mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
573 lines
15 KiB
C++
573 lines
15 KiB
C++
#pragma once
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class PieceInfo;
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#include "object.h"
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#include "lc_colors.h"
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#include "lc_math.h"
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#define LC_PIECE_HIDDEN 0x00001
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#define LC_PIECE_PIVOT_POINT_VALID 0x00002
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#define LC_PIECE_POSITION_SELECTED 0x00004
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#define LC_PIECE_POSITION_FOCUSED 0x00008
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#define LC_PIECE_CONTROL_POINT_1_SELECTED 0x00010
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#define LC_PIECE_CONTROL_POINT_1_FOCUSED 0x00020
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#define LC_PIECE_CONTROL_POINT_2_SELECTED 0x00040
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#define LC_PIECE_CONTROL_POINT_2_FOCUSED 0x00080
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#define LC_PIECE_CONTROL_POINT_3_SELECTED 0x00100
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#define LC_PIECE_CONTROL_POINT_3_FOCUSED 0x00200
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#define LC_PIECE_CONTROL_POINT_4_SELECTED 0x00400
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#define LC_PIECE_CONTROL_POINT_4_FOCUSED 0x00800
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#define LC_PIECE_CONTROL_POINT_5_SELECTED 0x01000
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#define LC_PIECE_CONTROL_POINT_5_FOCUSED 0x02000
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#define LC_PIECE_CONTROL_POINT_6_SELECTED 0x04000
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#define LC_PIECE_CONTROL_POINT_6_FOCUSED 0x08000
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#define LC_PIECE_CONTROL_POINT_7_SELECTED 0x10000
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#define LC_PIECE_CONTROL_POINT_7_FOCUSED 0x20000
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#define LC_PIECE_CONTROL_POINT_8_SELECTED 0x40000
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#define LC_PIECE_CONTROL_POINT_8_FOCUSED 0x80000
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#define LC_PIECE_SELECTION_MASK (LC_PIECE_POSITION_SELECTED | LC_PIECE_CONTROL_POINT_1_SELECTED | LC_PIECE_CONTROL_POINT_2_SELECTED | LC_PIECE_CONTROL_POINT_3_SELECTED | LC_PIECE_CONTROL_POINT_4_SELECTED | LC_PIECE_CONTROL_POINT_5_SELECTED | LC_PIECE_CONTROL_POINT_6_SELECTED | LC_PIECE_CONTROL_POINT_7_SELECTED | LC_PIECE_CONTROL_POINT_8_SELECTED)
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#define LC_PIECE_FOCUS_MASK (LC_PIECE_POSITION_FOCUSED | LC_PIECE_CONTROL_POINT_1_FOCUSED | LC_PIECE_CONTROL_POINT_2_FOCUSED | LC_PIECE_CONTROL_POINT_3_FOCUSED | LC_PIECE_CONTROL_POINT_4_FOCUSED | LC_PIECE_CONTROL_POINT_5_FOCUSED | LC_PIECE_CONTROL_POINT_6_FOCUSED | LC_PIECE_CONTROL_POINT_7_FOCUSED | LC_PIECE_CONTROL_POINT_8_FOCUSED)
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enum lcPieceSection
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{
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LC_PIECE_SECTION_POSITION,
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LC_PIECE_SECTION_CONTROL_POINT_1,
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LC_PIECE_SECTION_CONTROL_POINT_2,
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LC_PIECE_SECTION_CONTROL_POINT_3,
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LC_PIECE_SECTION_CONTROL_POINT_4,
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LC_PIECE_SECTION_CONTROL_POINT_5,
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LC_PIECE_SECTION_CONTROL_POINT_6,
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LC_PIECE_SECTION_CONTROL_POINT_7,
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LC_PIECE_SECTION_CONTROL_POINT_8
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};
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#define LC_PIECE_SECTION_INVALID (~0U)
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struct lcPieceControlPoint
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{
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lcMatrix44 Transform;
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float Scale;
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};
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class lcPiece : public lcObject
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{
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public:
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lcPiece(PieceInfo* Info);
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lcPiece(const lcPiece& Other);
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~lcPiece();
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virtual bool IsSelected() const override
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{
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return (mState & LC_PIECE_SELECTION_MASK) != 0;
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}
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virtual bool IsSelected(quint32 Section) const override
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{
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Q_UNUSED(Section);
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return (mState & LC_PIECE_SELECTION_MASK) != 0;
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}
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virtual void SetSelected(bool Selected) override
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{
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if (Selected)
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mState |= LC_PIECE_SELECTION_MASK;
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else
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mState &= ~(LC_PIECE_SELECTION_MASK | LC_PIECE_FOCUS_MASK);
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}
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virtual void SetSelected(quint32 Section, bool Selected) override
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{
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switch (Section)
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{
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case LC_PIECE_SECTION_POSITION:
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if (Selected)
