[CurrentPointIndex] - CurvePoints[CurrentPointIndex + 1]);
CurrentSegmentLength += Length;
SectionLength -= Length;
CurrentPointIndex++;
if (SectionLength > 0.0f)
continue;
float t = (float)CurrentPointIndex / (float)(NumCurvePoints - 1);
float it = 1.0f - t;
lcVector3 Tangent = -3.0f * it * it * SegmentControlPoints[0] + (3.0f * it * it - 6.0f * t * it) * SegmentControlPoints[1] + (-3.0f * t * t + 6.0f * t * it) * SegmentControlPoints[2] + 3.0f * t * t * SegmentControlPoints[3];
lcVector3 Up = lcMul(StartUp, lcMatrix33FromAxisAngle(lcVector3(UpRotation[0], UpRotation[1], UpRotation[2]), UpRotation[3] * (CurrentSegmentLength / TotalSegmentLength)));
lcVector3 Side = lcCross(Tangent, Up);
Up = lcCross(Side, Tangent);
Sections.Add(lcMatrix44(lcMatrix33(lcNormalize(Up), lcNormalize(Tangent), lcNormalize(Side)), CurvePoints[CurrentPointIndex]));
if (Sections.GetSize() == SynthInfo->NumSections + 2)
break;
if (Sections.GetSize() < SynthInfo->NumSections + 1)
SectionLength += SynthInfo->Components[1].Length;
else
SectionLength += SynthInfo->Components[2].Length;
}
}
while (Sections.GetSize() < SynthInfo->NumSections + 2)
{
lcMatrix44 EndTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPoints.GetSize() - 1].Transform);
EndTransform = lcMul(EndTransform, lcMatrix44(lcVector4(1.0f, 0.0f, 0.0f, 0.0f), lcVector4(0.0f, -1.0f, 0.0f, 0.0f), lcVector4(0.0f, 0.0f, 1.0f, 0.0f), lcVector4(0.0f, 0.0f, 0.0f, 1.0f)));
lcVector3 Position = lcMul31(lcVector3(0.0f, SectionLength, 0.0f), EndTransform);
EndTransform.SetTranslation(Position);
Sections.Add(EndTransform);
if (Sections.GetSize() < SynthInfo->NumSections + 1)
SectionLength += SynthInfo->Components[1].Length;
else
SectionLength += SynthInfo->Components[2].Length;
}
// todo: rewrite this to pass the parts directly
lcMemFile f;
for (int i = 0; i < Sections.GetSize(); i++)
{
char str[256];
const lcMatrix44& Transform = Sections[i];
const char* Name;
if (i == 0)
Name = SynthInfo->Components[0].PartID;
else if (i == Sections.GetSize() - 1)
Name = SynthInfo->Components[2].PartID;
else
Name = SynthInfo->Components[1].PartID;
sprintf(str, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Transform[3][0], Transform[3][1], Transform[3][2],
Transform[0][0], Transform[1][0], Transform[2][0],
Transform[0][1], Transform[1][1], Transform[2][1],
Transform[0][2], Transform[1][2], Transform[2][2],
Name);
f.WriteBuffer(str, strlen(str));
}
f.WriteU8(0);
lcLibraryMeshData MeshData;
lcArray<lcLibraryTextureMap> TextureStack;
f.Seek(0, SEEK_SET);
const char* OldLocale = setlocale(LC_NUMERIC, "C");
bool Ret = lcGetPiecesLibrary()->ReadMeshData(f, lcMatrix44Identity(), 16, TextureStack, MeshData, LC_MESHDATA_SHARED, false);
setlocale(LC_NUMERIC, OldLocale);
if (Ret)
return lcGetPiecesLibrary()->CreateMesh(NULL, MeshData);
return NULL;
}

26
common/lc_synth.h Normal file
View file

@ -0,0 +1,26 @@
#ifndef _LC_SYNTH_H_
#define _LC_SYNTH_H_
#include "lc_math.h"
#include "piece.h"
#include "pieceinf.h"
struct lcSynthComponent
{
char PartID[LC_PIECE_NAME_LEN];
lcMatrix44 Transform;
float Length;
};
struct lcSynthInfo
{
lcMatrix44 DefaultControlPoints[2];
lcSynthComponent Components[3];
float DefaultStiffness;
int NumSections;
};
void lcSynthInit();
lcMesh* lcSynthCreateMesh(lcSynthInfo* SynthInfo, const lcArray<lcPieceControlPoint>& ControlPoints);
#endif // _LC_SYNTH_H_

View file

@ -15,6 +15,7 @@
#include "lc_library.h"
#include "lc_context.h"
#include "lc_qutils.h"
#include "lc_synth.h"
#define LC_PIECE_CONTROL_POINT_SIZE 10.0f
@ -50,19 +51,21 @@ void lcPiece::SetPieceInfo(PieceInfo* Info)
if (mPieceInfo)
mPieceInfo->AddRef();
if (0) // todo: get control points from the piece info
mControlPoints.RemoveAll();
delete mMesh;
mMesh = NULL;
lcSynthInfo* SynthInfo = mPieceInfo ? mPieceInfo->GetSynthInfo() : NULL;
if (SynthInfo)
{
mControlPoints.SetSize(2);
mControlPoints[0].Position = lcVector3(0, 0, -30);
mControlPoints[1].Position = lcVector3(0, 0, 30);
mControlPoints[0].Transform = SynthInfo->DefaultControlPoints[0];
mControlPoints[0].Stiffness = SynthInfo->DefaultStiffness;
mControlPoints[1].Transform = SynthInfo->DefaultControlPoints[1];
mControlPoints[1].Stiffness = SynthInfo->DefaultStiffness;
UpdateMesh();
}
else
{
mControlPoints.RemoveAll();
delete mMesh;
mMesh = NULL;
}
}
void lcPiece::SaveLDraw(QTextStream& Stream) const
@ -428,7 +431,19 @@ void lcPiece::RemoveTime(lcStep Start, lcStep Time)
void lcPiece::RayTest(lcObjectRayTest& ObjectRayTest) const
{
if (mPieceInfo->MinIntersectDist(mModelWorld, ObjectRayTest.Start, ObjectRayTest.End, ObjectRayTest.Distance))
lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(mModelWorld);
lcVector3 Start = lcMul31(ObjectRayTest.Start, InverseWorldMatrix);
lcVector3 End = lcMul31(ObjectRayTest.End, InverseWorldMatrix);
if (mMesh)
{
if (mMesh->MinIntersectDist(Start, End, ObjectRayTest.Distance))
{
ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_POSITION;
}
}
else if (mPieceInfo->MinIntersectDist(Start, End, ObjectRayTest.Distance))
{
ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_POSITION;
@ -436,20 +451,17 @@ void lcPiece::RayTest(lcObjectRayTest& ObjectRayTest) const
if (AreControlPointsVisible())
{
lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(mModelWorld);
lcVector3 Start = lcMul31(ObjectRayTest.Start, InverseWorldMatrix);
lcVector3 End = lcMul31(ObjectRayTest.End, InverseWorldMatrix);
lcVector3 Min(-LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE);
lcVector3 Max(LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE);
for (int ControlPointIdx = 0; ControlPointIdx < mControlPoints.GetSize(); ControlPointIdx++)
{
lcVector3 Min(-LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE);
lcVector3 Max(LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE);
Min += mControlPoints[ControlPointIdx].Position;
Max += mControlPoints[ControlPointIdx].Position;
lcMatrix44 InverseTransform = lcMatrix44AffineInverse(mControlPoints[ControlPointIdx].Transform);
lcVector3 PointStart = lcMul31(Start, InverseTransform);
lcVector3 PointEnd = lcMul31(End, InverseTransform);
float Distance;
if (!lcBoundingBoxRayIntersectDistance(Min, Max, Start, End, &Distance, NULL) || (Distance >= ObjectRayTest.Distance))
if (!lcBoundingBoxRayIntersectDistance(Min, Max, PointStart, PointEnd, &Distance, NULL) || (Distance >= ObjectRayTest.Distance))
continue;
ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
@ -548,31 +560,30 @@ void lcPiece::DrawInterface(lcContext* Context) const
if (AreControlPointsVisible())
{
float Verts[8 * 3];
float* CurVert = Verts;
lcVector3 Min(-LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE);