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mState |= LC_PIECE_POSITION_SELECTED;
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else
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mState &= ~(LC_PIECE_POSITION_SELECTED | LC_PIECE_POSITION_FOCUSED);
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_1:
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if (Selected)
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mState |= LC_PIECE_CONTROL_POINT_1_SELECTED;
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else
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mState &= ~(LC_PIECE_CONTROL_POINT_1_SELECTED | LC_PIECE_CONTROL_POINT_1_FOCUSED);
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_2:
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if (Selected)
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mState |= LC_PIECE_CONTROL_POINT_2_SELECTED;
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else
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mState &= ~(LC_PIECE_CONTROL_POINT_2_SELECTED | LC_PIECE_CONTROL_POINT_2_FOCUSED);
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_3:
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if (Selected)
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mState |= LC_PIECE_CONTROL_POINT_3_SELECTED;
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else
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mState &= ~(LC_PIECE_CONTROL_POINT_3_SELECTED | LC_PIECE_CONTROL_POINT_3_FOCUSED);
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_4:
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if (Selected)
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mState |= LC_PIECE_CONTROL_POINT_4_SELECTED;
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else
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mState &= ~(LC_PIECE_CONTROL_POINT_4_SELECTED | LC_PIECE_CONTROL_POINT_4_FOCUSED);
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_5:
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if (Selected)
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mState |= LC_PIECE_CONTROL_POINT_5_SELECTED;
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else
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mState &= ~(LC_PIECE_CONTROL_POINT_5_SELECTED | LC_PIECE_CONTROL_POINT_5_FOCUSED);
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_6:
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if (Selected)
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mState |= LC_PIECE_CONTROL_POINT_6_SELECTED;
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else
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mState &= ~(LC_PIECE_CONTROL_POINT_6_SELECTED | LC_PIECE_CONTROL_POINT_6_FOCUSED);
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_7:
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if (Selected)
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mState |= LC_PIECE_CONTROL_POINT_7_SELECTED;
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else
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mState &= ~(LC_PIECE_CONTROL_POINT_7_SELECTED | LC_PIECE_CONTROL_POINT_7_FOCUSED);
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_8:
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if (Selected)
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mState |= LC_PIECE_CONTROL_POINT_8_SELECTED;
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else
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mState &= ~(LC_PIECE_CONTROL_POINT_8_SELECTED | LC_PIECE_CONTROL_POINT_8_FOCUSED);
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break;
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}
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}
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virtual bool IsFocused() const override
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{
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return (mState & LC_PIECE_FOCUS_MASK) != 0;
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}
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virtual bool IsFocused(quint32 Section) const override
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{
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switch (Section)
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{
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case LC_PIECE_SECTION_POSITION:
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return (mState & LC_PIECE_POSITION_FOCUSED) != 0;
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case LC_PIECE_SECTION_CONTROL_POINT_1:
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return (mState & LC_PIECE_CONTROL_POINT_1_FOCUSED) != 0;
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case LC_PIECE_SECTION_CONTROL_POINT_2:
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return (mState & LC_PIECE_CONTROL_POINT_2_FOCUSED) != 0;
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case LC_PIECE_SECTION_CONTROL_POINT_3:
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return (mState & LC_PIECE_CONTROL_POINT_3_FOCUSED) != 0;
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case LC_PIECE_SECTION_CONTROL_POINT_4:
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return (mState & LC_PIECE_CONTROL_POINT_4_FOCUSED) != 0;
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case LC_PIECE_SECTION_CONTROL_POINT_5:
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return (mState & LC_PIECE_CONTROL_POINT_5_FOCUSED) != 0;
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case LC_PIECE_SECTION_CONTROL_POINT_6:
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return (mState & LC_PIECE_CONTROL_POINT_6_FOCUSED) != 0;
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case LC_PIECE_SECTION_CONTROL_POINT_7:
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return (mState & LC_PIECE_CONTROL_POINT_7_FOCUSED) != 0;
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case LC_PIECE_SECTION_CONTROL_POINT_8:
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return (mState & LC_PIECE_CONTROL_POINT_8_FOCUSED) != 0;
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}
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return false;
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}
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virtual void SetFocused(quint32 Section, bool Focused) override
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{
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switch (Section)
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{