lcVector3 Max(LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE);
*CurVert++ = Min[0]; *CurVert++ = Min[1]; *CurVert++ = Min[2];
*CurVert++ = Min[0]; *CurVert++ = Max[1]; *CurVert++ = Min[2];
*CurVert++ = Max[0]; *CurVert++ = Max[1]; *CurVert++ = Min[2];
*CurVert++ = Max[0]; *CurVert++ = Min[1]; *CurVert++ = Min[2];
*CurVert++ = Min[0]; *CurVert++ = Min[1]; *CurVert++ = Max[2];
*CurVert++ = Min[0]; *CurVert++ = Max[1]; *CurVert++ = Max[2];
*CurVert++ = Max[0]; *CurVert++ = Max[1]; *CurVert++ = Max[2];
*CurVert++ = Max[0]; *CurVert++ = Min[1]; *CurVert++ = Max[2];
const GLushort Indices[36] =
{
0, 1, 2, 0, 2, 3, 7, 6, 5, 7, 5, 4, 0, 1, 5, 0, 5, 4,
2, 3, 7, 2, 7, 6, 0, 3, 7, 0, 7, 4, 1, 2, 6, 1, 6, 5
};
for (int ControlPointIdx = 0; ControlPointIdx < mControlPoints.GetSize(); ControlPointIdx++)
{
float Verts[8 * 3];
float* CurVert = Verts;
lcVector3 Min(-LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE);
lcVector3 Max(LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE);
Min += mControlPoints[ControlPointIdx].Position;
Max += mControlPoints[ControlPointIdx].Position;
*CurVert++ = Min[0]; *CurVert++ = Min[1]; *CurVert++ = Min[2];
*CurVert++ = Min[0]; *CurVert++ = Max[1]; *CurVert++ = Min[2];
*CurVert++ = Max[0]; *CurVert++ = Max[1]; *CurVert++ = Min[2];
*CurVert++ = Max[0]; *CurVert++ = Min[1]; *CurVert++ = Min[2];
*CurVert++ = Min[0]; *CurVert++ = Min[1]; *CurVert++ = Max[2];
*CurVert++ = Min[0]; *CurVert++ = Max[1]; *CurVert++ = Max[2];
*CurVert++ = Max[0]; *CurVert++ = Max[1]; *CurVert++ = Max[2];
*CurVert++ = Max[0]; *CurVert++ = Min[1]; *CurVert++ = Max[2];
const GLushort Indices[36] =
{
0, 1, 2, 0, 2, 3, 7, 6, 5, 7, 5, 4, 0, 1, 5, 0, 5, 4,
2, 3, 7, 2, 7, 6, 0, 3, 7, 0, 7, 4, 1, 2, 6, 1, 6, 5
};
Context->SetWorldMatrix(lcMul(mControlPoints[ControlPointIdx].Transform, mModelWorld));
Context->SetVertexBufferPointer(Verts);
Context->SetVertexFormat(0, 3, 0, 0);
@ -616,13 +627,13 @@ void lcPiece::AddRenderMeshes(lcScene& Scene, bool DrawInterface) const
RenderMesh.Distance = fabsf(lcMul31(mModelWorld[3], Scene.mViewMatrix).z);
RenderMesh.LodIndex = RenderMesh.Mesh->GetLodIndex(RenderMesh.Distance);
// bool Translucent = lcIsColorTranslucent(mColorIndex);
bool Translucent = lcIsColorTranslucent(mColorIndex);
// if ((mFlags & (LC_PIECE_HAS_SOLID | LC_PIECE_HAS_LINES)) || ((mFlags & LC_PIECE_HAS_DEFAULT) && !Translucent))
if ((mPieceInfo->mFlags & (LC_PIECE_HAS_SOLID | LC_PIECE_HAS_LINES)) || ((mPieceInfo->mFlags & LC_PIECE_HAS_DEFAULT) && !Translucent))
Scene.mOpaqueMeshes.Add(RenderMesh);
// if ((mFlags & LC_PIECE_HAS_TRANSLUCENT) || ((mFlags & LC_PIECE_HAS_DEFAULT) && Translucent))
// Scene.mTranslucentMeshes.Add(RenderMesh);
if ((mPieceInfo->mFlags & LC_PIECE_HAS_TRANSLUCENT) || ((mPieceInfo->mFlags & LC_PIECE_HAS_DEFAULT) && Translucent))
Scene.mTranslucentMeshes.Add(RenderMesh);
}
if (Selected)
@ -646,7 +657,12 @@ void lcPiece::Move(lcStep Step, bool AddKey, const lcVector3& Distance)
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
mControlPoints[ControlPointIndex].Position += Distance;
{
lcMatrix33 InverseWorldMatrix = lcMatrix33AffineInverse(lcMatrix33(mModelWorld));
lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
Transform.SetTranslation(Transform.GetTranslation() + lcMul(Distance, InverseWorldMatrix));
}
UpdateMesh();