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case LC_PIECE_SECTION_POSITION:
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if (Focused)
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mState |= (LC_PIECE_POSITION_SELECTED | LC_PIECE_POSITION_FOCUSED);
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else
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mState &= ~LC_PIECE_POSITION_FOCUSED;
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_1:
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if (Focused)
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mState |= (LC_PIECE_CONTROL_POINT_1_SELECTED | LC_PIECE_CONTROL_POINT_1_FOCUSED);
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else
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mState &= ~LC_PIECE_CONTROL_POINT_1_FOCUSED;
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_2:
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if (Focused)
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mState |= (LC_PIECE_CONTROL_POINT_2_SELECTED | LC_PIECE_CONTROL_POINT_2_FOCUSED);
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else
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mState &= ~LC_PIECE_CONTROL_POINT_2_FOCUSED;
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_3:
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if (Focused)
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mState |= (LC_PIECE_CONTROL_POINT_3_SELECTED | LC_PIECE_CONTROL_POINT_3_FOCUSED);
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else
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mState &= ~LC_PIECE_CONTROL_POINT_3_FOCUSED;
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_4:
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if (Focused)
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mState |= (LC_PIECE_CONTROL_POINT_4_SELECTED | LC_PIECE_CONTROL_POINT_4_FOCUSED);
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else
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mState &= ~LC_PIECE_CONTROL_POINT_4_FOCUSED;
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_5:
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if (Focused)
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mState |= (LC_PIECE_CONTROL_POINT_5_SELECTED | LC_PIECE_CONTROL_POINT_5_FOCUSED);
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else
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mState &= ~LC_PIECE_CONTROL_POINT_5_FOCUSED;
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_6:
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if (Focused)
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mState |= (LC_PIECE_CONTROL_POINT_6_SELECTED | LC_PIECE_CONTROL_POINT_6_FOCUSED);
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else
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mState &= ~LC_PIECE_CONTROL_POINT_6_FOCUSED;
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_7:
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if (Focused)
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mState |= (LC_PIECE_CONTROL_POINT_7_SELECTED | LC_PIECE_CONTROL_POINT_7_FOCUSED);
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else
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mState &= ~LC_PIECE_CONTROL_POINT_7_FOCUSED;
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break;
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case LC_PIECE_SECTION_CONTROL_POINT_8:
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if (Focused)
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mState |= (LC_PIECE_CONTROL_POINT_8_SELECTED | LC_PIECE_CONTROL_POINT_8_FOCUSED);
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else
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mState &= ~LC_PIECE_CONTROL_POINT_8_FOCUSED;
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break;
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}
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}
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virtual quint32 GetFocusSection() const override
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{
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if (mState & LC_PIECE_POSITION_FOCUSED)
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return LC_PIECE_SECTION_POSITION;
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if (mState & LC_PIECE_CONTROL_POINT_1_FOCUSED)
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return LC_PIECE_SECTION_CONTROL_POINT_1;
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if (mState & LC_PIECE_CONTROL_POINT_2_FOCUSED)
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return LC_PIECE_SECTION_CONTROL_POINT_2;
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if (mState & LC_PIECE_CONTROL_POINT_3_FOCUSED)
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return LC_PIECE_SECTION_CONTROL_POINT_3;
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if (mState & LC_PIECE_CONTROL_POINT_4_FOCUSED)
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return LC_PIECE_SECTION_CONTROL_POINT_4;
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if (mState & LC_PIECE_CONTROL_POINT_5_FOCUSED)
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return LC_PIECE_SECTION_CONTROL_POINT_5;
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if (mState & LC_PIECE_CONTROL_POINT_6_FOCUSED)
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return LC_PIECE_SECTION_CONTROL_POINT_6;
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if (mState & LC_PIECE_CONTROL_POINT_7_FOCUSED)
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return LC_PIECE_SECTION_CONTROL_POINT_7;
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if (mState & LC_PIECE_CONTROL_POINT_8_FOCUSED)
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return LC_PIECE_SECTION_CONTROL_POINT_8;
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return LC_PIECE_SECTION_INVALID;
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}
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virtual quint32 GetAllowedTransforms() const override;
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virtual lcVector3 GetSectionPosition(quint32 Section) const override
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{
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switch (Section)
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{
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case LC_PIECE_SECTION_POSITION:
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if (mState & LC_PIECE_PIVOT_POINT_VALID)
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return lcMul(mPivotMatrix, mModelWorld).GetTranslation();
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else
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return mModelWorld.GetTranslation();
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case LC_PIECE_SECTION_CONTROL_POINT_1:
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return lcMul(mControlPoints[0].Transform, mModelWorld).GetTranslation();
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case LC_PIECE_SECTION_CONTROL_POINT_2:
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return lcMul(mControlPoints[1].Transform, mModelWorld).GetTranslation();
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case LC_PIECE_SECTION_CONTROL_POINT_3:
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return lcMul(mControlPoints[2].Transform, mModelWorld).GetTranslation();
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case LC_PIECE_SECTION_CONTROL_POINT_4:
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return lcMul(mControlPoints[3].Transform, mModelWorld).GetTranslation();
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case LC_PIECE_SECTION_CONTROL_POINT_5:
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return lcMul(mControlPoints[4].Transform, mModelWorld).GetTranslation();
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case LC_PIECE_SECTION_CONTROL_POINT_6:
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return lcMul(mControlPoints[5].Transform, mModelWorld).GetTranslation();
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case LC_PIECE_SECTION_CONTROL_POINT_7:
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return lcMul(mControlPoints[6].Transform, mModelWorld).GetTranslation();
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case LC_PIECE_SECTION_CONTROL_POINT_8:
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return lcMul(mControlPoints[7].Transform, mModelWorld).GetTranslation();
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}
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return lcVector3(0.0f, 0.0f, 0.0f);
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}
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void SaveLDraw(QTextStream& Stream) const;
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bool ParseLDrawLine(QTextStream& Stream);
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void SetFileLine(int Line)
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{
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mFileLine = Line;
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}
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int GetFileLine() const
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{
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return mFileLine;
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}
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virtual void RayTest(lcObjectRayTest& ObjectRayTest) const override;
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virtual void BoxTest(lcObjectBoxTest& ObjectBoxTest) const override;
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virtual void DrawInterface(lcContext* Context) const override;
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virtual void RemoveKeyFrames() override;
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void AddRenderMeshes(lcScene& Scene, bool DrawInterface, bool Highlight, lcPiece* ActiveSubmodelInstance) const;
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void SubModelAddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int DefaultColorIndex, bool Focused, bool Selected, bool Disabled, lcPiece* ActiveSubmodelInstance) const;
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void InsertTime(lcStep Start, lcStep Time);
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void RemoveTime(lcStep Start, lcStep Time);
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bool IsHidden() const
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{
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return (mState & LC_PIECE_HIDDEN) != 0;
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}
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void SetHidden(bool Hidden)
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{
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if (Hidden)
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mState |= LC_PIECE_HIDDEN;
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else
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mState &= ~LC_PIECE_HIDDEN;
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}
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const lcArray<lcPieceControlPoint>& GetControlPoints() const
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{
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return mControlPoints;
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}
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void SetControlPoints(const lcArray<lcPieceControlPoint>& ControlPoints)
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{
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if (ControlPoints.GetSize() > 1)
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{
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mControlPoints = ControlPoints;
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UpdateMesh();
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}
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}
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void SetControlPointScale(int ControlPointIndex, float Scale)
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{
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mControlPoints[ControlPointIndex].Scale = Scale;
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UpdateMesh();
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}
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const QString& GetID() const
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{
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return mID;
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}
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void UpdateID();
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const char* GetName() const override;
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bool IsVisible(lcStep Step);
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void Initialize(const lcMatrix44& WorldMatrix, lcStep Step);
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const lcBoundingBox& GetBoundingBox() const;
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void CompareBoundingBox(lcVector3& Min, lcVector3& Max) const;