}
@ -654,21 +670,45 @@ void lcPiece::Move(lcStep Step, bool AddKey, const lcVector3& Distance)
void lcPiece::Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame)
{
lcVector3 Distance = mModelWorld.GetTranslation() - Center;
lcMatrix33 LocalToWorldMatrix = lcMatrix33(mModelWorld);
lcuint32 Section = GetFocusSection();
lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, RotationFrame);
lcMatrix33 NewLocalToWorldMatrix = lcMul(LocalToFocusMatrix, RotationMatrix);
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
{
lcVector3 Distance = mModelWorld.GetTranslation() - Center;
lcMatrix33 LocalToWorldMatrix = lcMatrix33(mModelWorld);
lcMatrix33 WorldToLocalMatrix = lcMatrix33AffineInverse(LocalToWorldMatrix);
lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, RotationFrame);
lcMatrix33 NewLocalToWorldMatrix = lcMul(LocalToFocusMatrix, RotationMatrix);
Distance = lcMul(Distance, WorldToLocalMatrix);
Distance = lcMul(Distance, NewLocalToWorldMatrix);
lcMatrix33 WorldToLocalMatrix = lcMatrix33AffineInverse(LocalToWorldMatrix);
NewLocalToWorldMatrix.Orthonormalize();
Distance = lcMul(Distance, WorldToLocalMatrix);
Distance = lcMul(Distance, NewLocalToWorldMatrix);
SetPosition(Center + Distance, Step, AddKey);
SetRotation(NewLocalToWorldMatrix, Step, AddKey);
NewLocalToWorldMatrix.Orthonormalize();
SetPosition(Center + Distance, Step, AddKey);
SetRotation(NewLocalToWorldMatrix, Step, AddKey);
}
else
{
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
{
lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
lcMatrix33 PieceWorldMatrix(mModelWorld);
lcMatrix33 LocalToWorldMatrix = lcMul(lcMatrix33(Transform), PieceWorldMatrix);
lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, RotationFrame);
lcMatrix33 NewLocalToWorldMatrix = lcMul(lcMul(LocalToFocusMatrix, RotationMatrix), lcMatrix33AffineInverse(PieceWorldMatrix));
NewLocalToWorldMatrix.Orthonormalize();
Transform = lcMatrix44(NewLocalToWorldMatrix, Transform.GetTranslation());
}
UpdateMesh();
}
}
void lcPiece::MovePivotPoint(const lcVector3& Distance)
@ -747,46 +787,5 @@ void lcPiece::UpdatePosition(lcStep Step)
void lcPiece::UpdateMesh()
{
delete mMesh;
lcuint16 NumSections[LC_NUM_MESH_LODS] = { 1, 1 };
mMesh = new lcMesh();
mMesh->Create(NumSections, 2, 0, 2);
NumSections[0] = 2;
NumSections[1] = 2;
for (int LodIdx = 0; LodIdx < LC_NUM_MESH_LODS; LodIdx++)
{
lcMeshSection& Section = mMesh->mLods[LodIdx].Sections[0];
Section.ColorIndex = gDefaultColor;
Section.PrimitiveType = GL_LINES;
Section.NumIndices = 2;
Section.Texture = NULL;
Section.IndexOffset = 0;
}
lcuint16* Index = (lcuint16*)mMesh->mIndexData;
*Index++ = 0;
*Index++ = 1;
lcVertex* Verts = (lcVertex*)mMesh->mVertexData;
Verts[0].Position = mControlPoints[0].Position;
Verts[1].Position = mControlPoints[1].Position;
lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX);
Min = lcMin(mControlPoints[0].Position, Min);
Min = lcMin(mControlPoints[1].Position, Min);
Max = lcMax(mControlPoints[0].Position, Max);
Max = lcMax(mControlPoints[1].Position, Max);
Min -= lcVector3(5.0f, 5.0f, 5.0f);
Max += lcVector3(5.0f, 5.0f, 5.0f);
mMesh->mRadius = lcLength(Max - Min) / 2.0f;
mMesh->mBoundingBox.Min = Min;
mMesh->mBoundingBox.Max = Max;
mMesh = lcSynthCreateMesh(mPieceInfo->GetSynthInfo(), mControlPoints);
}

View file

@ -48,7 +48,8 @@ enum lcPieceSection
struct lcPieceControlPoint
{
lcVector3 Position;
lcMatrix44 Transform;
float Stiffness;
};
class lcPiece : public lcObject
@ -298,28 +299,28 @@ public:
return mModelWorld.GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_1:
return lcMul31(mControlPoints[0].Position, mModelWorld);
return lcMul(mControlPoints[0].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_2:
return lcMul31(mControlPoints[1].Position, mModelWorld);
return lcMul(mControlPoints[1].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_3:
return lcMul31(mControlPoints[2].Position, mModelWorld);
return lcMul(mControlPoints[2].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_4:
return lcMul31(mControlPoints[3].Position, mModelWorld);
return lcMul(mControlPoints[3].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_5:
return lcMul31(mControlPoints[4].Position, mModelWorld);
return lcMul(mControlPoints[4].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_6:
return lcMul31(mControlPoints[5].Position, mModelWorld);
return lcMul(mControlPoints[5].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_7:
return lcMul31(mControlPoints[6].Position, mModelWorld);
return lcMul(mControlPoints[6].Transform, mModelWorld).GetTranslation();
case LC_PIECE_SECTION_CONTROL_POINT_8:
return lcMul31(mControlPoints[7].Position, mModelWorld);
return lcMul(mControlPoints[7].Transform, mModelWorld).GetTranslation();
}
return lcVector3(0.0f, 0.0f, 0.0f);
@ -451,10 +452,27 @@ public:
lcMatrix33 GetRelativeRotation() const
{
if (mState & LC_PIECE_PIVOT_POINT_VALID)
return lcMatrix33(lcMul(mModelWorld, mPivotMatrix));
lcuint32 Section = GetFocusSection();
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
{
if (mState & LC_PIECE_PIVOT_POINT_VALID)
return lcMatrix33(lcMul(mModelWorld, mPivotMatrix));
else
return lcMatrix33(mModelWorld);
}
else
return lcMatrix33(mModelWorld);
{
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
{
lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
return lcMatrix33(lcMul(Transform, mModelWorld));
}
return lcMatrix33Identity();
}
}
void ResetPivotPoint()
@ -494,7 +512,7 @@ protected:
lcStep mStepShow;
lcStep mStepHide;
lcuint8 mState;
lcuint32 mState;
lcArray<lcPieceControlPoint> mControlPoints;
lcMesh* mMesh;
};