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void SetPieceInfo(PieceInfo* Info, const QString& ID, bool Wait);
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bool FileLoad(lcFile& file);
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void UpdatePosition(lcStep Step);
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void MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance);
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void Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame);
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void MovePivotPoint(const lcVector3& Distance);
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void RotatePivotPoint(const lcMatrix33& RotationMatrix);
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bool InsertControlPoint(const lcVector3& WorldStart, const lcVector3& WorldEnd);
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bool RemoveFocusedControlPoint();
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lcGroup* GetTopGroup();
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void SetGroup(lcGroup* Group)
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{
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mGroup = Group;
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}
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lcGroup* GetGroup()
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{
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return mGroup;
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}
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lcStep GetStepShow() const
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{
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return mStepShow;
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}
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lcStep GetStepHide() const
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{
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return mStepHide;
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}
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void SetStepHide(lcStep Step)
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{
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if (Step < 2)
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Step = 2;
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mStepHide = Step;
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if (mStepHide <= mStepShow)
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SetStepShow(mStepHide - 1);
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}
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void SetStepShow(lcStep Step)
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{
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if (Step == LC_STEP_MAX)
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Step = LC_STEP_MAX - 1;
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if (mStepShow != Step)
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{
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mFileLine = -1;
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mStepShow = Step;
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}
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if (mStepHide <= mStepShow)
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mStepHide = mStepShow + 1;
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}
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void SetColorCode(quint32 ColorCode)
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{
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mColorCode = ColorCode;
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mColorIndex = lcGetColorIndex(ColorCode);
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}
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void SetColorIndex(int ColorIndex)
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{
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mColorIndex = ColorIndex;
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mColorCode = lcGetColorCode(ColorIndex);
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}
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|
void SetPosition(const lcVector3& Position, lcStep Step, bool AddKey)
|
|
{
|
|
ChangeKey(mPositionKeys, Position, Step, AddKey);
|
|
}
|
|
|
|
void SetRotation(const lcMatrix33& Rotation, lcStep Step, bool AddKey)
|
|
{
|
|
ChangeKey(mRotationKeys, Rotation, Step, AddKey);
|
|
}
|
|
|
|
lcVector3 GetRotationCenter() const
|
|
{
|
|
quint32 Section = GetFocusSection();
|
|
|
|
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
|
|
{
|
|
if (mState & LC_PIECE_PIVOT_POINT_VALID)
|
|
return lcMul31(mPivotMatrix.GetTranslation(), mModelWorld);
|
|
else
|
|
return mModelWorld.GetTranslation();
|
|
}
|
|
else
|
|
{
|
|
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
|
|
|
|
if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
|
|
{
|
|
const lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
|
|
return lcMul31(Transform.GetTranslation(), mModelWorld);
|
|
}
|
|
|
|
return mModelWorld.GetTranslation();
|
|
}
|
|
}
|
|
|
|
lcMatrix33 GetRelativeRotation() const
|
|
{
|
|
quint32 Section = GetFocusSection();
|
|
|
|
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
|
|
{
|
|
if (mState & LC_PIECE_PIVOT_POINT_VALID)
|
|
return lcMatrix33(lcMul(mModelWorld, mPivotMatrix));
|
|
else
|
|
return lcMatrix33(mModelWorld);
|
|
}
|
|
else
|
|
{
|
|
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
|
|
|
|
if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
|
|
{
|
|
const lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
|
|
return lcMatrix33(lcMul(Transform, mModelWorld));
|
|
}
|
|
|
|
return lcMatrix33Identity();
|
|
}
|
|
}
|
|
|
|
void ResetPivotPoint()
|
|
{
|
|
mState &= ~LC_PIECE_PIVOT_POINT_VALID;
|
|
}
|
|
|
|
public:
|
|
PieceInfo* mPieceInfo;
|
|
|
|
int mColorIndex;
|
|
quint32 mColorCode;
|
|
|
|
lcMatrix44 mModelWorld;
|
|
lcMatrix44 mPivotMatrix;
|
|
|
|
protected:
|
|
void UpdateMesh();
|
|
|
|
bool IsPivotPointVisible() const
|
|
{
|
|
return (mState & LC_PIECE_PIVOT_POINT_VALID) && IsFocused();
|
|
}
|
|
|
|
bool AreControlPointsVisible() const
|
|
{
|
|
return IsSelected();
|
|
}
|
|
|
|
lcArray<lcObjectKey<lcVector3>> mPositionKeys;
|
|
lcArray<lcObjectKey<lcMatrix33>> mRotationKeys;
|
|
|
|
int mFileLine;
|
|
QString mID;
|
|
|
|
lcGroup* mGroup;
|
|
|
|
lcStep mStepShow;
|
|
lcStep mStepHide;
|
|
|
|
quint32 mState;
|
|
lcArray<lcPieceControlPoint> mControlPoints;
|
|
lcMesh* mMesh;
|
|
};
|