View file

@ -8,6 +8,7 @@
#include "lc_application.h"
#include "lc_model.h"
#include "lc_context.h"
#include "lc_synth.h"
#include "camera.h"
#include <locale.h>
@ -20,12 +21,15 @@ PieceInfo::PieceInfo()
mRefCount = 0;
mMesh = NULL;
mModel = NULL;
mSynthInfo = NULL;
}
PieceInfo::~PieceInfo()
{
if (mLoaded)
Unload();
delete mSynthInfo;
}
QString PieceInfo::GetSaveID() const
@ -79,7 +83,7 @@ void PieceInfo::SetModel(lcModel* Model, bool UpdateMesh)
PieceFile.Seek(0, SEEK_SET);
const char* OldLocale = setlocale(LC_NUMERIC, "C");
bool Ret = lcGetPiecesLibrary()->ReadMeshData(PieceFile, lcMatrix44Identity(), 16, TextureStack, MeshData, LC_MESHDATA_SHARED);
bool Ret = lcGetPiecesLibrary()->ReadMeshData(PieceFile, lcMatrix44Identity(), 16, TextureStack, MeshData, LC_MESHDATA_SHARED, true);
setlocale(LC_NUMERIC, OldLocale);
if (Ret)
@ -154,32 +158,25 @@ void PieceInfo::Unload()
lcGetPiecesLibrary()->RemovePiece(this);
}
bool PieceInfo::MinIntersectDist(const lcMatrix44& WorldMatrix, const lcVector3& WorldStart, const lcVector3& WorldEnd, float& MinDistance) const
bool PieceInfo::MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance) const
{
lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(WorldMatrix);
lcVector3 Start = lcMul31(WorldStart, InverseWorldMatrix);
lcVector3 End = lcMul31(WorldEnd, InverseWorldMatrix);
const lcVector3& Min = mBoundingBox.Min;
const lcVector3& Max = mBoundingBox.Max;
float Distance;
if (!lcBoundingBoxRayIntersectDistance(Min, Max, Start, End, &Distance, NULL) || (Distance >= MinDistance))
return false;
if (mFlags & LC_PIECE_PLACEHOLDER)
return true;
bool Intersect = false;
if (mMesh)
if (mFlags & (LC_PIECE_PLACEHOLDER | LC_PIECE_MODEL))
{
lcVector3 Intersection;
Intersect = mMesh->MinIntersectDist(Start, End, MinDistance, Intersection);
float Distance;
if (!lcBoundingBoxRayIntersectDistance(mBoundingBox.Min, mBoundingBox.Max, Start, End, &Distance, NULL) || (Distance >= MinDistance))
return false;
if (mFlags & LC_PIECE_PLACEHOLDER)
return true;
if (mFlags & LC_PIECE_MODEL)
Intersect |= mModel->SubModelMinIntersectDist(Start, End, MinDistance);
}
if (mFlags & LC_PIECE_MODEL)
Intersect |= mModel->SubModelMinIntersectDist(Start, End, MinDistance);
if (mMesh)
Intersect = mMesh->MinIntersectDist(Start, End, MinDistance);
return Intersect;
}

View file

@ -15,6 +15,8 @@
#define LC_PIECE_NAME_LEN 256
struct lcSynthInfo;
class PieceInfo
{
public:
@ -34,6 +36,16 @@ public:
mBoundingBox.Max = Max;
}
lcSynthInfo* GetSynthInfo() const
{
return mSynthInfo;
}
void SetSynthInfo(lcSynthInfo* SynthInfo)
{
mSynthInfo = SynthInfo;
}
lcMesh* GetMesh() const
{
return mMesh;
@ -129,7 +141,7 @@ public:
void SetPlaceholder();
void SetModel(lcModel* Model, bool UpdateMesh);
bool IncludesModel(const lcModel* Model) const;
bool MinIntersectDist(const lcMatrix44& WorldMatrix, const lcVector3& WorldStart, const lcVector3& WorldEnd, float& MinDistance) const;
bool MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance) const;
bool BoxTest(const lcMatrix44& WorldMatrix, const lcVector4 Planes[6]) const;
void GetPartsList(int DefaultColorIndex, lcArray<lcPartsListEntry>& PartsList) const;
void GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, lcArray<lcModelPartsEntry>& ModelParts) const;
@ -149,6 +161,7 @@ protected:
lcModel* mModel;
lcMesh* mMesh;
lcBoundingBox mBoundingBox;
lcSynthInfo* mSynthInfo;
void Load();
void Unload();

View file

@ -143,6 +143,7 @@ SOURCES += common/view.cpp \
common/lc_model.cpp \
common/lc_profile.cpp \
common/lc_shortcuts.cpp \
common/lc_synth.cpp \
common/lc_texture.cpp \
common/lc_zipfile.cpp \
common/image.cpp \
@ -205,6 +206,7 @@ HEADERS += \
common/lc_model.h \
common/lc_profile.h \
common/lc_shortcuts.h \
common/lc_synth.h \
common/lc_texture.h \
common/lc_zipfile.h \
common/image.h \